# This file is part of open-fpsz. # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . extends OptionButton func _ready() -> void: select(Settings.get_value("environment", "ssil")) func _on_item_selected(index: int) -> void: Settings.set_value("environment", "ssil", index) # This is a setting that is attached to the environment. # If your game requires you to change the environment, # then be sure to run this function again to make the setting effective. if index == 0: # Disabled (default) Game.environment.ssil_enabled = false if index == 1: # Very Low Game.environment.ssil_enabled = true RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_VERY_LOW, true, 0.5, 4, 50, 300) if index == 2: # Low Game.environment.ssil_enabled = true RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_LOW, true, 0.5, 4, 50, 300) if index == 3: # Medium Game.environment.ssil_enabled = true RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_MEDIUM, true, 0.5, 4, 50, 300) if index == 4: # High Game.environment.ssil_enabled = true RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_HIGH, true, 0.5, 4, 50, 300)