open-fpsz/maps/map.gd

31 lines
1.2 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Map extends Node3D
@export var terrain : Terrain3D
@export var spawns : MapSpawns
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func get_objective_spawn() -> Node3D:
var random_index : int = randi() % spawns.objectives.size()
return get_node(spawns.objectives[random_index])
func get_player_spawn() -> Node3D:
var random_index : int = randi() % spawns.players.size()
return get_node(spawns.players[random_index])