# This file is part of open-fpsz. # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . class_name Map extends Node3D @export var terrain : Terrain3D @export var spawns : MapSpawns # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func get_objective_spawn() -> Node3D: var random_index : int = randi() % spawns.objectives.size() return get_node(spawns.objectives[random_index]) func get_player_spawn() -> Node3D: var random_index : int = randi() % spawns.players.size() return get_node(spawns.players[random_index])