From f10e4fbe0e70f77a92168ac47de8589d3b7aecc6 Mon Sep 17 00:00:00 2001 From: anyreso Date: Fri, 7 Feb 2025 21:40:46 -0500 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=9D=20update=20CONTRIBUTING?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CONTRIBUTING.md | 28 ---------------------------- 1 file changed, 28 deletions(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 7c136d6..cb783ad 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -66,34 +66,6 @@ For consistency across the source code, we *must* follow the [Godot Engine Style > third-party game assets for a character, it makes more sense to include them > within the same folder as the character scenes and scripts. -# Git Quick Reference - -1. Create a new branch for your changes: - -```shell -git checkout -b my-branch -``` - -2. Make your changes, stage then and commit: - -```shell -git commit -am "✨ add magic" -``` - -3. Push your changes to the repository: - -```shell -git push -``` - -4. Create a [merge request (MR)][#create_merge_requests] with a clear description of your changes - -## Excluding local files without creating a _.gitignore_ file - -If you don't want to add new rules in a `.gitignore` file to be shared with everyone, you can create *exclusion rules* that are not committed with the repository. You can use this technique for locally-generated files that you don't expect other users to generate, such as files created by your editor. - -Use your favorite text editor to open the file called `.git/info/exclude` within the root of your git repository. Any rule you add here will not be checked in, and will only ignore files for your local repository. - --- By following these guidelines, we aim to streamline our development process, maintain code quality, and ensure that our releases are stable and reliable.