mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-01-19 19:44:46 +00:00
♻️ systems refactoring
This commit is contained in:
parent
5ab387571e
commit
69c8b65093
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@ -13,7 +13,7 @@ signal nickname_changed(new_nickname : String)
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player_id_changed.emit(player_id)
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@export var team_id : int = 1
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func _enter_tree() -> void:
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func _ready() -> void:
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root_path = "."
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replication_config = SceneReplicationConfig.new()
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for prop : String in ["player_id", "team_id", "nickname"]:
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@ -103,7 +103,7 @@ func _setup_pawn(_new_player_id : int) -> void:
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func _is_pawn() -> bool:
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var peer_is_pawn : bool = multiplayer.get_unique_id() == match_participant_component.player_id
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return Game.mode is Singleplayer or peer_is_pawn
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return Global.type is Singleplayer or peer_is_pawn
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# @NOTE: this method works only because `tp_mesh` duplicates weapons meshes from the inventory
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func _on_inventory_selection_changed(_selected : Node3D, index : int) -> void:
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@ -263,6 +263,10 @@ replication_config = SubResource("SceneReplicationConfig_rqdp6")
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root_path = NodePath(".")
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replication_config = SubResource("SceneReplicationConfig_5j4ew")
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script = ExtResource("6_ymcrr")
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jetting = null
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skiing = null
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direction = null
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camera_rotation = null
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[node name="MatchParticipantComponent" type="MultiplayerSynchronizer" parent="."]
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root_path = NodePath(".")
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@ -35,7 +35,7 @@ func trigger() -> void:
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owner.match_participant_component
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)
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# add to owner of player for now
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Game.mode.add_child(projectile)
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Global.type.add_child(projectile)
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projectile.shape_cast.add_exception(owner)
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func _on_visibility_changed() -> void:
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@ -21,7 +21,7 @@ func trigger() -> void:
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owner.match_participant_component
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)
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# add to owner of player for now
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Game.mode.add_child(projectile)
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Global.type.add_child(projectile)
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func _on_visibility_changed() -> void:
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if self.visible:
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@ -10,7 +10,7 @@ script = ExtResource("2_38xn3")
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anim_player = NodePath("AnimationPlayer")
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[node name="ProjectileSpawner" type="Node3D" parent="." index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.266945)
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script = ExtResource("4_5h5sw")
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PROJECTILE = ExtResource("3_rg5nk")
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inheritance = 0.75
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@ -36,7 +36,7 @@ func trigger() -> void:
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owner.match_participant_component
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)
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# add to owner of player for now
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Game.mode.add_child(projectile)
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Global.type.add_child(projectile)
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# ensure projectile does not collide with owner
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var collider : ShapeCast3D = projectile.shape_cast
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collider.add_exception(owner)
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45
interfaces/menus/boot/boot.gd
Normal file
45
interfaces/menus/boot/boot.gd
Normal file
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@ -0,0 +1,45 @@
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name BootMenu extends CanvasLayer
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signal start_demo
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func _on_demo_pressed() -> void:
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start_demo.emit()
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func _on_multiplayer_pressed() -> void:
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$MultiplayerPanelContainer.hide()
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$MultiplayerPanelContainer.tab_container.current_tab = 0
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$SettingsPanelContainer.hide()
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$MainPanelContainer.hide()
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$MultiplayerPanelContainer.show()
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show()
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func _on_settings_pressed() -> void:
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$MultiplayerPanelContainer.hide()
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$MultiplayerPanelContainer.tab_container.current_tab = 0
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$SettingsPanelContainer.show()
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$MainPanelContainer.hide()
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show()
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func _on_quit_pressed() -> void:
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get_tree().quit()
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func _on_main_menu_pressed() -> void:
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$MultiplayerPanelContainer.hide()
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$MultiplayerPanelContainer.tab_container.current_tab = 0
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$SettingsPanelContainer.hide()
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$MainPanelContainer.show()
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show()
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@ -1,56 +1,8 @@
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[gd_scene load_steps=28 format=3 uid="uid://bjctlqvs33nqy"]
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[ext_resource type="Script" path="res://interfaces/menus/boot/boot.gd" id="1_6acql"]
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[ext_resource type="Texture2D" uid="uid://c1tjamjm8qjog" path="res://interfaces/menus/boot/background.webp" id="1_ph586"]
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[sub_resource type="GDScript" id="GDScript_jd8xf"]
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resource_name = "MainMenu"
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script/source = "# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name BootMenu extends CanvasLayer
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signal start_demo
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func _on_demo_pressed() -> void:
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start_demo.emit()
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func _on_multiplayer_pressed() -> void:
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$MultiplayerPanelContainer.hide()
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$MultiplayerPanelContainer.tab_container.current_tab = 0
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$SettingsPanelContainer.hide()
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$MainPanelContainer.hide()
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$MultiplayerPanelContainer.show()
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show()
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func _on_settings_pressed() -> void:
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$MultiplayerPanelContainer.hide()
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$MultiplayerPanelContainer.tab_container.current_tab = 0
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$SettingsPanelContainer.show()
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$MainPanelContainer.hide()
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show()
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func _on_quit_pressed() -> void:
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get_tree().quit()
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func _on_main_menu_pressed() -> void:
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$MultiplayerPanelContainer.hide()
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$MultiplayerPanelContainer.tab_container.current_tab = 0
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$SettingsPanelContainer.hide()
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$MainPanelContainer.show()
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show()
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"
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_krqeq"]
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bg_color = Color(0.501961, 0.501961, 0.501961, 0.25098)
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@ -1052,7 +1004,7 @@ bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0.5, 0.5, 0.2)
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[node name="BootMenu" type="CanvasLayer"]
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script = SubResource("GDScript_jd8xf")
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script = ExtResource("1_6acql")
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[node name="TextureRect" type="TextureRect" parent="."]
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anchors_preset = 15
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63
main.gd
Normal file
63
main.gd
Normal file
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@ -0,0 +1,63 @@
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node3D
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@export_category("Modes")
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@export var SINGLEPLAYER : PackedScene
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@export var MULTIPLAYER : PackedScene
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func _ready() -> void:
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# only run server in headless
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if DisplayServer.get_name() == "headless":
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Global.type = MULTIPLAYER.instantiate()
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Global.type.start_server(9000, MapsManager.maps[MapsManager._rng.randi_range(0, len(MapsManager.maps) - 1)])
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return
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# connect boot menu signals
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$BootMenu.start_demo.connect(_start_demo)
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$BootMenu/MultiplayerPanelContainer.start_server.connect(_start_server)
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$BootMenu/MultiplayerPanelContainer.join_server.connect(_join_server)
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# do not set initial window mode for debug build
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if not OS.is_debug_build():
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DisplayServer.window_set_mode(Settings.get_value("video", "window_mode"))
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("exit"):
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if Global.type is Multiplayer:
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$BootMenu._on_multiplayer_pressed()
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else:
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$BootMenu._on_main_menu_pressed()
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# reset game mode and get back to main menu
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Global.type = null
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if DisplayServer.get_name() != "headless":
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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return
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func _start_demo() -> void:
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Global.type = SINGLEPLAYER.instantiate()
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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$BootMenu.hide()
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func _start_server(port : int, nickname : String) -> void:
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Global.type = MULTIPLAYER.instantiate()
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Global.type.start_server(port, MapsManager.maps[$BootMenu/MultiplayerPanelContainer.map_selector.selected], nickname)
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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$BootMenu.hide()
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func _join_server(host : String, port : int, nickname : String) -> void:
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Global.type = MULTIPLAYER.instantiate()
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Global.type.connected_to_server.connect($BootMenu/MultiplayerPanelContainer._on_connected_to_server)
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Global.type.connection_failed.connect($BootMenu/MultiplayerPanelContainer._on_connection_failed)
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Global.type.join_server(host, port, nickname)
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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83
main.tscn
83
main.tscn
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@ -1,91 +1,12 @@
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[gd_scene load_steps=5 format=3 uid="uid://dr8salxjlpsba"]
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[ext_resource type="Script" path="res://main.gd" id="1_opvjh"]
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[ext_resource type="PackedScene" uid="uid://boviiugcnfyrj" path="res://modes/singleplayer/demo.tscn" id="1_vgk6g"]
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[ext_resource type="PackedScene" uid="uid://bvwxfgygm2xb8" path="res://modes/multiplayer/multiplayer.tscn" id="2_iumx3"]
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[ext_resource type="PackedScene" uid="uid://bjctlqvs33nqy" path="res://interfaces/menus/boot/boot.tscn" id="3_s8c8j"]
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[sub_resource type="GDScript" id="GDScript_e61dq"]
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script/source = "# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node3D
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@export_category(\"Modes\")
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@export var SINGLEPLAYER : PackedScene
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@export var MULTIPLAYER : PackedScene
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func _ready() -> void:
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# only run server in headless
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if DisplayServer.get_name() == \"headless\":
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Game.mode = MULTIPLAYER.instantiate()
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Game.mode.start_server(9000, MapsManager.maps[MapsManager._rng.randi_range(0, len(MapsManager.maps) - 1)])
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return
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# connect boot menu signals
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$BootMenu.start_demo.connect(_start_demo)
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$BootMenu/MultiplayerPanelContainer.start_server.connect(_start_server)
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$BootMenu/MultiplayerPanelContainer.join_server.connect(_join_server)
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# do not set initial window mode for debug build
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if not OS.is_debug_build():
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DisplayServer.window_set_mode(Settings.get_value(\"video\", \"window_mode\"))
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed(\"exit\"):
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if Game.mode is Multiplayer:
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$BootMenu._on_multiplayer_pressed()
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else:
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$BootMenu._on_main_menu_pressed()
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# reset game mode and get back to main menu
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Game.mode = null
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if DisplayServer.get_name() != \"headless\":
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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return
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# switch window mode
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if event.is_action_pressed(\"window_mode\"):
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if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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else:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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# switch mouse mode
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if OS.is_debug_build() and Input.is_action_just_pressed(\"toggle_mouse_capture\"):
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if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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elif Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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func _start_demo() -> void:
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Game.mode = SINGLEPLAYER.instantiate()
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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$BootMenu.hide()
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func _start_server(port : int, nickname : String) -> void:
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Game.mode = MULTIPLAYER.instantiate()
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Game.mode.start_server(port, MapsManager.maps[$BootMenu/MultiplayerPanelContainer.map_selector.selected], nickname)
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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$BootMenu.hide()
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func _join_server(host : String, port : int, nickname : String) -> void:
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Game.mode = MULTIPLAYER.instantiate()
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Game.mode.connected_to_server.connect($BootMenu/MultiplayerPanelContainer._on_connected_to_server)
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Game.mode.connection_failed.connect($BootMenu/MultiplayerPanelContainer._on_connection_failed)
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Game.mode.join_server(host, port, nickname)
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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"
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[node name="Main" type="Node3D"]
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script = SubResource("GDScript_e61dq")
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script = ExtResource("1_opvjh")
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SINGLEPLAYER = ExtResource("1_vgk6g")
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MULTIPLAYER = ExtResource("2_iumx3")
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@ -1,8 +0,0 @@
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[gd_resource type="Resource" script_class="ArrayPackedSceneResource" load_steps=3 format=3 uid="uid://dut5f1sq0wfeb"]
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[ext_resource type="PackedScene" uid="uid://btlkog4b87p4x" path="res://maps/desert/desert.tscn" id="2_8vsif"]
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[ext_resource type="Script" path="res://types/resources/array_packed_scene.gd" id="3_by6r1"]
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[resource]
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script = ExtResource("3_by6r1")
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_packed_scenes = Array[PackedScene]([ExtResource("2_8vsif")])
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@ -17,9 +17,9 @@ config/icon="res://icon.svg"
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[autoload]
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Global="*res://systems/global.gd"
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Settings="*res://systems/settings.gd"
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MapsManager="*res://systems/maps_manager.gd"
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Game="*res://systems/game.gd"
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MapsManager="*res://systems/MapsManager.tscn"
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[debug]
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@ -102,6 +102,11 @@ window_mode={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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mouse_mode={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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fire_primary={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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@ -112,11 +117,6 @@ throw_flag={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null)
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]
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}
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toggle_mouse_capture={
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"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
scoreboard={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
|
|
|
|||
8
systems/MapsManager.tscn
Normal file
8
systems/MapsManager.tscn
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://c4h2mdvdwndxl"]
|
||||
|
||||
[ext_resource type="Script" path="res://systems/maps_manager.gd" id="1_a1ovw"]
|
||||
[ext_resource type="PackedScene" uid="uid://btlkog4b87p4x" path="res://maps/desert/desert.tscn" id="2_v1r16"]
|
||||
|
||||
[node name="MapsManager" type="Node"]
|
||||
script = ExtResource("1_a1ovw")
|
||||
maps = Array[PackedScene]([ExtResource("2_v1r16")])
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
extends Node
|
||||
|
||||
## This is the mode currently used by the game.
|
||||
var mode : Node:
|
||||
set(new_mode):
|
||||
# clean up previous mode
|
||||
if mode != null:
|
||||
mode.queue_free()
|
||||
# keep reference to new mode
|
||||
mode = new_mode
|
||||
# setup new mode
|
||||
if new_mode != null:
|
||||
add_child(new_mode)
|
||||
46
systems/global.gd
Normal file
46
systems/global.gd
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
extends Node
|
||||
|
||||
signal type_changed(type : Node)
|
||||
|
||||
## This is the type currently used by the game.
|
||||
var type : Node:
|
||||
set(new_type):
|
||||
# clean up previous type
|
||||
if type != null:
|
||||
type.queue_free()
|
||||
# swap types
|
||||
if type != new_type:
|
||||
# keep reference to new type
|
||||
type = new_type
|
||||
if type != null:
|
||||
add_child(type)
|
||||
type_changed.emit(type)
|
||||
|
||||
func _unhandled_input(event : InputEvent) -> void:
|
||||
# switch window mode
|
||||
if event.is_action_pressed("window_mode"):
|
||||
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
|
||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|
||||
else:
|
||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
|
||||
|
||||
# switch mouse mode
|
||||
if OS.is_debug_build() and Input.is_action_just_pressed("mouse_mode"):
|
||||
if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
elif Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
|
|
@ -15,6 +15,9 @@
|
|||
## Manage environment settings and terrain maps within a scene.
|
||||
extends Node
|
||||
|
||||
## The list of available maps.
|
||||
@export var maps : Array[PackedScene]
|
||||
|
||||
## The default [Environment] used by the current scene in case the [Terrain3D]
|
||||
## node does not have a [WorldEnvironment] as one of its children.
|
||||
var environment := Environment.new()
|
||||
|
|
@ -22,9 +25,6 @@ var environment := Environment.new()
|
|||
## Random number generator instance
|
||||
var _rng := RandomNumberGenerator.new()
|
||||
|
||||
var _maps_resource : ArrayPackedSceneResource = preload("res://maps/maps.tres")
|
||||
var maps : Array[PackedScene] = _maps_resource.get_items()
|
||||
|
||||
## Reference to the current terrain map in the scene
|
||||
var current_map : Terrain3D = null:
|
||||
set(new_map):
|
||||
|
|
|
|||
Loading…
Reference in a new issue