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HOTFIX: Fix exiting multiplayer mode
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@ -33,9 +33,6 @@ func _ready() -> void:
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func _unhandled_input(event : InputEvent) -> void:
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# escape key pressed
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if event.is_action_pressed(\"exit\"):
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# game modes cleanup
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if mode is Multiplayer:
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multiplayer.multiplayer_peer.close()
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# reset game mode
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mode = null
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# check for debug build
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@ -130,4 +130,4 @@ func _on_flag_carrier_scoring_timer_timeout() -> void:
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func _exit_tree() -> void:
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if is_multiplayer_authority():
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multiplayer.peer_disconnected.disconnect(remove_player)
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multiplayer.multiplayer_peer = null
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multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
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