anyreso
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cf5d1b27de
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Merge branch 'main' into develop
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2024-04-14 19:47:44 -04:00 |
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anyreso
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e222b7a55e
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Merge branch 'feat/projectile-trail' into 'develop'
✨ Projectile trail for the spacegun
See merge request open-fpsz/open-fpsz!28
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2024-04-14 23:00:21 +00:00 |
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Sean Dozeman
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a86c1c965d
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✨ Projectile trail for the spacegun
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2024-04-14 23:00:21 +00:00 |
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anyreso
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f9851ab507
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📝 update docs
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2024-04-14 18:53:17 -04:00 |
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Squinty
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49a59e8c31
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🐛 Refactored AreaDamageComponent to be an ExplosiveDamageComponent
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2024-04-14 21:20:02 +00:00 |
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anyreso
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080ce479da
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✅ Refactoring and added unit testing framework
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2024-04-12 22:23:39 +00:00 |
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Squinternator
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7e52ededc0
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✨ Basic implementation of IFF indicators showing player names and health bars
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2024-04-11 22:13:21 +00:00 |
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Squinternator
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91f14aea21
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🐛 Fix explosion bugs and cleanup logic
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2024-04-11 17:44:13 +00:00 |
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Squinternator
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82d04f89a2
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🐛 Fix projectile size and collisions
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2024-04-11 12:26:59 +00:00 |
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Squinternator
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53363e0384
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✨ First-pass player animations: idle, shooting
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2024-04-11 12:23:02 +00:00 |
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Squinternator
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8fc00e4bdf
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✨ Weapon reload mechanics and reticle first-pass
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2024-04-10 16:03:09 +00:00 |
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anyreso
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99128e1ba5
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✨ Improved explosion transitions
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2024-04-09 16:52:36 +00:00 |
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Squinternator
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638117c8f5
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✨ Various improvements to the demo game mode
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2024-04-09 15:15:04 +00:00 |
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Squinternator
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ce1cdda7a1
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✨ Health and AreaDamage components, death and respawn logic
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2024-04-08 22:31:16 +00:00 |
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Squinternator
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35af9ecc2d
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Add multiplayer game mode over the network
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2024-04-07 21:03:56 +00:00 |
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anyreso
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d02447c7e6
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🎉 initial commit
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2024-04-07 14:25:59 -04:00 |
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