mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-01-19 19:44:46 +00:00
121 lines
6.2 KiB
Plaintext
121 lines
6.2 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://dpnu1lvfncx6q"]
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[ext_resource type="Script" path="res://entities/dummy_target/dummy_target.gd" id="1_iup5v"]
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[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/resources/collider.tres" id="2_i5k5j"]
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[ext_resource type="PackedScene" uid="uid://chuein4frnvwt" path="res://entities/dummy_target/assets/dummy.glb" id="4_fuync"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_b0142"]
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friction = 0.5
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bounce = 0.5
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[node name="DummyTarget" type="RigidBody3D"]
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collision_layer = 2147483649
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collision_mask = 2147483649
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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mass = 75.0
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physics_material_override = SubResource("PhysicsMaterial_b0142")
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center_of_mass_mode = 1
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center_of_mass = Vector3(0, 1, 0)
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continuous_cd = true
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script = ExtResource("1_iup5v")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = ExtResource("2_i5k5j")
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[node name="TargetMesh" parent="." instance=ExtResource("4_fuync")]
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transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 0, 0)
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[node name="playerrig" parent="TargetMesh" index="2"]
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transform = Transform3D(2.56873e-07, 0, 1.31928, 0, 1.31928, 0, -1.31928, 0, 2.56873e-07, 0, 0, 0)
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[node name="Skeleton3D" parent="TargetMesh/playerrig" index="0"]
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bones/0/position = Vector3(0, 1.0099, -0.0552)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/rotation = Quaternion(-0.0644764, 5.29396e-23, -5.29947e-23, 0.997919)
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bones/5/rotation = Quaternion(-0.16559, 0, -1.65436e-23, 0.986195)
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bones/6/rotation = Quaternion(-0.605155, -0.345862, -0.356134, 0.622363)
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bones/7/position = Vector3(0.0170569, 0.214097, -0.0587266)
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bones/7/rotation = Quaternion(0.18188, 0.221628, -0.929157, 0.233384)
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bones/8/rotation = Quaternion(0.128862, -0.709864, -0.133277, 0.679504)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/rotation = Quaternion(0.126866, -0.0346058, -0.00662178, 0.991294)
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/rotation = Quaternion(0.0557877, -0.312038, -0.196665, 0.927816)
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bones/11/rotation = Quaternion(-0.0630718, -0.16283, 0.0971492, 0.979832)
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bones/12/rotation = Quaternion(0.0237033, -0.0123211, 0.0433656, 0.998702)
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bones/13/position = Vector3(-0.00420077, 0.0987895, 0.0277967)
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bones/13/rotation = Quaternion(0.0299552, -0.545663, -0.00259937, 0.837465)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/rotation = Quaternion(-0.0636278, -0.0624373, 0.0299354, 0.995569)
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bones/15/rotation = Quaternion(0.01399, 0.0251671, 0.0278526, 0.999197)
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bones/16/position = Vector3(-0.011858, 0.0987964, 0.000921253)
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bones/16/rotation = Quaternion(-0.1, -0.561252, 0.0324573, 0.82094)
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bones/17/rotation = Quaternion(0.048608, -0.0407852, 0.014286, 0.997883)
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bones/18/rotation = Quaternion(-0.0568169, 0.0249822, 0.0364248, 0.997407)
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bones/19/position = Vector3(-0.00156325, 0.0941323, -0.0270346)
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bones/19/rotation = Quaternion(-0.12453, -0.526036, 0.129609, 0.831252)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/rotation = Quaternion(-0.0225171, -0.0668488, 0.0231689, 0.99724)
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bones/20/scale = Vector3(1, 1, 1)
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bones/21/rotation = Quaternion(-0.00114938, 0.0252308, -0.0174874, 0.999528)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/position = Vector3(-0.00339956, 0.0845645, -0.0510466)
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bones/22/rotation = Quaternion(-0.192536, -0.535774, 0.0761884, 0.818579)
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bones/22/scale = Vector3(1, 1, 1)
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bones/23/rotation = Quaternion(0.0104723, -0.0704384, 0.0293146, 0.99703)
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bones/23/scale = Vector3(1, 1, 1)
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bones/24/rotation = Quaternion(0.0334518, 0.0259883, -0.0178538, 0.998943)
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bones/25/rotation = Quaternion(-0.608395, 0.196282, 0.258426, 0.724254)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/position = Vector3(-0.017057, 0.214097, -0.0587264)
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bones/26/rotation = Quaternion(0.161981, -0.321612, 0.619315, 0.697694)
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bones/26/scale = Vector3(1, 1, 1)
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bones/27/rotation = Quaternion(0.426391, 0.0868582, 0.53013, 0.727742)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/rotation = Quaternion(-0.217102, 0.0422089, 0.0230506, 0.974963)
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bones/28/scale = Vector3(1, 1, 1)
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bones/29/rotation = Quaternion(0.296043, 0.246211, 0.290544, 0.87597)
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bones/30/rotation = Quaternion(-0.0630717, 0.16283, -0.0971492, 0.979832)
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bones/31/rotation = Quaternion(0.0237032, 0.0123211, -0.0433656, 0.998702)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/rotation = Quaternion(0.243143, 0.523041, 0.164477, 0.800161)
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bones/32/scale = Vector3(1, 1, 1)
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bones/33/rotation = Quaternion(-0.0636278, 0.0624373, -0.0299353, 0.995569)
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bones/34/rotation = Quaternion(0.01399, -0.0251671, -0.0278526, 0.999197)
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bones/36/rotation = Quaternion(-0.4266, 0.0977703, 0.332942, 0.835226)
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bones/37/rotation = Quaternion(-0.632018, -0.129105, 0.241206, 0.725055)
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bones/39/rotation = Quaternion(-0.479327, 0.030236, 0.338389, 0.809212)
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bones/40/rotation = Quaternion(-0.540176, -0.0581251, 0.395197, 0.740709)
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bones/40/scale = Vector3(1, 1, 1)
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bones/41/rotation = Quaternion(0.0241847, 0.530538, 0.0849425, 0.843048)
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bones/41/scale = Vector3(1, 1, 1)
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bones/42/rotation = Quaternion(-0.451682, -0.0170105, 0.326969, 0.829931)
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bones/43/rotation = Quaternion(-0.512965, -0.0942157, 0.391943, 0.757873)
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bones/44/rotation = Quaternion(0.986515, 0, 1.35686e-25, 0.163672)
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bones/44/scale = Vector3(1, 1, 0.999997)
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bones/45/rotation = Quaternion(0.143207, -4.28623e-07, 5.19845e-06, 0.989693)
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bones/45/scale = Vector3(1, 1, 1)
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bones/46/rotation = Quaternion(-0.574131, 2.92207e-06, -4.58343e-06, 0.818763)
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bones/47/rotation = Quaternion(1.99048e-05, 0.961249, -0.27568, 4.3124e-06)
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bones/47/scale = Vector3(1, 1, 1)
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bones/48/rotation = Quaternion(0.679706, 0.679706, -0.194936, 0.194936)
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bones/49/rotation = Quaternion(0.986515, 0, 1.35686e-25, 0.163672)
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bones/49/scale = Vector3(1, 1, 0.999997)
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bones/50/rotation = Quaternion(0.143207, 4.28623e-07, -5.19845e-06, 0.989693)
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bones/50/scale = Vector3(1, 1, 1)
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bones/51/rotation = Quaternion(-0.574131, -2.92207e-06, 4.58343e-06, 0.818763)
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bones/52/rotation = Quaternion(-1.99048e-05, 0.961249, -0.27568, -4.3124e-06)
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bones/52/scale = Vector3(1, 1, 1)
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bones/53/rotation = Quaternion(0.679706, -0.679706, 0.194936, 0.194936)
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[node name="AnimationPlayer" parent="TargetMesh" index="4"]
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autoplay = "gunTwoHanded"
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[node name="Marker3D" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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[editable path="TargetMesh"]
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