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39 lines
1.8 KiB
GDScript
39 lines
1.8 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends OptionButton
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func _ready() -> void:
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select(Settings.get_value("environment", "ssil"))
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func _on_item_selected(index: int) -> void:
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Settings.set_value("environment", "ssil", index)
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# This is a setting that is attached to the environment.
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# If your game requires you to change the environment,
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# then be sure to run this function again to make the setting effective.
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if index == 0: # Disabled (default)
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Game.environment.ssil_enabled = false
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if index == 1: # Very Low
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Game.environment.ssil_enabled = true
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RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_VERY_LOW, true, 0.5, 4, 50, 300)
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if index == 2: # Low
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Game.environment.ssil_enabled = true
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RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_LOW, true, 0.5, 4, 50, 300)
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if index == 3: # Medium
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Game.environment.ssil_enabled = true
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RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_MEDIUM, true, 0.5, 4, 50, 300)
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if index == 4: # High
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Game.environment.ssil_enabled = true
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RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_HIGH, true, 0.5, 4, 50, 300)
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