🚚 rename dummy target exported model

This commit is contained in:
anyreso 2024-12-10 16:28:52 -05:00
parent 5ad72293ee
commit 8f94ae2a0f
4 changed files with 67 additions and 15 deletions

View file

@ -4,12 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://chuein4frnvwt"
path="res://.godot/imported/player_mesh.glb-8a1e1c6070971fc6184d85747185f28c.scn"
path="res://.godot/imported/dummy.glb-5efec2949c867071a509a1dcad1bc519.scn"
[deps]
source_file="res://entities/dummy_target/assets/player_mesh.glb"
dest_files=["res://.godot/imported/player_mesh.glb-8a1e1c6070971fc6184d85747185f28c.scn"]
source_file="res://entities/dummy_target/assets/dummy.glb"
dest_files=["res://.godot/imported/dummy.glb-5efec2949c867071a509a1dcad1bc519.scn"]
[params]

View file

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://entities/dummy_target/dummy_target.gd" id="1_iup5v"]
[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/resources/collider.tres" id="2_i5k5j"]
[ext_resource type="PackedScene" uid="uid://chuein4frnvwt" path="res://entities/dummy_target/assets/player_mesh.glb" id="4_fuync"]
[ext_resource type="PackedScene" uid="uid://chuein4frnvwt" path="res://entities/dummy_target/assets/dummy.glb" id="4_fuync"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_b0142"]
friction = 0.5
@ -32,32 +32,84 @@ transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 0, 0)
transform = Transform3D(2.56873e-07, 0, 1.31928, 0, 1.31928, 0, -1.31928, 0, 2.56873e-07, 0, 0, 0)
[node name="Skeleton3D" parent="TargetMesh/playerrig" index="0"]
bones/6/rotation = Quaternion(-0.605155, -0.345862, -0.356135, 0.622363)
bones/0/position = Vector3(0, 1.0099, -0.0552)
bones/0/scale = Vector3(1, 1, 1)
bones/1/rotation = Quaternion(-0.0644764, 5.29396e-23, -5.29947e-23, 0.997919)
bones/5/rotation = Quaternion(-0.16559, 0, -1.65436e-23, 0.986195)
bones/6/rotation = Quaternion(-0.605155, -0.345862, -0.356134, 0.622363)
bones/7/position = Vector3(0.0170569, 0.214097, -0.0587266)
bones/7/rotation = Quaternion(0.18188, 0.221628, -0.929157, 0.233384)
bones/8/rotation = Quaternion(0.128862, -0.709864, -0.133277, 0.679504)
bones/9/rotation = Quaternion(0.126866, -0.0346058, -0.00662176, 0.991294)
bones/8/scale = Vector3(1, 1, 1)
bones/9/rotation = Quaternion(0.126866, -0.0346058, -0.00662178, 0.991294)
bones/9/scale = Vector3(1, 1, 1)
bones/10/rotation = Quaternion(0.0557877, -0.312038, -0.196665, 0.927816)
bones/11/rotation = Quaternion(-0.0630718, -0.16283, 0.0971492, 0.979832)
bones/13/rotation = Quaternion(0.0299552, -0.545663, -0.00259936, 0.837465)
bones/12/rotation = Quaternion(0.0237033, -0.0123211, 0.0433656, 0.998702)
bones/13/position = Vector3(-0.00420077, 0.0987895, 0.0277967)
bones/13/rotation = Quaternion(0.0299552, -0.545663, -0.00259937, 0.837465)
bones/13/scale = Vector3(1, 1, 1)
bones/14/rotation = Quaternion(-0.0636278, -0.0624373, 0.0299354, 0.995569)
bones/17/rotation = Quaternion(0.0486079, -0.0407852, 0.014286, 0.997883)
bones/15/rotation = Quaternion(0.01399, 0.0251671, 0.0278526, 0.999197)
bones/16/position = Vector3(-0.011858, 0.0987964, 0.000921253)
bones/16/rotation = Quaternion(-0.1, -0.561252, 0.0324573, 0.82094)
bones/17/rotation = Quaternion(0.048608, -0.0407852, 0.014286, 0.997883)
bones/18/rotation = Quaternion(-0.0568169, 0.0249822, 0.0364248, 0.997407)
bones/19/position = Vector3(-0.00156325, 0.0941323, -0.0270346)
bones/19/rotation = Quaternion(-0.12453, -0.526036, 0.129609, 0.831252)
bones/20/rotation = Quaternion(-0.0225172, -0.0668488, 0.0231689, 0.99724)
bones/21/rotation = Quaternion(-0.00114936, 0.0252308, -0.0174874, 0.999528)
bones/19/scale = Vector3(1, 1, 1)
bones/20/rotation = Quaternion(-0.0225171, -0.0668488, 0.0231689, 0.99724)
bones/20/scale = Vector3(1, 1, 1)
bones/21/rotation = Quaternion(-0.00114938, 0.0252308, -0.0174874, 0.999528)
bones/21/scale = Vector3(1, 1, 1)
bones/22/position = Vector3(-0.00339956, 0.0845645, -0.0510466)
bones/22/rotation = Quaternion(-0.192536, -0.535774, 0.0761884, 0.818579)
bones/22/scale = Vector3(1, 1, 1)
bones/23/rotation = Quaternion(0.0104723, -0.0704384, 0.0293146, 0.99703)
bones/23/scale = Vector3(1, 1, 1)
bones/24/rotation = Quaternion(0.0334518, 0.0259883, -0.0178538, 0.998943)
bones/25/rotation = Quaternion(-0.608395, 0.196282, 0.258426, 0.724254)
bones/25/scale = Vector3(1, 1, 1)
bones/26/position = Vector3(-0.017057, 0.214097, -0.0587264)
bones/26/rotation = Quaternion(0.161981, -0.321612, 0.619315, 0.697694)
bones/26/scale = Vector3(1, 1, 1)
bones/27/rotation = Quaternion(0.426391, 0.0868582, 0.53013, 0.727742)
bones/27/scale = Vector3(1, 1, 1)
bones/28/rotation = Quaternion(-0.217102, 0.0422089, 0.0230506, 0.974963)
bones/33/rotation = Quaternion(-0.0636278, 0.0624373, -0.0299354, 0.995569)
bones/28/scale = Vector3(1, 1, 1)
bones/29/rotation = Quaternion(0.296043, 0.246211, 0.290544, 0.87597)
bones/30/rotation = Quaternion(-0.0630717, 0.16283, -0.0971492, 0.979832)
bones/31/rotation = Quaternion(0.0237032, 0.0123211, -0.0433656, 0.998702)
bones/31/scale = Vector3(1, 1, 1)
bones/32/rotation = Quaternion(0.243143, 0.523041, 0.164477, 0.800161)
bones/32/scale = Vector3(1, 1, 1)
bones/33/rotation = Quaternion(-0.0636278, 0.0624373, -0.0299353, 0.995569)
bones/34/rotation = Quaternion(0.01399, -0.0251671, -0.0278526, 0.999197)
bones/36/rotation = Quaternion(-0.4266, 0.0977703, 0.332942, 0.835226)
bones/37/rotation = Quaternion(-0.632018, -0.129105, 0.241206, 0.725055)
bones/39/rotation = Quaternion(-0.479327, 0.030236, 0.338389, 0.809212)
bones/40/rotation = Quaternion(-0.540176, -0.0581251, 0.395197, 0.740709)
bones/40/scale = Vector3(1, 1, 1)
bones/41/rotation = Quaternion(0.0241847, 0.530538, 0.0849425, 0.843048)
bones/41/scale = Vector3(1, 1, 1)
bones/42/rotation = Quaternion(-0.451682, -0.0170105, 0.326969, 0.829931)
bones/43/rotation = Quaternion(-0.512965, -0.0942157, 0.391943, 0.757873)
bones/44/rotation = Quaternion(0.986515, -3.3762e-16, 1.34771e-25, 0.163672)
bones/44/rotation = Quaternion(0.986515, 0, 1.35686e-25, 0.163672)
bones/44/scale = Vector3(1, 1, 0.999997)
bones/45/rotation = Quaternion(0.143207, -4.28623e-07, 5.19845e-06, 0.989693)
bones/45/scale = Vector3(1, 1, 1)
bones/46/rotation = Quaternion(-0.574131, 2.92207e-06, -4.58343e-06, 0.818763)
bones/49/rotation = Quaternion(0.986515, -3.3762e-16, 1.34771e-25, 0.163672)
bones/47/rotation = Quaternion(1.99048e-05, 0.961249, -0.27568, 4.3124e-06)
bones/47/scale = Vector3(1, 1, 1)
bones/48/rotation = Quaternion(0.679706, 0.679706, -0.194936, 0.194936)
bones/49/rotation = Quaternion(0.986515, 0, 1.35686e-25, 0.163672)
bones/49/scale = Vector3(1, 1, 0.999997)
bones/50/rotation = Quaternion(0.143207, 4.28623e-07, -5.19845e-06, 0.989693)
bones/50/scale = Vector3(1, 1, 1)
bones/51/rotation = Quaternion(-0.574131, -2.92207e-06, 4.58343e-06, 0.818763)
bones/52/rotation = Quaternion(-1.99048e-05, 0.961249, -0.27568, -4.3124e-06)
bones/52/scale = Vector3(1, 1, 1)
bones/53/rotation = Quaternion(0.679706, -0.679706, 0.194936, 0.194936)
[node name="AnimationPlayer" parent="TargetMesh" index="4"]
autoplay = "gunTwoHanded"

View file

@ -14,7 +14,7 @@ bounce = 0.1
script = ExtResource("1_kkjqs")
[node name="Player" parent="." instance=ExtResource("2_6wbjq")]
transform = Transform3D(-0.533747, 0, -0.845644, 0, 1, 0, 0.845644, 0, -0.533747, -3.01833, 100, 4.7821)
transform = Transform3D(-0.533747, 0, -0.845644, 0, 1, 0, 0.845644, 0, -0.533747, -3.01833, 60.6758, 4.7821)
physics_material_override = SubResource("PhysicsMaterial_c5jqv")
[node name="Flag" parent="." instance=ExtResource("4_1j2pw")]
@ -23,5 +23,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 895.356, 145.367, 888.261)
[node name="Blaze" parent="." instance=ExtResource("6_8mg0m")]
[node name="DummyTarget" parent="." instance=ExtResource("5_euor2")]
transform = Transform3D(-0.997996, 0, -0.0632782, 0, 1, 0, 0.0632782, 0, -0.997996, 25, 100, 25)
transform = Transform3D(-0.997996, 0, -0.0632782, 0, 1, 0, 0.0632782, 0, -0.997996, 25, 65.9981, 25)
collision_layer = 1