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📝 update CONTRIBUTING
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@ -66,34 +66,6 @@ For consistency across the source code, we *must* follow the [Godot Engine Style
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> third-party game assets for a character, it makes more sense to include them
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> third-party game assets for a character, it makes more sense to include them
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> within the same folder as the character scenes and scripts.
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> within the same folder as the character scenes and scripts.
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# Git Quick Reference
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1. Create a new branch for your changes:
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```shell
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git checkout -b my-branch
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```
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2. Make your changes, stage then and commit:
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```shell
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git commit -am "✨ add magic"
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```
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3. Push your changes to the repository:
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```shell
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git push
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```
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4. Create a [merge request (MR)][#create_merge_requests] with a clear description of your changes
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## Excluding local files without creating a _.gitignore_ file
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If you don't want to add new rules in a `.gitignore` file to be shared with everyone, you can create *exclusion rules* that are not committed with the repository. You can use this technique for locally-generated files that you don't expect other users to generate, such as files created by your editor.
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Use your favorite text editor to open the file called `.git/info/exclude` within the root of your git repository. Any rule you add here will not be checked in, and will only ignore files for your local repository.
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---
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---
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By following these guidelines, we aim to streamline our development process, maintain code quality, and ensure that our releases are stable and reliable.
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By following these guidelines, we aim to streamline our development process, maintain code quality, and ensure that our releases are stable and reliable.
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