Basic implementation of IFF indicators showing player names and health bars

This commit is contained in:
Squinternator 2024-04-11 22:13:21 +00:00
parent 424c01bc02
commit 7e52ededc0
7 changed files with 114 additions and 43 deletions

View file

@ -10,7 +10,7 @@ func _ready():
fire.emitting = true
func _physics_process(_delta):
var bodies = area_damage.get_overlapping_bodies()
var bodies = area_damage.get_overlapping_bodies() if area_damage.monitoring else []
for body in bodies:
if body is RigidBody3D:
var direction = (body.global_position - global_position).normalized()