synchronized change fire mode; addsupport for fire mode in DetailedWeaponData; corrected bug with LastDrawnSlot/ObjectHeldMessage

This commit is contained in:
FateJH 2018-01-10 14:19:45 -05:00
parent 9e51e33246
commit 1f04c840d2
22 changed files with 333 additions and 224 deletions

View file

@ -1032,10 +1032,12 @@ object GlobalDefinitions {
chainblade.FireModes.head.AmmoTypeIndices += 0
chainblade.FireModes.head.AmmoSlotIndex = 0
chainblade.FireModes.head.Magazine = 1
chainblade.FireModes.head.Chamber = 0
chainblade.FireModes += new FireModeDefinition
chainblade.FireModes(1).AmmoTypeIndices += 0
chainblade.FireModes(1).AmmoSlotIndex = 0
chainblade.FireModes(1).Magazine = 1
chainblade.FireModes.head.Chamber = 0
magcutter.Size = EquipmentSize.Melee
magcutter.AmmoTypes += melee_ammo
@ -1043,10 +1045,12 @@ object GlobalDefinitions {
magcutter.FireModes.head.AmmoTypeIndices += 0
magcutter.FireModes.head.AmmoSlotIndex = 0
magcutter.FireModes.head.Magazine = 1
magcutter.FireModes.head.Chamber = 0
magcutter.FireModes += new FireModeDefinition
magcutter.FireModes(1).AmmoTypeIndices += 0
magcutter.FireModes(1).AmmoSlotIndex = 0
magcutter.FireModes(1).Magazine = 1
magcutter.FireModes.head.Chamber = 0
forceblade.Size = EquipmentSize.Melee
forceblade.AmmoTypes += melee_ammo
@ -1583,7 +1587,8 @@ object GlobalDefinitions {
trek.FireModes += new FireModeDefinition
trek.FireModes(1).AmmoTypeIndices += 0
trek.FireModes(1).AmmoSlotIndex = 0
trek.FireModes(1).Magazine = 0
trek.FireModes(1).Magazine = 1
trek.FireModes(1).Chamber = 0
trek.Tile = InventoryTile.Tile33
flail_targeting_laser.Packet = new CommandDetonaterConverter

View file

@ -31,7 +31,7 @@ class Player(private val name : String,
private val fifthSlot : EquipmentSlot = new OffhandEquipmentSlot(EquipmentSize.Inventory)
private val inventory : GridInventory = GridInventory()
private var drawnSlot : Int = Player.HandsDownSlot
private var lastDrawnSlot : Int = 0
private var lastDrawnSlot : Int = Player.HandsDownSlot
private val loadouts : Array[Option[Loadout]] = Array.fill[Option[Loadout]](10)(None)
@ -325,16 +325,15 @@ class Player(private val name : String,
def DrawnSlot : Int = drawnSlot
def DrawnSlot_=(slot : Int = Player.HandsDownSlot) : Int = {
def DrawnSlot_=(slot : Int) : Int = {
if(slot != drawnSlot) {
val origDrawnSlot : Int = drawnSlot
if(slot == Player.HandsDownSlot) {
drawnSlot = slot
}
else if(-1 < slot && slot < 5 && holsters(slot).Equipment.isDefined) {
else if(VisibleSlots.contains(slot) && holsters(slot).Equipment.isDefined) {
drawnSlot = slot
lastDrawnSlot = slot
}
lastDrawnSlot = if(-1 < origDrawnSlot && origDrawnSlot < 5) { origDrawnSlot } else { lastDrawnSlot }
}
DrawnSlot
}

View file

@ -1,7 +1,7 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects
import net.psforever.objects.definition.ToolDefinition
import net.psforever.objects.definition.{AmmoBoxDefinition, ToolDefinition}
import net.psforever.objects.equipment.{Ammo, Equipment, FireModeDefinition, FireModeSwitch}
import scala.annotation.tailrec
@ -126,7 +126,7 @@ object Tool {
*/
private var ammoTypeIndex : Int = 0
/** a reference to the actual `AmmoBox` of this slot */
private var box : AmmoBox = AmmoBox(tdef.AmmoTypes(ammoTypeIndex), fdef.Magazine)
private var box : AmmoBox = AmmoBox(AmmoDefinition, fdef.Magazine)
def AmmoTypeIndex : Int = ammoTypeIndex
@ -135,13 +135,17 @@ object Tool {
AmmoTypeIndex
}
private def AmmoDefinition : AmmoBoxDefinition = {
tdef.AmmoTypes(fdef.AmmoTypeIndices(ammoTypeIndex))
}
/**
* This is a reference to the `Ammo.Value` whose `AmmoBoxDefinition` should be loaded into `box`.
* It may not be the correct `Ammo.Value` whose `AmmoBoxDefinition` is loaded into `box` such as is the case during ammunition swaps.
* Generally, convert from this index, to the index in the fire mode's ammunition list, to the index in the `ToolDefinition`'s ammunition list.
* @return the `Ammo` type that should be loaded into the magazine right now
*/
def AmmoType : Ammo.Value = tdef.AmmoTypes(fdef.AmmoTypeIndices(ammoTypeIndex)).AmmoType
def AmmoType : Ammo.Value = AmmoDefinition.AmmoType
def AllAmmoTypes : List[Ammo.Value] = {
fdef.AmmoTypeIndices.map(index => tdef.AmmoTypes(fdef.AmmoTypeIndices(index)).AmmoType).toList

View file

@ -10,7 +10,7 @@ class AmmoBoxDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
private var capacity : Int = 1
Name = "ammo box"
Size = EquipmentSize.Inventory
Packet = new AmmoBoxConverter()
Packet = AmmoBoxDefinition.converter
def AmmoType : Ammo.Value = ammoType
@ -23,6 +23,8 @@ class AmmoBoxDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
}
object AmmoBoxDefinition {
private val converter = new AmmoBoxConverter()
def apply(objectId: Int) : AmmoBoxDefinition = {
new AmmoBoxDefinition(objectId)
}

View file

@ -10,10 +10,12 @@ import net.psforever.objects.definition.converter.AvatarConverter
*/
class AvatarDefinition(objectId : Int) extends ObjectDefinition(objectId) {
Avatars(objectId) //let throw NoSuchElementException
Packet = new AvatarConverter()
Packet = AvatarDefinition.converter
}
object AvatarDefinition {
private val converter = new AvatarConverter()
def apply(objectId: Int) : AvatarDefinition = {
new AvatarDefinition(objectId)
}

View file

@ -15,10 +15,12 @@ class KitDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
Size = EquipmentSize.Inventory
Tile = InventoryTile.Tile42
Name = "kit"
Packet = new KitConverter()
Packet = KitDefinition.converter
}
object KitDefinition {
private val converter = new KitConverter()
def apply(objectId: Int) : KitDefinition = {
new KitDefinition(objectId)
}

View file

@ -10,7 +10,7 @@ class ToolDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
private val ammoTypes : mutable.ListBuffer[AmmoBoxDefinition] = new mutable.ListBuffer[AmmoBoxDefinition]
private val fireModes : mutable.ListBuffer[FireModeDefinition] = new mutable.ListBuffer[FireModeDefinition]
Name = "tool"
Packet = new ToolConverter()
Packet = ToolDefinition.converter
def AmmoTypes : mutable.ListBuffer[AmmoBoxDefinition] = ammoTypes
@ -18,6 +18,8 @@ class ToolDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
}
object ToolDefinition {
private val converter = new ToolConverter()
def apply(objectId : Int) : ToolDefinition = {
new ToolDefinition(objectId)
}

View file

@ -26,7 +26,7 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
private var canCloak : Boolean = false
private var canBeOwned : Boolean = true
Name = "vehicle"
Packet = new VehicleConverter
Packet = VehicleDefinition.converter
def MaxHealth : Int = maxHealth
@ -87,6 +87,8 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
}
object VehicleDefinition {
private val converter = new VehicleConverter
def apply(objectId: Int) : VehicleDefinition = {
new VehicleDefinition(objectId)
}

View file

@ -25,6 +25,6 @@ class ToolConverter extends ObjectCreateConverter[Tool]() {
val box = obj.AmmoSlots(index).Box
slots += InternalSlot(box.Definition.ObjectId, box.GUID, index, box.Definition.Packet.DetailedConstructorData(box).get)
})
Success(DetailedWeaponData(4,8, slots.toList)(maxSlot))
Success(DetailedWeaponData(4,8, obj.FireModeIndex, slots.toList)(maxSlot))
}
}

View file

@ -9,7 +9,6 @@ class FireModeDefinition {
private var chamber : Int = 1 //how many rounds are queued to be fired at once, e.g., 3 for the Jackhammer's triple burst
private var magazine : Int = 1 //how many rounds are queued for each reload cycle
// private var target : Any = _ //target designation (self? other?)
private var resetAmmoIndexOnSwap : Boolean = false //when changing fire modes, do not attempt to match previous mode's ammo type
//damage modifiers will follow here ...
@ -46,13 +45,6 @@ class FireModeDefinition {
// target = setAsTarget
// Target
// }
def ResetAmmoIndexOnSwap : Boolean = resetAmmoIndexOnSwap
def ResetAmmoIndexOnSwap_=(reset : Boolean) : Boolean = {
resetAmmoIndexOnSwap = reset
ResetAmmoIndexOnSwap
}
}
object FireModeDefinition {

View file

@ -28,6 +28,7 @@ import shapeless.{::, HNil}
*/
final case class DetailedWeaponData(unk1 : Int,
unk2 : Int,
fire_mode : Int,
ammo : List[InternalSlot]
)(implicit val mag_capacity : Int = 1) extends ConstructorData {
override def bitsize : Long = {
@ -35,7 +36,7 @@ final case class DetailedWeaponData(unk1 : Int,
for(o <- ammo) {
bitsize += o.bitsize
}
61L + bitsize
61L + bitsize //51 + 10 (from InventoryData) + ammo
}
}
@ -51,7 +52,21 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
* @return a `DetailedWeaponData` object
*/
def apply(unk1 : Int, unk2 : Int, cls : Int, guid : PlanetSideGUID, parentSlot : Int, ammo : DetailedAmmoBoxData) : DetailedWeaponData =
new DetailedWeaponData(unk1, unk2, InternalSlot(cls, guid, parentSlot, ammo) :: Nil)
new DetailedWeaponData(unk1, unk2, 0, InternalSlot(cls, guid, parentSlot, ammo) :: Nil)
/**
* Overloaded constructor for creating `DetailedWeaponData` while masking use of `InternalSlot` for its `DetailedAmmoBoxData`.
* @param unk1 na
* @param unk2 na
* @param cls the code for the type of object (ammunition) being constructed
* @param guid the globally unique id assigned to the ammunition
* @param parentSlot the slot where the ammunition is to be installed in the weapon
* @param ammo the constructor data for the ammunition
* @return a `DetailedWeaponData` object
*/
def apply(unk1 : Int, unk2 : Int, fire_mode : Int, cls : Int, guid : PlanetSideGUID, parentSlot : Int, ammo : DetailedAmmoBoxData) : DetailedWeaponData =
new DetailedWeaponData(unk1, unk2, fire_mode, InternalSlot(cls, guid, parentSlot, ammo) :: Nil)
/**
* A `Codec` for `DetailedWeaponData`
@ -60,17 +75,18 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
* @return a `WeaponData` object or a `BitVector`
*/
def codec(mag_capacity : Int = 1) : Codec[DetailedWeaponData] = (
("unk1" | uintL(3)) ::
("unk1" | uint(3)) ::
bool :: //weapon refuses to shoot if set (not weapons lock?)
("unk2" | uint4L) :: //8 - common; 4 - jammers weapons; 2 - weapon breaks; 1, 0 - safe
uint24 ::
uint16 ::
uint2L ::
uint(12) ::
("fire_mode" | uint(3)) :: //TODO size?
uint(3) ::
("ammo" | InventoryData.codec_detailed) ::
bool
).exmap[DetailedWeaponData] (
{
case unk1 :: false :: unk2 :: 2 :: 0 :: 3 :: InventoryData(ammo) :: false :: HNil =>
case unk1 :: false :: unk2 :: 2 :: 0 :: fmode :: 3 :: InventoryData(ammo) :: false :: HNil =>
val magSize = ammo.size
if(mag_capacity == 0 || magSize == 0) {
Attempt.failure(Err("weapon must decode some ammunition"))
@ -79,21 +95,21 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
Attempt.failure(Err(s"weapon decodes too much or too little ammunition - actual $magSize, expected $mag_capacity"))
}
else {
Attempt.successful(DetailedWeaponData(unk1, unk2, ammo)(magSize))
Attempt.successful(DetailedWeaponData(unk1, unk2, fmode, ammo)(magSize))
}
case _ =>
Attempt.failure(Err("invalid weapon data format"))
},
{
case obj @ DetailedWeaponData(unk1, unk2, ammo) =>
case obj @ DetailedWeaponData(unk1, unk2, fmode, ammo) =>
val magSize = ammo.size
val magCapacity = obj.mag_capacity
if(mag_capacity == 0 || magCapacity == 0 || magSize == 0) {
Attempt.failure(Err("weapon must encode some ammunition"))
}
else if(magCapacity < 0 || mag_capacity < 0) {
Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: 3 :: InventoryData(ammo) :: false :: HNil)
Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: fmode :: 3 :: InventoryData(ammo) :: false :: HNil)
}
else {
if(magCapacity != mag_capacity) {
@ -106,7 +122,7 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
Attempt.failure(Err("weapon encodes too much ammunition (255+ types!)"))
}
else {
Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: 3 :: InventoryData(ammo) :: false :: HNil)
Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: fmode :: 3 :: InventoryData(ammo) :: false :: HNil)
}
}

View file

@ -102,7 +102,7 @@ object WeaponData extends Marshallable[WeaponData] {
bool :: //weapon refuses to shoot if set (not weapons lock?)
("unk2" | uint4L) :: //8 - common; 4 - jammers weapons; 2 - weapon breaks; 1, 0 - safe
uint(20) ::
("fire_mode" | int(3)) ::
("fire_mode" | int(3)) :: //TODO size?
bool ::
bool ::
("ammo" | InventoryData.codec) ::

View file

@ -652,59 +652,59 @@ class DetailedCharacterDataTest extends Specification {
InventoryData(
List(
InternalSlot(531, PlanetSideGUID(4202), 0,
DetailedWeaponData(2, 8, List(InternalSlot(389, PlanetSideGUID(3942), 0,DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(389, PlanetSideGUID(3942), 0,DetailedAmmoBoxData(8, 100))))
),
InternalSlot(132, PlanetSideGUID(6924), 1,
DetailedWeaponData(2, 8, List(InternalSlot(111, PlanetSideGUID(9157), 0, DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(111, PlanetSideGUID(9157), 0, DetailedAmmoBoxData(8, 100))))
),
InternalSlot(714, PlanetSideGUID(8498), 2,
DetailedWeaponData(2, 8, List(InternalSlot(755, PlanetSideGUID(5356), 0, DetailedAmmoBoxData(8, 16))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(755, PlanetSideGUID(5356), 0, DetailedAmmoBoxData(8, 16))))
),
InternalSlot(468, PlanetSideGUID(7198), 4,
DetailedWeaponData(2, 8, List(InternalSlot(540, PlanetSideGUID(5009), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(540, PlanetSideGUID(5009), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(456, PlanetSideGUID(5374), 5,
DetailedLockerContainerData(8, Some(InventoryData(List(
InternalSlot(429, PlanetSideGUID(3021), 0,
DetailedWeaponData(6, 8, List(InternalSlot(272, PlanetSideGUID(8729), 0, DetailedAmmoBoxData(8, 0))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(272, PlanetSideGUID(8729), 0, DetailedAmmoBoxData(8, 0))))
),
InternalSlot(838, PlanetSideGUID(8467), 9,
DetailedWeaponData(6, 8, List(InternalSlot(839, PlanetSideGUID(8603), 0, DetailedAmmoBoxData(8, 5))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(839, PlanetSideGUID(8603), 0, DetailedAmmoBoxData(8, 5))))
),
InternalSlot(272, PlanetSideGUID(3266), 18, DetailedAmmoBoxData(8, 27)),
InternalSlot(577, PlanetSideGUID(2934), 22,
DetailedWeaponData(6, 8, List(InternalSlot(111, PlanetSideGUID(4682), 0, DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(111, PlanetSideGUID(4682), 0, DetailedAmmoBoxData(8, 100))))
),
InternalSlot(839, PlanetSideGUID(3271), 90, DetailedAmmoBoxData(8, 15)),
InternalSlot(839, PlanetSideGUID(7174), 94, DetailedAmmoBoxData(8, 6)),
InternalSlot(429, PlanetSideGUID(6084), 98,
DetailedWeaponData(6, 8, List(InternalSlot(272, PlanetSideGUID(5928), 0, DetailedAmmoBoxData(8, 35))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(272, PlanetSideGUID(5928), 0, DetailedAmmoBoxData(8, 35))))
),
InternalSlot(462, PlanetSideGUID(5000), 108,
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(6277), 0, DetailedAmmoBoxData(8, 150))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(6277), 0, DetailedAmmoBoxData(8, 150))))
),
InternalSlot(429, PlanetSideGUID(4341), 189,
DetailedWeaponData(6, 8, List(InternalSlot(272, PlanetSideGUID(7043), 0, DetailedAmmoBoxData(8, 35))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(272, PlanetSideGUID(7043), 0, DetailedAmmoBoxData(8, 35))))
),
InternalSlot(556, PlanetSideGUID(4168), 198,
DetailedWeaponData(6, 8, List(InternalSlot(28, PlanetSideGUID(8937), 0, DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(28, PlanetSideGUID(8937), 0, DetailedAmmoBoxData(8, 100))))
),
InternalSlot(272, PlanetSideGUID(3173), 207, DetailedAmmoBoxData(8, 50)),
InternalSlot(462, PlanetSideGUID(3221), 210,
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(4031), 0, DetailedAmmoBoxData(8, 150))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(4031), 0, DetailedAmmoBoxData(8, 150))))
),
InternalSlot(556, PlanetSideGUID(6853), 280,
DetailedWeaponData(6, 8, List(InternalSlot(29, PlanetSideGUID(8524), 0, DetailedAmmoBoxData(8, 67))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(29, PlanetSideGUID(8524), 0, DetailedAmmoBoxData(8, 67))))
),
InternalSlot(556, PlanetSideGUID(4569), 290,
DetailedWeaponData(6, 8, List(InternalSlot(28, PlanetSideGUID(5584), 0, DetailedAmmoBoxData(8, 100))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(28, PlanetSideGUID(5584), 0, DetailedAmmoBoxData(8, 100))))
),
InternalSlot(462, PlanetSideGUID(9294), 300,
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(3118), 0, DetailedAmmoBoxData(8, 150))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(3118), 0, DetailedAmmoBoxData(8, 150))))
),
InternalSlot(272, PlanetSideGUID(4759), 387, DetailedAmmoBoxData(8, 50)),
InternalSlot(462, PlanetSideGUID(7377), 390,
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(8155), 0, DetailedAmmoBoxData(8, 150))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(8155), 0, DetailedAmmoBoxData(8, 150))))
),
InternalSlot(843, PlanetSideGUID(6709), 480, DetailedAmmoBoxData(8, 1)),
InternalSlot(843, PlanetSideGUID(5276), 484, DetailedAmmoBoxData(8, 1)),
@ -714,109 +714,109 @@ class DetailedCharacterDataTest extends Specification {
InternalSlot(842, PlanetSideGUID(7279), 500, DetailedAmmoBoxData(8, 1)),
InternalSlot(842, PlanetSideGUID(5415), 504, DetailedAmmoBoxData(8, 1)),
InternalSlot(175, PlanetSideGUID(5741), 540,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5183), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5183), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6208), 541,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5029), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5029), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(8589), 542,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(9217), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(9217), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(8901), 543,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7633), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7633), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(8419), 544,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6546), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6546), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(4715), 545,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(8453), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(8453), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(3577), 546,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(9202), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(9202), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6003), 547,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(3260), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(3260), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(9140), 548,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(3815),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(3815),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(4913), 549,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(7222),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(7222),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6954), 550,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(2953),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(2953),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6405), 551,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(4676),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(4676),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(8915), 552,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(4018),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(4018),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(4993), 553,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(6775),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(6775),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(5053), 554,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(6418),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(6418),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(9244), 555,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(3327),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(3327),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(6292), 556,
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(6918),0,DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(6918),0,DetailedAmmoBoxData(8, 1))))
),
InternalSlot(842, PlanetSideGUID(5357), 558, DetailedAmmoBoxData(8, 1)),
InternalSlot(844, PlanetSideGUID(4435), 562, DetailedAmmoBoxData(8, 1)),
InternalSlot(843, PlanetSideGUID(7242), 566, DetailedAmmoBoxData(8, 1)),
InternalSlot(175, PlanetSideGUID(7330), 570,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4786), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4786), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(7415), 571,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6536), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6536), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(3949), 572,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7526), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7526), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(3805), 573,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7358), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7358), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(4493), 574,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6852), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6852), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(5762), 575,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(3463), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(3463), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(3315), 576,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7619), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7619), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(324, PlanetSideGUID(6263), 577,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5912), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5912), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(4028), 578,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(8021), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(8021), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(2843), 579,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7250), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7250), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(9143), 580,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5195), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5195), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(5024), 581,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4287), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4287), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(6582), 582,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4915), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4915), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(6425), 583,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(8872), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(8872), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(468, PlanetSideGUID(4431), 584,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4191), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4191), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(8339), 585,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7317), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7317), 0, DetailedAmmoBoxData(8, 1))))
),
InternalSlot(175, PlanetSideGUID(3277), 586,
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6469), 0, DetailedAmmoBoxData(8, 1))))
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6469), 0, DetailedAmmoBoxData(8, 1))))
)
))))
),
@ -825,11 +825,11 @@ class DetailedCharacterDataTest extends Specification {
InternalSlot(728, PlanetSideGUID(7181), 12, DetailedREKData(4, 16)),
InternalSlot(536, PlanetSideGUID(4077), 33, DetailedAmmoBoxData(8, 1)),
InternalSlot(680, PlanetSideGUID(4377), 37,
DetailedWeaponData(2, 8, List(InternalSlot(681, PlanetSideGUID(8905), 0, DetailedAmmoBoxData(8, 3))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(681, PlanetSideGUID(8905), 0, DetailedAmmoBoxData(8, 3))))
),
InternalSlot(32, PlanetSideGUID(5523), 39, DetailedACEData(4)),
InternalSlot(673, PlanetSideGUID(3661), 60,
DetailedWeaponData(2, 8, List(InternalSlot(674, PlanetSideGUID(8542), 0, DetailedAmmoBoxData(8, 3))))
DetailedWeaponData(2, 8, 0, List(InternalSlot(674, PlanetSideGUID(8542), 0, DetailedAmmoBoxData(8, 3))))
)
)
)

View file

@ -72,7 +72,7 @@ class DetailedWeaponDataTest extends Specification {
}
"encode (punisher)" in {
val obj = DetailedWeaponData(0, 8,
val obj = DetailedWeaponData(0, 8, 0,
DetailedAmmoBoxData(ObjectClass.bullet_9mm, PlanetSideGUID(1693), 0, DetailedAmmoBoxData(8, 30)) ::
DetailedAmmoBoxData(ObjectClass.jammer_cartridge, PlanetSideGUID(1564), 1, DetailedAmmoBoxData(8, 1)) ::
Nil

View file

@ -37,22 +37,13 @@ class ConverterTest extends Specification {
}
"Tool" should {
"convert to packet" in {
val tdef = ToolDefinition(1076)
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell_AP
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoTypeIndices += 1
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 30
val obj : Tool = Tool(tdef)
"convert to packet (1 fire mode slot)" in {
val obj : Tool = Tool(GlobalDefinitions.flechette)
obj.AmmoSlot.Box.GUID = PlanetSideGUID(90)
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedWeaponData(4,8, Ammo.shotgun_shell.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 30))
pkt mustEqual DetailedWeaponData(4,8, Ammo.shotgun_shell.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 12))
case _ =>
ko
}
@ -63,6 +54,35 @@ class ConverterTest extends Specification {
ko
}
}
"convert to packet (2 fire mode slots)" in {
val obj : Tool = Tool(GlobalDefinitions.punisher)
obj.AmmoSlots.head.Box.GUID = PlanetSideGUID(90)
obj.AmmoSlots(1).Box.GUID = PlanetSideGUID(91)
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedWeaponData(4,8, 0,
List(
InternalSlot(Ammo.bullet_9mm.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 30)),
InternalSlot(Ammo.rocket.id, PlanetSideGUID(91), 1, DetailedAmmoBoxData(8, 1))
)
)
case _ =>
ko
}
obj.Definition.Packet.ConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual WeaponData(4,8, 0,
List(
InternalSlot(Ammo.bullet_9mm.id, PlanetSideGUID(90), 0, AmmoBoxData()),
InternalSlot(Ammo.rocket.id, PlanetSideGUID(91), 1, AmmoBoxData())
)
)
case _ =>
ko
}
}
}
"Kit" should {

View file

@ -114,7 +114,6 @@ class EquipmentTest extends Specification {
obj.FireModes.head.AmmoTypeIndices += 1
obj.FireModes.head.AmmoSlotIndex = 0
obj.FireModes.head.Magazine = 18
obj.FireModes.head.ResetAmmoIndexOnSwap = true
obj.FireModes += FireModeDefinition()
obj.FireModes(1).AmmoTypeIndices += 0
obj.FireModes(1).AmmoTypeIndices += 1
@ -132,13 +131,11 @@ class EquipmentTest extends Specification {
obj.FireModes.head.AmmoSlotIndex mustEqual 0
obj.FireModes.head.Chamber mustEqual 1
obj.FireModes.head.Magazine mustEqual 18
obj.FireModes.head.ResetAmmoIndexOnSwap mustEqual true
obj.FireModes(1).AmmoTypeIndices.head mustEqual 0
obj.FireModes(1).AmmoTypeIndices(1) mustEqual 1
obj.FireModes(1).AmmoSlotIndex mustEqual 1
obj.FireModes(1).Chamber mustEqual 3
obj.FireModes(1).Magazine mustEqual 18
obj.FireModes(1).ResetAmmoIndexOnSwap mustEqual false
obj.Tile.Width mustEqual InventoryTile.Tile93.Width
obj.Tile.Height mustEqual InventoryTile.Tile93.Height
}

View file

@ -114,15 +114,15 @@ class PlayerTest extends Specification {
obj.Slot(1).Size = EquipmentSize.Pistol
obj.Slot(1).Equipment = wep2
obj.DrawnSlot mustEqual Player.HandsDownSlot //default value
obj.LastDrawnSlot mustEqual 0 //default value
obj.LastDrawnSlot mustEqual Player.HandsDownSlot //default value
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0 //default value; sorry
obj.LastDrawnSlot mustEqual 1
obj.DrawnSlot = 0
obj.DrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.DrawnSlot = Player.HandsDownSlot
obj.DrawnSlot mustEqual Player.HandsDownSlot
@ -130,15 +130,15 @@ class PlayerTest extends Specification {
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.DrawnSlot = 0
obj.DrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.DrawnSlot = Player.HandsDownSlot
obj.DrawnSlot mustEqual Player.HandsDownSlot

View file

@ -62,6 +62,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(tplayer) =>
tplayer.VehicleSeated match {
case Some(vehicle_guid) =>
//TODO do this at some other time
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(tplayer.GUID, 0, true, vehicle_guid))
case None => ;
}
@ -146,9 +147,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, ArmorChangedMessage(guid, suit, subtype)))
}
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, ammo_id, ammo_guid, ammo_data) =>
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectDetachMessage(weapon_guid, previous_guid, Vector3(0,0,0), 0f, 0f, 0f)
))
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectCreateMessage(
ammo_id,
ammo_guid,
@ -159,6 +163,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(weapon_guid, 1)))
}
case AvatarResponse.ChangeFireMode(item_guid, mode) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireModeMessage(item_guid, mode)))
}
case AvatarResponse.ChangeFireState_Start(weapon_guid) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireStateMessage_Start(weapon_guid)))
@ -214,7 +223,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case AvatarResponse.ObjectHeld(slot) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, ObjectHeldMessage(guid, slot, true)))
sendResponse(PacketCoding.CreateGamePacket(0, ObjectHeldMessage(guid, slot, false)))
}
case AvatarResponse.PlanetsideAttribute(attribute_type, attribute_value) =>
@ -237,9 +246,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(spectating ||
((distanceSq < 900 || weaponInHand) && time > 200) ||
(distanceSq < 10000 && time > 500) ||
(distanceSq < 160000 && (msg.is_jumping || time < 200)) ||
(distanceSq < 160000 && (msg.vel.isEmpty || Vector3.MagnitudeSquared(msg.vel.get).toInt == 0) && time > 2000) ||
(distanceSq < 160000 && time > 1000) ||
(distanceSq < 160000 && (
(msg.is_jumping || time < 200)) ||
((msg.vel.isEmpty || Vector3.MagnitudeSquared(msg.vel.get).toInt == 0) && time > 2000) ||
(time > 1000)) ||
(distanceSq > 160000 && time > 5000))
{
sendResponse(
@ -976,7 +986,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
)
)
if(-1 < slot && slot < 5) {
if(tplayer.VisibleSlots.contains(slot)) {
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentInHand(player_guid, slot, item))
}
case None =>
@ -1124,11 +1134,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
AwardBattleExperiencePoints(player, 1000000L)
// player.ExoSuit = ExoSuitType.MAX //TODO strange issue; divide number above by 10 when uncommenting
player.Slot(0).Equipment = Tool(GlobalDefinitions.StandardPistol(player.Faction))
player.Slot(2).Equipment = Tool(suppressor)
player.Slot(2).Equipment = Tool(punisher) //suppressor
player.Slot(4).Equipment = Tool(GlobalDefinitions.StandardMelee(player.Faction))
player.Slot(6).Equipment = AmmoBox(bullet_9mm)
player.Slot(6).Equipment = AmmoBox(frag_cartridge) //bullet_9mm
player.Slot(9).Equipment = AmmoBox(bullet_9mm)
player.Slot(12).Equipment = AmmoBox(bullet_9mm)
//player.Slot(12).Equipment = AmmoBox(bullet_9mm)
player.Slot(33).Equipment = AmmoBox(bullet_9mm_AP)
player.Slot(36).Equipment = AmmoBox(GlobalDefinitions.StandardPistolAmmo(player.Faction))
player.Slot(39).Equipment = SimpleItem(remote_electronics_kit)
@ -1347,34 +1357,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ ChangeAmmoMessage(item_guid, unk1) =>
log.info("ChangeAmmo: " + msg)
(player.VehicleSeated match {
case Some(vehicle_guid) => //weapon is vehicle turret?
continent.GUID(vehicle_guid) match {
case Some(vehicle : Vehicle) =>
vehicle.PassengerInSeat(player) match {
case Some(seat_num) =>
vehicle.WeaponControlledFromSeat(seat_num) match {
case Some(item : Tool) =>
//TODO check that item controlled by seat is item_guid?
(Some(vehicle), Some(item))
case _ => ;
(None, None)
}
case None => ;
(None, None)
}
case _ => ;
(None, None)
}
case None => //not in vehicle; weapon in hand?
player.Slot(player.DrawnSlot).Equipment match {
//TODO check that item in hand is item_guid?
case Some(item : Tool) =>
(Some(player), Some(item))
case _ => ;
(None, None)
}
}) match {
FindContainedWeapon match {
case (Some(obj), Some(tool : Tool)) =>
val originalAmmoType = tool.AmmoType
val fullMagazine = tool.MaxMagazine
@ -1414,6 +1397,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
tool.AmmoSlots(ammoSlotIndex).Box = box //put replacement ammo in tool
sendResponse(PacketCoding.CreateGamePacket(0, ObjectAttachMessage(tool.GUID, box.GUID, ammoSlotIndex)))
//announce swapped ammunition box in weapon
val previous_box_guid = previousBox.GUID
val boxDef = box.Definition
val box_guid = box.GUID
val tool_guid = tool.GUID
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(tool_guid, box.Capacity)))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeAmmo(player.GUID, tool_guid, ammoSlotIndex,previous_box_guid, boxDef.ObjectId, box.GUID, boxDef.Packet.ConstructorData(box).get))
//handle inventory contents
box.Capacity = (if(sumReloadValue <= fullMagazine) {
sumReloadValue
@ -1454,6 +1445,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
previousBox.Capacity = capacity
}
if(previousBox.Capacity > 0) {
//TODO split previousBox into AmmoBox objects of appropriate max capacity, e.g., 100 9mm -> 2 x 50 9mm
obj.Inventory.Fit(previousBox.Definition.Tile) match {
@ -1463,7 +1455,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.info(s"ChangeAmmo: dropping ammo box $previousBox")
val pos = player.Position
val orient = player.Orientation
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(Service.defaultPlayerGUID, previousBox.GUID, pos, 0f, 0f, orient.z)))
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(Service.defaultPlayerGUID, previous_box_guid, pos, 0f, 0f, orient.z)))
val orient2 = Vector3(0f, 0f, orient.z)
continent.Ground ! Zone.DropItemOnGround(previousBox, pos, orient2)
val objDef = previousBox.Definition
@ -1473,13 +1465,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
else {
taskResolver ! GUIDTask.UnregisterObjectTask(previousBox)(continent.GUID)
}
//announce swapped ammunition box in weapon
val boxDef = box.Definition
val box_guid = box.GUID
val tool_guid = tool.GUID
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(tool_guid, box.Capacity)))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeAmmo(player.GUID, tool_guid, ammoSlotIndex, boxDef.ObjectId, box.GUID, boxDef.Packet.ConstructorData(box).get))
}
}
}
@ -1493,6 +1478,26 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ ChangeFireModeMessage(item_guid, fire_mode) =>
log.info("ChangeFireMode: " + msg)
FindContainedWeapon match {
case (_, Some(tool : Tool)) =>
val originalModeIndex = tool.FireModeIndex
tool.NextFireMode
val modeIndex = tool.FireModeIndex
val tool_guid = tool.GUID
if(originalModeIndex != modeIndex) {
log.info(s"ChangeFireMode: changing $tool_guid to fire mode $modeIndex")
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireModeMessage(tool_guid, modeIndex)))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireMode(player.GUID, tool_guid, modeIndex))
}
else {
tool.FireModeIndex = originalModeIndex
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireModeMessage(tool_guid, originalModeIndex)))
}
case (_, Some(_)) =>
log.error(s"ChangeFireMode: the object that was found for $item_guid was not a Tool")
case (_, None) =>
log.error(s"ChangeFireMode: can not find $item_guid")
}
case msg @ ChangeFireStateMessage_Start(item_guid) =>
log.info("ChangeFireState_Start: " + msg)
@ -1539,34 +1544,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ ReloadMessage(item_guid, ammo_clip, unk1) =>
log.info("Reload: " + msg)
(player.VehicleSeated match {
case Some(vehicle_guid) => //weapon is vehicle turret?
continent.GUID(vehicle_guid) match {
case Some(vehicle : Vehicle) =>
vehicle.PassengerInSeat(player) match {
case Some(seat_num) =>
vehicle.WeaponControlledFromSeat(seat_num) match {
case Some(item : Tool) =>
//TODO check that item controlled by seat is item_guid?
(Some(vehicle), Some(item))
case _ => ;
(None, None)
}
case None => ;
(None, None)
}
case _ => ;
(None, None)
}
case None => //not in vehicle; weapon in hand?
player.Slot(player.DrawnSlot).Equipment match {
//TODO check that item in hand is item_guid?
case Some(item : Tool) =>
(Some(player), Some(item))
case _ => ;
(None, None)
}
}) match {
FindContainedWeapon match {
case (Some(obj), Some(tool : Tool)) =>
val currentMagazine : Int = tool.Magazine
val magazineSize : Int = tool.MaxMagazine
@ -1616,7 +1594,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
val before = player.DrawnSlot
//TODO remove this kludge; explore how to stop BuyExoSuit(Max) sending a tardy ObjectHeldMessage(me, 255)
if(player.ExoSuit != ExoSuitType.MAX && (player.DrawnSlot = held_holsters) != before) {
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, held_holsters))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
}
case msg @ AvatarJumpMessage(state) =>
@ -1913,22 +1891,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ WeaponDryFireMessage(weapon_guid) =>
log.info("WeaponDryFireMessage: "+msg)
(player.VehicleSeated match {
case Some(vehicle_guid) =>
continent.GUID(vehicle_guid) match {
case Some(obj : Vehicle) =>
obj.PassengerInSeat(player) match {
case Some(seat_num) =>
obj.WeaponControlledFromSeat(seat_num)
case None =>
None
}
case _ =>
None
}
case None =>
player.Slot(player.DrawnSlot).Equipment
}) match {
FindWeapon match {
case Some(tool : Tool) =>
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.WeaponDryFire(player.GUID, weapon_guid))
case _ => ;
@ -1936,22 +1899,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ WeaponFireMessage(seq_time, weapon_guid, projectile_guid, shot_origin, unk1, unk2, unk3, unk4, unk5, unk6, unk7) =>
log.info("WeaponFire: " + msg)
(player.VehicleSeated match {
case Some(vehicle_guid) =>
continent.GUID(vehicle_guid) match {
case Some(obj : Vehicle) =>
obj.PassengerInSeat(player) match {
case Some(seat_num) =>
obj.WeaponControlledFromSeat(seat_num)
case None =>
None
}
case _ =>
None
}
case None =>
player.Slot(player.DrawnSlot).Equipment
}) match {
FindWeapon match {
case Some(tool : Tool) =>
if(tool.Magazine <= 0) { //safety: enforce ammunition depletion
tool.Magazine = 0
@ -1963,7 +1911,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
else { //shooting
tool.Magazine = tool.Magazine - 1
//TODO other stuff
//TODO other stuff?
}
case _ => ;
}
@ -2654,6 +2602,59 @@ class WorldSessionActor extends Actor with MDCContextAware {
})
}
/**
* Check two locations for a controlled piece of equipment that is associated with the `player`.<br>
* <br>
* The first location is dependent on whether the avatar is in a vehicle.
* Some vehicle seats may have a "controlled weapon" which counts as the first location to be checked.
* The second location is dependent on whether the avatar has a raised hand.
* That is only possible if the player has something in their hand at the moment, hence the second location.
* Players do have a concept called a "last drawn slot" (hand) but that former location is not eligible.<br>
* <br>
* Along with any discovered item, a containing object such that the statement:<br>
* `container.Find(object) = Some(slot)`<br>
* ... will return a proper result.
* For a seat controlled weapon, the vehicle is returned.
* For the player's hand, the player is returned.
* @return a `Tuple` of the returned values;
* the first value is a `Container` object;
* the second value is an `Equipment` object in the former
*/
def FindContainedWeapon : (Option[PlanetSideGameObject with Container], Option[Equipment]) = {
player.VehicleSeated match {
case Some(vehicle_guid) => //weapon is vehicle turret?
continent.GUID(vehicle_guid) match {
case Some(vehicle : Vehicle) =>
vehicle.PassengerInSeat(player) match {
case Some(seat_num) =>
vehicle.WeaponControlledFromSeat(seat_num) match {
case Some(item : Tool) =>
(Some(vehicle), Some(item))
case _ => ;
(None, None)
}
case None => ;
(None, None)
}
case _ => ;
(None, None)
}
case None => //not in vehicle; weapon in hand?
player.Slot(player.DrawnSlot).Equipment match {
case Some(item : Tool) =>
(Some(player), Some(item))
case _ => ;
(None, None)
}
}
}
/**
* Runs `FindContainedWeapon` but ignores the `Container` object output.
* @return an `Equipment` object
*/
def FindWeapon : Option[Equipment] = FindContainedWeapon._2
/**
* Within a specified `Container`, find the smallest number of `AmmoBox` objects of a certain type of `Ammo`
* whose sum capacities is greater than, or equal to, a `desiredAmount`.<br>

View file

@ -10,11 +10,11 @@ object AvatarAction {
trait Action
final case class ArmorChanged(player_guid : PlanetSideGUID, suit : ExoSuitType.Value, subtype : Int) extends Action
final case class ChangeAmmo(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID, weapon_slot : Int, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Action
final case class ChangeAmmo(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Action
final case class ChangeFireMode(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, mode : Int) extends Action
final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Action
final case class EquipmentInHand(player_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Action
final case class LoadPlayer(player_guid : PlanetSideGUID, pdata : ConstructorData) extends Action

View file

@ -10,11 +10,11 @@ object AvatarResponse {
trait Response
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
final case class ChangeAmmo(weapon_guid : PlanetSideGUID, weapon_slot : Int, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Response
final case class ChangeAmmo(weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Response
final case class ChangeFireMode(item_guid : PlanetSideGUID, mode : Int) extends Response
final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
final case class ConcealPlayer() extends Response
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Response
final case class EquipmentInHand(slot : Int, item : Equipment) extends Response
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Response
final case class LoadPlayer(pdata : ConstructorData) extends Response

View file

@ -39,9 +39,13 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ArmorChanged(suit, subtype))
)
case AvatarAction.ChangeAmmo(player_guid, weapon_guid, weapon_slot, ammo_id, ammo_guid, ammo_data) =>
case AvatarAction.ChangeAmmo(player_guid, weapon_guid, weapon_slot, old_ammo_guid, ammo_id, ammo_guid, ammo_data) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, ammo_id, ammo_guid, ammo_data))
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, old_ammo_guid, ammo_id, ammo_guid, ammo_data))
)
case AvatarAction.ChangeFireMode(player_guid, item_guid, mode) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeFireMode(item_guid, mode))
)
case AvatarAction.ChangeFireState_Start(player_guid, weapon_guid) =>
AvatarEvents.publish(

View file

@ -15,7 +15,7 @@ class AvatarService0Test extends ActorTest {
}
}
class AvatarService1ATest extends ActorTest {
class AvatarService1_1Test extends ActorTest {
"AvatarService" should {
"subscribe" in {
val service = system.actorOf(Props[AvatarService], "service")
@ -25,7 +25,7 @@ class AvatarService1ATest extends ActorTest {
}
}
class AvatarService1BTest extends ActorTest {
class AvatarService1_2Test extends ActorTest {
"AvatarService" should {
"subscribe" in {
val service = system.actorOf(Props[AvatarService], "service")
@ -36,7 +36,7 @@ class AvatarService1BTest extends ActorTest {
}
}
class AvatarService1CTest extends ActorTest {
class AvatarService1_3Test extends ActorTest {
"AvatarService" should {
"subscribe" in {
val service = system.actorOf(Props[AvatarService], "service")
@ -183,6 +183,67 @@ class AvatarServiceCTest extends ActorTest {
}
}
class AvatarServiceDTest extends ActorTest {
val ammoDef = GlobalDefinitions.energy_cell
val ammoBox = AmmoBox(ammoDef)
"AvatarService" should {
"pass ChangeAmmo" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.ChangeAmmo(PlanetSideGUID(10), PlanetSideGUID(40), 0, PlanetSideGUID(40), ammoDef.ObjectId, PlanetSideGUID(41), ammoDef.Packet.ConstructorData(ammoBox).get))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeAmmo(PlanetSideGUID(40), 0, PlanetSideGUID(40), ammoDef.ObjectId, PlanetSideGUID(41), ammoDef.Packet.ConstructorData(ammoBox).get)))
}
}
}
class AvatarServiceETest extends ActorTest {
val ammoDef = GlobalDefinitions.energy_cell
val ammoBox = AmmoBox(ammoDef)
"AvatarService" should {
"pass ChangeFireMode" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.ChangeFireMode(PlanetSideGUID(10), PlanetSideGUID(40), 0))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeFireMode(PlanetSideGUID(40), 0)))
}
}
}
class AvatarServiceF_1Test extends ActorTest {
"AvatarService" should {
"pass ChangeFireState_Start" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.ChangeFireState_Start(PlanetSideGUID(10), PlanetSideGUID(40)))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeFireState_Start(PlanetSideGUID(40))))
}
}
}
class AvatarServiceF_2Test extends ActorTest {
"AvatarService" should {
"pass ChangeFireState_Stop" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.ChangeFireState_Stop(PlanetSideGUID(10), PlanetSideGUID(40)))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeFireState_Stop(PlanetSideGUID(40))))
}
}
}
class AvatarService01Test extends ActorTest {
"AvatarService" should {
"pass WeaponDryFire" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.WeaponDryFire(PlanetSideGUID(10), PlanetSideGUID(40)))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.WeaponDryFire(PlanetSideGUID(40))))
}
}
}
object AvatarServiceTest {
//decoy
}