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https://gitlab.com/open-fpsz/open-fpsz.git
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64 lines
2.6 KiB
GDScript
64 lines
2.6 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node3D
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@export_category("Modes")
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@export var SINGLEPLAYER : PackedScene
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@export var MULTIPLAYER : PackedScene
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func _ready() -> void:
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# only run server in headless
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if DisplayServer.get_name() == "headless":
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Global.type = MULTIPLAYER.instantiate()
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Global.type.start_server(9000, MapsManager.maps[MapsManager._rng.randi_range(0, len(MapsManager.maps) - 1)])
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return
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# connect boot menu signals
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$BootMenu.start_demo.connect(_start_demo)
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$BootMenu/MultiplayerPanelContainer.start_server.connect(_start_server)
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$BootMenu/MultiplayerPanelContainer.join_server.connect(_join_server)
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# do not set initial window mode for debug build
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if not OS.is_debug_build():
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DisplayServer.window_set_mode(Settings.get_value("video", "window_mode"))
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("exit"):
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if Global.type is Multiplayer:
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$BootMenu._on_multiplayer_pressed()
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else:
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$BootMenu._on_main_menu_pressed()
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# reset game mode and get back to main menu
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Global.type = null
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if DisplayServer.get_name() != "headless":
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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return
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func _start_demo() -> void:
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Global.type = SINGLEPLAYER.instantiate()
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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$BootMenu.hide()
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func _start_server(port : int, nickname : String) -> void:
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Global.type = MULTIPLAYER.instantiate()
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Global.type.start_server(port, MapsManager.maps[$BootMenu/MultiplayerPanelContainer.map_selector.selected], nickname)
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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$BootMenu.hide()
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func _join_server(host : String, port : int, nickname : String) -> void:
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Global.type = MULTIPLAYER.instantiate()
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Global.type.connected_to_server.connect($BootMenu/MultiplayerPanelContainer._on_connected_to_server)
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Global.type.connection_failed.connect($BootMenu/MultiplayerPanelContainer._on_connection_failed)
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Global.type.join_server(host, port, nickname)
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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