open-fpsz/modes/multiplayer.gd
2024-04-25 08:31:59 +02:00

134 lines
4.6 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Multiplayer extends Node
@export_category("Parameters")
@export var MAP : PackedScene
@export var PLAYER : PackedScene
@export var FLAG : PackedScene
@export var MAX_CLIENTS : int = 24
@export var RESPAWN_TIME : float = 3.0
@onready var players : Node = $Players
@onready var objectives : Node = $Objectives
@onready var map : Node = $Map
@onready var scoreboard : Scoreboard = $Scoreboard
var _map_manager : Map
var _flag : Flag
var _flag_carrier_scoring_timer : Timer = Timer.new()
signal connected_to_server
signal connection_failed
func _ready() -> void:
_flag_carrier_scoring_timer.wait_time = 10.0
_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout)
add_child(_flag_carrier_scoring_timer)
func start_server(port : int, nickname : String) -> void:
var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
peer.create_server(port, MAX_CLIENTS)
multiplayer.multiplayer_peer = peer
_load_map.call_deferred(MAP, nickname)
multiplayer.peer_disconnected.connect(remove_player)
func join_server(host : String, port : int, nickname : String) -> void:
var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
peer.create_client(host, port)
multiplayer.connected_to_server.connect(_on_connected_to_server.bind(nickname))
multiplayer.connection_failed.connect(_on_connection_failed)
multiplayer.multiplayer_peer = peer
func _on_connected_to_server(nickname : String) -> void:
connected_to_server.emit()
scoreboard.request_scoreboard_from_authority.rpc()
_join_match.rpc(nickname)
func _on_connection_failed() -> void:
connection_failed.emit()
func _on_player_died(player : Player, killer_id : int) -> void:
if player.player_id != killer_id:
var node_name : String = str(killer_id)
if players.has_node(node_name):
var killer : Player = players.get_node(node_name)
scoreboard.increment_kill_count(killer)
scoreboard.add_score_to_player(killer, 10)
await get_tree().create_timer(RESPAWN_TIME).timeout
respawn_player(player)
func respawn_player(player : Player) -> void:
var spawn_location : Vector3 = _map_manager.get_player_spawn().position
player.respawn(spawn_location)
func add_player(peer_id : int, nickname : String) -> void:
var player : Player = PLAYER.instantiate()
player.name = str(peer_id)
player.player_id = peer_id
player.nickname = nickname
player.global_position = _map_manager.get_player_spawn().position
players.add_child(player)
player.died.connect(_on_player_died)
scoreboard.add_player(player)
print("Peer `%s` connected" % player.name)
func remove_player(peer_id : int) -> void:
var node_name : String = str(peer_id)
if players.has_node(node_name):
var player : Player = players.get_node(node_name)
scoreboard.remove_player(player)
player.died.disconnect(_on_player_died)
player.queue_free()
print("Peer `%s` disconnected" % node_name)
func _load_map(scene : PackedScene, nickname : String) -> void:
var map_scene : Node = scene.instantiate()
_map_manager = map_scene
map_scene.ready.connect(_add_flag)
if DisplayServer.get_name() != "headless":
add_player(1, nickname)
map.add_child(map_scene)
func _add_flag() -> void:
_flag = FLAG.instantiate()
_flag.grabbed.connect(_on_flag_grabbed)
_flag.dropped.connect(_on_flag_dropped)
_flag.global_position = _map_manager.get_flagstand().global_position
objectives.add_child(_flag)
@rpc("any_peer", "reliable")
func _join_match(nickname : String) -> void:
if is_multiplayer_authority():
add_player(multiplayer.get_remote_sender_id(), nickname)
func _on_flag_grabbed(grabber : Player) -> void:
scoreboard.add_score_to_player(grabber, 10)
_flag_carrier_scoring_timer.start()
func _on_flag_dropped() -> void:
_flag_carrier_scoring_timer.stop()
func _on_flag_carrier_scoring_timer_timeout() -> void:
scoreboard.add_score_to_player(_flag.last_carrier, 10)
func _exit_tree() -> void:
if is_multiplayer_authority():
multiplayer.peer_disconnected.disconnect(remove_player)
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()