PSF-BotServer/common/src/test/scala/objects/ZoneTest.scala

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// Copyright (c) 2017 PSForever
package objects
import java.util.concurrent.atomic.AtomicInteger
import akka.actor.{ActorContext, ActorRef, Props}
Facility Turrets (#223) * object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
2018-07-14 21:25:44 -04:00
import base.ActorTest
import net.psforever.objects.entity.IdentifiableEntity
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.LimitedNumberSource
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects._
import net.psforever.types._
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.zones.{Zone, ZoneActor, ZoneMap}
import net.psforever.objects.Vehicle
import org.specs2.mutable.Specification
import scala.concurrent.duration._
class ZoneTest extends Specification {
def test(a: String, b: Int, c: Int, d : Zone, e : ActorContext) : Building = { Building.NoBuilding }
"ZoneMap" should {
"construct" in {
new ZoneMap("map13")
ok
}
"references bases by a positive building id (defaults to 0)" in {
val map = new ZoneMap("map13")
map.LocalBuildings mustEqual Map.empty
map.LocalBuilding("Building", building_guid = 10, map_id = 0, FoundationBuilder(test))
map.LocalBuildings.keySet.contains(("Building", 10, 0)) mustEqual true
map.LocalBuilding("Building", building_guid = -1, map_id = 0, FoundationBuilder(test))
map.LocalBuildings.keySet.contains(("Building", 10, 0)) mustEqual true
map.LocalBuildings.keySet.contains(("Building", -1, 0)) mustEqual false
}
"associates objects to bases (doesn't check numbers)" in {
val map = new ZoneMap("map13")
map.ObjectToBuilding mustEqual Nil
map.ObjectToBuilding(1, 2)
map.ObjectToBuilding mustEqual Map(1 -> 2)
map.ObjectToBuilding(3, 4)
map.ObjectToBuilding mustEqual Map(1 -> 2, 3 -> 4)
}
"associates doors to door locks (doesn't check numbers)" in {
val map = new ZoneMap("map13")
map.DoorToLock mustEqual Map.empty
map.DoorToLock(1, 2)
map.DoorToLock mustEqual Map(1 -> 2)
map.DoorToLock(3, 4)
map.DoorToLock mustEqual Map(1 -> 2, 3 -> 4)
}
"associates terminals to spawn pads (doesn't check numbers)" in {
val map = new ZoneMap("map13")
map.TerminalToSpawnPad mustEqual Map.empty
map.TerminalToSpawnPad(1, 2)
map.TerminalToSpawnPad mustEqual Map(1 -> 2)
map.TerminalToSpawnPad(3, 4)
map.TerminalToSpawnPad mustEqual Map(1 -> 2, 3 -> 4)
}
"associates mechanical components to implant terminals (doesn't check numbers)" in {
val map = new ZoneMap("map13")
map.TerminalToInterface mustEqual Map.empty
map.TerminalToInterface(1, 2)
map.TerminalToInterface mustEqual Map(1 -> 2)
map.TerminalToInterface(3, 4)
map.TerminalToInterface mustEqual Map(1 -> 2, 3 -> 4)
Facility Turrets (#223) * object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
2018-07-14 21:25:44 -04:00
}
"associate turrets to weapons" in {
val map = new ZoneMap("map13")
map.TurretToWeapon mustEqual Map.empty
map.TurretToWeapon(1, 2)
map.TurretToWeapon mustEqual Map(1 -> 2)
map.TurretToWeapon(3, 4)
map.TurretToWeapon mustEqual Map(1 -> 2, 3 -> 4)
}
}
val map13 = new ZoneMap("map13")
map13.LocalBuilding("Building", building_guid = 0, map_id = 10, FoundationBuilder(test))
class TestObject extends IdentifiableEntity
"Zone" should {
"construct" in {
val zone = new Zone("home3", map13, 13)
zone.GUID mustEqual ActorRef.noSender
zone.Ground mustEqual ActorRef.noSender
zone.Transport mustEqual ActorRef.noSender
//zone also has a unique identifier system but it can't be accessed without its the Actor GUID being initialized
zone.EquipmentOnGround mustEqual List.empty[Equipment]
zone.Vehicles mustEqual List.empty[Vehicle]
zone.Players mustEqual List.empty[Player]
zone.Corpses mustEqual List.empty[Player]
}
"can have its unique identifier system changed if no objects were added to it" in {
val zone = new Zone("home3", map13, 13)
val guid1 : NumberPoolHub = new NumberPoolHub(new LimitedNumberSource(100))
zone.GUID(guid1) mustEqual true
zone.AddPool("pool1", (0 to 50).toList)
zone.AddPool("pool2", (51 to 75).toList)
val obj = new TestObject()
guid1.register(obj, "pool2").isSuccess mustEqual true
guid1.WhichPool(obj).contains("pool2") mustEqual true
zone.GUID(new NumberPoolHub(new LimitedNumberSource(150))) mustEqual false
}
}
}
class ZoneActorTest extends ActorTest {
"Zone" should {
"have an Actor" in {
val zone = new Zone("test", new ZoneMap("map6"), 1) { override def SetupNumberPools() = { } }
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-actor")
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Actor != ActorRef.noSender)
}
"create new number pools before the Actor is started" in {
val zone = new Zone("test", new ZoneMap("map6"), 1) { override def SetupNumberPools() = { } }
zone.GUID(new NumberPoolHub(new LimitedNumberSource(10)))
assert( zone.AddPool("test1", 1 to 2) )
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-add-pool-actor") //note: not Init'd yet
assert( zone.AddPool("test2", 3 to 4) )
}
"remove existing number pools before the Actor is started" in {
val zone = new Zone("test", new ZoneMap("map6"), 1) { override def SetupNumberPools() = { } }
zone.GUID(new NumberPoolHub(new LimitedNumberSource(10)))
assert( zone.AddPool("test1", 1 to 2) )
assert( zone.RemovePool("test1") )
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-remove-pool-actor") //note: not Init'd yet
assert( zone.AddPool("test2", 3 to 4) )
assert( zone.RemovePool("test2") )
}
"refuse new number pools after the Actor is started" in {
val zone = new Zone("test", new ZoneMap("map6"), 1) { override def SetupNumberPools() = { } }
zone.GUID(new NumberPoolHub(new LimitedNumberSource(40150)))
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-add-pool-actor-init")
zone.Actor ! Zone.Init()
expectNoMsg(Duration.create(500, "ms"))
assert( !zone.AddPool("test1", 1 to 2) )
}
"refuse to remove number pools after the Actor is started" in {
val zone = new Zone("test", new ZoneMap("map6"), 1) { override def SetupNumberPools() = { } }
zone.GUID(new NumberPoolHub(new LimitedNumberSource(10)))
zone.AddPool("test", 1 to 2)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-remove-pool-actor-init")
zone.Actor ! Zone.Init()
expectNoMsg(Duration.create(300, "ms"))
assert( !zone.RemovePool("test") )
}
"set up spawn groups based on buildings" in {
val map6 = new ZoneMap("map6") {
LocalBuilding("Building", building_guid = 1, map_id = 1, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1,1,1))))
LocalObject(2, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
LocalObject(3, Terminal.Constructor(Vector3.Zero, GlobalDefinitions.dropship_vehicle_terminal))
LocalObject(4, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
ObjectToBuilding(2, 1)
ObjectToBuilding(3, 1)
ObjectToBuilding(4, 1)
LocalBuilding("Building", building_guid = 5, map_id = 2, FoundationBuilder(Building.Structure(StructureType.Building)))
LocalObject(6, SpawnTube.Constructor(Vector3.Zero, Vector3.Zero))
ObjectToBuilding(6, 5)
LocalBuilding("Building", building_guid = 7, map_id = 3, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1,1,1))))
LocalObject(8, Terminal.Constructor(Vector3.Zero, GlobalDefinitions.dropship_vehicle_terminal))
LocalObject(9, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
LocalObject(10, Terminal.Constructor(Vector3.Zero, GlobalDefinitions.dropship_vehicle_terminal))
ObjectToBuilding(8, 7)
ObjectToBuilding(9, 7)
ObjectToBuilding(10, 7)
}
val zone = new Zone("test", map6, 1) { override def SetupNumberPools() = { } }
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-init")
zone.Actor ! Zone.Init()
expectNoMsg(Duration.create(1, "seconds"))
val groups = zone.SpawnGroups()
assert(groups.size == 2)
zone.SpawnGroups().foreach({ case(building, tubes) =>
if(building.MapId == 1) {
val building1 = zone.SpawnGroups(building)
assert(tubes.length == 2)
assert(tubes.head == building1.head)
assert(tubes.head.GUID == PlanetSideGUID(2))
assert(tubes(1) == building1(1))
assert(tubes(1).GUID == PlanetSideGUID(4))
}
else if(building.MapId == 3) {
val building2 = zone.SpawnGroups(building)
assert(tubes.length == 1)
assert(tubes.head == building2.head)
assert(tubes.head.GUID == PlanetSideGUID(9))
}
else {
assert(false)
}
})
}
"select spawn points based on the position of the player in reference to buildings" in {
val map6 = new ZoneMap("map6") {
LocalBuilding("Building", building_guid = 1, map_id = 1, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1,1,1))))
LocalObject(2, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
ObjectToBuilding(2, 1)
LocalBuilding("Building", building_guid = 3, map_id = 3, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(4,4,4))))
LocalObject(4, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
ObjectToBuilding(4, 3)
}
val zone = new Zone("test", map6, 1) { override def SetupNumberPools() = { } }
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-spawn")
zone.Actor ! Zone.Init()
expectNoMsg(Duration.create(1, "seconds"))
val player = Player(Avatar("Chord", PlanetSideEmpire.NEUTRAL, CharacterGender.Male, 0, CharacterVoice.Voice5))
val bldg1 = zone.Building(1).get
val bldg3 = zone.Building(3).get
player.Position = Vector3(1,1,1) //closer to bldg1
zone.Actor ! Zone.Lattice.RequestSpawnPoint(1, player, 7)
val reply1 = receiveOne(Duration.create(200, "ms"))
assert(reply1.isInstanceOf[Zone.Lattice.SpawnPoint])
assert(reply1.asInstanceOf[Zone.Lattice.SpawnPoint].zone_id == "test")
assert(reply1.asInstanceOf[Zone.Lattice.SpawnPoint].spawn_point.Owner == bldg1)
player.Position = Vector3(3,3,3) //closer to bldg3
zone.Actor ! Zone.Lattice.RequestSpawnPoint(1, player, 7)
val reply3 = receiveOne(Duration.create(200, "ms"))
assert(reply3.isInstanceOf[Zone.Lattice.SpawnPoint])
assert(reply3.asInstanceOf[Zone.Lattice.SpawnPoint].zone_id == "test")
assert(reply3.asInstanceOf[Zone.Lattice.SpawnPoint].spawn_point.Owner == bldg3)
}
"will report if no spawn points have been found in a zone" in {
val map6 = new ZoneMap("map6") {
LocalBuilding("Building", building_guid = 1, map_id = 1, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1,1,1))))
LocalBuilding("Building", building_guid = 3, map_id = 3, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(4,4,4))))
LocalObject(5, SpawnTube.Constructor(Vector3.Zero, Vector3.Zero))
ObjectToBuilding(5, 3)
}
val zone = new Zone("test", map6, 1) { override def SetupNumberPools() = { } }
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-no-spawn")
zone.Actor ! Zone.Init()
expectNoMsg(Duration.create(300, "ms"))
val player = Player(Avatar("Chord", PlanetSideEmpire.NEUTRAL, CharacterGender.Male, 0, CharacterVoice.Voice5))
zone.Actor ! Zone.Lattice.RequestSpawnPoint(1, player, 7)
val reply = receiveOne(Duration.create(200, "ms"))
assert(reply.isInstanceOf[Zone.Lattice.NoValidSpawnPoint])
assert(reply.asInstanceOf[Zone.Lattice.NoValidSpawnPoint].zone_number == 1)
assert(reply.asInstanceOf[Zone.Lattice.NoValidSpawnPoint].spawn_group.contains(7))
}
}
}
class ZonePopulationTest extends ActorTest {
"ZonePopulationActor" should {
"add new user to zones" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val avatar = Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
assert(zone.Players.isEmpty)
assert(zone.LivePlayers.isEmpty)
zone.Population ! Zone.Population.Join(avatar)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.isEmpty)
}
"remove user from zones" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val avatar = Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
receiveOne(Duration.create(200, "ms")) //consume
zone.Population ! Zone.Population.Join(avatar)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
zone.Population ! Zone.Population.Leave(avatar)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.isEmpty)
}
"associate user with a character" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val avatar = Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
val player = Player(avatar)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
zone.Population ! Zone.Population.Join(avatar)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.isEmpty)
zone.Population ! Zone.Population.Spawn(avatar, player)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.size == 1)
assert(zone.LivePlayers.head == player)
}
"disassociate character from a user" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val avatar = Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
val player = Player(avatar)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
zone.Population ! Zone.Population.Join(avatar)
expectNoMsg(Duration.create(100, "ms"))
zone.Population ! Zone.Population.Spawn(avatar, player)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.size == 1)
assert(zone.LivePlayers.head == player)
zone.Population ! Zone.Population.Release(avatar)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.isEmpty)
}
"user tries to Leave, but still has an associated character" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val avatar = Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
val player = Player(avatar)
Persistence (#337) * constructed service actor to handle persistence of player on server beyond the reaches of WSA from one login to the next; created in PSLogin, interfaced with and updated in WSA * for what it's worth, players can be completely logged out of the world after 60s of inactivity, alive Infantry only right now; some code was removed from WSA to make it accessible to other classes but it's incomparable to the new code; broke, fixed, compromised on the code that handles loadouts, server login time, etc. * moved another common vehicle function into global space; persistence object for players in vehicles during log-out or relogging in a vehicle * support for relogging when dead/released/unfound; silenced implant slot setup during character select screen * tested and commented code for managing player avatar persistence * clarificaion of WSA postStop * test fixed * postStop change to account for WSA being cut short during initialization * clarification of SquadService logout * player died during setup; probably a relog * kill the doppelganger WSA; die when you are actually dead * created manifest to assist with vehicle gating; vehicle gating now accomodates the persistence model much better * fixed the test * fixed initial vehicle seat access permissions; moved a subscription to AvatarService to support persistence * bug fixes: safer GridInventory collision checks, plus specific exceptions; SessionRouter waits for the account intermediary before allowing itself to be started; WSA - match error colution, and MAX without arm now creates the arm it expects * adjusted insertion and removal code to make inventory management less prone to partoial insertions of removals; inventory integrity checking code writen, but no plans on implementing it yet
2020-02-14 10:54:52 -05:00
player.GUID = PlanetSideGUID(1)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
zone.Population ! Zone.Population.Join(avatar)
expectNoMsg(Duration.create(100, "ms"))
zone.Population ! Zone.Population.Spawn(avatar, player)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.size == 1)
assert(zone.LivePlayers.head == player)
zone.Population ! Zone.Population.Leave(avatar)
val reply = receiveOne(Duration.create(500, "ms"))
assert(zone.Players.isEmpty)
assert(zone.LivePlayers.isEmpty)
assert(reply.isInstanceOf[Zone.Population.PlayerHasLeft])
assert(reply.asInstanceOf[Zone.Population.PlayerHasLeft].zone == zone)
assert(reply.asInstanceOf[Zone.Population.PlayerHasLeft].player.contains(player))
}
"user tries to Spawn a character, but an associated character already exists" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val avatar = Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
val player1 = Player(avatar)
val player2 = Player(avatar)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
zone.Population ! Zone.Population.Join(avatar)
expectNoMsg(Duration.create(100, "ms"))
zone.Population ! Zone.Population.Spawn(avatar, player1)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.size == 1)
assert(zone.LivePlayers.head == player1)
zone.Population ! Zone.Population.Spawn(avatar, player2)
val reply = receiveOne(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.size == 1)
assert(zone.LivePlayers.head == player1)
assert(reply.isInstanceOf[Zone.Population.PlayerAlreadySpawned])
assert(reply.asInstanceOf[Zone.Population.PlayerAlreadySpawned].player == player1)
}
"user tries to Spawn a character, but did not Join first" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val avatar = Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
val player = Player(avatar)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
assert(zone.Players.isEmpty)
assert(zone.LivePlayers.isEmpty)
zone.Population ! Zone.Population.Spawn(avatar, player)
val reply = receiveOne(Duration.create(100, "ms"))
assert(zone.Players.isEmpty)
assert(zone.LivePlayers.isEmpty)
assert(reply.isInstanceOf[Zone.Population.PlayerCanNotSpawn])
assert(reply.asInstanceOf[Zone.Population.PlayerCanNotSpawn].zone == zone)
assert(reply.asInstanceOf[Zone.Population.PlayerCanNotSpawn].player == player)
}
"user tries to Release a character, but did not Spawn a character first" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val avatar = Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
zone.Population ! Zone.Population.Join(avatar)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.isEmpty)
zone.Population ! Zone.Population.Release(avatar)
val reply = receiveOne(Duration.create(100, "ms"))
assert(zone.Players.size == 1)
assert(zone.Players.head == avatar)
assert(zone.LivePlayers.isEmpty)
assert(reply.isInstanceOf[Zone.Population.PlayerHasLeft])
assert(reply.asInstanceOf[Zone.Population.PlayerHasLeft].zone == zone)
assert(reply.asInstanceOf[Zone.Population.PlayerHasLeft].player.isEmpty)
}
"user adds character to list of retired characters" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val player = Player(Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5))
player.Release
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
assert(zone.Corpses.isEmpty)
zone.Population ! Zone.Corpse.Add(player)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Corpses.size == 1)
assert(zone.Corpses.head == player)
}
"user removes character from the list of retired characters" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val player = Player(Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5))
player.Release
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
zone.Population ! Zone.Corpse.Add(player)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Corpses.size == 1)
assert(zone.Corpses.head == player)
zone.Population ! Zone.Corpse.Remove(player)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Corpses.isEmpty)
}
"user removes THE CORRECT character from the list of retired characters" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val player1 = Player(Avatar("Chord1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5))
player1.Release
val player2 = Player(Avatar("Chord2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5))
player2.Release
val player3 = Player(Avatar("Chord3", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5))
player3.Release
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
zone.Population ! Zone.Corpse.Add(player1)
zone.Population ! Zone.Corpse.Add(player2)
zone.Population ! Zone.Corpse.Add(player3)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Corpses.size == 3)
assert(zone.Corpses.head == player1)
assert(zone.Corpses(1) == player2)
assert(zone.Corpses(2) == player3)
zone.Population ! Zone.Corpse.Remove(player2)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Corpses.size == 2)
assert(zone.Corpses.head == player1)
assert(zone.Corpses(1) == player3)
}
"user tries to add character to list of retired characters, but is not in correct state" in {
val zone = new Zone("test", new ZoneMap(""), 0) { override def SetupNumberPools() = { } }
val player = Player(Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5))
//player.Release !!important
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
assert(zone.Corpses.isEmpty)
zone.Population ! Zone.Corpse.Add(player)
expectNoMsg(Duration.create(100, "ms"))
assert(zone.Corpses.isEmpty)
}
}
}
class ZoneGroundDropItemTest extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10)
val zone = new Zone("test", new ZoneMap("test-map"), 0) { override def SetupNumberPools() = { } }
zone.GUID(hub)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
"DropItem" should {
"drop item on ground" in {
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receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3(1.1f, 2.2f, 3.3f), Vector3(4.4f, 5.5f, 6.6f))
val reply = receiveOne(200 milliseconds)
assert(reply.isInstanceOf[Zone.Ground.ItemOnGround])
assert(reply.asInstanceOf[Zone.Ground.ItemOnGround].item == item)
assert(reply.asInstanceOf[Zone.Ground.ItemOnGround].pos == Vector3(1.1f, 2.2f, 3.3f))
assert(reply.asInstanceOf[Zone.Ground.ItemOnGround].orient == Vector3(4.4f, 5.5f, 6.6f))
assert(zone.EquipmentOnGround.contains(item))
}
}
}
class ZoneGroundCanNotDropItem1Test extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
//hub.register(item, 10) //!important
val zone = new Zone("test", new ZoneMap("test-map"), 0) { override def SetupNumberPools() = { } }
zone.GUID(hub)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
"DropItem" should {
"not drop an item that is not registered" in {
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receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
val reply = receiveOne(300 milliseconds)
assert(reply.isInstanceOf[Zone.Ground.CanNotDropItem])
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].item == item)
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].zone == zone)
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].reason == "not registered yet")
assert(!zone.EquipmentOnGround.contains(item))
}
}
}
class ZoneGroundCanNotDropItem2Test extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10) //!important
val zone = new Zone("test", new ZoneMap("test-map"), 0) { override def SetupNumberPools() = { } }
//zone.GUID(hub) //!important
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
"DropItem" should {
"not drop an item that is not registered to the zone" in {
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receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
val reply = receiveOne(300 milliseconds)
assert(reply.isInstanceOf[Zone.Ground.CanNotDropItem])
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].item == item)
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].zone == zone)
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].reason == "registered to some other zone")
assert(!zone.EquipmentOnGround.contains(item))
}
}
}
class ZoneGroundCanNotDropItem3Test extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10) //!important
val zone = new Zone("test", new ZoneMap("test-map"), 0) { override def SetupNumberPools() = { } }
zone.GUID(hub) //!important
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
"DropItem" should {
"not drop an item that has already been dropped" in {
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receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
assert(zone.EquipmentOnGround.isEmpty)
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
val reply1 = receiveOne(300 milliseconds)
assert(reply1.isInstanceOf[Zone.Ground.ItemOnGround])
assert(reply1.asInstanceOf[Zone.Ground.ItemOnGround].item == item)
assert(zone.EquipmentOnGround.contains(item))
assert(zone.EquipmentOnGround.size == 1)
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
val reply2 = receiveOne(300 milliseconds)
assert(reply2.isInstanceOf[Zone.Ground.CanNotDropItem])
assert(reply2.asInstanceOf[Zone.Ground.CanNotDropItem].item == item)
assert(reply2.asInstanceOf[Zone.Ground.CanNotDropItem].zone == zone)
assert(reply2.asInstanceOf[Zone.Ground.CanNotDropItem].reason == "already dropped")
assert(zone.EquipmentOnGround.size == 1)
}
}
}
class ZoneGroundPickupItemTest extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10)
val zone = new Zone("test", new ZoneMap("test-map"), 0) { override def SetupNumberPools() = { } }
zone.GUID(hub)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
"PickupItem" should {
"pickup an item from ground" in {
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receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
val reply1 = receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[Zone.Ground.ItemOnGround])
assert(zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.PickupItem(item.GUID)
val reply2 = receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[Zone.Ground.ItemInHand])
assert(reply2.asInstanceOf[Zone.Ground.ItemInHand].item == item)
assert(!zone.EquipmentOnGround.contains(item))
}
}
}
class ZoneGroundCanNotPickupItemTest extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10)
val zone = new Zone("test", new ZoneMap("test-map"), 0) { override def SetupNumberPools() = { } }
zone.GUID(hub) //still registered to this zone
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
"PickupItem" should {
"not pickup an item if it can not be found" in {
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receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.PickupItem(item.GUID)
val reply2 = receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[Zone.Ground.CanNotPickupItem])
assert(reply2.asInstanceOf[Zone.Ground.CanNotPickupItem].item_guid == item.GUID)
assert(reply2.asInstanceOf[Zone.Ground.CanNotPickupItem].zone == zone)
assert(reply2.asInstanceOf[Zone.Ground.CanNotPickupItem].reason == "can not find")
}
}
}
class ZoneGroundRemoveItemTest extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10)
val zone = new Zone("test", new ZoneMap("test-map"), 0) { override def SetupNumberPools() = { } }
zone.GUID(hub) //still registered to this zone
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), ZoneTest.TestName)
zone.Actor ! Zone.Init()
expectNoMsg(200 milliseconds)
"RemoveItem" should {
"remove an item from the ground without callback (even if the item is not found)" in {
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receiveOne(1 second)
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
receiveOne(200 milliseconds)
assert(zone.EquipmentOnGround.contains(item)) //dropped
zone.Ground ! Zone.Ground.RemoveItem(item.GUID)
expectNoMsg(500 milliseconds)
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.RemoveItem(item.GUID) //repeat
expectNoMsg(500 milliseconds)
assert(!zone.EquipmentOnGround.contains(item))
}
}
}
object ZoneTest {
val testNum = new AtomicInteger(1)
def TestName : String = s"test${testNum.getAndIncrement()}"
}