Facility Turrets (#223)

* object class, actor class, and definitions for base turrets; untested

* wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen

* re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services

* added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement

* turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size

* forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update

* wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup

* getting rid of useless commented-out code; making common operations for mounting and dismounting

* removed outdated comment; added ResourceSilo tests; added extra test for Zone
This commit is contained in:
Fate-JH 2018-07-14 21:25:44 -04:00 committed by GitHub
parent 61a51c1dd1
commit b81ff2bbf4
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75 changed files with 2246 additions and 680 deletions

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@ -9,8 +9,11 @@ ignore:
- "common/src/main/scala/net/psforever/objects/equipment/Kits.scala"
- "common/src/main/scala/net/psforever/objects/equipment/SItem.scala"
- "common/src/main/scala/net/psforever/objects/guid/AvailabilityPolicy.scala"
- "common/src/main/scala/net/psforever/objects/serverobject/turret/TurretUpgrade.scala"
- "common/src/main/scala/net/psforever/objects/serverobject/CommonMessages.scala"
- "common/src/main/scala/net/psforever/objects/vehicles/AccessPermissionGroup.scala"
- "common/src/main/scala/net/psforever/objects/vehicles/SeatArmoRestriction.scala"
- "common/src/main/scala/net/psforever/objects/vehicles/Turrets.scala"
- "common/src/main/scala/net/psforever/objects/vehicles/VehicleLockState.scala"
- "common/src/main/scala/net/psforever/packet/crypto"
- "common/src/main/scala/net/psforever/packet/game/objectcreate/DrawnSlot.scala"
@ -33,12 +36,12 @@ ignore:
- "common/src/main/scala/net/psforever/types/MeritCommendation.scala"
- "common/src/main/scala/net/psforever/types/PlanetSideEmpire.scala"
- "common/src/main/scala/net/psforever/types/TransactionType.scala"
- "pslogin/src/main/scala/services/avatar/AvatarAction.scala"
- "pslogin/src/main/scala/services/avatar/AvatarResponse.scala"
- "pslogin/src/main/scala/services/local/LocalAction.scala"
- "pslogin/src/main/scala/services/local/LocalResponse.scala"
- "pslogin/src/main/scala/services/vehicle/VehicleAction.scala"
- "pslogin/src/main/scala/services/vehicle/VehicleResponse.scala"
- "common/src/main/scala/services/avatar/AvatarAction.scala"
- "common/src/main/scala/services/avatar/AvatarResponse.scala"
- "common/src/main/scala/services/local/LocalAction.scala"
- "common/src/main/scala/services/local/LocalResponse.scala"
- "common/src/main/scala/services/vehicle/VehicleAction.scala"
- "common/src/main/scala/services/vehicle/VehicleResponse.scala"
- "pslogin/src/main/scala/CryptoSessionActor.scala"
- "pslogin/src/main/scala/DatabaseConnector.scala"
- "pslogin/src/main/scala/LoginConfig.scala"

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@ -15,9 +15,11 @@ import net.psforever.objects.serverobject.terminals._
import net.psforever.objects.serverobject.tube.SpawnTubeDefinition
import net.psforever.objects.serverobject.resourcesilo.ResourceSiloDefinition
import net.psforever.objects.ballistics.{DamageType, Projectiles}
import net.psforever.objects.serverobject.turret.{MannedTurretDefinition, TurretUpgrade}
import net.psforever.objects.vehicles.{SeatArmorRestriction, UtilityType}
import net.psforever.types.PlanetSideEmpire
import scala.collection.mutable
import scala.concurrent.duration._
object GlobalDefinitions {
@ -414,11 +416,11 @@ object GlobalDefinitions {
val upgrade_canister = AmmoBoxDefinition(Ammo.upgrade_canister)
val trek_ammo = AmmoBoxDefinition(Ammo.trek_ammo)
//
val bullet_35mm = AmmoBoxDefinition(Ammo.bullet_35mm) //liberator nosegun
val ancient_ammo_vehicle = AmmoBoxDefinition(Ammo.ancient_ammo_vehicle)
//
val aphelion_laser_ammo = AmmoBoxDefinition(Ammo.aphelion_laser_ammo)
val aphelion_immolation_cannon_ammo = AmmoBoxDefinition(Ammo.aphelion_immolation_cannon_ammo)
@ -488,6 +490,8 @@ object GlobalDefinitions {
val peregrine_sparrow_ammo = AmmoBoxDefinition(Ammo.peregrine_sparrow_ammo)
val bullet_150mm = AmmoBoxDefinition(Ammo.bullet_150mm)
val phalanx_ammo = AmmoBoxDefinition(Ammo.phalanx_ammo)
init_ammo()
val chainblade = ToolDefinition(ObjectClass.chainblade)
@ -722,6 +726,12 @@ object GlobalDefinitions {
val galaxy_gunship_tailgun = ToolDefinition(ObjectClass.galaxy_gunship_tailgun)
val galaxy_gunship_gun = ToolDefinition(ObjectClass.galaxy_gunship_gun)
val phalanx_sgl_hevgatcan = ToolDefinition(ObjectClass.phalanx_sgl_hevgatcan)
val phalanx_avcombo = ToolDefinition(ObjectClass.phalanx_avcombo)
val phalanx_flakcombo = ToolDefinition(ObjectClass.phalanx_flakcombo)
init_tools()
/*
@ -849,6 +859,18 @@ object GlobalDefinitions {
val resource_silo = new ResourceSiloDefinition
val manned_turret = new MannedTurretDefinition(480) {
Name = "manned_turret"
MaxHealth = 3600
Weapons += 1 -> new mutable.HashMap()
Weapons(1) += TurretUpgrade.None -> phalanx_sgl_hevgatcan
Weapons(1) += TurretUpgrade.AVCombo -> phalanx_avcombo
Weapons(1) += TurretUpgrade.FlakCombo -> phalanx_flakcombo
MountPoints += 1 -> 0
FactionLocked = true
ReserveAmmunition = false
}
/**
* Given a faction, provide the standard assault melee weapon.
* @param faction the faction
@ -1352,15 +1374,15 @@ object GlobalDefinitions {
health_canister.Name = "health_canister"
health_canister.Capacity = 100
health_canister.Tile = InventoryTile.Tile33
health_canister.Tile = InventoryTile.Tile23
armor_canister.Name = "armor_canister"
armor_canister.Capacity = 100
armor_canister.Tile = InventoryTile.Tile33
armor_canister.Tile = InventoryTile.Tile23
upgrade_canister.Name = "upgrade_canister"
upgrade_canister.Capacity = 100
upgrade_canister.Tile = InventoryTile.Tile33
upgrade_canister.Capacity = 1
upgrade_canister.Tile = InventoryTile.Tile23
trek_ammo.Name = "trek_ammo"
trek_ammo.Size = EquipmentSize.Blocked
@ -1508,6 +1530,10 @@ object GlobalDefinitions {
bullet_150mm.Name = "bullet_150mm"
bullet_150mm.Capacity = 50
bullet_150mm.Tile = InventoryTile.Tile44
phalanx_ammo.Name = "phalanx_ammo"
phalanx_ammo.Capacity = 4000 //sufficient for a reload
phalanx_ammo.Size = EquipmentSize.Inventory
}
/**
@ -3743,6 +3769,7 @@ object GlobalDefinitions {
nano_dispenser.FireModes.head.AmmoTypeIndices += 1
nano_dispenser.FireModes.head.AmmoSlotIndex = 0
nano_dispenser.FireModes.head.Magazine = 100
nano_dispenser.FireModes.head.CustomMagazine = Ammo.upgrade_canister -> 1
nano_dispenser.FireModes.head.Modifiers.Damage1 = 20
nano_dispenser.FireModes.head.Modifiers.Damage4 = 20
nano_dispenser.Tile = InventoryTile.Tile63
@ -4297,6 +4324,45 @@ object GlobalDefinitions {
galaxy_gunship_gun.FireModes.head.AmmoTypeIndices += 0
galaxy_gunship_gun.FireModes.head.AmmoSlotIndex = 0
galaxy_gunship_gun.FireModes.head.Magazine = 200
phalanx_sgl_hevgatcan.Name = "phalanx_sgl_hevgatcan"
phalanx_sgl_hevgatcan.Size = EquipmentSize.BaseTurretWeapon
phalanx_sgl_hevgatcan.AmmoTypes += phalanx_ammo
phalanx_sgl_hevgatcan.ProjectileTypes += phalanx_projectile
phalanx_sgl_hevgatcan.FireModes += new InfiniteFireModeDefinition
phalanx_sgl_hevgatcan.FireModes.head.AmmoTypeIndices += 0
phalanx_sgl_hevgatcan.FireModes.head.AmmoSlotIndex = 0
phalanx_sgl_hevgatcan.FireModes.head.Magazine = 4000
phalanx_avcombo.Name = "phalanx_avcombo"
phalanx_avcombo.Size = EquipmentSize.BaseTurretWeapon
phalanx_avcombo.AmmoTypes += phalanx_ammo
phalanx_avcombo.ProjectileTypes += phalanx_projectile
phalanx_avcombo.ProjectileTypes += phalanx_av_projectile
phalanx_avcombo.FireModes += new InfiniteFireModeDefinition
phalanx_avcombo.FireModes.head.AmmoTypeIndices += 0
phalanx_avcombo.FireModes.head.AmmoSlotIndex = 0
phalanx_avcombo.FireModes.head.Magazine = 4000
phalanx_avcombo.FireModes += new InfiniteFireModeDefinition
phalanx_avcombo.FireModes(1).AmmoTypeIndices += 0
phalanx_avcombo.FireModes(1).ProjectileTypeIndices += 1
phalanx_avcombo.FireModes(1).AmmoSlotIndex = 0
phalanx_avcombo.FireModes(1).Magazine = 4000
phalanx_flakcombo.Name = "phalanx_flakcombo"
phalanx_flakcombo.Size = EquipmentSize.BaseTurretWeapon
phalanx_flakcombo.AmmoTypes += phalanx_ammo
phalanx_flakcombo.ProjectileTypes += phalanx_projectile
phalanx_flakcombo.ProjectileTypes += phalanx_flak_projectile
phalanx_flakcombo.FireModes += new InfiniteFireModeDefinition
phalanx_flakcombo.FireModes.head.AmmoTypeIndices += 0
phalanx_flakcombo.FireModes.head.AmmoSlotIndex = 0
phalanx_flakcombo.FireModes.head.Magazine = 4000
phalanx_flakcombo.FireModes += new InfiniteFireModeDefinition
phalanx_flakcombo.FireModes(1).AmmoTypeIndices += 0
phalanx_flakcombo.FireModes(1).ProjectileTypeIndices += 1
phalanx_flakcombo.FireModes(1).AmmoSlotIndex = 0
phalanx_flakcombo.FireModes(1).Magazine = 4000
}
/**

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@ -21,24 +21,26 @@ class Tool(private val toolDef : ToolDefinition) extends Equipment with FireMode
/** index of the current fire mode on the `ToolDefinition`'s list of fire modes */
private var fireModeIndex : Int = 0
/** current ammunition slot being used by this fire mode */
private val ammoSlots : List[Tool.FireModeSlot] = Tool.LoadDefinition(this)
private var ammoSlots : List[Tool.FireModeSlot] = List.empty
Tool.LoadDefinition(this)
def FireModeIndex : Int = fireModeIndex
def FireModeIndex_=(index : Int) : Int = {
fireModeIndex = index % toolDef.FireModes.length
fireModeIndex = index % Definition.FireModes.length
FireModeIndex
}
def FireMode : FireModeDefinition = toolDef.FireModes(fireModeIndex)
def FireMode : FireModeDefinition = Definition.FireModes(fireModeIndex)
def NextFireMode : FireModeDefinition = {
FireModeIndex = toolDef.NextFireModeIndex(FireModeIndex)
FireModeIndex = Definition.NextFireModeIndex(FireModeIndex)
AmmoSlot.Chamber = FireMode.Chamber
FireMode
}
def ToFireMode : Int = toolDef.NextFireModeIndex(FireModeIndex)
def ToFireMode : Int = Definition.NextFireModeIndex(FireModeIndex)
def ToFireMode_=(index : Int) : FireModeDefinition = {
FireModeIndex = index
@ -53,7 +55,7 @@ class Tool(private val toolDef : ToolDefinition) extends Equipment with FireMode
AmmoTypeIndex
}
def AmmoType : Ammo.Value = toolDef.AmmoTypes(AmmoTypeIndex).AmmoType
def AmmoType : Ammo.Value = Definition.AmmoTypes(AmmoTypeIndex).AmmoType
def NextAmmoType : Ammo.Value = {
AmmoSlot.AmmoTypeIndex = AmmoSlot.AmmoTypeIndex + 1
@ -61,7 +63,7 @@ class Tool(private val toolDef : ToolDefinition) extends Equipment with FireMode
}
def Projectile : ProjectileDefinition = {
toolDef.ProjectileTypes({
Definition.ProjectileTypes({
val projIndices = FireMode.ProjectileTypeIndices
if(projIndices.isEmpty) {
AmmoTypeIndex //e.g., bullet_9mm -> bullet_9mm_projectile, bullet_9mm_AP -> bullet_9mm_AP_projectile
@ -77,11 +79,20 @@ class Tool(private val toolDef : ToolDefinition) extends Equipment with FireMode
def Magazine : Int = AmmoSlot.Magazine
def Magazine_=(mag : Int) : Int = {
AmmoSlot.Magazine = Math.min(Math.max(0, mag), MaxMagazine)
//AmmoSlot.Magazine = Math.min(Math.max(0, mag), MaxMagazine)
AmmoSlot.Magazine = Math.max(0, mag)
Magazine
}
def MaxMagazine : Int = FireMode.Magazine
def MaxMagazine : Int = {
val fmode = FireMode
fmode.CustomMagazine.get(AmmoType) match {
case Some(magSize) =>
magSize
case None =>
fmode.Magazine
}
}
def Discharge : Int = {
Magazine = FireMode.Discharge(this)
@ -98,6 +109,8 @@ class Tool(private val toolDef : ToolDefinition) extends Equipment with FireMode
override def toString : String = Tool.toString(this)
}
//AmmoType = Definition.AmmoTypes( (Definition.FireModes(fireModeIndex)).AmmoTypeIndices( (ammoSlots((Definition.FireModes(fireModeIndex)).AmmoSlotIndex)).AmmoTypeIndex) ).AmmoType
object Tool {
def apply(toolDef : ToolDefinition) : Tool = {
new Tool(toolDef)
@ -107,10 +120,10 @@ object Tool {
* Use the `*Definition` that was provided to this object to initialize its fields and settings.
* @param tool the `Tool` being initialized
*/
def LoadDefinition(tool : Tool) : List[FireModeSlot] = {
def LoadDefinition(tool : Tool) : Unit = {
val tdef : ToolDefinition = tool.Definition
val maxSlot = tdef.FireModes.maxBy(fmode => fmode.AmmoSlotIndex).AmmoSlotIndex
buildFireModes(tdef, (0 to maxSlot).iterator, tdef.FireModes.toList)
tool.ammoSlots = buildFireModes(tdef, (0 to maxSlot).iterator, tdef.FireModes.toList)
}
@tailrec private def buildFireModes(tdef : ToolDefinition, iter : Iterator[Int], fmodes : List[FireModeDefinition], list : List[FireModeSlot] = Nil) : List[FireModeSlot] = {

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@ -65,6 +65,7 @@ import scala.annotation.tailrec
class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServerObject
with FactionAffinity
with Mountable
with MountedWeapons
with Deployment
with Container {
private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.TR
@ -371,38 +372,6 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServ
}
}
/**
* Given a valid seat number, retrieve an index where the weapon controlled from this seat is mounted.
* @param seatNumber the seat number
* @return a mounted weapon by index, or `None` if either the seat doesn't exist or there is no controlled weapon
*/
def WeaponControlledFromSeat(seatNumber : Int) : Option[Equipment] = {
Seat(seatNumber) match {
case Some(seat) =>
wepFromSeat(seat)
case None =>
None
}
}
private def wepFromSeat(seat : Seat) : Option[Equipment] = {
seat.ControlledWeapon match {
case Some(index) =>
wepFromSeat(index)
case None =>
None
}
}
private def wepFromSeat(wepIndex : Int) : Option[Equipment] = {
weapons.get(wepIndex) match {
case Some(wep) =>
wep.Equipment
case None =>
None
}
}
def Utilities : Map[Int, Utility] = utilities
/**

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@ -9,6 +9,7 @@ object EquipmentSize extends Enumeration {
Rifle, //6x3 and 9x3
Max, //max weapon only
VehicleWeapon, //vehicle-mounted weapons
BaseTurretWeapon, //common phalanx cannons, and cavern turrets
BFRArmWeapon, //duel arm weapons for bfr
BFRGunnerWeapon, //gunner seat for bfr
Inventory //reserved

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@ -18,6 +18,9 @@ class FireModeDefinition {
private var ammoSlotIndex : Int = 0
/** how many rounds are replenished each reload cycle */
private var magazine : Int = 1
/** how many rounds are replenished each reload cycle, per type of ammunition loaded
* key - ammo type index, value - magazine capacity*/
private val customAmmoMagazine : mutable.HashMap[Ammo.Value, Int] = mutable.HashMap[Ammo.Value, Int]()
/** how much is subtracted from the magazine each fire cycle;
* most weapons will only fire 1 round per fire cycle; the flamethrower in fire mode 1 fires 50 */
private var rounds : Int = 1
@ -53,6 +56,14 @@ class FireModeDefinition {
Magazine
}
def CustomMagazine : mutable.HashMap[Ammo.Value, Int] = customAmmoMagazine
def CustomMagazine_=(kv : (Ammo.Value, Int)) : mutable.HashMap[Ammo.Value, Int] = {
val (ammoTypeIndex, cap) = kv
customAmmoMagazine += ammoTypeIndex -> cap
CustomMagazine
}
def Rounds : Int = rounds
def Rounds_=(round : Int) : Int = {

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@ -82,4 +82,4 @@ object ResourceSilo {
obj.Actor ! "startup"
obj
}
}
}

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@ -0,0 +1,224 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.turret
import net.psforever.objects.{EquipmentSlot, Player}
import net.psforever.objects.definition.SeatDefinition
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.{Container, GridInventory}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.structures.Amenity
import net.psforever.objects.serverobject.turret.MannedTurret.MannedTurretWeapon
import net.psforever.objects.vehicles.{MountedWeapons, Seat => Chair}
class MannedTurret(tDef : MannedTurretDefinition) extends Amenity
with FactionAffinity
with Mountable
with MountedWeapons
with Container {
private var health : Int = 1
private var jammered : Boolean = false
/** manned turrets have just one seat; this is just standard interface */
private val seats : Map[Int, Chair] = Map(0 -> Chair(new SeatDefinition() { ControlledWeapon = Some(1) }))
/** manned turrets have just one weapon; this is just standard interface */
private var weapons : Map[Int, EquipmentSlot] = Map.empty
/** may or may not have inaccessible inventory space
* see `ReserveAmmunition` in the definition */
private val inventory : GridInventory = new GridInventory() {
import net.psforever.packet.game.PlanetSideGUID
override def Remove(index : Int) : Boolean = false
override def Remove(guid : PlanetSideGUID) : Boolean = false
}
/** some turrets can be updated; they all start without updates */
private var upgradePath : TurretUpgrade.Value = TurretUpgrade.None
MannedTurret.LoadDefinition(this)
def Health : Int = {
health
}
def Health_=(toHealth : Int) : Int = {
health = toHealth
health
}
def MaxHealth : Int = {
Definition.MaxHealth
}
def Seats : Map[Int, Chair] = seats
def Seat(seatNum : Int) : Option[Chair] = seats.get(seatNum)
/**
* Given the index of an entry mounting point, return the infantry-accessible `Seat` associated with it.
* @param mountPoint an index representing the seat position / mounting point
* @return a seat number, or `None`
*/
def GetSeatFromMountPoint(mountPoint : Int) : Option[Int] = {
Definition.MountPoints.get(mountPoint)
}
def MountPoints : Map[Int, Int] = Definition.MountPoints.toMap
def PassengerInSeat(user : Player) : Option[Int] = {
if(seats(0).Occupant.contains(user)) {
Some(0)
}
else {
None
}
}
def Weapons : Map[Int, EquipmentSlot] = weapons.filter({ case(index, _) => index < 2 })
def ControlledWeapon(wepNumber : Int) : Option[Equipment] = {
if(VisibleSlots.contains(wepNumber)) {
weapons(wepNumber).Equipment
}
else {
None
}
}
def Inventory : GridInventory = inventory
def VisibleSlots : Set[Int] = Set(1)
def Upgrade : TurretUpgrade.Value = upgradePath
def Upgrade_=(upgrade : TurretUpgrade.Value) : TurretUpgrade.Value = {
upgradePath = upgrade
//upgrade each weapon as long as that weapon has a valid option for that upgrade
Definition.Weapons.foreach({ case(index, upgradePaths) =>
if(upgradePaths.contains(upgrade)) {
weapons(index).Equipment.get.asInstanceOf[MannedTurretWeapon].Upgrade = upgrade
}
})
Upgrade
}
def Jammered : Boolean = jammered
def Jammered_=(jamState : Boolean) : Boolean = {
jammered = jamState
Jammered
}
def Definition : MannedTurretDefinition = tDef
}
object MannedTurret {
/**
* Overloaded constructor.
* @param tDef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
* @return a `MannedTurret` object
*/
def apply(tDef : MannedTurretDefinition) : MannedTurret = {
new MannedTurret(tDef)
}
/**
* Use the `*Definition` that was provided to this object to initialize its fields and settings.
* @param turret the `MannedTurret` being initialized
* @see `{object}.LoadDefinition`
*/
def LoadDefinition(turret : MannedTurret) : MannedTurret = {
import net.psforever.objects.equipment.EquipmentSize.BaseTurretWeapon
val tdef : MannedTurretDefinition = turret.Definition
//general stuff
turret.Health = tdef.MaxHealth
//create weapons; note the class
turret.weapons = tdef.Weapons.map({case (num, upgradePaths) =>
val slot = EquipmentSlot(BaseTurretWeapon)
slot.Equipment = new MannedTurretWeapon(tdef, upgradePaths.toMap)
num -> slot
}).toMap
//special inventory ammunition object(s)
if(tdef.ReserveAmmunition) {
val allAmmunitionTypes = tdef.Weapons.values.flatMap{ _.values.flatMap { _.AmmoTypes } }.toSet
if(allAmmunitionTypes.nonEmpty) {
turret.inventory.Resize(allAmmunitionTypes.size, 1)
var i : Int = 0
allAmmunitionTypes.foreach(ammotype => {
turret.inventory.InsertQuickly(i, new TurretAmmoBox(ammotype))
i += 1
})
}
}
turret
}
import net.psforever.objects.definition.ToolDefinition
import net.psforever.objects.Tool
/**
* A stateful weapon that is mounted in `MannedTurrets`
* and may maintains a group of upgraded forms that can by swapped
* without reconstructing the weapon object itself or managing object registration.
* @param mdef the turret's definition
* @param udefs a map of turret upgrades to tool definitions that would be constructed by this weapon
* @param default the default upgrade state;
* defaults to `None`
*/
private class MannedTurretWeapon(mdef : MannedTurretDefinition, udefs : Map[TurretUpgrade.Value, ToolDefinition], default : TurretUpgrade.Value = TurretUpgrade.None)
extends Tool(udefs(default)) {
private var upgradePath : TurretUpgrade.Value = default
def Upgrade : TurretUpgrade.Value = {
/*
Must check `not null` due to how this object's `Definition` will be called during `Tool`'s constructor
before the internal value can be set to default value `None`
*/
Option(upgradePath) match {
case Some(value) =>
value
case None =>
default
}
}
def Upgrade_=(upgrade : TurretUpgrade.Value) : TurretUpgrade.Value = {
if(udefs.contains(upgrade)) {
val beforeUpgrade = upgradePath
upgradePath = upgrade
if(beforeUpgrade != upgradePath) {
Tool.LoadDefinition(this) //rebuild weapon internal structure
FireModeIndex = 0 //reset fire mode; this option is always valid
}
}
Upgrade
}
override def Definition = udefs(Upgrade)
}
import net.psforever.objects.definition.AmmoBoxDefinition
import net.psforever.objects.AmmoBox
/**
* A special type of ammunition box contained within a `MannedTurret` for the purposes of infinite reloads.
* The original quantity of ammunition does not change.
* @param adef ammunition definition
*/
private class TurretAmmoBox(private val adef : AmmoBoxDefinition) extends AmmoBox(adef, Some(65535)) {
import net.psforever.objects.inventory.InventoryTile
override def Tile = InventoryTile.Tile11
override def Capacity_=(toCapacity : Int) = Capacity
}
import akka.actor.ActorContext
/**
* Instantiate an configure a `MannedTurret` object
* @param id the unique id that will be assigned to this entity
* @param context a context to allow the object to properly set up `ActorSystem` functionality
* @return the `MannedTurret` object
*/
def Constructor(tdef : MannedTurretDefinition)(id : Int, context : ActorContext) : MannedTurret = {
import akka.actor.Props
val obj = MannedTurret(tdef)
obj.Actor = context.actorOf(Props(classOf[MannedTurretControl], obj), s"${tdef.Name}_$id")
obj
}
}

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@ -0,0 +1,43 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.turret
import akka.actor.Actor
import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
/**
* An `Actor` that handles messages being dispatched to a specific `MannedTurret`.<br>
* <br>
* Mounted turrets have only slightly different entry requirements than a normal vehicle
* because they encompass both faction-specific facility turrets
* and faction-blind cavern sentry turrets.
* @param turret the `MannedTurret` object being governed
*/
class MannedTurretControl(turret : MannedTurret) extends Actor
with FactionAffinityBehavior.Check
with MountableBehavior.Dismount {
def MountableObject = turret //do not add type!
def FactionObject : FactionAffinity = turret
def receive : Receive = checkBehavior
.orElse(dismountBehavior)
.orElse {
case Mountable.TryMount(user, seat_num) =>
turret.Seat(seat_num) match {
case Some(seat) =>
if((!turret.Definition.FactionLocked || user.Faction == turret.Faction) &&
(seat.Occupant = user).contains(user)) {
user.VehicleSeated = turret.GUID
sender ! Mountable.MountMessages(user, Mountable.CanMount(turret, seat_num))
}
else {
sender ! Mountable.MountMessages(user, Mountable.CanNotMount(turret, seat_num))
}
case None =>
sender ! Mountable.MountMessages(user, Mountable.CanNotMount(turret, seat_num))
}
case _ => ;
}
}

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@ -0,0 +1,53 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.turret
import net.psforever.objects.definition.{ObjectDefinition, ToolDefinition}
import net.psforever.objects.vehicles.Turrets
import scala.collection.mutable
/**
* The definition for any `MannedTurret`.
* @param objectId the object's identifier number
*/
class MannedTurretDefinition(private val objectId : Int) extends ObjectDefinition(objectId) {
Turrets(objectId) //let throw NoSuchElementException
private var maxHealth : Int = 100
/* key - entry point index, value - seat index */
private val mountPoints : mutable.HashMap[Int, Int] = mutable.HashMap()
/* key - seat number, value - hash map (below) */
/* key - upgrade, value - weapon definition */
private val weapons : mutable.HashMap[Int, mutable.HashMap[TurretUpgrade.Value, ToolDefinition]] =
mutable.HashMap[Int, mutable.HashMap[TurretUpgrade.Value, ToolDefinition]]()
/** can only be mounted by owning faction when `true` */
private var factionLocked : Boolean = true
/** creates internal ammunition reserves that can not become depleted
* see `MannedTurret.TurretAmmoBox` for details */
private var hasReserveAmmunition : Boolean = false
def MaxHealth : Int = maxHealth
def MaxHealth_=(health : Int) : Int = {
maxHealth = health
MaxHealth
}
def MountPoints : mutable.HashMap[Int, Int] = mountPoints
def Weapons : mutable.HashMap[Int, mutable.HashMap[TurretUpgrade.Value, ToolDefinition]] = weapons
def FactionLocked : Boolean = factionLocked
def FactionLocked_=(ownable : Boolean) : Boolean = {
factionLocked = ownable
FactionLocked
}
def ReserveAmmunition : Boolean = hasReserveAmmunition
def ReserveAmmunition_=(reserved : Boolean) : Boolean = {
hasReserveAmmunition = reserved
ReserveAmmunition
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.turret
/**
* An `Enumeration` of the available turret upgrade states.
*/
object TurretUpgrade extends Enumeration {
val
None, //default, always
AVCombo, //phalanx_avcombo
FlakCombo //phalanx_flakcombo
= Value
}

View file

@ -0,0 +1,39 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.vehicles
import net.psforever.objects.{EquipmentSlot, PlanetSideGameObject}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.vehicles.{Seat => Chair}
trait MountedWeapons {
this : PlanetSideGameObject with Mountable with Container =>
def Weapons : Map[Int, EquipmentSlot]
/**
* Given a valid seat number, retrieve an index where the weapon controlled from this seat is mounted.
* @param seatNumber the seat number
* @return a mounted weapon by index, or `None` if either the seat doesn't exist or there is no controlled weapon
*/
def WeaponControlledFromSeat(seatNumber : Int) : Option[Equipment] = {
Seat(seatNumber) match {
case Some(seat) =>
wepFromSeat(seat)
case None =>
None
}
}
private def wepFromSeat(seat : Chair) : Option[Equipment] = {
seat.ControlledWeapon match {
case Some(index) =>
ControlledWeapon(index)
case None =>
None
}
}
def ControlledWeapon(wepNumber : Int) : Option[Equipment]
}

View file

@ -0,0 +1,10 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.vehicles
/**
* An `Enumeration` of all the turret type objectss in the game, paired with their object id as the `Value`.
*/
object Turrets extends Enumeration {
val manned_turret = Value(480)
val vanu_sentry_turret = Value(943)
}

View file

@ -12,6 +12,7 @@ import net.psforever.objects.guid.selector.RandomSelector
import net.psforever.objects.guid.source.LimitedNumberSource
import net.psforever.objects.serverobject.structures.{Amenity, Building}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.MannedTurret
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.Vector3
@ -93,7 +94,8 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
transport = context.actorOf(Props(classOf[ZoneVehicleActor], this, vehicles), s"$Id-vehicles")
population = context.actorOf(Props(classOf[ZonePopulationActor], this, players, corpses), s"$Id-players")
Map.LocalObjects.foreach({ builderObject => builderObject.Build })
BuildLocalObjects(context, guid)
BuildSupportObjects()
MakeBuildings(context)
AssignAmenities()
CreateSpawnGroups()
@ -279,6 +281,39 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
buildings.get(id)
}
private def BuildLocalObjects(implicit context : ActorContext, guid : NumberPoolHub) : Unit = {
Map.LocalObjects.foreach({ builderObject => builderObject.Build })
}
private def BuildSupportObjects() : Unit = {
//guard against errors here, but don't worry about specifics; let ZoneActor.ZoneSetupCheck complain about problems
//turret to weapon
Map.TurretToWeapon.foreach({ case ((turret_guid, weapon_guid)) =>
((GUID(turret_guid) match {
case Some(obj : MannedTurret) =>
Some(obj)
case _ => ;
None
}) match {
case Some(obj) =>
obj.Weapons.get(1) match {
case Some(slot) =>
Some(obj, slot.Equipment)
case None =>
None
}
case None =>
None
}) match {
case Some((obj, Some(weapon : Tool))) =>
guid.register(weapon, weapon_guid)
weapon.AmmoSlots.foreach(slot => guid.register(slot.Box, "dynamic"))
obj.Inventory.Items.foreach(item => guid.register(item.obj, "dynamic")) //internal ammunition reserves, if any
case _ => ;
}
})
}
private def MakeBuildings(implicit context : ActorContext) : PairMap[Int, Building] = {
val buildingList = Map.LocalBuildings
buildings = buildingList.map({case(building_id, constructor) => building_id -> constructor.Build(building_id, this) })

View file

@ -4,7 +4,7 @@ package net.psforever.objects.zones
import java.util.concurrent.atomic.AtomicInteger
import akka.actor.Actor
import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject}
import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject, Tool}
import net.psforever.objects.serverobject.structures.StructureType
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.vehicles.UtilityType
@ -171,73 +171,24 @@ class ZoneActor(zone : Zone) extends Actor {
validateObject(mech_guid, ImplantMechCheck, "implant terminal mech")
validateObject(interface_guid, TerminalCheck, "implant terminal interface")
})
//check manned turret to weapon association
map.TurretToWeapon.foreach({ case ((turret_guid, weapon_guid)) =>
validateObject(turret_guid, MannedTurretCheck, "manned turret mount")
if(validateObject(weapon_guid, WeaponCheck, "manned turret weapon")) {
if(guid(weapon_guid).get.asInstanceOf[Tool].AmmoSlots.count(!_.Box.HasGUID) > 0) {
slog.error(s"expected weapon $weapon_guid has an unregistered ammunition unit")
errors.incrementAndGet()
}
}
})
//output number of errors
errors.intValue()
}
}
object ZoneActor {
// import net.psforever.types.PlanetSideEmpire
// import net.psforever.objects.Vehicle
// import net.psforever.objects.serverobject.structures.Building
// def AllSpawnGroup(zone : Zone, targetPosition : Vector3, targetFaction : PlanetSideEmpire.Value) : Option[List[SpawnTube]] = {
// ClosestOwnedSpawnTube(AmsSpawnGroup(zone) ++ BuildingSpawnGroup(zone, 0), targetPosition, targetFaction)
// }
//
// def AmsSpawnGroup(vehicles : List[Vehicle]) : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])] = {
// vehicles
// .filter(veh => veh.DeploymentState == DriveState.Deployed && veh.Definition == GlobalDefinitions.ams)
// .map(veh =>
// (veh.Position, veh.Faction,
// veh.Utilities
// .values
// .filter(util => util.UtilType == UtilityType.ams_respawn_tube)
// .map { _().asInstanceOf[SpawnTube] }
// )
// )
// }
//
// def AmsSpawnGroup(zone : Zone, spawn_group : Int = 2) : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])] = {
// if(spawn_group == 2) {
// AmsSpawnGroup(zone.Vehicles)
// }
// else {
// Nil
// }
// }
//
// def BuildingSpawnGroup(spawnGroups : Map[Building, List[SpawnTube]]) : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])] = {
// spawnGroups
// .map({ case ((building, tubes)) => (building.Position.xy, building.Faction, tubes) })
// }
//
// def BuildingSpawnGroup(zone : Zone, spawn_group : Int) : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])] = {
// val buildingTypeSet = if(spawn_group == 0) {
// Set(StructureType.Facility, StructureType.Tower, StructureType.Building)
// }
// else if(spawn_group == 6) {
// Set(StructureType.Tower)
// }
// else if(spawn_group == 7) {
// Set(StructureType.Facility, StructureType.Building)
// }
// else {
// Set.empty[StructureType.Value]
// }
// BuildingSpawnGroup(
// zone.SpawnGroups().filter({ case((building, _)) => buildingTypeSet.contains(building.BuildingType) })
// )
// }
//
// def ClosestOwnedSpawnTube(tubes : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])], targetPosition : Vector3, targetFaction : PlanetSideEmpire.Value) : Option[List[SpawnTube]] = {
// tubes
// .toSeq
// .filter({ case (_, faction, _) => faction == targetFaction })
// .sortBy({ case (pos, _, _) => Vector3.DistanceSquared(pos, targetPosition) })
// .take(1)
// .map({ case (_, _, tubes : List[SpawnTube]) => tubes })
// .headOption
// }
/**
* Recover an object from a collection and perform any number of validating tests upon it.
* If the object fails any tests, log an error.
@ -295,4 +246,14 @@ object ZoneActor {
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
obj.isInstanceOf[VehicleSpawnPad]
}
def MannedTurretCheck(obj : PlanetSideGameObject) : Boolean = {
import net.psforever.objects.serverobject.turret.MannedTurret
obj.isInstanceOf[MannedTurret]
}
def WeaponCheck(obj : PlanetSideGameObject) : Boolean = {
import net.psforever.objects.Tool
obj.isInstanceOf[Tool]
}
}

View file

@ -26,6 +26,7 @@ import net.psforever.objects.serverobject.{PlanetSideServerObject, ServerObjectB
*/
class ZoneMap(private val name : String) {
private var localObjects : List[ServerObjectBuilder[_]] = List()
private var linkTurretWeapon : Map[Int, Int] = Map()
private var linkTerminalPad : Map[Int, Int] = Map()
private var linkTerminalInterface : Map[Int, Int] = Map()
private var linkDoorLock : Map[Int, Int] = Map()
@ -87,4 +88,10 @@ class ZoneMap(private val name : String) {
def TerminalToInterface(interface_guid : Int, terminal_guid : Int) : Unit = {
linkTerminalInterface = linkTerminalInterface ++ Map(interface_guid -> terminal_guid)
}
def TurretToWeapon : Map[Int, Int] = linkTurretWeapon
def TurretToWeapon(turret_guid : Int, weapon_guid : Int) : Unit = {
linkTurretWeapon = linkTurretWeapon ++ Map(turret_guid -> weapon_guid)
}
}

View file

@ -33,21 +33,27 @@ object HackState extends Enumeration {
}
/**
* Dispatched by the server to control the process of hacking.<br>
* Dispatched by the server to control the progress of hacking.
* While "hacking" is typically performed against enemy targets,
* some actions that involve ally on ally hacking can occur.
* In this sense, hacking can be consider change progress.<br>
* <br>
* Part of the hacking process is regulated by the server while another part of it is automatically reset by the client.
* The visibility, update, and closing of the hacking progress bar must be handled manually, for each tick.
* When hacking is complete, using the appropriate `HackState` will cue the target to be affected by the hack.
* Terminals and door IFF panels will temporarily expose their functionality;
* the faction association of vehicles will be converted permanently;
* a protracted process of a base conversion will be enacted; etc..
* This transfer of faction association occurs to align the target with the faction of the hacking player (as indicated).
* The client will select the faction without needing to be explicitly told
* and will select the appropriate action to enact upon the target.
* Upon the hack's completion, the target on the client will automatically revert back to its original state, if possible.
* (It will still be necessary to alert this change from the server's perspective.)
* In general, the act of hacking is maintained by the server but the conclusion is managed by the client.
* Hacking typically locks the player into a cancellable firing animation and works as all-or-nothing.
* The progress bar window is displayed and updated each tick by the server; but, the client can cancel it on its own.
* When hacking is complete as indicated by the appropriate `HackState`,
* the client performs the intended action upon the target.
* Facility amenities will temporarily ignore IFF requirements;
* vehicles will permanently transfer control over to the hack-starter's empire;
* facility turret weapons will temporarily convert to their anti-vehicle or anti-aircraft configurations;
* facilities will be compromised and begin the long process of converting to the hack-starter's empire;
* and, so forth.<br>
* <br>
* As mentioned, one of the unexpected uses of this message
* will assist the conversion of allied facility turreted weapons to their upgraded armaments.
* @param unk1 na;
* 0 commonly;
* 2 when performing (phalanx) upgrades;
* 3 for building objects during login phase;
* hack type?
* @param target_guid the target of the hack

View file

@ -7,21 +7,28 @@ import scodec.Codec
import scodec.codecs._
/**
* (Where the child object was before it was moved is not specified or important.)<br>
* @param avatar_guid the player.
* @param item_used_guid The "item" GUID used e.g. a rek to hack or a medkit to heal.
* @param object_guid can be : Door, Terminal, Avatar (medkit).
* @param unk2 ???
* @param unk3 ??? true when use a rek (false when door, medkit or open equip term)
* @param unk4 ???
* @param unk5 ???
* @param unk6 ???
* @param unk7 ??? 25 when door 223 when terminal
* @param unk8 ??? 0 when door 1 when use rek (252 then equipment term)
* @param itemType object ID from game_objects.adb (ex 612 is an equipment terminal, for medkit we have 121 (avatar))
* (Where the child object was before it was moved is not specified or important.)
* @see `Definition.ObjectId`<br>
* `TurretUpgrade`
* @param avatar_guid the player
* @param item_used_guid the item used;
* e.g., a REK to hack, or a medkit to heal
* @param object_guid the object affected;
* e.g., door when opened, terminal when accessed, avatar when medkit used
* @param unk2 na;
* when upgrading phalanx turrets, 1 for `AVCombo` and 2 for `FlakCombo`
* @param unk3 using tools, e.g., a REK or nano-dispenser
* @param unk4 na
* @param unk5 na
* @param unk6 na
* @param unk7 na;
* 25 when door 223 when terminal
* @param unk8 na;
* 0 when door 1 when use rek (252 then equipment term)
* @param object_id he object id for `object_guid`'s object
*/
final case class UseItemMessage(avatar_guid : PlanetSideGUID,
item_used_guid : Int,
item_used_guid : PlanetSideGUID,
object_guid : PlanetSideGUID,
unk2 : Long,
unk3 : Boolean,
@ -30,7 +37,7 @@ final case class UseItemMessage(avatar_guid : PlanetSideGUID,
unk6 : Int,
unk7 : Int,
unk8 : Int,
itemType : Long)
object_id : Long)
extends PlanetSideGamePacket {
type Packet = UseItemMessage
def opcode = GamePacketOpcode.UseItemMessage
@ -40,7 +47,7 @@ final case class UseItemMessage(avatar_guid : PlanetSideGUID,
object UseItemMessage extends Marshallable[UseItemMessage] {
implicit val codec : Codec[UseItemMessage] = (
("avatar_guid" | PlanetSideGUID.codec) ::
("item_used_guid" | uint16L) ::
("item_used_guid" | PlanetSideGUID.codec) ::
("object_guid" | PlanetSideGUID.codec) ::
("unk2" | uint32L) ::
("unk3" | bool) ::
@ -49,6 +56,6 @@ object UseItemMessage extends Marshallable[UseItemMessage] {
("unk6" | uint8L) ::
("unk7" | uint8L) ::
("unk8" | uint8L) ::
("itemType" | uint32L)
("object_id" | uint32L)
).as[UseItemMessage]
}

View file

@ -373,6 +373,7 @@ object ObjectClass {
final val implant_terminal_interface = 409
final val locker_container = 456
final val lodestar_repair_terminal = 461
final val manned_turret = 480
final val matrix_terminala = 517
final val matrix_terminalb = 518
final val matrix_terminalc = 519

View file

@ -6,8 +6,8 @@ import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.zones.Zone
import net.psforever.objects.{DefaultCancellable, PlanetSideGameObject}
import net.psforever.types.Vector3
import services.support.{SimilarityComparator, SupportActor, SupportActorCaseConversions}
import scala.annotation.tailrec
import scala.concurrent.duration._
/**
@ -29,7 +29,7 @@ import scala.concurrent.duration._
* and finally unregistering it.
* Some types of object have (de-)implementation variations which should be made explicit through the overrides.
*/
abstract class RemoverActor extends Actor {
abstract class RemoverActor extends SupportActor[RemoverActor.Entry] {
/**
* The timer that checks whether entries in the first pool are still eligible for that pool.
*/
@ -50,16 +50,18 @@ abstract class RemoverActor extends Actor {
private var taskResolver : ActorRef = Actor.noSender
private[this] val log = org.log4s.getLogger
def trace(msg : String) : Unit = log.trace(msg)
def debug(msg : String) : Unit = log.debug(msg)
val sameEntryComparator = new SimilarityComparator[RemoverActor.Entry]() {
def Test(entry1 : RemoverActor.Entry, entry2 : RemoverActor.Entry) : Boolean = {
entry1.obj == entry2.obj && entry1.zone == entry2.zone && entry1.obj.GUID == entry2.obj.GUID
}
}
/**
* Send the initial message that requests a task resolver for assisting in the removal process.
*/
override def preStart() : Unit = {
super.preStart()
self ! RemoverActor.Startup()
self ! Service.Startup()
}
/**
@ -82,7 +84,7 @@ abstract class RemoverActor extends Actor {
}
def receive : Receive = {
case RemoverActor.Startup() =>
case Service.Startup() =>
ServiceManager.serviceManager ! ServiceManager.Lookup("taskResolver") //ask for a resolver to deal with the GUID system
case ServiceManager.LookupResult("taskResolver", endpoint) =>
@ -90,83 +92,72 @@ abstract class RemoverActor extends Actor {
context.become(Processing)
case msg =>
log.error(s"received message $msg before being properly initialized")
debug(s"received message $msg before being properly initialized")
}
def Processing : Receive = {
case RemoverActor.AddTask(obj, zone, duration) =>
val entry = RemoverActor.Entry(obj, zone, duration.getOrElse(FirstStandardDuration).toNanos)
if(InclusionTest(entry) && !secondHeap.exists(test => RemoverActor.Similarity(test, entry) )) {
InitialJob(entry)
if(firstHeap.isEmpty) {
//we were the only entry so the event must be started from scratch
firstHeap = List(entry)
trace(s"a remover task has been added: $entry")
RetimeFirstTask()
}
else {
//unknown number of entries; append, sort, then re-time tasking
val oldHead = firstHeap.head
if(!firstHeap.exists(test => RemoverActor.Similarity(test, entry))) {
firstHeap = (firstHeap :+ entry).sortBy(_.duration)
def Processing : Receive = entryManagementBehaviors
.orElse {
case RemoverActor.AddTask(obj, zone, duration) =>
val entry = RemoverActor.Entry(obj, zone, duration.getOrElse(FirstStandardDuration).toNanos)
if(InclusionTest(entry) && !secondHeap.exists(test => sameEntryComparator.Test(test, entry) )) {
InitialJob(entry)
if(firstHeap.isEmpty) {
//we were the only entry so the event must be started from scratch
firstHeap = List(entry)
trace(s"a remover task has been added: $entry")
if(oldHead != firstHeap.head) {
RetimeFirstTask()
}
RetimeFirstTask()
}
else {
trace(s"$obj is already queued for removal")
//unknown number of entries; append, sort, then re-time tasking
val oldHead = firstHeap.head
if(!firstHeap.exists(test => sameEntryComparator.Test(test, entry))) {
firstHeap = (firstHeap :+ entry).sortBy(entry => entry.time + entry.duration)
trace(s"a remover task has been added: $entry")
if(oldHead != firstHeap.head) {
RetimeFirstTask()
}
}
else {
trace(s"$obj is already queued for removal")
}
}
}
}
else {
trace(s"$obj either does not qualify for this Remover or is already queued")
}
else {
trace(s"$obj either does not qualify for this Remover or is already queued")
}
case RemoverActor.HurrySpecific(targets, zone) =>
HurrySpecific(targets, zone)
//private messages from RemoverActor to RemoverActor
case RemoverActor.StartDelete() =>
firstTask.cancel
secondTask.cancel
val now : Long = System.nanoTime
val (in, out) = firstHeap.partition(entry => { now - entry.time >= entry.duration })
firstHeap = out
secondHeap = secondHeap ++ in.map { RepackageEntry }
in.foreach { FirstJob }
RetimeFirstTask()
if(secondHeap.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
trace(s"item removal task has found ${in.size} items to remove")
case RemoverActor.HurryAll() =>
HurryAll()
case RemoverActor.TryDelete() =>
secondTask.cancel
val (in, out) = secondHeap.partition { ClearanceTest }
secondHeap = out
in.foreach { SecondJob }
if(out.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
trace(s"item removal task has removed ${in.size} items")
case RemoverActor.ClearSpecific(targets, zone) =>
ClearSpecific(targets, zone)
case RemoverActor.FailureToWork(entry, ex) =>
debug(s"${entry.obj} from ${entry.zone} not properly deleted - $ex")
case RemoverActor.ClearAll() =>
ClearAll()
//private messages from RemoverActor to RemoverActor
case RemoverActor.StartDelete() =>
firstTask.cancel
secondTask.cancel
val now : Long = System.nanoTime
val (in, out) = firstHeap.partition(entry => { now - entry.time >= entry.duration })
firstHeap = out
secondHeap = secondHeap ++ in.map { RepackageEntry }
in.foreach { FirstJob }
RetimeFirstTask()
if(secondHeap.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
trace(s"item removal task has found ${in.size} items to remove")
case RemoverActor.TryDelete() =>
secondTask.cancel
val (in, out) = secondHeap.partition { ClearanceTest }
secondHeap = out
in.foreach { SecondJob }
if(out.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
trace(s"item removal task has removed ${in.size} items")
case RemoverActor.FailureToWork(entry, ex) =>
log.error(s"${entry.obj} from ${entry.zone} not properly deleted - $ex")
case _ => ;
}
case _ => ;
}
/**
* Expedite some entries from the first pool into the second.
@ -175,14 +166,18 @@ abstract class RemoverActor extends Actor {
* all targets must be in this zone, with the assumption that this is the zone where they were registered
*/
def HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit = {
CullTargetsFromFirstHeap(targets, zone) match {
case Nil =>
PartitionTargetsFromList(firstHeap, targets.map { RemoverActor.Entry(_, zone, 0) }, zone) match {
case (Nil, _) =>
debug(s"no tasks matching the targets $targets have been hurried")
case list =>
debug(s"the following tasks have been hurried: $list")
case (in, out) =>
debug(s"the following tasks have been hurried: $in")
firstHeap = out //.sortBy(entry => entry.time + entry.duration)
if(out.nonEmpty) {
RetimeFirstTask()
}
secondTask.cancel
list.foreach { FirstJob }
secondHeap = secondHeap ++ list.map { RepackageEntry }
in.foreach { FirstJob }
secondHeap = secondHeap ++ in.map { RepackageEntry }
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
@ -206,11 +201,15 @@ abstract class RemoverActor extends Actor {
* Remove specific entries from the first pool.
*/
def ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit = {
CullTargetsFromFirstHeap(targets, zone) match {
case Nil =>
PartitionTargetsFromList(firstHeap, targets.map { RemoverActor.Entry(_, zone, 0) }, zone) match {
case (Nil, _) =>
debug(s"no tasks matching the targets $targets have been cleared")
case list =>
debug(s"the following tasks have been cleared: $list")
case (in, out) =>
debug(s"the following tasks have been cleared: $in")
firstHeap = out //.sortBy(entry => entry.time + entry.duration)
if(out.nonEmpty) {
RetimeFirstTask()
}
}
}
@ -232,68 +231,6 @@ abstract class RemoverActor extends Actor {
RemoverActor.Entry(entry.obj, entry.zone, SecondStandardDuration.toNanos)
}
/**
* Search the first pool of entries awaiting removal processing.
* If any entry has the same object as one of the targets and belongs to the same zone, remove it from the first pool.
* If no targets are selected (an empty list), all discovered targets within the appropriate zone are removed.
* @param targets a list of objects to pick
* @param zone the zone in which these objects must be discovered;
* all targets must be in this zone, with the assumption that this is the zone where they were registered
* @return all of the discovered entries
*/
private def CullTargetsFromFirstHeap(targets : List[PlanetSideGameObject], zone : Zone) : List[RemoverActor.Entry] = {
val culledEntries = if(targets.nonEmpty) {
if(targets.size == 1) {
debug(s"a target submitted: ${targets.head}")
//simple selection
RemoverActor.recursiveFind(firstHeap.iterator, RemoverActor.Entry(targets.head, zone, 0)) match {
case None => ;
Nil
case Some(index) =>
val entry = firstHeap(index)
firstHeap = (firstHeap.take(index) ++ firstHeap.drop(index + 1)).sortBy(_.duration)
List(entry)
}
}
else {
debug(s"multiple targets submitted: $targets")
//cumbersome partition
//a - find targets from entries
val locatedTargets = for {
a <- targets.map(RemoverActor.Entry(_, zone, 0))
b <- firstHeap//.filter(entry => entry.zone == zone)
if b.obj.HasGUID && a.obj.HasGUID && RemoverActor.Similarity(b, a)
} yield b
if(locatedTargets.nonEmpty) {
//b - entries, after the found targets are removed (cull any non-GUID entries while at it)
firstHeap = (for {
a <- locatedTargets
b <- firstHeap
if b.obj.HasGUID && a.obj.HasGUID && !RemoverActor.Similarity(b, a)
} yield b).sortBy(_.duration)
locatedTargets
}
else {
Nil
}
}
}
else {
debug(s"all targets within the specified zone $zone will be submitted")
//no specific targets; split on all targets in the given zone instead
val (in, out) = firstHeap.partition(entry => entry.zone == zone)
firstHeap = out.sortBy(_.duration)
in
}
if(culledEntries.nonEmpty) {
RetimeFirstTask()
culledEntries
}
else {
Nil
}
}
/**
* Common function to reset the first task's delayed execution.
* Cancels the scheduled timer and will only restart the timer if there is at least one entry in the first pool.
@ -353,15 +290,6 @@ abstract class RemoverActor extends Actor {
*/
def SecondStandardDuration : FiniteDuration
/**
* Determine whether or not the resulting entry is valid for this removal process.
* The primary purpose of this function should be to determine if the appropriate type of object is being submitted.
* Override.
* @param entry the entry
* @return `true`, if it can be processed; `false`, otherwise
*/
def InclusionTest(entry : RemoverActor.Entry) : Boolean
/**
* Performed when the entry is initially added to the first list.
* Override.
@ -392,23 +320,15 @@ abstract class RemoverActor extends Actor {
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask
}
object RemoverActor {
object RemoverActor extends SupportActorCaseConversions {
/**
* All information necessary to apply to the removal process to produce an effect.
* Internally, all entries have a "time created" field.
* @param obj the target
* @param zone the zone in which this target is registered
* @param duration how much longer the target will exist in its current state (in nanoseconds)
* @param _obj the target
* @param _zone the zone in which this target is registered
* @param _duration how much longer the target will exist in its current state (in nanoseconds)
*/
case class Entry(obj : PlanetSideGameObject, zone : Zone, duration : Long) {
/** The time when this entry was created (in nanoseconds) */
val time : Long = System.nanoTime
}
/**
* A message that prompts the retrieval of a `TaskResolver` for us in the removal process.
*/
case class Startup()
case class Entry(_obj : PlanetSideGameObject, _zone : Zone, _duration : Long) extends SupportActor.Entry(_obj, _zone, _duration)
/**
* Message to submit an object to the removal process.
@ -420,36 +340,6 @@ object RemoverActor {
*/
case class AddTask(obj : PlanetSideGameObject, zone : Zone, duration : Option[FiniteDuration] = None)
/**
* "Hurrying" shifts entries with the discovered objects (in the same `zone`)
* through their first task and into the second pool.
* If the list of targets is empty, all discovered objects in the given zone will be considered targets.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist;
* the assumption is that all these target objects are registered to this zone
*/
case class HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone)
/**
* "Hurrying" shifts all entries through their first task and into the second pool.
*/
case class HurryAll()
/**
* "Clearing" cancels entries with the discovered objects (in the same `zone`)
* if they are discovered in the first pool of objects.
* Those entries will no longer be affected by any actions performed by the removal process until re-submitted.
* If the list of targets is empty, all discovered objects in the given zone will be considered targets.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist;
* the assumption is that all these target objects are registered to this zone
*/
case class ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone)
/**
* "Clearing" cancels all entries if they are discovered in the first pool of objects.
* Those entries will no longer be affected by any actions performed by the removal process until re-submitted.
*/
case class ClearAll()
/**
* Message that indicates that the final stage of the remover process has failed.
* Since the last step is generally unregistering the object, it could be a critical error.
@ -467,36 +357,4 @@ object RemoverActor {
* Internal message to flag operations by data in the second list if it has been in that list long enough.
*/
private final case class TryDelete()
/**
* Match two entries by object and by zone information.
* @param entry1 the first entry
* @param entry2 the second entry
* @return if they match
*/
private def Similarity(entry1 : RemoverActor.Entry, entry2 : RemoverActor.Entry) : Boolean = {
entry1.obj == entry2.obj && entry1.zone == entry2.zone && entry1.obj.GUID == entry2.obj.GUID
}
/**
* Get the index of an entry in the list of entries.
* @param iter an `Iterator` of entries
* @param target the specific entry to be found
* @param index the incrementing index value
* @return the index of the entry in the list, if a match to the target is found
*/
@tailrec private def recursiveFind(iter : Iterator[RemoverActor.Entry], target : RemoverActor.Entry, index : Int = 0) : Option[Int] = {
if(!iter.hasNext) {
None
}
else {
val entry = iter.next
if(entry.obj.HasGUID && target.obj.HasGUID && Similarity(entry, target)) {
Some(index)
}
else {
recursiveFind(iter, target, index + 1)
}
}
}
}

View file

@ -8,6 +8,7 @@ import net.psforever.packet.game.PlanetSideGUID
object Service {
final val defaultPlayerGUID : PlanetSideGUID = PlanetSideGUID(0)
final case class Startup()
final case class Join(channel : String)
final case class Leave(channel : Option[String] = None)
final case class LeaveAll()

View file

@ -0,0 +1,12 @@
// Copyright (c) 2017 PSForever
package services.support
abstract class SimilarityComparator[A <: SupportActor.Entry] {
/**
* Match two entries by object and by zone information.
* @param entry1 the first entry
* @param entry2 the second entry
* @return if they match
*/
def Test(entry1 : A, entry2 : A) : Boolean
}

View file

@ -0,0 +1,155 @@
// Copyright (c) 2017 PSForever
package services.support
import akka.actor.Actor
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.zones.Zone
import scala.annotation.tailrec
abstract class SupportActor[A <: SupportActor.Entry] extends Actor {
private[this] val log = org.log4s.getLogger
def info(msg : String) : Unit = log.info(msg)
def trace(msg : String) : Unit = log.trace(msg)
def debug(msg : String) : Unit = log.debug(msg)
def sameEntryComparator : SimilarityComparator[A]
/**
* Determine whether or not the resulting entry is valid for this process.
* The primary purpose of this function should be to determine if the appropriate type of object is being submitted.
* Override.
* @param entry the entry
* @return `true`, if it can be processed; `false`, otherwise
*/
def InclusionTest(entry : A) : Boolean
def entryManagementBehaviors : Receive = {
case SupportActor.HurrySpecific(targets, zone) =>
HurrySpecific(targets, zone)
case SupportActor.HurryAll() =>
HurryAll()
case SupportActor.ClearSpecific(targets, zone) =>
ClearSpecific(targets, zone)
case SupportActor.ClearAll() =>
ClearAll()
}
def HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit
def HurryAll()
def ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit
def ClearAll() : Unit
/*
* Search the first pool of entries awaiting removal processing.
* If any entry has the same object as one of the targets and belongs to the same zone, remove it from the first pool.
* If no targets are selected (an empty list), all discovered targets within the appropriate zone are removed.
* @param targets a list of objects to pick
* @param zone the zone in which these objects must be discovered;
* all targets must be in this zone, with the assumption that this is the zone where they were registered
* @return all of the discovered entries
*/
def PartitionTargetsFromList(list : List[A], targets : List[A], zone : Zone, comparator : SimilarityComparator[A] = sameEntryComparator) : (List[A], List[A]) = {
if(targets.nonEmpty) {
if(targets.size == 1) {
debug(s"a target submitted: ${targets.head}")
//simple selection
SupportActor.recursiveFind(comparator)(list.iterator, targets.head) match {
case None => ;
(Nil, list)
case Some(index) =>
(List(list(index)), list.take(index) ++ list.drop(index + 1))
}
}
else {
debug(s"multiple targets submitted: $targets")
//cumbersome partition
//a - find targets from entries
val locatedTargets = for {
a <- targets
b <- list//.filter(entry => entry.zone == zone)
if b.obj.HasGUID && a.obj.HasGUID && comparator.Test(b, a)
} yield b
if(locatedTargets.nonEmpty) {
//b - entries, after the found targets are removed (cull any non-GUID entries while at it)
val retained = for {
a <- locatedTargets
b <- list
if b.obj.HasGUID && a.obj.HasGUID && !comparator.Test(b, a)
} yield b
(locatedTargets, retained)
}
else {
(Nil, list)
}
}
}
else {
list.partition(entry => entry.zone == zone)
}
}
}
object SupportActor {
class Entry(val obj : PlanetSideGameObject, val zone : Zone, val duration : Long) {
val time : Long = System.nanoTime
}
/**
* "Hurrying" shifts entries with the discovered objects (in the same `zone`)
* through their first task and into the second pool.
* If the list of targets is empty, all discovered objects in the given zone will be considered targets.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist;
* the assumption is that all these target objects are registered to this zone
*/
case class HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone)
/**
* "Hurrying" shifts all entries through their first task and into the second pool.
*/
case class HurryAll()
/**
* "Clearing" cancels entries with the discovered objects (in the same `zone`)
* if they are discovered in the first pool of objects.
* Those entries will no longer be affected by any actions performed by the removal process until re-submitted.
* If the list of targets is empty, all discovered objects in the given zone will be considered targets.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist;
* the assumption is that all these target objects are registered to this zone
*/
case class ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone)
/**
* "Clearing" cancels all entries if they are discovered in the first pool of objects.
* Those entries will no longer be affected by any actions performed by the removal process until re-submitted.
*/
case class ClearAll()
/**
* Get the index of an entry in the list of entries.
* @param iter an `Iterator` of entries
* @param target the specific entry to be found
* @param index the incrementing index value
* @return the index of the entry in the list, if a match to the target is found
*/
@tailrec private def recursiveFind[A <: SupportActor.Entry](comparator : SimilarityComparator[A])(iter : Iterator[A], target : A, index : Int = 0) : Option[Int] = {
if(!iter.hasNext) {
None
}
else {
val entry = iter.next
if(entry.obj.HasGUID && target.obj.HasGUID && comparator.Test(entry, target)) {
Some(index)
}
else {
recursiveFind(comparator)(iter, target, index + 1)
}
}
}
}

View file

@ -0,0 +1,37 @@
// Copyright (c) 2017 PSForever
package services.support
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.zones.Zone
trait SupportActorCaseConversions {
/**
* A mask for converting between a class local and `SupportActor.HurrySpecific`.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist
* @return a `SupportActor.HurrySpecific` object
*/
def HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone) : SupportActor.HurrySpecific =
SupportActor.HurrySpecific(targets, zone)
/**
* A mask for converting between a class local and `SupportActor.HurryAll`.
* @return a `SupportActor.HurryAll` object
*/
def HurryAll() : SupportActor.HurryAll = SupportActor.HurryAll()
/**
* A mask for converting between a class local and `SupportActor.ClearSpecific`.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist
* @return a `SupportActor.ClearSpecific` object
*/
def ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone) : SupportActor.ClearSpecific =
SupportActor.ClearSpecific(targets, zone)
/**
* A mask for converting between a class local and `SupportActor.ClearAll`.
* @return a `SupportActor.ClearAll` object
*/
def ClearAll() : SupportActor.ClearAll = SupportActor.ClearAll()
}

View file

@ -15,6 +15,7 @@ object VehicleAction {
final case class ChildObjectState(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, pitch : Float, yaw : Float) extends Action
final case class DeployRequest(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, state : DriveState.Value, unk1 : Int, unk2 : Boolean, pos : Vector3) extends Action
final case class DismountVehicle(player_guid : PlanetSideGUID, bailType : BailType.Value, unk2 : Boolean) extends Action
final case class EquipmentInSlot(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, equipment : Equipment) extends Action
final case class InventoryState(player_guid : PlanetSideGUID, obj : PlanetSideGameObject, parent_guid : PlanetSideGUID, start : Int, con_data : ConstructorData) extends Action
final case class InventoryState2(player_guid : PlanetSideGUID, obj_guid : PlanetSideGUID, parent_guid : PlanetSideGUID, value : Int) extends Action
final case class KickPassenger(player_guid : PlanetSideGUID, unk1 : Int, unk2 : Boolean, vehicle_guid : PlanetSideGUID) extends Action

View file

@ -1,10 +1,11 @@
// Copyright (c) 2017 PSForever
package services.vehicle
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.{PlanetSideGameObject, Vehicle}
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID}
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.{BailType, DriveState, Vector3}
@ -17,6 +18,7 @@ object VehicleResponse {
final case class DeployRequest(object_guid : PlanetSideGUID, state : DriveState.Value, unk1 : Int, unk2 : Boolean, pos : Vector3) extends Response
final case class DetachFromRails(vehicle_guid : PlanetSideGUID, rails_guid : PlanetSideGUID, rails_pos : Vector3, rails_rot : Float) extends Response
final case class DismountVehicle(bailType : BailType.Value , unk2 : Boolean) extends Response
final case class EquipmentInSlot(pkt : ObjectCreateMessage) extends Response
final case class InventoryState(obj : PlanetSideGameObject, parent_guid : PlanetSideGUID, start : Int, con_data : ConstructorData) extends Response
final case class InventoryState2(obj_guid : PlanetSideGUID, parent_guid : PlanetSideGUID, value : Int) extends Response
final case class KickPassenger(seat_num : Int, kickedByDriver : Boolean, vehicle_guid : PlanetSideGUID) extends Response

View file

@ -4,7 +4,9 @@ package services.vehicle
import akka.actor.{Actor, ActorRef, Props}
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.zones.Zone
import services.vehicle.support.VehicleRemover
import net.psforever.packet.game.ObjectCreateMessage
import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
import services.vehicle.support.{TurretUpgrader, VehicleRemover}
import net.psforever.types.DriveState
import services.{GenericEventBus, RemoverActor, Service}
@ -12,6 +14,7 @@ import scala.concurrent.duration._
class VehicleService extends Actor {
private val vehicleDecon : ActorRef = context.actorOf(Props[VehicleRemover], "vehicle-decon-agent")
private val turretUpgrade : ActorRef = context.actorOf(Props[TurretUpgrader], "turret-upgrade-agent")
private [this] val log = org.log4s.getLogger
override def preStart = {
@ -53,6 +56,18 @@ class VehicleService extends Actor {
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.DismountVehicle(bailType, unk2))
)
case VehicleAction.EquipmentInSlot(player_guid, target_guid, slot, equipment) =>
val definition = equipment.Definition
val pkt = ObjectCreateMessage(
definition.ObjectId,
equipment.GUID,
ObjectCreateMessageParent(target_guid, slot),
definition.Packet.ConstructorData(equipment).get
)
ObjectCreateMessageParent(target_guid, slot)
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.EquipmentInSlot(pkt))
)
case VehicleAction.InventoryState(player_guid, obj, parent_guid, start, con_data) =>
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.InventoryState(obj, parent_guid, start, con_data))
@ -114,6 +129,10 @@ class VehicleService extends Actor {
case VehicleServiceMessage.Decon(msg) =>
vehicleDecon forward msg
//message to TurretUpgrader
case VehicleServiceMessage.TurretUpgrade(msg) =>
turretUpgrade forward msg
//from VehicleSpawnControl
case VehicleSpawnPad.ConcealPlayer(player_guid, zone_id) =>
VehicleEvents.publish(

View file

@ -12,5 +12,7 @@ object VehicleServiceMessage {
final case class Decon(msg : Any)
final case class TurretUpgrade(msg : Any)
final case class AMSDeploymentChange(zone : Zone)
}

View file

@ -0,0 +1,260 @@
// Copyright (c) 2017 PSForever
package services.vehicle.support
import akka.actor.{Actor, ActorRef, Cancellable}
import net.psforever.objects.{AmmoBox, DefaultCancellable, PlanetSideGameObject, Tool}
import net.psforever.objects.guid.{GUIDTask, Task, TaskResolver}
import net.psforever.objects.serverobject.turret.{MannedTurret, TurretUpgrade}
import net.psforever.objects.vehicles.MountedWeapons
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import services.support.{SimilarityComparator, SupportActor, SupportActorCaseConversions}
import services.vehicle.{VehicleAction, VehicleServiceMessage}
import services.{Service, ServiceManager}
import scala.concurrent.duration._
class TurretUpgrader extends SupportActor[TurretUpgrader.Entry] {
var task : Cancellable = DefaultCancellable.obj
var list : List[TurretUpgrader.Entry] = List()
private var taskResolver : ActorRef = Actor.noSender
val sameEntryComparator = new SimilarityComparator[TurretUpgrader.Entry]() {
def Test(entry1 : TurretUpgrader.Entry, entry2 : TurretUpgrader.Entry) : Boolean = {
entry1.obj == entry2.obj && entry1.zone == entry2.zone && entry1.obj.GUID == entry2.obj.GUID
}
}
/**
* Send the initial message that requests a task resolver for assisting in the removal process.
*/
override def preStart() : Unit = {
super.preStart()
self ! Service.Startup()
}
/**
* Sufficiently clean up the current contents of these waiting removal jobs.
* Cancel all timers, rush all entries in the lists through their individual steps, then empty the lists.
* This is an improved `HurryAll`.
*/
override def postStop() : Unit = {
super.postStop()
task.cancel
list.foreach { UpgradeTurretAmmo }
list = Nil
taskResolver = ActorRef.noSender
}
def CreateEntry(obj : PlanetSideGameObject, zone : Zone, upgrade : TurretUpgrade.Value, duration : Long) = TurretUpgrader.Entry(obj, zone, upgrade, duration)
def InclusionTest(entry : TurretUpgrader.Entry) : Boolean = entry.obj.isInstanceOf[MannedTurret]
def receive : Receive = {
case Service.Startup() =>
ServiceManager.serviceManager ! ServiceManager.Lookup("taskResolver") //ask for a resolver to deal with the GUID system
case ServiceManager.LookupResult("taskResolver", endpoint) =>
taskResolver = endpoint
context.become(Processing)
case msg =>
debug(s"received message $msg before being properly initialized")
}
def Processing : Receive = entryManagementBehaviors
.orElse {
case TurretUpgrader.AddTask(turret, zone, upgrade, duration) =>
val lengthOfTime = duration.getOrElse(TurretUpgrader.StandardUpgradeLifetime).toNanos
if(lengthOfTime > (1 second).toNanos) { //don't even bother if it's too short; it'll revert near instantly
val entry = CreateEntry(turret, zone, TurretUpgrade.None, lengthOfTime)
UpgradeTurretAmmo(CreateEntry(turret, zone, upgrade, lengthOfTime))
if(list.isEmpty) {
//we were the only entry so the event must be started from scratch
list = List(entry)
trace(s"a task has been added: $entry")
RetimeFirstTask()
}
else{
val oldHead = list.head
if(!list.exists(test => TurretUpgrader.Similarity(test, entry))) {
list = (list :+ entry).sortBy(entry => entry.time + entry.duration)
trace(s"a task has been added: $entry")
if(oldHead != list.head) {
RetimeFirstTask()
}
}
}
}
case TurretUpgrader.Downgrade() =>
task.cancel
val now : Long = System.nanoTime
val (in, out) = list.partition(entry => { now - entry.time >= entry.duration }) //&& entry.obj.Seats.values.count(_.isOccupied) == 0
list = out
in.foreach { UpgradeTurretAmmo }
RetimeFirstTask()
case _ => ;
}
def RetimeFirstTask(now : Long = System.nanoTime) : Unit = {
task.cancel
if(list.nonEmpty) {
val short_timeout : FiniteDuration = math.max(1, list.head.duration - (now - list.head.time)) nanoseconds
import scala.concurrent.ExecutionContext.Implicits.global
task = context.system.scheduler.scheduleOnce(short_timeout, self, TurretUpgrader.Downgrade())
}
}
def HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit = {
PartitionTargetsFromList(list, targets.map { TurretUpgrader.Entry(_, zone, TurretUpgrade.None, 0) }, zone) match {
case (Nil, _) =>
debug(s"no tasks matching the targets $targets have been hurried")
case (in, out) =>
debug(s"the following tasks have been hurried: $in")
in.foreach { UpgradeTurretAmmo }
list = out //.sortBy(entry => entry.time + entry.duration)
if(out.nonEmpty) {
RetimeFirstTask()
}
}
}
def HurryAll() : Unit = {
trace("all tasks have been hurried")
task.cancel
list.foreach { UpgradeTurretAmmo }
list = Nil
}
def ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit = {
PartitionTargetsFromList(list, targets.map { TurretUpgrader.Entry(_, zone, TurretUpgrade.None, 0) }, zone) match {
case (Nil, _) =>
debug(s"no tasks matching the targets $targets have been cleared")
case (in, out) =>
debug(s"the following tasks have been cleared: $in")
list = out //.sortBy(entry => entry.time + entry.duration)
if(out.nonEmpty) {
RetimeFirstTask()
}
}
}
def ClearAll() : Unit = {
task.cancel
list = Nil
}
/**
* The process of upgrading a turret is nearly complete.
* After the upgrade status is changed, the internal structure of the turret's weapons change to suit the configuration.
* Of special importance are internal ammo supplies of the changing weapon,
* the original ammunition that must be un-registered,
* and the new boxes that must be registered so the weapon may be introduced into the game world properly.
* @param entry na
*/
def UpgradeTurretAmmo(entry : TurretUpgrader.Entry) : Unit = {
val target = entry.obj.asInstanceOf[MannedTurret]
val zone = entry.zone
val zoneId = zone.Id
val upgrade = entry.upgrade
val guid = zone.GUID
val turretGUID = target.GUID
//kick all occupying players for duration of conversion
target.Seats.values
.filter { _.isOccupied }
.foreach({seat =>
val tplayer = seat.Occupant.get
seat.Occupant = None
tplayer.VehicleSeated = None
if(tplayer.HasGUID) {
context.parent ! VehicleServiceMessage(zoneId, VehicleAction.KickPassenger(tplayer.GUID, 4, false, turretGUID))
}
})
info(s"Converting manned wall turret weapon to $upgrade")
val oldBoxesTask = AllMountedWeaponMagazines(target)
.map(box => GUIDTask.UnregisterEquipment(box)(guid))
.toList
target.Upgrade = upgrade //perform upgrade
val newBoxesTask = TaskResolver.GiveTask(
new Task() {
private val localFunc : ()=>Unit = FinishUpgradingTurret(entry)
override def isComplete = Task.Resolution.Success
def Execute(resolver : ActorRef) : Unit = {
localFunc()
resolver ! scala.util.Success(this)
}
}, AllMountedWeaponMagazines(target).map(box => GUIDTask.RegisterEquipment(box)(guid)).toList
)
taskResolver ! TaskResolver.GiveTask(
new Task() {
def Execute(resolver : ActorRef) : Unit = {
resolver ! scala.util.Success(this)
}
}, oldBoxesTask :+ newBoxesTask
)
}
/**
* From an object that has mounted weapons, parse all of the internal ammunition loaded into all of the weapons.
* @param target the object with mounted weaponry
* @return all of the internal ammunition objects
*/
def AllMountedWeaponMagazines(target : MountedWeapons) : Iterable[AmmoBox] = {
target.Weapons
.values
.map { _.Equipment }
.collect { case Some(tool : Tool) => tool.AmmoSlots }
.flatMap { _.map { _.Box } }
}
/**
* Finish upgrading the turret by announcing to other players that the weapon type has changed.
* By this point, a prior required action that required that new ammunition objects had to be registered.
* It is now safe to announce that clients can update to the new weapon.
* @param entry na
*/
def FinishUpgradingTurret(entry : TurretUpgrader.Entry)() : Unit = {
val target = entry.obj.asInstanceOf[MannedTurret]
val zone = entry.zone
info(s"Wall turret finished ${target.Upgrade} upgrade")
val targetGUID = target.GUID
target.Weapons
.map({ case (index, slot) => (index, slot.Equipment) })
.collect { case (index, Some(tool : Tool)) =>
context.parent ! VehicleServiceMessage(
zone.Id,
VehicleAction.EquipmentInSlot(PlanetSideGUID(0), targetGUID, index, tool)
)
}
}
}
object TurretUpgrader extends SupportActorCaseConversions {
private val StandardUpgradeLifetime : FiniteDuration = 30 minutes
/**
* All information necessary to apply to the removal process to produce an effect.
* Internally, all entries have a "time created" field.
* @param _obj the target
* @param _zone the zone in which this target is registered
* @param upgrade the next upgrade state for this turret
* @param _duration how much longer the target will exist in its current state (in nanoseconds)
*/
case class Entry(_obj : PlanetSideGameObject, _zone : Zone, upgrade : TurretUpgrade.Value, _duration : Long) extends SupportActor.Entry(_obj, _zone, _duration)
final case class AddTask(turret : MannedTurret, zone : Zone, upgrade : TurretUpgrade.Value, duration : Option[FiniteDuration] = None)
final case class Downgrade()
private def Similarity(entry1 : TurretUpgrader.Entry, entry2 : TurretUpgrader.Entry) : Boolean = {
entry1.obj == entry2.obj && entry1.zone == entry2.zone && entry1.obj.GUID == entry2.obj.GUID
}
}

View file

@ -0,0 +1,51 @@
package base
// Copyright (c) 2017 PSForever
import akka.actor.ActorSystem
import akka.testkit.{ImplicitSender, TestKit}
import com.typesafe.config.ConfigFactory
import org.scalatest.{BeforeAndAfterAll, Matchers, WordSpecLike}
import org.specs2.specification.Scope
import scala.collection.mutable
import scala.concurrent.duration.FiniteDuration
abstract class ActorTest(sys : ActorSystem = ActorSystem("system", ConfigFactory.parseMap(ActorTest.LoggingConfig)))
extends TestKit(sys) with Scope with ImplicitSender with WordSpecLike with Matchers with BeforeAndAfterAll {
override def afterAll {
TestKit.shutdownActorSystem(system)
}
}
object ActorTest {
import scala.collection.JavaConverters._
private val LoggingConfig = Map(
"akka.loggers" -> List("akka.testkit.TestEventListener").asJava,
"akka.loglevel" -> "OFF",
"akka.stdout-loglevel" -> "OFF",
"akka.log-dead-letters" -> "OFF"
).asJava
/**
* A (potential) workaround to a Travis CI issue involving polling a series of messages over a period of time.
* Running the test in isolation works every time.
* Running the test as part of a series produces mixed results.
* Travis CI fails the test every time by not getting any messages.
* @see TestKit.receiveN
* @param n the number of messages to poll
* @param timeout how long to wait for each message
* @param sys what to poll
* @return a list of messages
*/
def receiveMultiple(n : Int, timeout : FiniteDuration, sys : TestKit) : List[Any] = {
assert(0 < n, s"number of expected messages must be positive non-zero integer - $n")
val out = {
val msgs = mutable.ListBuffer[Any]()
(0 until n).foreach(_ => {
msgs += sys.receiveOne(timeout)
})
msgs.toList
}
out
}
}

View file

@ -14,7 +14,7 @@ class UseItemMessageTest extends Specification {
PacketCoding.DecodePacket(string).require match {
case UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType) =>
avatar_guid mustEqual PlanetSideGUID(75)
unk1 mustEqual 0
unk1 mustEqual PlanetSideGUID(0)
object_guid mustEqual PlanetSideGUID(372)
unk2 mustEqual 0xFFFFFFFFL
unk3 mustEqual false
@ -30,7 +30,7 @@ class UseItemMessageTest extends Specification {
}
"encode" in {
val msg = UseItemMessage(PlanetSideGUID(75), 0, PlanetSideGUID(372), 0xFFFFFFFFL, false, Vector3(5.0f, 0.0f, 0.0f), Vector3(0.0f, 0.0f, 0.0f), 11, 25, 0, 364)
val msg = UseItemMessage(PlanetSideGUID(75), PlanetSideGUID(0), PlanetSideGUID(372), 0xFFFFFFFFL, false, Vector3(5.0f, 0.0f, 0.0f), Vector3(0.0f, 0.0f, 0.0f), 11, 25, 0, 364)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string

View file

@ -1,25 +0,0 @@
// Copyright (c) 2017 PSForever
package objects
import akka.actor.ActorSystem
import akka.testkit.{ImplicitSender, TestKit}
import com.typesafe.config.{ConfigFactory, ConfigValueFactory}
import org.scalatest.{BeforeAndAfterAll, Matchers, WordSpecLike}
import org.specs2.specification.Scope
abstract class ActorTest(sys : ActorSystem = ActorSystem("system", ConfigFactory.parseMap(ActorTest.LoggingConfig)))
extends TestKit(sys) with Scope with ImplicitSender with WordSpecLike with Matchers with BeforeAndAfterAll {
override def afterAll {
TestKit.shutdownActorSystem(system)
}
}
object ActorTest {
import scala.collection.JavaConverters._
private val LoggingConfig = Map(
"akka.loggers" -> List("akka.testkit.TestEventListener").asJava,
"akka.loglevel" -> "OFF",
"akka.stdout-loglevel" -> "OFF",
"akka.log-dead-letters" -> "OFF"
).asJava
}

View file

@ -3,6 +3,7 @@ package objects
import akka.actor.Props
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad}
import net.psforever.objects.{Avatar, GlobalDefinitions, Player, Vehicle}
import net.psforever.objects.serverobject.pad.process.{AutoDriveControls, VehicleSpawnControlGuided}

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{ActorRef, Props}
import base.ActorTest
import net.psforever.objects.GlobalDefinitions
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.serverobject.affinity.FactionAffinity
@ -128,12 +129,11 @@ class BuildingControl2Test extends ActorTest {
val bldg = Building(10, Zone.Nowhere, StructureType.Building)
bldg.Faction = PlanetSideEmpire.TR
bldg.Actor = system.actorOf(Props(classOf[BuildingControl], bldg), "test")
bldg.Actor ! "startup"
"Building Control" should {
"convert and assert faction affinity on convert request" in {
expectNoMsg(250 milliseconds)
bldg.Actor ! "startup"
expectNoMsg(250 milliseconds)
expectNoMsg(500 milliseconds)
assert(bldg.Faction == PlanetSideEmpire.TR)
bldg.Actor ! FactionAffinity.ConvertFactionAffinity(PlanetSideEmpire.VS)
@ -159,12 +159,11 @@ class BuildingControl3Test extends ActorTest {
door2.Actor = system.actorOf(Props(classOf[DoorControl], door2), "door2-test")
bldg.Amenities = door2
bldg.Amenities = door1
bldg.Actor ! "startup"
"Building Control" should {
"convert and assert faction affinity on convert request, and for each of its amenities" in {
expectNoMsg(250 milliseconds)
bldg.Actor ! "startup"
expectNoMsg(250 milliseconds)
expectNoMsg(500 milliseconds)
assert(bldg.Faction == PlanetSideEmpire.TR)
assert(bldg.Amenities.length == 2)
@ -172,7 +171,8 @@ class BuildingControl3Test extends ActorTest {
assert(bldg.Amenities(1) == door1)
bldg.Actor ! FactionAffinity.ConvertFactionAffinity(PlanetSideEmpire.VS)
val reply = receiveN(3, Duration.create(500, "ms"))
val reply = ActorTest.receiveMultiple(3, 500 milliseconds, this)
//val reply = receiveN(3, Duration.create(5000, "ms"))
assert(reply.length == 3)
var building_count = 0
var door_count = 0

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{Actor, ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.{GlobalDefinitions, Vehicle}
import net.psforever.objects.serverobject.deploy.{Deployment, DeploymentBehavior}

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{ActorRef, ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.objects.serverobject.doors.{Door, DoorControl}
import net.psforever.objects.serverobject.structures.{Building, StructureType}
@ -42,7 +43,7 @@ class DoorTest extends Specification {
}
"be opened and closed (2; toggle)" in {
val msg = UseItemMessage(PlanetSideGUID(6585), 0, PlanetSideGUID(372), 4294967295L, false, Vector3(5.0f,0.0f,0.0f), Vector3(0.0f,0.0f,0.0f), 11, 25, 0, 364)
val msg = UseItemMessage(PlanetSideGUID(6585), PlanetSideGUID(0), PlanetSideGUID(372), 4294967295L, false, Vector3(5.0f,0.0f,0.0f), Vector3(0.0f,0.0f,0.0f), 11, 25, 0, 364)
val door = Door(GlobalDefinitions.door)
door.Open mustEqual None
door.Use(player, msg)
@ -74,7 +75,7 @@ class DoorTest extends Specification {
}
}
class DoorControl1Test extends ActorTest() {
class DoorControl1Test extends ActorTest {
"DoorControl" should {
"construct" in {
val door = Door(GlobalDefinitions.door)
@ -84,11 +85,11 @@ class DoorControl1Test extends ActorTest() {
}
}
class DoorControl2Test extends ActorTest() {
class DoorControl2Test extends ActorTest {
"DoorControl" should {
"open on use" in {
val (player, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
val msg = UseItemMessage(PlanetSideGUID(1), 0, PlanetSideGUID(2), 0L, false, Vector3(0f,0f,0f),Vector3(0f,0f,0f),0,0,0,0L) //faked
val msg = UseItemMessage(PlanetSideGUID(1), PlanetSideGUID(0), PlanetSideGUID(2), 0L, false, Vector3(0f,0f,0f),Vector3(0f,0f,0f),0,0,0,0L) //faked
assert(door.Open.isEmpty)
door.Actor ! Door.Use(player, msg)
@ -103,7 +104,7 @@ class DoorControl2Test extends ActorTest() {
}
}
class DoorControl3Test extends ActorTest() {
class DoorControl3Test extends ActorTest {
"DoorControl" should {
"do nothing if given garbage" in {
val (_, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{Actor, ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.{GlobalDefinitions, Vehicle}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.doors.Door
@ -55,7 +56,7 @@ class FactionAffinityTest extends Specification {
}
}
class FactionAffinity1Test extends ActorTest() {
class FactionAffinity1Test extends ActorTest {
"FactionAffinity" should {
"assert affinity on confirm request" in {
val obj = FactionAffinityTest.SetUpAgent
@ -71,7 +72,7 @@ class FactionAffinity1Test extends ActorTest() {
}
}
class FactionAffinity2Test extends ActorTest() {
class FactionAffinity2Test extends ActorTest {
"FactionAffinity" should {
"assert affinity on assert request" in {
val obj = FactionAffinityTest.SetUpAgent
@ -87,7 +88,7 @@ class FactionAffinity2Test extends ActorTest() {
}
}
class FactionAffinity3Test extends ActorTest() {
class FactionAffinity3Test extends ActorTest {
"FactionAffinity" should {
"convert and assert affinity on convert request" in {
val obj = FactionAffinityTest.SetUpAgent

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{ActorRef, ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.objects.serverobject.locks.{IFFLock, IFFLockControl}
@ -22,7 +23,7 @@ class IFFLockTest extends Specification {
}
}
class IFFLockControl1Test extends ActorTest() {
class IFFLockControl1Test extends ActorTest {
"IFFLockControl" should {
"construct" in {
val lock = IFFLock(GlobalDefinitions.lock_external)
@ -32,7 +33,7 @@ class IFFLockControl1Test extends ActorTest() {
}
}
class IFFLockControl2Test extends ActorTest() {
class IFFLockControl2Test extends ActorTest {
"IFFLockControl" should {
"can hack" in {
val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR)
@ -46,7 +47,7 @@ class IFFLockControl2Test extends ActorTest() {
}
}
class IFFLockControl3Test extends ActorTest() {
class IFFLockControl3Test extends ActorTest {
"IFFLockControl" should {
"can hack" in {
val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR)

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{ActorRef, Props}
import base.ActorTest
import net.psforever.objects.GlobalDefinitions
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.mblocker.{Locker, LockerControl}

View file

@ -0,0 +1,179 @@
// Copyright (c) 2017 PSForever
package objects
import akka.actor.{ActorRef, Props}
import base.ActorTest
import net.psforever.objects.{Avatar, GlobalDefinitions, Player, Tool}
import net.psforever.objects.definition.ToolDefinition
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.serverobject.turret.{MannedTurret, MannedTurretControl, MannedTurretDefinition, TurretUpgrade}
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
import org.specs2.mutable.Specification
import scala.collection.mutable
import scala.concurrent.duration._
class MannedTurretTest extends Specification {
"MannedTurretTest" should {
"define" in {
val obj = new MannedTurretDefinition(480)
obj.Weapons mustEqual mutable.HashMap.empty[TurretUpgrade.Value, ToolDefinition]
obj.ReserveAmmunition mustEqual false
obj.FactionLocked mustEqual true
obj.MaxHealth mustEqual 100
obj.MountPoints mustEqual mutable.HashMap.empty[Int,Int]
}
"construct" in {
val obj = MannedTurret(GlobalDefinitions.manned_turret)
obj.Weapons.size mustEqual 1
obj.Weapons(1).Equipment match {
case Some(tool : Tool) =>
tool.Definition mustEqual GlobalDefinitions.phalanx_sgl_hevgatcan
case _ =>
ko
}
obj.Seats.size mustEqual 1
obj.Seats(0).ControlledWeapon mustEqual Some(1)
obj.MountPoints.size mustEqual 1
obj.MountPoints(1) mustEqual 0
obj.Health mustEqual 3600
obj.Upgrade mustEqual TurretUpgrade.None
obj.Jammered mustEqual false
obj.Health = 360
obj.Health mustEqual 360
obj.Jammered = true
obj.Jammered mustEqual true
}
"upgrade to a different weapon" in {
val obj = MannedTurret(GlobalDefinitions.manned_turret)
obj.Upgrade = TurretUpgrade.None
obj.Weapons(1).Equipment match {
case Some(tool : Tool) =>
tool.Definition mustEqual GlobalDefinitions.phalanx_sgl_hevgatcan
tool.FireModeIndex mustEqual 0
tool.NextFireMode
tool.FireModeIndex mustEqual 0 //one fire mode
case _ =>
ko
}
//upgrade
obj.Upgrade = TurretUpgrade.AVCombo
obj.Weapons(1).Equipment match {
case Some(tool : Tool) =>
tool.Definition mustEqual GlobalDefinitions.phalanx_avcombo
tool.FireModeIndex mustEqual 0
tool.ProjectileType mustEqual GlobalDefinitions.phalanx_projectile.ProjectileType
tool.NextFireMode
tool.FireModeIndex mustEqual 1
tool.ProjectileType mustEqual GlobalDefinitions.phalanx_av_projectile.ProjectileType
case _ =>
ko
}
//revert
obj.Upgrade = TurretUpgrade.None
obj.Weapons(1).Equipment match {
case Some(tool : Tool) =>
tool.Definition mustEqual GlobalDefinitions.phalanx_sgl_hevgatcan
case _ =>
ko
}
}
}
}
class MannedTurretControl1Test extends ActorTest {
"MannedTurretControl" should {
"construct" in {
val obj = MannedTurret(GlobalDefinitions.manned_turret)
obj.Actor = system.actorOf(Props(classOf[MannedTurretControl], obj), "turret-control")
assert(obj.Actor != ActorRef.noSender)
}
}
}
class MannedTurretControl2Test extends ActorTest {
val player = Player(Avatar("", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val obj = MannedTurret(GlobalDefinitions.manned_turret)
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[MannedTurretControl], obj), "turret-control")
val bldg = Building(0, Zone.Nowhere, StructureType.Building)
bldg.Amenities = obj
bldg.Faction = PlanetSideEmpire.TR
"MannedTurretControl" should {
"seat on faction affiliation when FactionLock is true" in {
assert(player.Faction == PlanetSideEmpire.TR)
assert(obj.Faction == PlanetSideEmpire.TR)
assert(obj.Definition.FactionLocked)
obj.Actor ! Mountable.TryMount(player, 0)
val reply = receiveOne(300 milliseconds)
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
}
}
class MannedTurretControl3Test extends ActorTest {
val player = Player(Avatar("", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val obj = MannedTurret(GlobalDefinitions.manned_turret)
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[MannedTurretControl], obj), "turret-control")
val bldg = Building(0, Zone.Nowhere, StructureType.Building)
bldg.Amenities = obj
"MannedTurretControl" should {
"block seating on mismatched faction affiliation when FactionLock is true" in {
assert(player.Faction == PlanetSideEmpire.TR)
assert(obj.Faction == PlanetSideEmpire.NEUTRAL)
assert(obj.Definition.FactionLocked)
obj.Actor ! Mountable.TryMount(player, 0)
val reply = receiveOne(300 milliseconds)
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
}
}
class MannedTurretControl4Test extends ActorTest {
val player = Player(Avatar("", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val objDef = new MannedTurretDefinition(480)
objDef.FactionLocked = false
val obj = MannedTurret(objDef)
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[MannedTurretControl], obj), "turret-control")
val bldg = Building(0, Zone.Nowhere, StructureType.Building)
bldg.Amenities = obj
"MannedTurretControl" should {
"seating even with mismatched faction affiliation when FactionLock is false" in {
assert(player.Faction == PlanetSideEmpire.TR)
assert(obj.Faction == PlanetSideEmpire.NEUTRAL)
assert(!obj.Definition.FactionLocked)
obj.Actor ! Mountable.TryMount(player, 0)
val reply = receiveOne(300 milliseconds)
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
}
}

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{Actor, ActorRef, Props}
import base.ActorTest
import net.psforever.objects.{Avatar, Player}
import net.psforever.objects.definition.{ObjectDefinition, SeatDefinition}
import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
@ -12,7 +13,7 @@ import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
import scala.concurrent.duration.Duration
class MountableControl1Test extends ActorTest() {
class MountableControl1Test extends ActorTest {
"MountableControl" should {
"construct" in {
val obj = new MountableTest.MountableTestObject
@ -22,7 +23,7 @@ class MountableControl1Test extends ActorTest() {
}
}
class MountableControl2Test extends ActorTest() {
class MountableControl2Test extends ActorTest {
"MountableControl" should {
"let a player mount" in {
val player = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
@ -43,7 +44,7 @@ class MountableControl2Test extends ActorTest() {
}
}
class MountableControl3Test extends ActorTest() {
class MountableControl3Test extends ActorTest {
"MountableControl" should {
"block a player from mounting" in {
val player1 = Player(Avatar("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))

View file

@ -0,0 +1,332 @@
// Copyright (c) 2017 PSForever
package objects
import akka.actor.{Actor, Props}
import akka.routing.RandomPool
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.objects.serverobject.resourcesilo.{ResourceSilo, ResourceSiloControl, ResourceSiloDefinition}
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{PlanetSideGUID, UseItemMessage}
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
import org.specs2.mutable.Specification
import services.ServiceManager
import services.avatar.{AvatarAction, AvatarService, AvatarServiceMessage}
import scala.concurrent.duration._
class ResourceSiloTest extends Specification {
"Resource Silo" should {
"define" in {
val obj = new ResourceSiloDefinition
obj.ObjectId mustEqual 731
}
"construct" in {
val obj = ResourceSilo()
obj.Definition mustEqual GlobalDefinitions.resource_silo
obj.MaximumCharge mustEqual 1000
obj.ChargeLevel mustEqual 0
obj.LowNtuWarningOn mustEqual 0
obj.CapacitorDisplay mustEqual 0
//
obj.ChargeLevel = 50
obj.LowNtuWarningOn = 25
obj.CapacitorDisplay = 75
obj.ChargeLevel mustEqual 50
obj.LowNtuWarningOn mustEqual 25
obj.CapacitorDisplay mustEqual 75
}
"charge level can not exceed limits(0 to maximum)" in {
val obj = ResourceSilo()
obj.ChargeLevel mustEqual 0
obj.ChargeLevel = -5
obj.ChargeLevel mustEqual 0
obj.ChargeLevel = 1250
obj.ChargeLevel mustEqual 1000
obj.ChargeLevel mustEqual obj.MaximumCharge
}
"using the silo generates a charge event" in {
val msg = UseItemMessage(PlanetSideGUID(1), PlanetSideGUID(0), PlanetSideGUID(2), 0L, false, Vector3(0f,0f,0f),Vector3(0f,0f,0f),0,0,0,0L) //faked
ResourceSilo().Use(ResourceSiloTest.player, msg) mustEqual ResourceSilo.ChargeEvent()
}
}
}
class ResourceSiloControlStartupTest extends ActorTest {
val serviceManager = ServiceManager.boot(system)
serviceManager ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
val probe = TestProbe()
serviceManager ! ServiceManager.Register(Props(classOf[ResourceSiloTest.ProbedAvatarService], probe), "avatar")
"Resource silo" should {
"startup properly" in {
expectNoMsg(500 milliseconds)
system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
expectNoMsg(1 seconds)
assert(true)
}
}
}
class ResourceSiloControlUseTest extends ActorTest {
val serviceManager = ServiceManager.boot(system)
serviceManager ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val probe = TestProbe()
serviceManager ! ServiceManager.Register(Props(classOf[ResourceSiloTest.ProbedAvatarService], probe), "avatar")
val msg = UseItemMessage(PlanetSideGUID(1), PlanetSideGUID(0), PlanetSideGUID(2), 0L, false, Vector3(0f,0f,0f),Vector3(0f,0f,0f),0,0,0,0L) //faked
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
"Resource silo" should {
"respond when being used" in {
expectNoMsg(1 seconds)
obj.Actor ! ResourceSilo.Use(ResourceSiloTest.player, msg)
val reply = receiveOne(500 milliseconds)
assert(reply.isInstanceOf[ResourceSilo.ResourceSiloMessage])
assert(reply.asInstanceOf[ResourceSilo.ResourceSiloMessage].player == ResourceSiloTest.player)
assert(reply.asInstanceOf[ResourceSilo.ResourceSiloMessage].msg == msg)
assert(reply.asInstanceOf[ResourceSilo.ResourceSiloMessage].response == ResourceSilo.ChargeEvent())
}
}
}
class ResourceSiloControlNtuWarningTest extends ActorTest {
val serviceManager = ServiceManager.boot(system)
serviceManager ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val probe = TestProbe()
serviceManager ! ServiceManager.Register(Props(classOf[ResourceSiloTest.ProbedAvatarService], probe), "avatar")
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
obj.Owner = new Building(0, Zone.Nowhere, StructureType.Building) {
ModelId = 6
}
"Resource silo" should {
"announce low ntu" in {
expectNoMsg(1 seconds)
assert(obj.LowNtuWarningOn == 0)
obj.Actor ! ResourceSilo.LowNtuWarning(10)
val reply = probe.receiveOne(500 milliseconds)
assert(obj.LowNtuWarningOn == 10)
assert(reply.isInstanceOf[AvatarServiceMessage])
assert(reply.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
assert(reply.asInstanceOf[AvatarServiceMessage]
.actionMessage.isInstanceOf[AvatarAction.PlanetsideAttribute])
assert(reply.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].player_guid == PlanetSideGUID(6))
assert(reply.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_type == 47)
assert(reply.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 10)
}
}
}
class ResourceSiloControlUpdate1Test extends ActorTest {
val serviceManager = ServiceManager.boot(system)
serviceManager ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val probe1 = TestProbe()
serviceManager ! ServiceManager.Register(Props(classOf[ResourceSiloTest.ProbedAvatarService], probe1), "avatar")
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val bldg = new Building(0, Zone.Nowhere, StructureType.Building) {
ModelId = 6
}
val probe2 = TestProbe()
bldg.Actor = system.actorOf(Props(classOf[ResourceSiloTest.ProbedBuildingControl], probe2), "test-bldg")
obj.Owner = bldg
"Resource silo" should {
"update the charge level and capacitor display (report low ntu, power restored)" in {
expectNoMsg(1 seconds)
assert(obj.ChargeLevel == 0)
assert(obj.CapacitorDisplay == 0)
obj.Actor ! ResourceSilo.UpdateChargeLevel(105)
val reply1 = probe1.receiveOne(500 milliseconds)
val reply2 = probe2.receiveOne(500 milliseconds)
assert(obj.ChargeLevel == 105)
assert(obj.CapacitorDisplay == 1)
assert(reply1.isInstanceOf[AvatarServiceMessage])
assert(reply1.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
assert(reply1.asInstanceOf[AvatarServiceMessage]
.actionMessage.isInstanceOf[AvatarAction.PlanetsideAttribute])
assert(reply1.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].player_guid == PlanetSideGUID(1))
assert(reply1.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_type == 45)
assert(reply1.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 1)
assert(reply2.isInstanceOf[Building.SendMapUpdateToAllClients])
val reply3 = probe1.receiveOne(500 milliseconds)
assert(reply3.isInstanceOf[AvatarServiceMessage])
assert(reply3.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
assert(reply3.asInstanceOf[AvatarServiceMessage]
.actionMessage.isInstanceOf[AvatarAction.PlanetsideAttribute])
assert(reply3.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].player_guid == PlanetSideGUID(6))
assert(reply3.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_type == 48)
assert(reply3.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 0)
val reply4 = probe1.receiveOne(500 milliseconds)
assert(obj.LowNtuWarningOn == 1)
assert(reply4.isInstanceOf[AvatarServiceMessage])
assert(reply4.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
assert(reply4.asInstanceOf[AvatarServiceMessage]
.actionMessage.isInstanceOf[AvatarAction.PlanetsideAttribute])
assert(reply4.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].player_guid == PlanetSideGUID(6))
assert(reply4.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_type == 47)
assert(reply4.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 1)
}
}
}
class ResourceSiloControlUpdate2Test extends ActorTest {
val serviceManager = ServiceManager.boot(system)
serviceManager ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val probe1 = TestProbe()
serviceManager ! ServiceManager.Register(Props(classOf[ResourceSiloTest.ProbedAvatarService], probe1), "avatar")
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val bldg = new Building(0, Zone.Nowhere, StructureType.Building) {
ModelId = 6
}
val probe2 = TestProbe()
bldg.Actor = system.actorOf(Props(classOf[ResourceSiloTest.ProbedBuildingControl], probe2), "test-bldg")
obj.Owner = bldg
"Resource silo" should {
"update the charge level and capacitor display (report good ntu)" in {
expectNoMsg(1 seconds)
obj.ChargeLevel = 100
obj.CapacitorDisplay = 1
obj.LowNtuWarningOn = 1
assert(obj.ChargeLevel == 100)
assert(obj.CapacitorDisplay == 1)
assert(obj.LowNtuWarningOn == 1)
obj.Actor ! ResourceSilo.UpdateChargeLevel(105)
val reply1 = probe1.receiveOne(500 milliseconds)
val reply2 = probe2.receiveOne(500 milliseconds)
assert(obj.ChargeLevel == 205)
assert(obj.CapacitorDisplay == 2)
assert(reply1.isInstanceOf[AvatarServiceMessage])
assert(reply1.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
assert(reply1.asInstanceOf[AvatarServiceMessage]
.actionMessage.isInstanceOf[AvatarAction.PlanetsideAttribute])
assert(reply1.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].player_guid == PlanetSideGUID(1))
assert(reply1.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_type == 45)
assert(reply1.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 2)
assert(reply2.isInstanceOf[Building.SendMapUpdateToAllClients])
val reply3 = probe1.receiveOne(500 milliseconds)
assert(obj.LowNtuWarningOn == 0)
assert(reply3.isInstanceOf[AvatarServiceMessage])
assert(reply3.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
assert(reply3.asInstanceOf[AvatarServiceMessage]
.actionMessage.isInstanceOf[AvatarAction.PlanetsideAttribute])
assert(reply3.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].player_guid == PlanetSideGUID(6))
assert(reply3.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_type == 47)
assert(reply3.asInstanceOf[AvatarServiceMessage]
.actionMessage.asInstanceOf[AvatarAction.PlanetsideAttribute].attribute_value == 0)
}
}
}
class ResourceSiloControlNoUpdateTest extends ActorTest {
val serviceManager = ServiceManager.boot(system)
serviceManager ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val probe1 = TestProbe()
serviceManager ! ServiceManager.Register(Props(classOf[ResourceSiloTest.ProbedAvatarService], probe1), "avatar")
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val bldg = new Building(0, Zone.Nowhere, StructureType.Building) {
ModelId = 6
}
val probe2 = TestProbe()
bldg.Actor = system.actorOf(Props(classOf[ResourceSiloTest.ProbedBuildingControl], probe2), "test-bldg")
obj.Owner = bldg
"Resource silo" should {
"update, but not sufficiently to change the capacitor display" in {
expectNoMsg(1 seconds)
obj.ChargeLevel = 250
obj.CapacitorDisplay = 3
obj.LowNtuWarningOn = 0
assert(obj.ChargeLevel == 250)
assert(obj.CapacitorDisplay == 3)
assert(obj.LowNtuWarningOn == 0)
obj.Actor ! ResourceSilo.UpdateChargeLevel(50)
expectNoMsg(500 milliseconds)
probe1.expectNoMsg(500 milliseconds)
probe2.expectNoMsg(500 milliseconds)
assert(obj.ChargeLevel == 300)
assert(obj.CapacitorDisplay == 3)
assert(obj.LowNtuWarningOn == 0)
}
}
}
object ResourceSiloTest {
val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
class ProbedAvatarService(probe : TestProbe) extends Actor {
override def receive : Receive = {
case msg =>
probe.ref ! msg
}
}
class ProbedBuildingControl(probe : TestProbe) extends Actor {
override def receive : Receive = {
case msg =>
probe.ref ! msg
}
}
class ProbedResourceSiloControl(silo : ResourceSilo, probe : TestProbe) extends ResourceSiloControl(silo) {
override def receive : Receive = {
case msg =>
super.receive.apply(msg)
probe.ref ! msg
}
}
}

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{Actor, ActorContext, Props}
import base.ActorTest
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.objects.serverobject.ServerObjectBuilder
@ -137,7 +138,8 @@ class ProximityTerminalObjectBuilderTest extends ActorTest {
"Terminal object" should {
"build" in {
val hub = ServerObjectBuilderTest.NumberPoolHub
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1, ProximityTerminal.Constructor(medical_terminal)), hub), "term")
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1,
ProximityTerminal.Constructor(medical_terminal)), hub), "term")
actor ! "!"
val reply = receiveOne(Duration.create(1000, "ms"))
@ -172,7 +174,7 @@ class VehicleSpawnPadObjectBuilderTest extends ActorTest {
class LocalProjectileBuilderTest extends ActorTest {
import net.psforever.objects.LocalProjectile
"Local ProjectileBuilder" should {
"Local projectile object" should {
"build" in {
val hub = ServerObjectBuilderTest.NumberPoolHub
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1,
@ -190,7 +192,7 @@ class LocalProjectileBuilderTest extends ActorTest {
class LockerObjectBuilderTest extends ActorTest {
import net.psforever.objects.serverobject.mblocker.Locker
"LockerObjectBuilder" should {
"Locker object" should {
"build" in {
val hub = ServerObjectBuilderTest.NumberPoolHub
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1,
@ -206,9 +208,27 @@ class LockerObjectBuilderTest extends ActorTest {
}
}
class ResourceSiloObjectBuilderTest extends ActorTest {
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
"Resource silo object" should {
"build" in {
val hub = ServerObjectBuilderTest.NumberPoolHub
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1,
ResourceSilo.Constructor), hub), "spawn-tube")
actor ! "startup"
val reply = receiveOne(Duration.create(1000, "ms"))
assert(reply.isInstanceOf[ResourceSilo])
assert(reply.asInstanceOf[ResourceSilo].HasGUID)
assert(reply.asInstanceOf[ResourceSilo].GUID == PlanetSideGUID(1))
assert(reply == hub(1).get)
}
}
}
class SpawnTubeObjectBuilderTest extends ActorTest {
import net.psforever.objects.serverobject.tube.SpawnTube
"LockerObjectBuilder" should {
"Spawn tube object" should {
"build" in {
val hub = ServerObjectBuilderTest.NumberPoolHub
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1,
@ -226,6 +246,25 @@ class SpawnTubeObjectBuilderTest extends ActorTest {
}
}
class MannedTurretObjectBuilderTest extends ActorTest {
import net.psforever.objects.GlobalDefinitions.manned_turret
import net.psforever.objects.serverobject.turret.MannedTurret
"MannedTurretObjectBuilder" should {
"build" in {
val hub = ServerObjectBuilderTest.NumberPoolHub
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1,
MannedTurret.Constructor(manned_turret)), hub), "spawn-tube")
actor ! "!"
val reply = receiveOne(Duration.create(1000, "ms"))
assert(reply.isInstanceOf[MannedTurret])
assert(reply.asInstanceOf[MannedTurret].HasGUID)
assert(reply.asInstanceOf[MannedTurret].GUID == PlanetSideGUID(1))
assert(reply == hub(1).get)
}
}
}
object ServerObjectBuilderTest {
import net.psforever.objects.guid.source.LimitedNumberSource
def NumberPoolHub : NumberPoolHub = {

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{ActorRef, Props}
import base.ActorTest
import net.psforever.objects.GlobalDefinitions
import net.psforever.objects.serverobject.tube.{SpawnTube, SpawnTubeControl, SpawnTubeDefinition}
import org.specs2.mutable.Specification
@ -48,7 +49,7 @@ class SpawnTubeTest extends Specification {
}
}
class SpawnTubeControlTest extends ActorTest() {
class SpawnTubeControlTest extends ActorTest {
"SpawnTubeControl" should {
"construct" in {
val obj = SpawnTube(GlobalDefinitions.ams_respawn_tube)

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.{Actor, ActorRef, Props}
import base.ActorTest
import net.psforever.objects.{GlobalDefinitions, Vehicle}
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.objects.vehicles._
@ -73,7 +74,7 @@ class UtilityTest extends Specification {
}
}
class Utility1Test extends ActorTest() {
class Utility1Test extends ActorTest {
"Utility" should {
"wire an order_terminala Actor" in {
val obj = Utility(UtilityType.order_terminala, UtilityTest.vehicle)
@ -87,7 +88,7 @@ class Utility1Test extends ActorTest() {
}
}
class Utility2Test extends ActorTest() {
class Utility2Test extends ActorTest {
"Utility" should {
"wire an order_terminalb Actor" in {
val obj = Utility(UtilityType.order_terminalb, UtilityTest.vehicle)
@ -101,7 +102,7 @@ class Utility2Test extends ActorTest() {
}
}
class Utility3Test extends ActorTest() {
class Utility3Test extends ActorTest {
"Utility" should {
"wire a matrix_terminalc Actor" in {
val obj = Utility(UtilityType.matrix_terminalc, UtilityTest.vehicle)
@ -115,7 +116,7 @@ class Utility3Test extends ActorTest() {
}
}
class Utility4Test extends ActorTest() {
class Utility4Test extends ActorTest {
"Utility" should {
"wire an ams_respawn_tube Actor" in {
val obj = Utility(UtilityType.ams_respawn_tube, UtilityTest.vehicle)

View file

@ -3,7 +3,7 @@ package objects
import akka.actor.{ActorRef, ActorSystem, Props}
import akka.testkit.TestProbe
import net.psforever.objects.ballistics.Projectile
import base.ActorTest
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad}
import net.psforever.objects.serverobject.structures.StructureType
@ -39,7 +39,7 @@ class VehicleSpawnPadTest extends Specification {
}
}
class VehicleSpawnControl1Test extends ActorTest() {
class VehicleSpawnControl1Test extends ActorTest {
"VehicleSpawnControl" should {
"construct" in {
val obj = VehicleSpawnPad(GlobalDefinitions.spawn_pad)
@ -49,7 +49,7 @@ class VehicleSpawnControl1Test extends ActorTest() {
}
}
class VehicleSpawnControl2aTest extends ActorTest() {
class VehicleSpawnControl2aTest extends ActorTest {
// This runs for a long time.
"VehicleSpawnControl" should {
"complete on a vehicle order (block a second one until the first is done and the spawn pad is cleared)" in {
@ -113,7 +113,7 @@ class VehicleSpawnControl2aTest extends ActorTest() {
}
}
class VehicleSpawnControl2bTest extends ActorTest() {
class VehicleSpawnControl2bTest extends ActorTest {
// This runs for a long time.
"VehicleSpawnControl" should {
"complete on a vehicle order (railless)" in {
@ -170,7 +170,7 @@ class VehicleSpawnControl2bTest extends ActorTest() {
}
}
class VehicleSpawnControl3Test extends ActorTest() {
class VehicleSpawnControl3Test extends ActorTest {
"VehicleSpawnControl" should {
"player is on wrong continent before vehicle can partially load; vehicle is cleaned up" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
@ -241,7 +241,7 @@ class VehicleSpawnControl4Test extends ActorTest() {
// }
//}
class VehicleSpawnControl5Test extends ActorTest() {
class VehicleSpawnControl5Test extends ActorTest {
"VehicleSpawnControl" should {
"player dies right after vehicle partially loads; the vehicle spawns and blocks the pad" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
@ -274,7 +274,7 @@ class VehicleSpawnControl5Test extends ActorTest() {
}
}
class VehicleSpawnControl6Test extends ActorTest() {
class VehicleSpawnControl6Test extends ActorTest {
"VehicleSpawnControl" should {
"the player can not sit in vehicle; vehicle spawns and blocks the pad" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)

View file

@ -2,6 +2,7 @@
package objects
import akka.actor.Props
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.definition.{SeatDefinition, VehicleDefinition}
import net.psforever.objects.serverobject.mount.Mountable

View file

@ -4,6 +4,7 @@ package objects
import java.util.concurrent.atomic.AtomicInteger
import akka.actor.{ActorContext, ActorRef, Props}
import base.ActorTest
import net.psforever.objects.entity.IdentifiableEntity
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.NumberPoolHub
@ -74,6 +75,15 @@ class ZoneTest extends Specification {
map.TerminalToInterface(3, 4)
map.TerminalToInterface mustEqual Map(1 -> 2, 3 -> 4)
}
"associate turrets to weapons" in {
val map = new ZoneMap("map13")
map.TurretToWeapon mustEqual Map.empty
map.TurretToWeapon(1, 2)
map.TurretToWeapon mustEqual Map(1 -> 2)
map.TurretToWeapon(3, 4)
map.TurretToWeapon mustEqual Map(1 -> 2, 3 -> 4)
}
}
val map13 = new ZoneMap("map13")

View file

@ -1,8 +1,8 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import objects.ActorTest
class GUIDTaskRegister1Test extends ActorTest {
"RegisterObjectTask" in {

View file

@ -1,11 +1,11 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import objects.ActorTest
class GUIDTaskRegister2Test extends ActorTest() {
class GUIDTaskRegister2Test extends ActorTest {
"RegisterEquipment -> RegisterObjectTask" in {
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = AmmoBox(GlobalDefinitions.energy_cell)

View file

@ -1,11 +1,11 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import objects.ActorTest
class GUIDTaskRegister3Test extends ActorTest() {
class GUIDTaskRegister3Test extends ActorTest {
"RegisterEquipment -> RegisterTool" in {
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = Tool(GlobalDefinitions.beamer)

View file

@ -1,11 +1,11 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import objects.ActorTest
class GUIDTaskRegister4Test extends ActorTest() {
class GUIDTaskRegister4Test extends ActorTest {
"RegisterVehicle" in {
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = Vehicle(GlobalDefinitions.fury)

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@ -1,12 +1,12 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
import objects.ActorTest
class GUIDTaskRegister5Test extends ActorTest() {
class GUIDTaskRegister5Test extends ActorTest {
"RegisterAvatar" in {
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))

View file

@ -1,12 +1,12 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
import objects.ActorTest
class GUIDTaskRegister6Test extends ActorTest() {
class GUIDTaskRegister6Test extends ActorTest {
"RegisterPlayer" in {
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))

View file

@ -1,10 +1,10 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import objects.ActorTest
class GUIDTaskUnregister1Test extends ActorTest() {
class GUIDTaskUnregister1Test extends ActorTest {
"UnregisterObjectTask" in {
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = new GUIDTaskTest.TestObject

View file

@ -1,11 +1,11 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import objects.ActorTest
class GUIDTaskUnregister2Test extends ActorTest() {
class GUIDTaskUnregister2Test extends ActorTest {
"UnregisterEquipment -> UnregisterObjectTask" in {
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = AmmoBox(GlobalDefinitions.energy_cell)

View file

@ -1,11 +1,11 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import objects.ActorTest
class GUIDTaskUnregister3Test extends ActorTest() {
class GUIDTaskUnregister3Test extends ActorTest {
"UnregisterEquipment -> UnregisterTool" in {
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = Tool(GlobalDefinitions.beamer)

View file

@ -1,11 +1,11 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import objects.ActorTest
class GUIDTaskUnregister4Test extends ActorTest() {
class GUIDTaskUnregister4Test extends ActorTest {
"RegisterVehicle" in {
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = Vehicle(GlobalDefinitions.fury)

View file

@ -1,12 +1,12 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
import objects.ActorTest
class GUIDTaskUnregister5Test extends ActorTest() {
class GUIDTaskUnregister5Test extends ActorTest {
"UnregisterAvatar" in {
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))

View file

@ -1,12 +1,12 @@
// Copyright (c) 2017 PSForever
package objects.guidtask
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
import objects.ActorTest
class GUIDTaskUnregister6Test extends ActorTest() {
class GUIDTaskUnregister6Test extends ActorTest {
"UnregisterPlayer" in {
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
val obj = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))

View file

@ -2,14 +2,14 @@
package objects.number
import akka.actor.{ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.guid.actor.NumberPoolActor
import net.psforever.objects.guid.pool.ExclusivePool
import net.psforever.objects.guid.selector.RandomSelector
import objects.ActorTest
import scala.concurrent.duration.Duration
class NumberPoolActorTest extends ActorTest() {
class NumberPoolActorTest extends ActorTest {
"NumberPoolActor" should {
"GetAnyNumber" in {
val pool = new ExclusivePool((25 to 50).toList)
@ -22,7 +22,7 @@ class NumberPoolActorTest extends ActorTest() {
}
}
class NumberPoolActorTest1 extends ActorTest() {
class NumberPoolActorTest1 extends ActorTest {
"NumberPoolActor" should {
"GetSpecificNumber" in {
val pool = new ExclusivePool((25 to 50).toList)
@ -34,7 +34,7 @@ class NumberPoolActorTest1 extends ActorTest() {
}
}
class NumberPoolActorTest2 extends ActorTest() {
class NumberPoolActorTest2 extends ActorTest {
"NumberPoolActor" should {
"NoNumber" in {
val pool = new ExclusivePool((25 to 25).toList) //pool only has one number - 25

View file

@ -2,17 +2,17 @@
package objects.number
import akka.actor.{ActorRef, ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.entity.IdentifiableEntity
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.actor.{NumberPoolActor, Register, UniqueNumberSystem, Unregister}
import net.psforever.objects.guid.selector.RandomSelector
import net.psforever.objects.guid.source.LimitedNumberSource
import objects.ActorTest
import scala.concurrent.duration.Duration
import scala.util.{Failure, Success}
class AllocateNumberPoolActors extends ActorTest() {
class AllocateNumberPoolActors extends ActorTest {
"AllocateNumberPoolActors" in {
val src : LimitedNumberSource = LimitedNumberSource(6000)
val guid : NumberPoolHub = new NumberPoolHub(src)

View file

@ -2,6 +2,7 @@
package objects.terminal
import akka.actor.{ActorRef, ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.definition.SeatDefinition
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.implantmech.{ImplantTerminalMech, ImplantTerminalMechControl}
@ -9,7 +10,6 @@ import net.psforever.objects.serverobject.structures.StructureType
import net.psforever.objects.vehicles.Seat
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
import objects.ActorTest
import org.specs2.mutable.Specification
import scala.concurrent.duration.Duration
@ -56,7 +56,7 @@ class ImplantTerminalMechTest extends Specification {
}
}
class ImplantTerminalMechControl1Test extends ActorTest() {
class ImplantTerminalMechControl1Test extends ActorTest {
"ImplantTerminalMechControl" should {
"construct" in {
val obj = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech)
@ -66,7 +66,7 @@ class ImplantTerminalMechControl1Test extends ActorTest() {
}
}
class ImplantTerminalMechControl2Test extends ActorTest() {
class ImplantTerminalMechControl2Test extends ActorTest {
"ImplantTerminalMechControl" should {
"let a player mount" in {
val (player, mech) = ImplantTerminalMechTest.SetUpAgents(PlanetSideEmpire.TR)
@ -85,7 +85,7 @@ class ImplantTerminalMechControl2Test extends ActorTest() {
}
}
class ImplantTerminalMechControl3Test extends ActorTest() {
class ImplantTerminalMechControl3Test extends ActorTest {
import net.psforever.types.CharacterGender
"ImplantTerminalMechControl" should {
"block a player from mounting" in {
@ -108,7 +108,7 @@ class ImplantTerminalMechControl3Test extends ActorTest() {
}
}
class ImplantTerminalMechControl4Test extends ActorTest() {
class ImplantTerminalMechControl4Test extends ActorTest {
"ImplantTerminalMechControl" should {
"dismount player after mounting" in {
val (player, mech) = ImplantTerminalMechTest.SetUpAgents(PlanetSideEmpire.TR)
@ -130,7 +130,7 @@ class ImplantTerminalMechControl4Test extends ActorTest() {
}
}
class ImplantTerminalMechControl5Test extends ActorTest() {
class ImplantTerminalMechControl5Test extends ActorTest {
"ImplantTerminalMechControl" should {
"block a player from dismounting" in {
val (player, mech) = ImplantTerminalMechTest.SetUpAgents(PlanetSideEmpire.TR)

View file

@ -2,16 +2,16 @@
package objects.terminal
import akka.actor.{ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.objects.serverobject.terminals._
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
import objects.ActorTest
import scala.concurrent.duration.Duration
class ProximityTerminalControl1Test extends ActorTest() {
class ProximityTerminalControl1Test extends ActorTest {
"ProximityTerminalControl" should {
"construct (medical terminal)" in {
val terminal = ProximityTerminal(GlobalDefinitions.medical_terminal)
@ -20,7 +20,7 @@ class ProximityTerminalControl1Test extends ActorTest() {
}
}
class ProximityTerminalControl2Test extends ActorTest() {
class ProximityTerminalControl2Test extends ActorTest {
"ProximityTerminalControl can not process wrong messages" in {
val (_, terminal) = TerminalControlTest.SetUpAgents(GlobalDefinitions.medical_terminal, PlanetSideEmpire.TR)
@ -30,7 +30,7 @@ class ProximityTerminalControl2Test extends ActorTest() {
}
//terminal control is mostly a pass-through actor for Terminal.Exchange messages, wrapped in Terminal.TerminalMessage protocol
class MedicalTerminalControl1Test extends ActorTest() {
class MedicalTerminalControl1Test extends ActorTest {
"ProximityTerminalControl sends a message to the first new user only" in {
val (player, terminal) = ProximityTerminalControlTest.SetUpAgents(GlobalDefinitions.medical_terminal, PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(10)
@ -53,7 +53,7 @@ class MedicalTerminalControl1Test extends ActorTest() {
}
}
class MedicalTerminalControl2Test extends ActorTest() {
class MedicalTerminalControl2Test extends ActorTest {
"ProximityTerminalControl sends a message to the last user only" in {
val (player, terminal) : (Player, ProximityTerminal) = ProximityTerminalControlTest.SetUpAgents(GlobalDefinitions.medical_terminal, PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(10)
@ -82,7 +82,7 @@ class MedicalTerminalControl2Test extends ActorTest() {
}
}
class MedicalTerminalControl3Test extends ActorTest() {
class MedicalTerminalControl3Test extends ActorTest {
"ProximityTerminalControl sends a message to the last user only (confirmation of test #2)" in {
val (player, terminal) : (Player, ProximityTerminal) = ProximityTerminalControlTest.SetUpAgents(GlobalDefinitions.medical_terminal, PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(10)

View file

@ -2,13 +2,13 @@
package objects.terminal
import akka.actor.Props
import base.ActorTest
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.terminals.Terminal.TerminalMessage
import net.psforever.objects.serverobject.terminals.{ProximityTerminal, ProximityTerminalControl, ProximityUnit, Terminal}
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
import objects.ActorTest
import org.specs2.mutable.Specification
import scala.concurrent.duration._

View file

@ -2,17 +2,17 @@
package objects.terminal
import akka.actor.{ActorSystem, Props}
import base.ActorTest
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.serverobject.terminals.{Terminal, TerminalControl, TerminalDefinition}
import net.psforever.objects.zones.Zone
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.packet.game.{ItemTransactionMessage, PlanetSideGUID}
import net.psforever.types._
import objects.ActorTest
import scala.concurrent.duration.Duration
class TerminalControl1Test extends ActorTest() {
class TerminalControl1Test extends ActorTest {
"TerminalControl" should {
"construct (cert terminal)" in {
val terminal = Terminal(GlobalDefinitions.cert_terminal)
@ -21,7 +21,7 @@ class TerminalControl1Test extends ActorTest() {
}
}
class TerminalControl2Test extends ActorTest() {
class TerminalControl2Test extends ActorTest {
"TerminalControl can not process wrong messages" in {
val (_, terminal) = TerminalControlTest.SetUpAgents(GlobalDefinitions.cert_terminal, PlanetSideEmpire.TR)
@ -32,7 +32,7 @@ class TerminalControl2Test extends ActorTest() {
//terminal control is mostly a pass-through actor for Terminal.Exchange messages, wrapped in Terminal.TerminalMessage protocol
//test for Cert_Terminal messages (see CertTerminalTest)
class CertTerminalControl1Test extends ActorTest() {
class CertTerminalControl1Test extends ActorTest {
"TerminalControl can be used to learn a certification ('medium_assault')" in {
val (player, terminal) = TerminalControlTest.SetUpAgents(GlobalDefinitions.cert_terminal, PlanetSideEmpire.TR)
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Learn, 0, "medium_assault", 0, PlanetSideGUID(0))
@ -47,7 +47,7 @@ class CertTerminalControl1Test extends ActorTest() {
}
}
class CertTerminalControl2Test extends ActorTest() {
class CertTerminalControl2Test extends ActorTest {
"TerminalControl can be used to warn about not learning a fake certification ('juggling')" in {
val (player, terminal) = TerminalControlTest.SetUpAgents(GlobalDefinitions.cert_terminal, PlanetSideEmpire.TR)
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Learn, 0, "juggling", 0, PlanetSideGUID(0))
@ -62,7 +62,7 @@ class CertTerminalControl2Test extends ActorTest() {
}
}
class CertTerminalControl3Test extends ActorTest() {
class CertTerminalControl3Test extends ActorTest {
"TerminalControl can be used to forget a certification ('medium_assault')" in {
val (player, terminal) = TerminalControlTest.SetUpAgents(GlobalDefinitions.cert_terminal, PlanetSideEmpire.TR)
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Sell, 0, "medium_assault", 0, PlanetSideGUID(0))
@ -77,7 +77,7 @@ class CertTerminalControl3Test extends ActorTest() {
}
}
class VehicleTerminalControl1Test extends ActorTest() {
class VehicleTerminalControl1Test extends ActorTest {
"TerminalControl can be used to buy a vehicle ('two_man_assault_buggy')" in {
val (player, terminal) = TerminalControlTest.SetUpAgents(GlobalDefinitions.ground_vehicle_terminal, PlanetSideEmpire.TR)
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "two_man_assault_buggy", 0, PlanetSideGUID(0))
@ -102,7 +102,7 @@ class VehicleTerminalControl1Test extends ActorTest() {
}
}
class VehicleTerminalControl2Test extends ActorTest() {
class VehicleTerminalControl2Test extends ActorTest {
"TerminalControl can be used to warn about not buy a vehicle ('harasser')" in {
val (player, terminal) = TerminalControlTest.SetUpAgents(GlobalDefinitions.ground_vehicle_terminal, PlanetSideEmpire.TR)
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "harasser", 0, PlanetSideGUID(0))

View file

@ -1,6 +1,9 @@
// Copyright (c) 2017 PSForever
package service
import akka.actor.Props
import akka.routing.RandomPool
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.objects.zones.{Zone, ZoneActor, ZoneMap}

View file

@ -1,5 +1,8 @@
package service
// Copyright (c) 2017 PSForever
import akka.actor.Props
import base.ActorTest
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{PlanetSideEmpire, Vector3}

View file

@ -1,46 +1,49 @@
//// Copyright (c) 2017 PSForever
//import akka.actor.{ActorRef, Props}
//import akka.routing.RandomPool
//import akka.testkit.TestProbe
//import net.psforever.objects.PlanetSideGameObject
//import net.psforever.objects.definition.{EquipmentDefinition, ObjectDefinition}
//import net.psforever.objects.equipment.Equipment
//import net.psforever.objects.guid.TaskResolver
//import net.psforever.objects.zones.{Zone, ZoneMap}
//import net.psforever.packet.game.PlanetSideGUID
//import services.{RemoverActor, ServiceManager}
//
//import scala.concurrent.duration._
//
//class StandardRemoverActorTest extends ActorTest {
// ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
//
// "RemoverActor" should {
// "handle a simple task" in {
// expectNoMsg(500 milliseconds)
// val probe = TestProbe()
// val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
// remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere)
//
// val reply1 = probe.receiveOne(200 milliseconds)
// assert(reply1.isInstanceOf[RemoverActorTest.InclusionTestAlert])
// val reply2 = probe.receiveOne(200 milliseconds)
// assert(reply2.isInstanceOf[RemoverActorTest.InitialJobAlert])
// probe.expectNoMsg(1 seconds) //delay
// val reply3 = probe.receiveOne(300 milliseconds)
// assert(reply3.isInstanceOf[RemoverActorTest.FirstJobAlert])
// val reply4 = probe.receiveOne(300 milliseconds)
// assert(reply4.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
// val reply5 = probe.receiveOne(300 milliseconds)
// assert(reply5.isInstanceOf[RemoverActorTest.SecondJobAlert])
// val reply6 = probe.receiveOne(500 milliseconds)
// assert(reply6.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
// val reply7 = probe.receiveOne(500 milliseconds)
// assert(reply7.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
// }
// }
//}
//
// Copyright (c) 2017 PSForever
package service
import akka.actor.{ActorRef, Props}
import akka.routing.RandomPool
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.definition.{EquipmentDefinition, ObjectDefinition}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.packet.game.PlanetSideGUID
import services.{RemoverActor, ServiceManager}
import scala.concurrent.duration._
class StandardRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
"RemoverActor" should {
"handle a simple task" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere)
val reply1 = probe.receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[RemoverActorTest.InclusionTestAlert])
val reply2 = probe.receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[RemoverActorTest.InitialJobAlert])
probe.expectNoMsg(1 seconds) //delay
val reply3 = probe.receiveOne(300 milliseconds)
assert(reply3.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4 = probe.receiveOne(300 milliseconds)
assert(reply4.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5 = probe.receiveOne(300 milliseconds)
assert(reply5.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6 = probe.receiveOne(500 milliseconds)
assert(reply6.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7 = probe.receiveOne(500 milliseconds)
assert(reply7.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
}
}
}
//class DelayedRemoverActorTest extends ActorTest {
// ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
//
@ -473,65 +476,65 @@
// }
// }
//}
//
//object RemoverActorTest {
// final val TestObject = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(1) } }
//
// final case class InclusionTestAlert()
//
// final case class InitialJobAlert()
//
// final case class FirstJobAlert()
//
// final case class SecondJobAlert()
//
// final case class ClearanceTestAlert()
//
// final case class DeletionTaskAlert()
//
// final case class DeletionTaskRunAlert()
//
// class TestRemover(probe : TestProbe) extends RemoverActor {
// import net.psforever.objects.guid.{Task, TaskResolver}
// val FirstStandardDuration = 1 seconds
//
// val SecondStandardDuration = 100 milliseconds
//
// def InclusionTest(entry : RemoverActor.Entry) : Boolean = {
// probe.ref ! InclusionTestAlert()
// entry.obj.isInstanceOf[Equipment]
// }
//
// def InitialJob(entry : RemoverActor.Entry) : Unit = {
// probe.ref ! InitialJobAlert()
// }
//
// def FirstJob(entry : RemoverActor.Entry) : Unit = {
// probe.ref ! FirstJobAlert()
// }
//
// override def SecondJob(entry : RemoverActor.Entry) : Unit = {
// probe.ref ! SecondJobAlert()
// super.SecondJob(entry)
// }
//
// def ClearanceTest(entry : RemoverActor.Entry) : Boolean = {
// probe.ref ! ClearanceTestAlert()
// true
// }
//
// def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
// probe.ref ! DeletionTaskAlert()
// TaskResolver.GiveTask(new Task() {
// private val localProbe = probe
//
// override def isComplete = Task.Resolution.Success
//
// def Execute(resolver : ActorRef) : Unit = {
// localProbe.ref ! DeletionTaskRunAlert()
// resolver ! scala.util.Success(this)
// }
// })
// }
// }
//}
object RemoverActorTest {
final val TestObject = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(1) } }
final case class InclusionTestAlert()
final case class InitialJobAlert()
final case class FirstJobAlert()
final case class SecondJobAlert()
final case class ClearanceTestAlert()
final case class DeletionTaskAlert()
final case class DeletionTaskRunAlert()
class TestRemover(probe : TestProbe) extends RemoverActor {
import net.psforever.objects.guid.{Task, TaskResolver}
val FirstStandardDuration = 1 seconds
val SecondStandardDuration = 100 milliseconds
def InclusionTest(entry : RemoverActor.Entry) : Boolean = {
probe.ref ! InclusionTestAlert()
entry.obj.isInstanceOf[Equipment]
}
def InitialJob(entry : RemoverActor.Entry) : Unit = {
probe.ref ! InitialJobAlert()
}
def FirstJob(entry : RemoverActor.Entry) : Unit = {
probe.ref ! FirstJobAlert()
}
override def SecondJob(entry : RemoverActor.Entry) : Unit = {
probe.ref ! SecondJobAlert()
super.SecondJob(entry)
}
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = {
probe.ref ! ClearanceTestAlert()
true
}
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
probe.ref ! DeletionTaskAlert()
TaskResolver.GiveTask(new Task() {
private val localProbe = probe
override def isComplete = Task.Resolution.Success
def Execute(resolver : ActorRef) : Unit = {
localProbe.ref ! DeletionTaskRunAlert()
resolver ! scala.util.Success(this)
}
})
}
}
}

View file

@ -1,5 +1,8 @@
// Copyright (c) 2017 PSForever
package service
import akka.actor.Props
import base.ActorTest
import net.psforever.objects._
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types._

View file

@ -11,6 +11,8 @@ import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.turret.MannedTurret
import net.psforever.types.Vector3
object Maps {
@ -1215,6 +1217,14 @@ object Maps {
LocalObject(1186, Locker.Constructor)
LocalObject(1187, Locker.Constructor)
LocalObject(1188, Locker.Constructor)
LocalObject(1418, MannedTurret.Constructor(manned_turret))
LocalObject(1419, MannedTurret.Constructor(manned_turret))
LocalObject(1421, MannedTurret.Constructor(manned_turret))
LocalObject(1426, MannedTurret.Constructor(manned_turret))
LocalObject(1427, MannedTurret.Constructor(manned_turret))
LocalObject(1428, MannedTurret.Constructor(manned_turret))
LocalObject(1431, MannedTurret.Constructor(manned_turret))
LocalObject(1432, MannedTurret.Constructor(manned_turret))
LocalObject(1492, ProximityTerminal.Constructor(medical_terminal)) //lobby
LocalObject(1494, ProximityTerminal.Constructor(medical_terminal)) //kitchen
LocalObject(1564, Terminal.Constructor(order_terminal))
@ -1330,6 +1340,14 @@ object Maps {
ObjectToBuilding(1186, 2)
ObjectToBuilding(1187, 2)
ObjectToBuilding(1188, 2)
ObjectToBuilding(1418, 2)
ObjectToBuilding(1419, 2)
ObjectToBuilding(1421, 2)
ObjectToBuilding(1426, 2)
ObjectToBuilding(1427, 2)
ObjectToBuilding(1428, 2)
ObjectToBuilding(1431, 2)
ObjectToBuilding(1432, 2)
ObjectToBuilding(1492, 2)
ObjectToBuilding(1494, 2)
ObjectToBuilding(1479, 2)
@ -1385,6 +1403,14 @@ object Maps {
DoorToLock(715, 751)
TerminalToSpawnPad(224, 223)
TerminalToSpawnPad(2419, 1479)
TurretToWeapon(1418, 5000)
TurretToWeapon(1419, 5001)
TurretToWeapon(1421, 5002)
TurretToWeapon(1426, 5003)
TurretToWeapon(1427, 5004)
TurretToWeapon(1428, 5005)
TurretToWeapon(1431, 5006)
TurretToWeapon(1432, 5007)
}
def Building38() : Unit = {
@ -1487,6 +1513,8 @@ object Maps {
LocalObject(1226, Locker.Constructor)
LocalObject(1227, Locker.Constructor)
LocalObject(1228, Locker.Constructor)
LocalObject(1440, MannedTurret.Constructor(manned_turret))
LocalObject(1442, MannedTurret.Constructor(manned_turret))
LocalObject(1591, Terminal.Constructor(order_terminal))
LocalObject(1592, Terminal.Constructor(order_terminal))
LocalObject(1593, Terminal.Constructor(order_terminal))
@ -1514,6 +1542,8 @@ object Maps {
ObjectToBuilding(1226, 49)
ObjectToBuilding(1227, 49)
ObjectToBuilding(1228, 49)
ObjectToBuilding(1440, 49)
ObjectToBuilding(1442, 49)
ObjectToBuilding(1591, 49)
ObjectToBuilding(1592, 49)
ObjectToBuilding(1593, 49)
@ -1529,6 +1559,8 @@ object Maps {
DoorToLock(431, 907)
DoorToLock(432, 902)
DoorToLock(433, 903)
TurretToWeapon(1440, 5008)
TurretToWeapon(1442, 5009)
}
}
@ -1615,10 +1647,6 @@ object Maps {
Projectiles(this)
}
val map12 = new ZoneMap("map12") {
Projectiles(this)
}
val map13 = new ZoneMap("map13") {
Building1()
Building2()
@ -1766,6 +1794,8 @@ object Maps {
LocalObject(557, IFFLock.Constructor)
LocalObject(558, IFFLock.Constructor)
LocalObject(559, IFFLock.Constructor)
LocalObject(670, MannedTurret.Constructor(manned_turret))
LocalObject(671, MannedTurret.Constructor(manned_turret))
ObjectToBuilding(330, 29)
ObjectToBuilding(331, 29)
ObjectToBuilding(332, 29)
@ -1774,10 +1804,14 @@ object Maps {
ObjectToBuilding(557, 29)
ObjectToBuilding(558, 29)
ObjectToBuilding(559, 29)
ObjectToBuilding(670, 29)
ObjectToBuilding(671, 29)
DoorToLock(330, 558)
DoorToLock(331, 559)
DoorToLock(332, 556)
DoorToLock(333, 557)
TurretToWeapon(670, 5000)
TurretToWeapon(671, 5001)
}
def Building42() : Unit = {

View file

@ -219,7 +219,7 @@ object PsLogin {
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.Future
import scala.util.{Failure, Success}
implicit val timeout = Timeout(500 milliseconds)
implicit val timeout = Timeout(5 seconds)
val requestVehicleEventBus : Future[ServiceManager.LookupResult] =
(ServiceManager.serviceManager ask ServiceManager.Lookup("vehicle")).mapTo[ServiceManager.LookupResult]
requestVehicleEventBus.onComplete {

View file

@ -35,7 +35,7 @@ import net.psforever.objects.serverobject.structures.{Building, StructureType, W
import net.psforever.objects.serverobject.terminals._
import net.psforever.objects.serverobject.terminals.Terminal.TerminalMessage
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.vehicles.{AccessPermissionGroup, Cargo, Utility, VehicleLockState}
import net.psforever.objects.vehicles._
import net.psforever.objects.zones.{InterstellarCluster, Zone}
import net.psforever.packet.game.objectcreate._
import net.psforever.types._
@ -43,7 +43,7 @@ import services.{RemoverActor, _}
import services.avatar.{AvatarAction, AvatarResponse, AvatarServiceMessage, AvatarServiceResponse}
import services.galaxy.{GalaxyResponse, GalaxyServiceResponse}
import services.local.{LocalAction, LocalResponse, LocalServiceMessage, LocalServiceResponse}
import services.vehicle.VehicleAction.UnstowEquipment
import services.vehicle.support.TurretUpgrader
import services.vehicle.{VehicleAction, VehicleResponse, VehicleServiceMessage, VehicleServiceResponse}
import scala.concurrent.duration._
@ -54,6 +54,7 @@ import scala.concurrent.duration._
import scala.util.Success
import akka.pattern.ask
import net.psforever.objects.ballistics.{Projectile, ProjectileResolution}
import net.psforever.objects.serverobject.turret.{MannedTurret, TurretUpgrade}
class WorldSessionActor extends Actor with MDCContextAware {
import WorldSessionActor._
@ -179,7 +180,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
* Vehicle cleanup that is specific to log out behavior.
*/
def DismountVehicleOnLogOut() : Unit = {
//TODO Will base guns implement Vehicle type? Don't want those to deconstruct
(player.VehicleSeated match {
case Some(vehicle_guid) =>
continent.GUID(vehicle_guid)
@ -572,6 +572,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
case VehicleResponse.DetachFromRails(vehicle_guid, pad_guid, pad_position, pad_orientation_z) =>
sendResponse(ObjectDetachMessage(pad_guid, vehicle_guid, pad_position + Vector3(0,0,0.5f), pad_orientation_z))
case VehicleResponse.EquipmentInSlot(pkt) =>
if(tplayer_guid != guid) {
sendResponse(pkt)
}
case VehicleResponse.InventoryState(obj, parent_guid, start, con_data) =>
if(tplayer_guid != guid) {
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
@ -764,20 +769,24 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Mountable.MountMessages(tplayer, reply) =>
reply match {
case Mountable.CanMount(obj : ImplantTerminalMech, seat_num) =>
val player_guid : PlanetSideGUID = tplayer.GUID
val obj_guid : PlanetSideGUID = obj.GUID
log.info(s"MountVehicleMsg: $player_guid mounts $obj @ $seat_num")
PlayerActionsToCancel()
sendResponse(PlanetsideAttributeMessage(obj_guid, 0, 1000L)) //health of mech
sendResponse(ObjectAttachMessage(obj_guid, player_guid, seat_num))
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.MountVehicle(player_guid, obj_guid, seat_num))
MountingAction(tplayer, obj, seat_num)
sendResponse(PlanetsideAttributeMessage(obj.GUID, 0, 1000L)) //health of mech
case Mountable.CanMount(obj : MannedTurret, seat_num) =>
obj.WeaponControlledFromSeat(seat_num) match {
case Some(weapon : Tool) =>
//update mounted weapon belonging to seat
weapon.AmmoSlots.foreach(slot => { //update the magazine(s) in the weapon, specifically
val magazine = slot.Box
sendResponse(InventoryStateMessage(magazine.GUID, weapon.GUID, magazine.Capacity.toLong))
})
case _ => ; //no weapons to update
}
sendResponse(PlanetsideAttributeMessage(obj.GUID, 0, obj.Health))
MountingAction(tplayer, obj, seat_num)
case Mountable.CanMount(obj : Vehicle, seat_num) =>
val obj_guid : PlanetSideGUID = obj.GUID
val player_guid : PlanetSideGUID = tplayer.GUID
log.info(s"MountVehicleMsg: $player_guid mounts $obj_guid @ $seat_num")
vehicleService ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(obj), continent)) //clear timer
PlayerActionsToCancel()
if(seat_num == 0) { //simplistic vehicle ownership management
obj.Owner match {
case Some(owner_guid) =>
@ -791,7 +800,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case None => ;
}
tplayer.VehicleOwned = Some(obj_guid)
obj.Owner = Some(player_guid)
obj.Owner = Some(tplayer.GUID)
}
obj.WeaponControlledFromSeat(seat_num) match {
case Some(weapon : Tool) =>
@ -802,29 +811,27 @@ class WorldSessionActor extends Actor with MDCContextAware {
})
case _ => ; //no weapons to update
}
sendResponse(ObjectAttachMessage(obj_guid, player_guid, seat_num))
//sendResponse(PlanetsideAttributeMessage(obj.GUID, 0, obj.Health)) //TODO vehicle max health in definition
vehicleService ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(obj), continent)) //clear timer
AccessContents(obj)
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.MountVehicle(player_guid, obj_guid, seat_num))
MountingAction(tplayer, obj, seat_num)
case Mountable.CanMount(obj : Mountable, _) =>
log.warn(s"MountVehicleMsg: $obj is some generic mountable object and nothing will happen")
case Mountable.CanDismount(obj : ImplantTerminalMech, seat_num) =>
val obj_guid : PlanetSideGUID = obj.GUID
val player_guid : PlanetSideGUID = tplayer.GUID
log.info(s"DismountVehicleMsg: $player_guid dismounts $obj @ $seat_num")
sendResponse(DismountVehicleMsg(player_guid, BailType.Normal, false))
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DismountVehicle(player_guid, BailType.Normal, false))
DismountAction(tplayer, obj, seat_num)
case Mountable.CanDismount(obj : MannedTurret, seat_num) =>
DismountAction(tplayer, obj, seat_num)
case Mountable.CanDismount(obj : Vehicle, seat_num) =>
val player_guid : PlanetSideGUID = tplayer.GUID
if(player_guid == player.GUID) {
//disembarking self
log.info(s"DismountVehicleMsg: $player_guid dismounts $obj @ $seat_num")
TotalDriverVehicleControl(obj)
sendResponse(DismountVehicleMsg(player_guid, BailType.Normal, false))
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DismountVehicle(player_guid, BailType.Normal, false))
UnAccessContents(obj)
DismountAction(tplayer, obj, seat_num)
}
else {
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(player_guid, seat_num, true, obj.GUID))
@ -1713,7 +1720,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
antDischargingTick.cancel()
}
case ItemHacking(tplayer, target, tool_guid, delta, completeAction, tickAction) =>
case HackingProgress(progressType, tplayer, target, tool_guid, delta, completeAction, tickAction) =>
progressBarUpdate.cancel
if(progressBarValue.isDefined) {
val progressBarVal : Float = progressBarValue.get + delta
@ -1726,10 +1733,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
else {
HackState.Ongoing
}
sendResponse(HackMessage(1, target.GUID, player.GUID, progressBarVal.toInt, 0L, vis, 8L))
sendResponse(HackMessage(progressType, target.GUID, player.GUID, progressBarVal.toInt, 0L, vis, 8L))
if(progressBarVal > 100) { //done
progressBarValue = None
log.info(s"Hacked a $target")
// sendResponse(HackMessage(0, target.GUID, player.GUID, 100, 1114636288L, HackState.Hacked, 8L))
completeAction()
}
@ -1737,7 +1743,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
tickAction.getOrElse(() => Unit)()
progressBarValue = Some(progressBarVal)
import scala.concurrent.ExecutionContext.Implicits.global
progressBarUpdate = context.system.scheduler.scheduleOnce(250 milliseconds, self, ItemHacking(tplayer, target, tool_guid, delta, completeAction))
progressBarUpdate = context.system.scheduler.scheduleOnce(250 milliseconds, self, HackingProgress(progressType, tplayer, target, tool_guid, delta, completeAction))
}
}
@ -1803,6 +1809,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
avatar.Certifications += GalaxyGunship
avatar.Certifications += Phantasm
avatar.Certifications += UniMAX
avatar.Certifications += Engineering
avatar.Certifications += CombatEngineering
avatar.Certifications += AdvancedEngineering
avatar.Certifications += FortificationEngineering
avatar.Certifications += AssaultEngineering
AwardBattleExperiencePoints(avatar, 1000000L)
player = new Player(avatar)
//player.Position = Vector3(3561.0f, 2854.0f, 90.859375f) //home3, HART C
@ -1812,9 +1823,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
//player.Orientation = Vector3(0f, 0f, 132.1875f)
// player.ExoSuit = ExoSuitType.MAX //TODO strange issue; divide number above by 10 when uncommenting
player.Slot(0).Equipment = SimpleItem(remote_electronics_kit) //Tool(GlobalDefinitions.StandardPistol(player.Faction))
player.Slot(2).Equipment = Tool(mini_chaingun) //punisher //suppressor
player.Slot(2).Equipment = Tool(nano_dispenser) //punisher //suppressor
player.Slot(4).Equipment = Tool(GlobalDefinitions.StandardMelee(player.Faction))
player.Slot(6).Equipment = AmmoBox(bullet_9mm, 20) //bullet_9mm
player.Slot(6).Equipment = AmmoBox(upgrade_canister) //bullet_9mm
player.Slot(9).Equipment = AmmoBox(rocket, 11) //bullet_9mm
player.Slot(12).Equipment = AmmoBox(frag_cartridge) //bullet_9mm
player.Slot(33).Equipment = AmmoBox(bullet_9mm_AP)
@ -2056,6 +2067,45 @@ class WorldSessionActor extends Actor with MDCContextAware {
case _ => ;
}
})
//base turrets
continent.Map.TurretToWeapon.foreach({ case((turret_guid, weapon_guid)) =>
val parent_guid = PlanetSideGUID(turret_guid)
continent.GUID(turret_guid) match {
case Some(turret : MannedTurret) =>
//attached weapon
turret.ControlledWeapon(1) match {
case Some(obj : Tool) =>
val objDef = obj.Definition
sendResponse(
ObjectCreateMessage(
objDef.ObjectId,
obj.GUID,
ObjectCreateMessageParent(parent_guid, 1),
objDef.Packet.ConstructorData(obj).get
)
)
case _ => ;
}
//reserved ammunition?
//TODO need to register if it exists
//seat turret occupant
turret.Seats(0).Occupant match {
case Some(tplayer) =>
val tdefintion = tplayer.Definition
sendResponse(
ObjectCreateMessage(
tdefintion.ObjectId,
tplayer.GUID,
ObjectCreateMessageParent(parent_guid, 0),
tdefintion.Packet.ConstructorData(tplayer).get
)
)
case None => ;
}
case _ => ;
}
})
StopBundlingPackets()
self ! SetCurrentAvatar(player)
@ -2079,33 +2129,22 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ ChildObjectStateMessage(object_guid, pitch, yaw) =>
//the majority of the following check retrieves information to determine if we are in control of the child
player.VehicleSeated match {
case Some(vehicle_guid) =>
continent.GUID(vehicle_guid) match {
case Some(obj : Vehicle) =>
obj.PassengerInSeat(player) match {
case Some(seat_num) =>
obj.WeaponControlledFromSeat(seat_num) match {
case Some(tool) =>
if(tool.GUID == object_guid) {
//TODO set tool orientation?
player.Orientation = Vector3(0f, pitch, yaw)
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.ChildObjectState(player.GUID, object_guid, pitch, yaw))
}
case None =>
log.warn(s"ChildObjectState: player $player is not using stated controllable agent")
}
case None =>
log.warn(s"ChildObjectState: player ${player.GUID} is not in a position to use controllable agent")
}
case _ =>
log.warn(s"ChildObjectState: player $player's controllable agent not available in scope")
FindContainedWeapon match {
case (Some(_), Some(tool)) =>
if(tool.GUID == object_guid) {
//TODO set tool orientation?
player.Orientation = Vector3(0f, pitch, yaw)
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.ChildObjectState(player.GUID, object_guid, pitch, yaw))
}
case None =>
//TODO status condition of "playing getting out of vehicle to allow for late packets without warning
//log.warn(s"ChildObjectState: player $player not related to anything with a controllable agent")
else {
log.warn(s"ChildObjectState: ${player.Name} is using a different controllable agent than #${object_guid.guid}")
}
case (Some(obj), None) =>
log.warn(s"ChildObjectState: ${player.Name} can not find any controllable agent, let alone #${object_guid.guid}")
case (None, _) => ;
//TODO status condition of "playing getting out of vehicle to allow for late packets without warning
//log.warn(s"ChildObjectState: player $player not related to anything with a controllable agent")
}
//log.info("ChildObjectState: " + msg)
case msg @ VehicleStateMessage(vehicle_guid, unk1, pos, ang, vel, unk5, unk6, unk7, wheels, unk9, unkA) =>
continent.GUID(vehicle_guid) match {
@ -2299,9 +2338,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
FindContainedWeapon match {
case (Some(obj), Some(tool : Tool)) =>
val originalAmmoType = tool.AmmoType
val fullMagazine = tool.MaxMagazine
do {
val requestedAmmoType = tool.NextAmmoType
val fullMagazine = tool.MaxMagazine
if(requestedAmmoType != tool.AmmoSlot.Box.AmmoType) {
FindEquipmentStock(obj, FindAmmoBoxThatUses(requestedAmmoType), fullMagazine, CountAmmunition).reverse match {
case Nil => ;
@ -2823,14 +2862,13 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.warn(s"Player ${player.GUID} - ${player.Faction} tried to refill silo ${resourceSilo.GUID} - ${resourceSilo.Faction} belonging to another empire")
}
case Some(panel : IFFLock) =>
if(panel.Faction != player.Faction && panel.HackedBy.isEmpty) {
player.Slot(player.DrawnSlot).Equipment match {
case Some(tool : SimpleItem) =>
if(tool.Definition == GlobalDefinitions.remote_electronics_kit) {
progressBarValue = Some(-GetPlayerHackSpeed())
self ! WorldSessionActor.ItemHacking(player, panel, tool.GUID, GetPlayerHackSpeed(), FinishHacking(panel, 1114636288L))
self ! WorldSessionActor.HackingProgress(1, player, panel, tool.GUID, GetPlayerHackSpeed(), FinishHacking(panel, 1114636288L))
log.info("Hacking a door~")
}
case _ => ;
@ -2892,7 +2930,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(tool: SimpleItem) =>
if (tool.Definition == GlobalDefinitions.remote_electronics_kit) {
progressBarValue = Some(-GetPlayerHackSpeed())
self ! WorldSessionActor.ItemHacking(player, obj, tool.GUID, GetPlayerHackSpeed(), FinishHacking(obj, 3212836864L))
self ! WorldSessionActor.HackingProgress(1, player, obj, tool.GUID, GetPlayerHackSpeed(), FinishHacking(obj, 3212836864L))
log.info("Hacking a locker")
}
case _ => ;
@ -2907,6 +2945,32 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.info(s"UseItem: not $player's locker")
}
case Some(obj : MannedTurret) =>
player.Slot(player.DrawnSlot).Equipment match {
case Some(tool : Tool) =>
if(tool.Definition == GlobalDefinitions.nano_dispenser && tool.Magazine > 0) {
val ammo = tool.AmmoType
if(ammo == Ammo.upgrade_canister && obj.Seats.values.count(_.isOccupied) == 0) {
progressBarValue = Some(-1.25f)
self ! WorldSessionActor.HackingProgress(
2,
player,
obj,
tool.GUID,
1.25f,
FinishUpgradingMannedTurret(obj, tool, TurretUpgrade(unk2.toInt))
)
}
else if(ammo == Ammo.armor_canister && obj.Health < obj.MaxHealth) {
//repair turret
}
}
else if(tool.Definition == GlobalDefinitions.trek) {
//infect turret with virus
}
case _ => ;
}
case Some(obj : Vehicle) =>
val equipment = player.Slot(player.DrawnSlot).Equipment
if(player.Faction == obj.Faction) {
@ -2969,7 +3033,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(tool: SimpleItem) =>
if (tool.Definition == GlobalDefinitions.remote_electronics_kit) {
progressBarValue = Some(-GetPlayerHackSpeed())
self ! WorldSessionActor.ItemHacking(player, obj, tool.GUID, GetPlayerHackSpeed(), FinishHacking(obj, 3212836864L))
self ! WorldSessionActor.HackingProgress(1, player, obj, tool.GUID, GetPlayerHackSpeed(), FinishHacking(obj, 3212836864L))
log.info("Hacking a terminal")
}
case _ => ;
@ -2979,7 +3043,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
// Otherwise allow the faction that owns the terminal to use it
sendResponse(UseItemMessage(avatar_guid, item_used_guid, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType))
}
}
case Some(obj : SpawnTube) =>
@ -3853,7 +3916,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
/**
* The process of hacking an object is completed
* The process of hacking an object is completed.
* Pass the message onto the hackable object and onto the local events system.
* @param target the `Hackable` object that has been hacked
* @param unk na;
@ -3862,16 +3925,33 @@ class WorldSessionActor extends Actor with MDCContextAware {
*/
//TODO add params here depending on which params in HackMessage are important
private def FinishHacking(target : PlanetSideServerObject with Hackable, unk : Long)() : Unit = {
log.info(s"Hacked a $target")
// Wait for the target actor to set the HackedBy property, otherwise LocalAction.HackTemporarily will not complete properly
import scala.concurrent.ExecutionContext.Implicits.global
ask(target.Actor, CommonMessages.Hack(player))(1 second).mapTo[Boolean].onComplete {
case Success(_) =>
localService ! LocalServiceMessage(continent.Id, LocalAction.TriggerSound(player.GUID, target.HackSound, player.Position, 30, 0.49803925f))
localService ! LocalServiceMessage(continent.Id, LocalAction.HackTemporarily(player.GUID, continent, target, unk))
case scala.util.Failure(_) => log.warn(s"Hack message failed on target guid: ${target.GUID}")
}
localService ! LocalServiceMessage(continent.Id, LocalAction.HackTemporarily(player.GUID, continent, target, unk))
case scala.util.Failure(_) =>
log.warn(s"Hack message failed on target guid: ${target.GUID}")
}
}
/**
* The process of upgrading a turret's weapon(s) is completed.
* Pass the message onto the turret and onto the vehicle events system.
* Additionally, force-deplete the ammunition count of the nano-dispenser used to perform the upgrade.
* @param target the turret
* @param tool the nano-dispenser that was used to perform this upgrade
* @param upgrade the new upgrade state
*/
private def FinishUpgradingMannedTurret(target : MannedTurret, tool : Tool, upgrade : TurretUpgrade.Value)() : Unit = {
log.info(s"Converting manned wall turret weapon to $upgrade")
tool.Magazine = 0
sendResponse(InventoryStateMessage(tool.AmmoSlot.Box.GUID, tool.GUID, 0))
vehicleService ! VehicleServiceMessage.TurretUpgrade(TurretUpgrader.ClearSpecific(List(target), continent))
vehicleService ! VehicleServiceMessage.TurretUpgrade(TurretUpgrader.AddTask(target, continent, upgrade))
}
/**
* Temporary function that iterates over vehicle permissions and turns them into `PlanetsideAttributeMessage` packets.<br>
@ -3887,7 +3967,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
* Occasionally, during deployment, local(?) vehicle seat access permissions may change.
* This results in players being locked into their own vehicle.
* Reloading vehicle permissions supposedly ensures the seats will be properly available.
* This is considered a client issue; but, somehow, it also impacts server operation somehow.
* This is considered a client issue; but, somehow, it also impacts server operation somehow.<br>
* <br>
* 22 June 2018:<br>
* I think vehicle ownership works properly now.
* @param vehicle the `Vehicle`
*/
def ReloadVehicleAccessPermissions(vehicle : Vehicle) : Unit = {
@ -4025,7 +4108,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.VehicleSeated match {
case Some(vehicle_guid) => //weapon is vehicle turret?
continent.GUID(vehicle_guid) match {
case Some(vehicle : Vehicle) =>
case Some(vehicle : Mountable with MountedWeapons with Container) =>
vehicle.PassengerInSeat(player) match {
case Some(seat_num) =>
(Some(vehicle), vehicle.WeaponControlledFromSeat(seat_num))
@ -5312,6 +5395,34 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
/**
* Common activities/procedure when a player mounts a valid object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the seat into which the player is mounting
*/
def MountingAction(tplayer : Player, obj : PlanetSideGameObject with Mountable, seatNum : Int) : Unit = {
val player_guid : PlanetSideGUID = tplayer.GUID
val obj_guid : PlanetSideGUID = obj.GUID
PlayerActionsToCancel()
log.info(s"MountVehicleMsg: $player_guid mounts $obj @ $seatNum")
sendResponse(ObjectAttachMessage(obj_guid, player_guid, seatNum))
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.MountVehicle(player_guid, obj_guid, seatNum))
}
/**
* Common activities/procedure when a player dismounts a valid object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the seat out of which which the player is disembarking
*/
def DismountAction(tplayer : Player, obj : PlanetSideGameObject with Mountable, seatNum : Int) : Unit = {
val player_guid : PlanetSideGUID = tplayer.GUID
log.info(s"DismountVehicleMsg: ${tplayer.Name} dismounts $obj from $seatNum")
sendResponse(DismountVehicleMsg(player_guid, BailType.Normal, false))
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DismountVehicle(player_guid, BailType.Normal, false))
}
def failWithError(error : String) = {
log.error(error)
sendResponse(ConnectionClose())
@ -5470,9 +5581,12 @@ object WorldSessionActor {
/**
* A message that indicates the user is using a remote electronics kit to hack some server object.
* A message that indicates the user is using a remote electronics kit to hack some server object.<br>
* <br>
* Each time this message is sent for a given hack attempt counts as a single "tick" of progress.
* The process of "making progress" with a hack involves sending this message repeatedly until the progress is 100 or more.
* To calculate the actual amount of change in the progress `delta`,
* start with 100, divide by the length of time in seconds, then divide once more by 4.
* @param tplayer the player
* @param target the object being hacked
* @param tool_guid the REK
@ -5480,12 +5594,13 @@ object WorldSessionActor {
* @param completeAction a custom action performed once the hack is completed
* @param tickAction an optional action is is performed for each tick of progress
*/
private final case class ItemHacking(tplayer : Player,
target : PlanetSideServerObject,
tool_guid : PlanetSideGUID,
delta : Float,
completeAction : () => Unit,
tickAction : Option[() => Unit] = None)
private final case class HackingProgress(progressType : Int,
tplayer : Player,
target : PlanetSideServerObject,
tool_guid : PlanetSideGUID,
delta : Float,
completeAction : () => Unit,
tickAction : Option[() => Unit] = None)
private final case class NtuCharging(tplayer: Player,
vehicle: Vehicle)

View file

@ -2,7 +2,7 @@
import akka.actor.{ActorRef, ActorSystem, MDCContextAware}
import akka.testkit.{ImplicitSender, TestKit, TestProbe}
import com.typesafe.config.{ConfigFactory, ConfigValueFactory}
import com.typesafe.config.ConfigFactory
import net.psforever.packet.{ControlPacket, GamePacket}
import org.scalatest.{BeforeAndAfterAll, Matchers, WordSpecLike}
import org.specs2.specification.Scope
@ -39,7 +39,7 @@ object ActorTest {
Normally inaccessible from the outside, the payload is unwrapped within the standard receive PartialFunction.
By interacting with a TestProbe constructor param, information that would be concealed by MdcMsg can be polled.
The l-neighbor of the MDCContextAware is the system of the ActorTest TestKit.
The l-neighbor of the MDCContextAware is the system of the base.ActorTest TestKit.
The r-neighbor of the MDCContextAware is this MDCTestProbe and, indirectly, the TestProbe that was interjected.
Pass l-input into the MDCContextAware itself.
The r-output is a normal message that can be polled on that TestProbe.