HOTFIX: Fix exiting multiplayer mode

This commit is contained in:
Squinty 2024-04-25 08:31:59 +02:00
parent 5eae39fcd2
commit c31ca51645
2 changed files with 1 additions and 4 deletions

View file

@ -33,9 +33,6 @@ func _ready() -> void:
func _unhandled_input(event : InputEvent) -> void:
# escape key pressed
if event.is_action_pressed(\"exit\"):
# game modes cleanup
if mode is Multiplayer:
multiplayer.multiplayer_peer.close()
# reset game mode
mode = null
# check for debug build

View file

@ -130,4 +130,4 @@ func _on_flag_carrier_scoring_timer_timeout() -> void:
func _exit_tree() -> void:
if is_multiplayer_authority():
multiplayer.peer_disconnected.disconnect(remove_player)
multiplayer.multiplayer_peer = null
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()