📝 update CONTRIBUTING

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anyreso 2025-02-07 21:40:46 -05:00
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@ -66,34 +66,6 @@ For consistency across the source code, we *must* follow the [Godot Engine Style
> third-party game assets for a character, it makes more sense to include them > third-party game assets for a character, it makes more sense to include them
> within the same folder as the character scenes and scripts. > within the same folder as the character scenes and scripts.
# Git Quick Reference
1. Create a new branch for your changes:
```shell
git checkout -b my-branch
```
2. Make your changes, stage then and commit:
```shell
git commit -am "✨ add magic"
```
3. Push your changes to the repository:
```shell
git push
```
4. Create a [merge request (MR)][#create_merge_requests] with a clear description of your changes
## Excluding local files without creating a _.gitignore_ file
If you don't want to add new rules in a `.gitignore` file to be shared with everyone, you can create *exclusion rules* that are not committed with the repository. You can use this technique for locally-generated files that you don't expect other users to generate, such as files created by your editor.
Use your favorite text editor to open the file called `.git/info/exclude` within the root of your git repository. Any rule you add here will not be checked in, and will only ignore files for your local repository.
--- ---
By following these guidelines, we aim to streamline our development process, maintain code quality, and ensure that our releases are stable and reliable. By following these guidelines, we aim to streamline our development process, maintain code quality, and ensure that our releases are stable and reliable.