mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-02-12 19:31:04 +00:00
synchronized change fire mode; addsupport for fire mode in DetailedWeaponData; corrected bug with LastDrawnSlot/ObjectHeldMessage
This commit is contained in:
parent
9e51e33246
commit
1f04c840d2
22 changed files with 333 additions and 224 deletions
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@ -1032,10 +1032,12 @@ object GlobalDefinitions {
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chainblade.FireModes.head.AmmoTypeIndices += 0
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chainblade.FireModes.head.AmmoSlotIndex = 0
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chainblade.FireModes.head.Magazine = 1
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chainblade.FireModes.head.Chamber = 0
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chainblade.FireModes += new FireModeDefinition
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chainblade.FireModes(1).AmmoTypeIndices += 0
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chainblade.FireModes(1).AmmoSlotIndex = 0
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chainblade.FireModes(1).Magazine = 1
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chainblade.FireModes.head.Chamber = 0
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magcutter.Size = EquipmentSize.Melee
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magcutter.AmmoTypes += melee_ammo
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@ -1043,10 +1045,12 @@ object GlobalDefinitions {
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magcutter.FireModes.head.AmmoTypeIndices += 0
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magcutter.FireModes.head.AmmoSlotIndex = 0
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magcutter.FireModes.head.Magazine = 1
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magcutter.FireModes.head.Chamber = 0
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magcutter.FireModes += new FireModeDefinition
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magcutter.FireModes(1).AmmoTypeIndices += 0
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magcutter.FireModes(1).AmmoSlotIndex = 0
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magcutter.FireModes(1).Magazine = 1
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magcutter.FireModes.head.Chamber = 0
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forceblade.Size = EquipmentSize.Melee
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forceblade.AmmoTypes += melee_ammo
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@ -1583,7 +1587,8 @@ object GlobalDefinitions {
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trek.FireModes += new FireModeDefinition
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trek.FireModes(1).AmmoTypeIndices += 0
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trek.FireModes(1).AmmoSlotIndex = 0
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trek.FireModes(1).Magazine = 0
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trek.FireModes(1).Magazine = 1
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trek.FireModes(1).Chamber = 0
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trek.Tile = InventoryTile.Tile33
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flail_targeting_laser.Packet = new CommandDetonaterConverter
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@ -31,7 +31,7 @@ class Player(private val name : String,
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private val fifthSlot : EquipmentSlot = new OffhandEquipmentSlot(EquipmentSize.Inventory)
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private val inventory : GridInventory = GridInventory()
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private var drawnSlot : Int = Player.HandsDownSlot
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private var lastDrawnSlot : Int = 0
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private var lastDrawnSlot : Int = Player.HandsDownSlot
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private val loadouts : Array[Option[Loadout]] = Array.fill[Option[Loadout]](10)(None)
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@ -325,16 +325,15 @@ class Player(private val name : String,
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def DrawnSlot : Int = drawnSlot
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def DrawnSlot_=(slot : Int = Player.HandsDownSlot) : Int = {
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def DrawnSlot_=(slot : Int) : Int = {
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if(slot != drawnSlot) {
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val origDrawnSlot : Int = drawnSlot
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if(slot == Player.HandsDownSlot) {
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drawnSlot = slot
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}
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else if(-1 < slot && slot < 5 && holsters(slot).Equipment.isDefined) {
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else if(VisibleSlots.contains(slot) && holsters(slot).Equipment.isDefined) {
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drawnSlot = slot
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lastDrawnSlot = slot
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}
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lastDrawnSlot = if(-1 < origDrawnSlot && origDrawnSlot < 5) { origDrawnSlot } else { lastDrawnSlot }
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}
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DrawnSlot
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}
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@ -1,7 +1,7 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects
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import net.psforever.objects.definition.ToolDefinition
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import net.psforever.objects.definition.{AmmoBoxDefinition, ToolDefinition}
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import net.psforever.objects.equipment.{Ammo, Equipment, FireModeDefinition, FireModeSwitch}
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import scala.annotation.tailrec
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@ -126,7 +126,7 @@ object Tool {
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*/
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private var ammoTypeIndex : Int = 0
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/** a reference to the actual `AmmoBox` of this slot */
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private var box : AmmoBox = AmmoBox(tdef.AmmoTypes(ammoTypeIndex), fdef.Magazine)
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private var box : AmmoBox = AmmoBox(AmmoDefinition, fdef.Magazine)
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def AmmoTypeIndex : Int = ammoTypeIndex
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@ -135,13 +135,17 @@ object Tool {
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AmmoTypeIndex
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}
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private def AmmoDefinition : AmmoBoxDefinition = {
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tdef.AmmoTypes(fdef.AmmoTypeIndices(ammoTypeIndex))
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}
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/**
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* This is a reference to the `Ammo.Value` whose `AmmoBoxDefinition` should be loaded into `box`.
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* It may not be the correct `Ammo.Value` whose `AmmoBoxDefinition` is loaded into `box` such as is the case during ammunition swaps.
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* Generally, convert from this index, to the index in the fire mode's ammunition list, to the index in the `ToolDefinition`'s ammunition list.
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* @return the `Ammo` type that should be loaded into the magazine right now
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*/
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def AmmoType : Ammo.Value = tdef.AmmoTypes(fdef.AmmoTypeIndices(ammoTypeIndex)).AmmoType
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def AmmoType : Ammo.Value = AmmoDefinition.AmmoType
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def AllAmmoTypes : List[Ammo.Value] = {
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fdef.AmmoTypeIndices.map(index => tdef.AmmoTypes(fdef.AmmoTypeIndices(index)).AmmoType).toList
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@ -10,7 +10,7 @@ class AmmoBoxDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
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private var capacity : Int = 1
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Name = "ammo box"
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Size = EquipmentSize.Inventory
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Packet = new AmmoBoxConverter()
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Packet = AmmoBoxDefinition.converter
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def AmmoType : Ammo.Value = ammoType
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@ -23,6 +23,8 @@ class AmmoBoxDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
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}
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object AmmoBoxDefinition {
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private val converter = new AmmoBoxConverter()
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def apply(objectId: Int) : AmmoBoxDefinition = {
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new AmmoBoxDefinition(objectId)
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}
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@ -10,10 +10,12 @@ import net.psforever.objects.definition.converter.AvatarConverter
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*/
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class AvatarDefinition(objectId : Int) extends ObjectDefinition(objectId) {
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Avatars(objectId) //let throw NoSuchElementException
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Packet = new AvatarConverter()
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Packet = AvatarDefinition.converter
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}
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object AvatarDefinition {
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private val converter = new AvatarConverter()
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def apply(objectId: Int) : AvatarDefinition = {
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new AvatarDefinition(objectId)
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}
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@ -15,10 +15,12 @@ class KitDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
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Size = EquipmentSize.Inventory
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Tile = InventoryTile.Tile42
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Name = "kit"
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Packet = new KitConverter()
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Packet = KitDefinition.converter
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}
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object KitDefinition {
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private val converter = new KitConverter()
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def apply(objectId: Int) : KitDefinition = {
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new KitDefinition(objectId)
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}
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@ -10,7 +10,7 @@ class ToolDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
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private val ammoTypes : mutable.ListBuffer[AmmoBoxDefinition] = new mutable.ListBuffer[AmmoBoxDefinition]
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private val fireModes : mutable.ListBuffer[FireModeDefinition] = new mutable.ListBuffer[FireModeDefinition]
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Name = "tool"
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Packet = new ToolConverter()
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Packet = ToolDefinition.converter
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def AmmoTypes : mutable.ListBuffer[AmmoBoxDefinition] = ammoTypes
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@ -18,6 +18,8 @@ class ToolDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
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}
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object ToolDefinition {
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private val converter = new ToolConverter()
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def apply(objectId : Int) : ToolDefinition = {
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new ToolDefinition(objectId)
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}
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@ -26,7 +26,7 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
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private var canCloak : Boolean = false
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private var canBeOwned : Boolean = true
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Name = "vehicle"
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Packet = new VehicleConverter
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Packet = VehicleDefinition.converter
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def MaxHealth : Int = maxHealth
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@ -87,6 +87,8 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
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}
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object VehicleDefinition {
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private val converter = new VehicleConverter
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def apply(objectId: Int) : VehicleDefinition = {
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new VehicleDefinition(objectId)
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}
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@ -25,6 +25,6 @@ class ToolConverter extends ObjectCreateConverter[Tool]() {
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val box = obj.AmmoSlots(index).Box
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slots += InternalSlot(box.Definition.ObjectId, box.GUID, index, box.Definition.Packet.DetailedConstructorData(box).get)
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})
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Success(DetailedWeaponData(4,8, slots.toList)(maxSlot))
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Success(DetailedWeaponData(4,8, obj.FireModeIndex, slots.toList)(maxSlot))
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}
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}
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@ -9,7 +9,6 @@ class FireModeDefinition {
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private var chamber : Int = 1 //how many rounds are queued to be fired at once, e.g., 3 for the Jackhammer's triple burst
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private var magazine : Int = 1 //how many rounds are queued for each reload cycle
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// private var target : Any = _ //target designation (self? other?)
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private var resetAmmoIndexOnSwap : Boolean = false //when changing fire modes, do not attempt to match previous mode's ammo type
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//damage modifiers will follow here ...
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@ -46,13 +45,6 @@ class FireModeDefinition {
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// target = setAsTarget
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// Target
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// }
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def ResetAmmoIndexOnSwap : Boolean = resetAmmoIndexOnSwap
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def ResetAmmoIndexOnSwap_=(reset : Boolean) : Boolean = {
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resetAmmoIndexOnSwap = reset
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ResetAmmoIndexOnSwap
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}
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}
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object FireModeDefinition {
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@ -28,6 +28,7 @@ import shapeless.{::, HNil}
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*/
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final case class DetailedWeaponData(unk1 : Int,
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unk2 : Int,
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fire_mode : Int,
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ammo : List[InternalSlot]
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)(implicit val mag_capacity : Int = 1) extends ConstructorData {
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override def bitsize : Long = {
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@ -35,7 +36,7 @@ final case class DetailedWeaponData(unk1 : Int,
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for(o <- ammo) {
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bitsize += o.bitsize
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}
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61L + bitsize
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61L + bitsize //51 + 10 (from InventoryData) + ammo
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}
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}
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@ -51,7 +52,21 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
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* @return a `DetailedWeaponData` object
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*/
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def apply(unk1 : Int, unk2 : Int, cls : Int, guid : PlanetSideGUID, parentSlot : Int, ammo : DetailedAmmoBoxData) : DetailedWeaponData =
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new DetailedWeaponData(unk1, unk2, InternalSlot(cls, guid, parentSlot, ammo) :: Nil)
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new DetailedWeaponData(unk1, unk2, 0, InternalSlot(cls, guid, parentSlot, ammo) :: Nil)
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/**
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* Overloaded constructor for creating `DetailedWeaponData` while masking use of `InternalSlot` for its `DetailedAmmoBoxData`.
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* @param unk1 na
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* @param unk2 na
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* @param cls the code for the type of object (ammunition) being constructed
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* @param guid the globally unique id assigned to the ammunition
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* @param parentSlot the slot where the ammunition is to be installed in the weapon
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* @param ammo the constructor data for the ammunition
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* @return a `DetailedWeaponData` object
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*/
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def apply(unk1 : Int, unk2 : Int, fire_mode : Int, cls : Int, guid : PlanetSideGUID, parentSlot : Int, ammo : DetailedAmmoBoxData) : DetailedWeaponData =
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new DetailedWeaponData(unk1, unk2, fire_mode, InternalSlot(cls, guid, parentSlot, ammo) :: Nil)
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/**
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* A `Codec` for `DetailedWeaponData`
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@ -60,17 +75,18 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
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* @return a `WeaponData` object or a `BitVector`
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*/
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def codec(mag_capacity : Int = 1) : Codec[DetailedWeaponData] = (
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("unk1" | uintL(3)) ::
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("unk1" | uint(3)) ::
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bool :: //weapon refuses to shoot if set (not weapons lock?)
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("unk2" | uint4L) :: //8 - common; 4 - jammers weapons; 2 - weapon breaks; 1, 0 - safe
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uint24 ::
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uint16 ::
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uint2L ::
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uint(12) ::
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("fire_mode" | uint(3)) :: //TODO size?
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uint(3) ::
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("ammo" | InventoryData.codec_detailed) ::
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bool
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).exmap[DetailedWeaponData] (
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{
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case unk1 :: false :: unk2 :: 2 :: 0 :: 3 :: InventoryData(ammo) :: false :: HNil =>
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case unk1 :: false :: unk2 :: 2 :: 0 :: fmode :: 3 :: InventoryData(ammo) :: false :: HNil =>
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val magSize = ammo.size
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if(mag_capacity == 0 || magSize == 0) {
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Attempt.failure(Err("weapon must decode some ammunition"))
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@ -79,21 +95,21 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
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Attempt.failure(Err(s"weapon decodes too much or too little ammunition - actual $magSize, expected $mag_capacity"))
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}
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else {
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Attempt.successful(DetailedWeaponData(unk1, unk2, ammo)(magSize))
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Attempt.successful(DetailedWeaponData(unk1, unk2, fmode, ammo)(magSize))
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}
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case _ =>
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Attempt.failure(Err("invalid weapon data format"))
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},
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{
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case obj @ DetailedWeaponData(unk1, unk2, ammo) =>
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case obj @ DetailedWeaponData(unk1, unk2, fmode, ammo) =>
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val magSize = ammo.size
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val magCapacity = obj.mag_capacity
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if(mag_capacity == 0 || magCapacity == 0 || magSize == 0) {
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Attempt.failure(Err("weapon must encode some ammunition"))
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}
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else if(magCapacity < 0 || mag_capacity < 0) {
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Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: 3 :: InventoryData(ammo) :: false :: HNil)
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Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: fmode :: 3 :: InventoryData(ammo) :: false :: HNil)
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}
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else {
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if(magCapacity != mag_capacity) {
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@ -106,7 +122,7 @@ object DetailedWeaponData extends Marshallable[DetailedWeaponData] {
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Attempt.failure(Err("weapon encodes too much ammunition (255+ types!)"))
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}
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else {
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Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: 3 :: InventoryData(ammo) :: false :: HNil)
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Attempt.successful(unk1 :: false :: unk2 :: 2 :: 0 :: fmode :: 3 :: InventoryData(ammo) :: false :: HNil)
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}
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}
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@ -102,7 +102,7 @@ object WeaponData extends Marshallable[WeaponData] {
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bool :: //weapon refuses to shoot if set (not weapons lock?)
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("unk2" | uint4L) :: //8 - common; 4 - jammers weapons; 2 - weapon breaks; 1, 0 - safe
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uint(20) ::
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("fire_mode" | int(3)) ::
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("fire_mode" | int(3)) :: //TODO size?
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bool ::
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bool ::
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("ammo" | InventoryData.codec) ::
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@ -652,59 +652,59 @@ class DetailedCharacterDataTest extends Specification {
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InventoryData(
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List(
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InternalSlot(531, PlanetSideGUID(4202), 0,
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DetailedWeaponData(2, 8, List(InternalSlot(389, PlanetSideGUID(3942), 0,DetailedAmmoBoxData(8, 100))))
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DetailedWeaponData(2, 8, 0, List(InternalSlot(389, PlanetSideGUID(3942), 0,DetailedAmmoBoxData(8, 100))))
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),
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InternalSlot(132, PlanetSideGUID(6924), 1,
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DetailedWeaponData(2, 8, List(InternalSlot(111, PlanetSideGUID(9157), 0, DetailedAmmoBoxData(8, 100))))
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DetailedWeaponData(2, 8, 0, List(InternalSlot(111, PlanetSideGUID(9157), 0, DetailedAmmoBoxData(8, 100))))
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),
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InternalSlot(714, PlanetSideGUID(8498), 2,
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DetailedWeaponData(2, 8, List(InternalSlot(755, PlanetSideGUID(5356), 0, DetailedAmmoBoxData(8, 16))))
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DetailedWeaponData(2, 8, 0, List(InternalSlot(755, PlanetSideGUID(5356), 0, DetailedAmmoBoxData(8, 16))))
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),
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InternalSlot(468, PlanetSideGUID(7198), 4,
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DetailedWeaponData(2, 8, List(InternalSlot(540, PlanetSideGUID(5009), 0, DetailedAmmoBoxData(8, 1))))
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DetailedWeaponData(2, 8, 0, List(InternalSlot(540, PlanetSideGUID(5009), 0, DetailedAmmoBoxData(8, 1))))
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),
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InternalSlot(456, PlanetSideGUID(5374), 5,
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DetailedLockerContainerData(8, Some(InventoryData(List(
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InternalSlot(429, PlanetSideGUID(3021), 0,
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DetailedWeaponData(6, 8, List(InternalSlot(272, PlanetSideGUID(8729), 0, DetailedAmmoBoxData(8, 0))))
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DetailedWeaponData(6, 8, 0, List(InternalSlot(272, PlanetSideGUID(8729), 0, DetailedAmmoBoxData(8, 0))))
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),
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InternalSlot(838, PlanetSideGUID(8467), 9,
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DetailedWeaponData(6, 8, List(InternalSlot(839, PlanetSideGUID(8603), 0, DetailedAmmoBoxData(8, 5))))
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DetailedWeaponData(6, 8, 0, List(InternalSlot(839, PlanetSideGUID(8603), 0, DetailedAmmoBoxData(8, 5))))
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),
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InternalSlot(272, PlanetSideGUID(3266), 18, DetailedAmmoBoxData(8, 27)),
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InternalSlot(577, PlanetSideGUID(2934), 22,
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DetailedWeaponData(6, 8, List(InternalSlot(111, PlanetSideGUID(4682), 0, DetailedAmmoBoxData(8, 100))))
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DetailedWeaponData(6, 8, 0, List(InternalSlot(111, PlanetSideGUID(4682), 0, DetailedAmmoBoxData(8, 100))))
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),
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InternalSlot(839, PlanetSideGUID(3271), 90, DetailedAmmoBoxData(8, 15)),
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InternalSlot(839, PlanetSideGUID(7174), 94, DetailedAmmoBoxData(8, 6)),
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InternalSlot(429, PlanetSideGUID(6084), 98,
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DetailedWeaponData(6, 8, List(InternalSlot(272, PlanetSideGUID(5928), 0, DetailedAmmoBoxData(8, 35))))
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DetailedWeaponData(6, 8, 0, List(InternalSlot(272, PlanetSideGUID(5928), 0, DetailedAmmoBoxData(8, 35))))
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),
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InternalSlot(462, PlanetSideGUID(5000), 108,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(6277), 0, DetailedAmmoBoxData(8, 150))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(6277), 0, DetailedAmmoBoxData(8, 150))))
|
||||
),
|
||||
InternalSlot(429, PlanetSideGUID(4341), 189,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(272, PlanetSideGUID(7043), 0, DetailedAmmoBoxData(8, 35))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(272, PlanetSideGUID(7043), 0, DetailedAmmoBoxData(8, 35))))
|
||||
),
|
||||
InternalSlot(556, PlanetSideGUID(4168), 198,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(28, PlanetSideGUID(8937), 0, DetailedAmmoBoxData(8, 100))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(28, PlanetSideGUID(8937), 0, DetailedAmmoBoxData(8, 100))))
|
||||
),
|
||||
InternalSlot(272, PlanetSideGUID(3173), 207, DetailedAmmoBoxData(8, 50)),
|
||||
InternalSlot(462, PlanetSideGUID(3221), 210,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(4031), 0, DetailedAmmoBoxData(8, 150))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(4031), 0, DetailedAmmoBoxData(8, 150))))
|
||||
),
|
||||
InternalSlot(556, PlanetSideGUID(6853), 280,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(29, PlanetSideGUID(8524), 0, DetailedAmmoBoxData(8, 67))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(29, PlanetSideGUID(8524), 0, DetailedAmmoBoxData(8, 67))))
|
||||
),
|
||||
InternalSlot(556, PlanetSideGUID(4569), 290,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(28, PlanetSideGUID(5584), 0, DetailedAmmoBoxData(8, 100))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(28, PlanetSideGUID(5584), 0, DetailedAmmoBoxData(8, 100))))
|
||||
),
|
||||
InternalSlot(462, PlanetSideGUID(9294), 300,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(3118), 0, DetailedAmmoBoxData(8, 150))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(3118), 0, DetailedAmmoBoxData(8, 150))))
|
||||
),
|
||||
InternalSlot(272, PlanetSideGUID(4759), 387, DetailedAmmoBoxData(8, 50)),
|
||||
InternalSlot(462, PlanetSideGUID(7377), 390,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(463, PlanetSideGUID(8155), 0, DetailedAmmoBoxData(8, 150))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(463, PlanetSideGUID(8155), 0, DetailedAmmoBoxData(8, 150))))
|
||||
),
|
||||
InternalSlot(843, PlanetSideGUID(6709), 480, DetailedAmmoBoxData(8, 1)),
|
||||
InternalSlot(843, PlanetSideGUID(5276), 484, DetailedAmmoBoxData(8, 1)),
|
||||
|
|
@ -714,109 +714,109 @@ class DetailedCharacterDataTest extends Specification {
|
|||
InternalSlot(842, PlanetSideGUID(7279), 500, DetailedAmmoBoxData(8, 1)),
|
||||
InternalSlot(842, PlanetSideGUID(5415), 504, DetailedAmmoBoxData(8, 1)),
|
||||
InternalSlot(175, PlanetSideGUID(5741), 540,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5183), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5183), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(6208), 541,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5029), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5029), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(8589), 542,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(9217), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(9217), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(8901), 543,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7633), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7633), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(8419), 544,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6546), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6546), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(4715), 545,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(8453), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(8453), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(3577), 546,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(9202), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(9202), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(6003), 547,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(3260), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(3260), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(9140), 548,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(3815),0,DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(3815),0,DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(4913), 549,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(7222),0,DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(7222),0,DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(6954), 550,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(2953),0,DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(2953),0,DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(6405), 551,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(4676),0,DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(4676),0,DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(8915), 552,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(4018),0,DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(4018),0,DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(4993), 553,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(6775),0,DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(6775),0,DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(5053), 554,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(6418),0,DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(6418),0,DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(9244), 555,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(3327),0,DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(3327),0,DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(468, PlanetSideGUID(6292), 556,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540,PlanetSideGUID(6918),0,DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540,PlanetSideGUID(6918),0,DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(842, PlanetSideGUID(5357), 558, DetailedAmmoBoxData(8, 1)),
|
||||
InternalSlot(844, PlanetSideGUID(4435), 562, DetailedAmmoBoxData(8, 1)),
|
||||
InternalSlot(843, PlanetSideGUID(7242), 566, DetailedAmmoBoxData(8, 1)),
|
||||
InternalSlot(175, PlanetSideGUID(7330), 570,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4786), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4786), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(468, PlanetSideGUID(7415), 571,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6536), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6536), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(3949), 572,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7526), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7526), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(3805), 573,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7358), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7358), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(4493), 574,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6852), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6852), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(5762), 575,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(3463), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(3463), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(3315), 576,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7619), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7619), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(324, PlanetSideGUID(6263), 577,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5912), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5912), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(468, PlanetSideGUID(4028), 578,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(8021), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(8021), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(2843), 579,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7250), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7250), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(9143), 580,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(5195), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(5195), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(468, PlanetSideGUID(5024), 581,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4287), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4287), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(468, PlanetSideGUID(6582), 582,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4915), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4915), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(468, PlanetSideGUID(6425), 583,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(8872), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(8872), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(468, PlanetSideGUID(4431), 584,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(4191), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(4191), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(8339), 585,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(7317), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(7317), 0, DetailedAmmoBoxData(8, 1))))
|
||||
),
|
||||
InternalSlot(175, PlanetSideGUID(3277), 586,
|
||||
DetailedWeaponData(6, 8, List(InternalSlot(540, PlanetSideGUID(6469), 0, DetailedAmmoBoxData(8, 1))))
|
||||
DetailedWeaponData(6, 8, 0, List(InternalSlot(540, PlanetSideGUID(6469), 0, DetailedAmmoBoxData(8, 1))))
|
||||
)
|
||||
))))
|
||||
),
|
||||
|
|
@ -825,11 +825,11 @@ class DetailedCharacterDataTest extends Specification {
|
|||
InternalSlot(728, PlanetSideGUID(7181), 12, DetailedREKData(4, 16)),
|
||||
InternalSlot(536, PlanetSideGUID(4077), 33, DetailedAmmoBoxData(8, 1)),
|
||||
InternalSlot(680, PlanetSideGUID(4377), 37,
|
||||
DetailedWeaponData(2, 8, List(InternalSlot(681, PlanetSideGUID(8905), 0, DetailedAmmoBoxData(8, 3))))
|
||||
DetailedWeaponData(2, 8, 0, List(InternalSlot(681, PlanetSideGUID(8905), 0, DetailedAmmoBoxData(8, 3))))
|
||||
),
|
||||
InternalSlot(32, PlanetSideGUID(5523), 39, DetailedACEData(4)),
|
||||
InternalSlot(673, PlanetSideGUID(3661), 60,
|
||||
DetailedWeaponData(2, 8, List(InternalSlot(674, PlanetSideGUID(8542), 0, DetailedAmmoBoxData(8, 3))))
|
||||
DetailedWeaponData(2, 8, 0, List(InternalSlot(674, PlanetSideGUID(8542), 0, DetailedAmmoBoxData(8, 3))))
|
||||
)
|
||||
)
|
||||
)
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ class DetailedWeaponDataTest extends Specification {
|
|||
}
|
||||
|
||||
"encode (punisher)" in {
|
||||
val obj = DetailedWeaponData(0, 8,
|
||||
val obj = DetailedWeaponData(0, 8, 0,
|
||||
DetailedAmmoBoxData(ObjectClass.bullet_9mm, PlanetSideGUID(1693), 0, DetailedAmmoBoxData(8, 30)) ::
|
||||
DetailedAmmoBoxData(ObjectClass.jammer_cartridge, PlanetSideGUID(1564), 1, DetailedAmmoBoxData(8, 1)) ::
|
||||
Nil
|
||||
|
|
|
|||
|
|
@ -37,22 +37,13 @@ class ConverterTest extends Specification {
|
|||
}
|
||||
|
||||
"Tool" should {
|
||||
"convert to packet" in {
|
||||
val tdef = ToolDefinition(1076)
|
||||
tdef.Size = EquipmentSize.Rifle
|
||||
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
|
||||
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell_AP
|
||||
tdef.FireModes += new FireModeDefinition
|
||||
tdef.FireModes.head.AmmoTypeIndices += 0
|
||||
tdef.FireModes.head.AmmoTypeIndices += 1
|
||||
tdef.FireModes.head.AmmoSlotIndex = 0
|
||||
tdef.FireModes.head.Magazine = 30
|
||||
val obj : Tool = Tool(tdef)
|
||||
"convert to packet (1 fire mode slot)" in {
|
||||
val obj : Tool = Tool(GlobalDefinitions.flechette)
|
||||
obj.AmmoSlot.Box.GUID = PlanetSideGUID(90)
|
||||
|
||||
obj.Definition.Packet.DetailedConstructorData(obj) match {
|
||||
case Success(pkt) =>
|
||||
pkt mustEqual DetailedWeaponData(4,8, Ammo.shotgun_shell.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 30))
|
||||
pkt mustEqual DetailedWeaponData(4,8, Ammo.shotgun_shell.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 12))
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
|
|
@ -63,6 +54,35 @@ class ConverterTest extends Specification {
|
|||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"convert to packet (2 fire mode slots)" in {
|
||||
val obj : Tool = Tool(GlobalDefinitions.punisher)
|
||||
obj.AmmoSlots.head.Box.GUID = PlanetSideGUID(90)
|
||||
obj.AmmoSlots(1).Box.GUID = PlanetSideGUID(91)
|
||||
|
||||
obj.Definition.Packet.DetailedConstructorData(obj) match {
|
||||
case Success(pkt) =>
|
||||
pkt mustEqual DetailedWeaponData(4,8, 0,
|
||||
List(
|
||||
InternalSlot(Ammo.bullet_9mm.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 30)),
|
||||
InternalSlot(Ammo.rocket.id, PlanetSideGUID(91), 1, DetailedAmmoBoxData(8, 1))
|
||||
)
|
||||
)
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
obj.Definition.Packet.ConstructorData(obj) match {
|
||||
case Success(pkt) =>
|
||||
pkt mustEqual WeaponData(4,8, 0,
|
||||
List(
|
||||
InternalSlot(Ammo.bullet_9mm.id, PlanetSideGUID(90), 0, AmmoBoxData()),
|
||||
InternalSlot(Ammo.rocket.id, PlanetSideGUID(91), 1, AmmoBoxData())
|
||||
)
|
||||
)
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
"Kit" should {
|
||||
|
|
|
|||
|
|
@ -114,7 +114,6 @@ class EquipmentTest extends Specification {
|
|||
obj.FireModes.head.AmmoTypeIndices += 1
|
||||
obj.FireModes.head.AmmoSlotIndex = 0
|
||||
obj.FireModes.head.Magazine = 18
|
||||
obj.FireModes.head.ResetAmmoIndexOnSwap = true
|
||||
obj.FireModes += FireModeDefinition()
|
||||
obj.FireModes(1).AmmoTypeIndices += 0
|
||||
obj.FireModes(1).AmmoTypeIndices += 1
|
||||
|
|
@ -132,13 +131,11 @@ class EquipmentTest extends Specification {
|
|||
obj.FireModes.head.AmmoSlotIndex mustEqual 0
|
||||
obj.FireModes.head.Chamber mustEqual 1
|
||||
obj.FireModes.head.Magazine mustEqual 18
|
||||
obj.FireModes.head.ResetAmmoIndexOnSwap mustEqual true
|
||||
obj.FireModes(1).AmmoTypeIndices.head mustEqual 0
|
||||
obj.FireModes(1).AmmoTypeIndices(1) mustEqual 1
|
||||
obj.FireModes(1).AmmoSlotIndex mustEqual 1
|
||||
obj.FireModes(1).Chamber mustEqual 3
|
||||
obj.FireModes(1).Magazine mustEqual 18
|
||||
obj.FireModes(1).ResetAmmoIndexOnSwap mustEqual false
|
||||
obj.Tile.Width mustEqual InventoryTile.Tile93.Width
|
||||
obj.Tile.Height mustEqual InventoryTile.Tile93.Height
|
||||
}
|
||||
|
|
|
|||
|
|
@ -114,15 +114,15 @@ class PlayerTest extends Specification {
|
|||
obj.Slot(1).Size = EquipmentSize.Pistol
|
||||
obj.Slot(1).Equipment = wep2
|
||||
obj.DrawnSlot mustEqual Player.HandsDownSlot //default value
|
||||
obj.LastDrawnSlot mustEqual 0 //default value
|
||||
obj.LastDrawnSlot mustEqual Player.HandsDownSlot //default value
|
||||
|
||||
obj.DrawnSlot = 1
|
||||
obj.DrawnSlot mustEqual 1
|
||||
obj.LastDrawnSlot mustEqual 0 //default value; sorry
|
||||
obj.LastDrawnSlot mustEqual 1
|
||||
|
||||
obj.DrawnSlot = 0
|
||||
obj.DrawnSlot mustEqual 0
|
||||
obj.LastDrawnSlot mustEqual 1
|
||||
obj.LastDrawnSlot mustEqual 0
|
||||
|
||||
obj.DrawnSlot = Player.HandsDownSlot
|
||||
obj.DrawnSlot mustEqual Player.HandsDownSlot
|
||||
|
|
@ -130,15 +130,15 @@ class PlayerTest extends Specification {
|
|||
|
||||
obj.DrawnSlot = 1
|
||||
obj.DrawnSlot mustEqual 1
|
||||
obj.LastDrawnSlot mustEqual 0
|
||||
obj.LastDrawnSlot mustEqual 1
|
||||
|
||||
obj.DrawnSlot = 0
|
||||
obj.DrawnSlot mustEqual 0
|
||||
obj.LastDrawnSlot mustEqual 1
|
||||
obj.LastDrawnSlot mustEqual 0
|
||||
|
||||
obj.DrawnSlot = 1
|
||||
obj.DrawnSlot mustEqual 1
|
||||
obj.LastDrawnSlot mustEqual 0
|
||||
obj.LastDrawnSlot mustEqual 1
|
||||
|
||||
obj.DrawnSlot = Player.HandsDownSlot
|
||||
obj.DrawnSlot mustEqual Player.HandsDownSlot
|
||||
|
|
|
|||
|
|
@ -62,6 +62,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case Some(tplayer) =>
|
||||
tplayer.VehicleSeated match {
|
||||
case Some(vehicle_guid) =>
|
||||
//TODO do this at some other time
|
||||
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(tplayer.GUID, 0, true, vehicle_guid))
|
||||
case None => ;
|
||||
}
|
||||
|
|
@ -146,9 +147,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
sendResponse(PacketCoding.CreateGamePacket(0, ArmorChangedMessage(guid, suit, subtype)))
|
||||
}
|
||||
|
||||
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, ammo_id, ammo_guid, ammo_data) =>
|
||||
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data) =>
|
||||
if(player.GUID != guid) {
|
||||
sendResponse(PacketCoding.CreateGamePacket(0,
|
||||
ObjectDetachMessage(weapon_guid, previous_guid, Vector3(0,0,0), 0f, 0f, 0f)
|
||||
))
|
||||
sendResponse(PacketCoding.CreateGamePacket(0,
|
||||
ObjectCreateMessage(
|
||||
ammo_id,
|
||||
ammo_guid,
|
||||
|
|
@ -159,6 +163,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(weapon_guid, 1)))
|
||||
}
|
||||
|
||||
case AvatarResponse.ChangeFireMode(item_guid, mode) =>
|
||||
if(player.GUID != guid) {
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireModeMessage(item_guid, mode)))
|
||||
}
|
||||
|
||||
case AvatarResponse.ChangeFireState_Start(weapon_guid) =>
|
||||
if(player.GUID != guid) {
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireStateMessage_Start(weapon_guid)))
|
||||
|
|
@ -214,7 +223,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
|
||||
case AvatarResponse.ObjectHeld(slot) =>
|
||||
if(player.GUID != guid) {
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ObjectHeldMessage(guid, slot, true)))
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ObjectHeldMessage(guid, slot, false)))
|
||||
}
|
||||
|
||||
case AvatarResponse.PlanetsideAttribute(attribute_type, attribute_value) =>
|
||||
|
|
@ -237,9 +246,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
if(spectating ||
|
||||
((distanceSq < 900 || weaponInHand) && time > 200) ||
|
||||
(distanceSq < 10000 && time > 500) ||
|
||||
(distanceSq < 160000 && (msg.is_jumping || time < 200)) ||
|
||||
(distanceSq < 160000 && (msg.vel.isEmpty || Vector3.MagnitudeSquared(msg.vel.get).toInt == 0) && time > 2000) ||
|
||||
(distanceSq < 160000 && time > 1000) ||
|
||||
(distanceSq < 160000 && (
|
||||
(msg.is_jumping || time < 200)) ||
|
||||
((msg.vel.isEmpty || Vector3.MagnitudeSquared(msg.vel.get).toInt == 0) && time > 2000) ||
|
||||
(time > 1000)) ||
|
||||
(distanceSq > 160000 && time > 5000))
|
||||
{
|
||||
sendResponse(
|
||||
|
|
@ -976,7 +986,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
)
|
||||
)
|
||||
)
|
||||
if(-1 < slot && slot < 5) {
|
||||
if(tplayer.VisibleSlots.contains(slot)) {
|
||||
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentInHand(player_guid, slot, item))
|
||||
}
|
||||
case None =>
|
||||
|
|
@ -1124,11 +1134,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
AwardBattleExperiencePoints(player, 1000000L)
|
||||
// player.ExoSuit = ExoSuitType.MAX //TODO strange issue; divide number above by 10 when uncommenting
|
||||
player.Slot(0).Equipment = Tool(GlobalDefinitions.StandardPistol(player.Faction))
|
||||
player.Slot(2).Equipment = Tool(suppressor)
|
||||
player.Slot(2).Equipment = Tool(punisher) //suppressor
|
||||
player.Slot(4).Equipment = Tool(GlobalDefinitions.StandardMelee(player.Faction))
|
||||
player.Slot(6).Equipment = AmmoBox(bullet_9mm)
|
||||
player.Slot(6).Equipment = AmmoBox(frag_cartridge) //bullet_9mm
|
||||
player.Slot(9).Equipment = AmmoBox(bullet_9mm)
|
||||
player.Slot(12).Equipment = AmmoBox(bullet_9mm)
|
||||
//player.Slot(12).Equipment = AmmoBox(bullet_9mm)
|
||||
player.Slot(33).Equipment = AmmoBox(bullet_9mm_AP)
|
||||
player.Slot(36).Equipment = AmmoBox(GlobalDefinitions.StandardPistolAmmo(player.Faction))
|
||||
player.Slot(39).Equipment = SimpleItem(remote_electronics_kit)
|
||||
|
|
@ -1347,34 +1357,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
|
||||
case msg @ ChangeAmmoMessage(item_guid, unk1) =>
|
||||
log.info("ChangeAmmo: " + msg)
|
||||
(player.VehicleSeated match {
|
||||
case Some(vehicle_guid) => //weapon is vehicle turret?
|
||||
continent.GUID(vehicle_guid) match {
|
||||
case Some(vehicle : Vehicle) =>
|
||||
vehicle.PassengerInSeat(player) match {
|
||||
case Some(seat_num) =>
|
||||
vehicle.WeaponControlledFromSeat(seat_num) match {
|
||||
case Some(item : Tool) =>
|
||||
//TODO check that item controlled by seat is item_guid?
|
||||
(Some(vehicle), Some(item))
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
case None => ;
|
||||
(None, None)
|
||||
}
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
case None => //not in vehicle; weapon in hand?
|
||||
player.Slot(player.DrawnSlot).Equipment match {
|
||||
//TODO check that item in hand is item_guid?
|
||||
case Some(item : Tool) =>
|
||||
(Some(player), Some(item))
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
}) match {
|
||||
FindContainedWeapon match {
|
||||
case (Some(obj), Some(tool : Tool)) =>
|
||||
val originalAmmoType = tool.AmmoType
|
||||
val fullMagazine = tool.MaxMagazine
|
||||
|
|
@ -1414,6 +1397,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
tool.AmmoSlots(ammoSlotIndex).Box = box //put replacement ammo in tool
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ObjectAttachMessage(tool.GUID, box.GUID, ammoSlotIndex)))
|
||||
|
||||
//announce swapped ammunition box in weapon
|
||||
val previous_box_guid = previousBox.GUID
|
||||
val boxDef = box.Definition
|
||||
val box_guid = box.GUID
|
||||
val tool_guid = tool.GUID
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(tool_guid, box.Capacity)))
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeAmmo(player.GUID, tool_guid, ammoSlotIndex,previous_box_guid, boxDef.ObjectId, box.GUID, boxDef.Packet.ConstructorData(box).get))
|
||||
|
||||
//handle inventory contents
|
||||
box.Capacity = (if(sumReloadValue <= fullMagazine) {
|
||||
sumReloadValue
|
||||
|
|
@ -1454,6 +1445,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
previousBox.Capacity = capacity
|
||||
}
|
||||
|
||||
if(previousBox.Capacity > 0) {
|
||||
//TODO split previousBox into AmmoBox objects of appropriate max capacity, e.g., 100 9mm -> 2 x 50 9mm
|
||||
obj.Inventory.Fit(previousBox.Definition.Tile) match {
|
||||
|
|
@ -1463,7 +1455,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
log.info(s"ChangeAmmo: dropping ammo box $previousBox")
|
||||
val pos = player.Position
|
||||
val orient = player.Orientation
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(Service.defaultPlayerGUID, previousBox.GUID, pos, 0f, 0f, orient.z)))
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(Service.defaultPlayerGUID, previous_box_guid, pos, 0f, 0f, orient.z)))
|
||||
val orient2 = Vector3(0f, 0f, orient.z)
|
||||
continent.Ground ! Zone.DropItemOnGround(previousBox, pos, orient2)
|
||||
val objDef = previousBox.Definition
|
||||
|
|
@ -1473,13 +1465,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
else {
|
||||
taskResolver ! GUIDTask.UnregisterObjectTask(previousBox)(continent.GUID)
|
||||
}
|
||||
|
||||
//announce swapped ammunition box in weapon
|
||||
val boxDef = box.Definition
|
||||
val box_guid = box.GUID
|
||||
val tool_guid = tool.GUID
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(tool_guid, box.Capacity)))
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeAmmo(player.GUID, tool_guid, ammoSlotIndex, boxDef.ObjectId, box.GUID, boxDef.Packet.ConstructorData(box).get))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1493,6 +1478,26 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
|
||||
case msg @ ChangeFireModeMessage(item_guid, fire_mode) =>
|
||||
log.info("ChangeFireMode: " + msg)
|
||||
FindContainedWeapon match {
|
||||
case (_, Some(tool : Tool)) =>
|
||||
val originalModeIndex = tool.FireModeIndex
|
||||
tool.NextFireMode
|
||||
val modeIndex = tool.FireModeIndex
|
||||
val tool_guid = tool.GUID
|
||||
if(originalModeIndex != modeIndex) {
|
||||
log.info(s"ChangeFireMode: changing $tool_guid to fire mode $modeIndex")
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireModeMessage(tool_guid, modeIndex)))
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireMode(player.GUID, tool_guid, modeIndex))
|
||||
}
|
||||
else {
|
||||
tool.FireModeIndex = originalModeIndex
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireModeMessage(tool_guid, originalModeIndex)))
|
||||
}
|
||||
case (_, Some(_)) =>
|
||||
log.error(s"ChangeFireMode: the object that was found for $item_guid was not a Tool")
|
||||
case (_, None) =>
|
||||
log.error(s"ChangeFireMode: can not find $item_guid")
|
||||
}
|
||||
|
||||
case msg @ ChangeFireStateMessage_Start(item_guid) =>
|
||||
log.info("ChangeFireState_Start: " + msg)
|
||||
|
|
@ -1539,34 +1544,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
|
||||
case msg @ ReloadMessage(item_guid, ammo_clip, unk1) =>
|
||||
log.info("Reload: " + msg)
|
||||
(player.VehicleSeated match {
|
||||
case Some(vehicle_guid) => //weapon is vehicle turret?
|
||||
continent.GUID(vehicle_guid) match {
|
||||
case Some(vehicle : Vehicle) =>
|
||||
vehicle.PassengerInSeat(player) match {
|
||||
case Some(seat_num) =>
|
||||
vehicle.WeaponControlledFromSeat(seat_num) match {
|
||||
case Some(item : Tool) =>
|
||||
//TODO check that item controlled by seat is item_guid?
|
||||
(Some(vehicle), Some(item))
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
case None => ;
|
||||
(None, None)
|
||||
}
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
case None => //not in vehicle; weapon in hand?
|
||||
player.Slot(player.DrawnSlot).Equipment match {
|
||||
//TODO check that item in hand is item_guid?
|
||||
case Some(item : Tool) =>
|
||||
(Some(player), Some(item))
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
}) match {
|
||||
FindContainedWeapon match {
|
||||
case (Some(obj), Some(tool : Tool)) =>
|
||||
val currentMagazine : Int = tool.Magazine
|
||||
val magazineSize : Int = tool.MaxMagazine
|
||||
|
|
@ -1616,7 +1594,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
val before = player.DrawnSlot
|
||||
//TODO remove this kludge; explore how to stop BuyExoSuit(Max) sending a tardy ObjectHeldMessage(me, 255)
|
||||
if(player.ExoSuit != ExoSuitType.MAX && (player.DrawnSlot = held_holsters) != before) {
|
||||
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, held_holsters))
|
||||
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
|
||||
}
|
||||
|
||||
case msg @ AvatarJumpMessage(state) =>
|
||||
|
|
@ -1913,22 +1891,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
|
||||
case msg @ WeaponDryFireMessage(weapon_guid) =>
|
||||
log.info("WeaponDryFireMessage: "+msg)
|
||||
(player.VehicleSeated match {
|
||||
case Some(vehicle_guid) =>
|
||||
continent.GUID(vehicle_guid) match {
|
||||
case Some(obj : Vehicle) =>
|
||||
obj.PassengerInSeat(player) match {
|
||||
case Some(seat_num) =>
|
||||
obj.WeaponControlledFromSeat(seat_num)
|
||||
case None =>
|
||||
None
|
||||
}
|
||||
case _ =>
|
||||
None
|
||||
}
|
||||
case None =>
|
||||
player.Slot(player.DrawnSlot).Equipment
|
||||
}) match {
|
||||
FindWeapon match {
|
||||
case Some(tool : Tool) =>
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.WeaponDryFire(player.GUID, weapon_guid))
|
||||
case _ => ;
|
||||
|
|
@ -1936,22 +1899,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
|
||||
case msg @ WeaponFireMessage(seq_time, weapon_guid, projectile_guid, shot_origin, unk1, unk2, unk3, unk4, unk5, unk6, unk7) =>
|
||||
log.info("WeaponFire: " + msg)
|
||||
(player.VehicleSeated match {
|
||||
case Some(vehicle_guid) =>
|
||||
continent.GUID(vehicle_guid) match {
|
||||
case Some(obj : Vehicle) =>
|
||||
obj.PassengerInSeat(player) match {
|
||||
case Some(seat_num) =>
|
||||
obj.WeaponControlledFromSeat(seat_num)
|
||||
case None =>
|
||||
None
|
||||
}
|
||||
case _ =>
|
||||
None
|
||||
}
|
||||
case None =>
|
||||
player.Slot(player.DrawnSlot).Equipment
|
||||
}) match {
|
||||
FindWeapon match {
|
||||
case Some(tool : Tool) =>
|
||||
if(tool.Magazine <= 0) { //safety: enforce ammunition depletion
|
||||
tool.Magazine = 0
|
||||
|
|
@ -1963,7 +1911,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
else { //shooting
|
||||
tool.Magazine = tool.Magazine - 1
|
||||
//TODO other stuff
|
||||
//TODO other stuff?
|
||||
}
|
||||
case _ => ;
|
||||
}
|
||||
|
|
@ -2654,6 +2602,59 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Check two locations for a controlled piece of equipment that is associated with the `player`.<br>
|
||||
* <br>
|
||||
* The first location is dependent on whether the avatar is in a vehicle.
|
||||
* Some vehicle seats may have a "controlled weapon" which counts as the first location to be checked.
|
||||
* The second location is dependent on whether the avatar has a raised hand.
|
||||
* That is only possible if the player has something in their hand at the moment, hence the second location.
|
||||
* Players do have a concept called a "last drawn slot" (hand) but that former location is not eligible.<br>
|
||||
* <br>
|
||||
* Along with any discovered item, a containing object such that the statement:<br>
|
||||
* `container.Find(object) = Some(slot)`<br>
|
||||
* ... will return a proper result.
|
||||
* For a seat controlled weapon, the vehicle is returned.
|
||||
* For the player's hand, the player is returned.
|
||||
* @return a `Tuple` of the returned values;
|
||||
* the first value is a `Container` object;
|
||||
* the second value is an `Equipment` object in the former
|
||||
*/
|
||||
def FindContainedWeapon : (Option[PlanetSideGameObject with Container], Option[Equipment]) = {
|
||||
player.VehicleSeated match {
|
||||
case Some(vehicle_guid) => //weapon is vehicle turret?
|
||||
continent.GUID(vehicle_guid) match {
|
||||
case Some(vehicle : Vehicle) =>
|
||||
vehicle.PassengerInSeat(player) match {
|
||||
case Some(seat_num) =>
|
||||
vehicle.WeaponControlledFromSeat(seat_num) match {
|
||||
case Some(item : Tool) =>
|
||||
(Some(vehicle), Some(item))
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
case None => ;
|
||||
(None, None)
|
||||
}
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
case None => //not in vehicle; weapon in hand?
|
||||
player.Slot(player.DrawnSlot).Equipment match {
|
||||
case Some(item : Tool) =>
|
||||
(Some(player), Some(item))
|
||||
case _ => ;
|
||||
(None, None)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs `FindContainedWeapon` but ignores the `Container` object output.
|
||||
* @return an `Equipment` object
|
||||
*/
|
||||
def FindWeapon : Option[Equipment] = FindContainedWeapon._2
|
||||
|
||||
/**
|
||||
* Within a specified `Container`, find the smallest number of `AmmoBox` objects of a certain type of `Ammo`
|
||||
* whose sum capacities is greater than, or equal to, a `desiredAmount`.<br>
|
||||
|
|
|
|||
|
|
@ -10,11 +10,11 @@ object AvatarAction {
|
|||
trait Action
|
||||
|
||||
final case class ArmorChanged(player_guid : PlanetSideGUID, suit : ExoSuitType.Value, subtype : Int) extends Action
|
||||
final case class ChangeAmmo(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID, weapon_slot : Int, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Action
|
||||
final case class ChangeAmmo(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Action
|
||||
final case class ChangeFireMode(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, mode : Int) extends Action
|
||||
final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
|
||||
final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
|
||||
final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
|
||||
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Action
|
||||
final case class EquipmentInHand(player_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
|
||||
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Action
|
||||
final case class LoadPlayer(player_guid : PlanetSideGUID, pdata : ConstructorData) extends Action
|
||||
|
|
|
|||
|
|
@ -10,11 +10,11 @@ object AvatarResponse {
|
|||
trait Response
|
||||
|
||||
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
|
||||
final case class ChangeAmmo(weapon_guid : PlanetSideGUID, weapon_slot : Int, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Response
|
||||
final case class ChangeAmmo(weapon_guid : PlanetSideGUID, weapon_slot : Int, old_ammo_guid : PlanetSideGUID, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Response
|
||||
final case class ChangeFireMode(item_guid : PlanetSideGUID, mode : Int) extends Response
|
||||
final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
|
||||
final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
|
||||
final case class ConcealPlayer() extends Response
|
||||
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Response
|
||||
final case class EquipmentInHand(slot : Int, item : Equipment) extends Response
|
||||
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Response
|
||||
final case class LoadPlayer(pdata : ConstructorData) extends Response
|
||||
|
|
|
|||
|
|
@ -39,9 +39,13 @@ class AvatarService extends Actor {
|
|||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ArmorChanged(suit, subtype))
|
||||
)
|
||||
case AvatarAction.ChangeAmmo(player_guid, weapon_guid, weapon_slot, ammo_id, ammo_guid, ammo_data) =>
|
||||
case AvatarAction.ChangeAmmo(player_guid, weapon_guid, weapon_slot, old_ammo_guid, ammo_id, ammo_guid, ammo_data) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, ammo_id, ammo_guid, ammo_data))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, old_ammo_guid, ammo_id, ammo_guid, ammo_data))
|
||||
)
|
||||
case AvatarAction.ChangeFireMode(player_guid, item_guid, mode) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeFireMode(item_guid, mode))
|
||||
)
|
||||
case AvatarAction.ChangeFireState_Start(player_guid, weapon_guid) =>
|
||||
AvatarEvents.publish(
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ class AvatarService0Test extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
class AvatarService1ATest extends ActorTest {
|
||||
class AvatarService1_1Test extends ActorTest {
|
||||
"AvatarService" should {
|
||||
"subscribe" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
|
|
@ -25,7 +25,7 @@ class AvatarService1ATest extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
class AvatarService1BTest extends ActorTest {
|
||||
class AvatarService1_2Test extends ActorTest {
|
||||
"AvatarService" should {
|
||||
"subscribe" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
|
|
@ -36,7 +36,7 @@ class AvatarService1BTest extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
class AvatarService1CTest extends ActorTest {
|
||||
class AvatarService1_3Test extends ActorTest {
|
||||
"AvatarService" should {
|
||||
"subscribe" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
|
|
@ -183,6 +183,67 @@ class AvatarServiceCTest extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
class AvatarServiceDTest extends ActorTest {
|
||||
val ammoDef = GlobalDefinitions.energy_cell
|
||||
val ammoBox = AmmoBox(ammoDef)
|
||||
|
||||
"AvatarService" should {
|
||||
"pass ChangeAmmo" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! AvatarServiceMessage("test", AvatarAction.ChangeAmmo(PlanetSideGUID(10), PlanetSideGUID(40), 0, PlanetSideGUID(40), ammoDef.ObjectId, PlanetSideGUID(41), ammoDef.Packet.ConstructorData(ammoBox).get))
|
||||
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeAmmo(PlanetSideGUID(40), 0, PlanetSideGUID(40), ammoDef.ObjectId, PlanetSideGUID(41), ammoDef.Packet.ConstructorData(ammoBox).get)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AvatarServiceETest extends ActorTest {
|
||||
val ammoDef = GlobalDefinitions.energy_cell
|
||||
val ammoBox = AmmoBox(ammoDef)
|
||||
|
||||
"AvatarService" should {
|
||||
"pass ChangeFireMode" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! AvatarServiceMessage("test", AvatarAction.ChangeFireMode(PlanetSideGUID(10), PlanetSideGUID(40), 0))
|
||||
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeFireMode(PlanetSideGUID(40), 0)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AvatarServiceF_1Test extends ActorTest {
|
||||
"AvatarService" should {
|
||||
"pass ChangeFireState_Start" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! AvatarServiceMessage("test", AvatarAction.ChangeFireState_Start(PlanetSideGUID(10), PlanetSideGUID(40)))
|
||||
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeFireState_Start(PlanetSideGUID(40))))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AvatarServiceF_2Test extends ActorTest {
|
||||
"AvatarService" should {
|
||||
"pass ChangeFireState_Stop" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! AvatarServiceMessage("test", AvatarAction.ChangeFireState_Stop(PlanetSideGUID(10), PlanetSideGUID(40)))
|
||||
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ChangeFireState_Stop(PlanetSideGUID(40))))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AvatarService01Test extends ActorTest {
|
||||
"AvatarService" should {
|
||||
"pass WeaponDryFire" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! AvatarServiceMessage("test", AvatarAction.WeaponDryFire(PlanetSideGUID(10), PlanetSideGUID(40)))
|
||||
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.WeaponDryFire(PlanetSideGUID(40))))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object AvatarServiceTest {
|
||||
//decoy
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue