📝 update CONTRIBUTING

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anyreso 2025-02-07 21:40:46 -05:00
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@ -66,34 +66,6 @@ For consistency across the source code, we *must* follow the [Godot Engine Style
> third-party game assets for a character, it makes more sense to include them
> within the same folder as the character scenes and scripts.
# Git Quick Reference
1. Create a new branch for your changes:
```shell
git checkout -b my-branch
```
2. Make your changes, stage then and commit:
```shell
git commit -am "✨ add magic"
```
3. Push your changes to the repository:
```shell
git push
```
4. Create a [merge request (MR)][#create_merge_requests] with a clear description of your changes
## Excluding local files without creating a _.gitignore_ file
If you don't want to add new rules in a `.gitignore` file to be shared with everyone, you can create *exclusion rules* that are not committed with the repository. You can use this technique for locally-generated files that you don't expect other users to generate, such as files created by your editor.
Use your favorite text editor to open the file called `.git/info/exclude` within the root of your git repository. Any rule you add here will not be checked in, and will only ignore files for your local repository.
---
By following these guidelines, we aim to streamline our development process, maintain code quality, and ensure that our releases are stable and reliable.