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Add DeathmatchScoringComponent unit tests
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2 changed files with 70 additions and 1 deletions
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tests/test_deathmatch_scoring_component.gd
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tests/test_deathmatch_scoring_component.gd
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends GutTest
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var PLAYER : PackedScene = preload("res://entities/player/player.tscn")
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var SCOREBOARD : PackedScene = preload("res://interfaces/scoreboard/scoreboard.tscn")
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var _subject : DeathmatchScoringComponent
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var _scoreboard : Object
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var _victim : Player
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var _killer : Player
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func _setup_player(player_id : int) -> Player:
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var player : Player = PLAYER.instantiate()
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player.name = str(player_id)
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add_child(player) # we can't autofree in this test setup
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var participant : MatchParticipantComponent = player.match_participant_component
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player.match_participant_component.player_id = player_id
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_scoreboard.add_participant(participant)
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_subject.subscribe_player(player)
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_subject._players = self
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return player
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func before_each() -> void:
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_subject = DeathmatchScoringComponent.new()
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_scoreboard = double(SCOREBOARD).instantiate()
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stub(_scoreboard, 'add_score_to_player')
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stub(_scoreboard, 'increment_kill_count')
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_subject._scoreboard = _scoreboard
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_victim = _setup_player(0)
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_killer = _setup_player(1)
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func after_each() -> void:
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_subject.unsubscribe_player(_victim)
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_subject.unsubscribe_player(_killer)
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_victim.free()
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_killer.free()
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_subject.free()
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func _kill_player(victim : Player, killer : Player) -> void:
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victim.died.emit(victim, killer.match_participant_component.player_id)
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func test_player_gets_no_score_for_self_kill() -> void:
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_kill_player(_victim, _victim)
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assert_not_called(_scoreboard, 'add_score_to_player')
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assert_not_called(_scoreboard, 'increment_kill_count')
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func test_killer_gets_score_after_kill() -> void:
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_kill_player(_victim, _killer)
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assert_called(_scoreboard, 'add_score_to_player', [_killer.match_participant_component, _subject.ON_KILL_SCORE])
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assert_called(_scoreboard, 'increment_kill_count', [_killer.match_participant_component])
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func test_killer_leaves_before_kill() -> void:
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remove_child(_killer)
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_kill_player(_victim, _killer)
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assert_not_called(_scoreboard, 'add_score_to_player')
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assert_not_called(_scoreboard, 'increment_kill_count')
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