diff --git a/project.godot b/project.godot index f98acf7..aaeb178 100644 --- a/project.godot +++ b/project.godot @@ -40,7 +40,7 @@ gdscript/warnings/incompatible_ternary=2 gdscript/warnings/property_used_as_function=2 gdscript/warnings/constant_used_as_function=2 gdscript/warnings/function_used_as_property=2 -gdscript/warnings/untyped_declaration=2 +gdscript/warnings/untyped_declaration=1 [editor] diff --git a/tests/test_deathmatch_scoring_component.gd b/tests/test_deathmatch_scoring_component.gd new file mode 100644 index 0000000..6126b10 --- /dev/null +++ b/tests/test_deathmatch_scoring_component.gd @@ -0,0 +1,69 @@ +# This file is part of open-fpsz. +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . +extends GutTest + +var PLAYER : PackedScene = preload("res://entities/player/player.tscn") +var SCOREBOARD : PackedScene = preload("res://interfaces/scoreboard/scoreboard.tscn") + +var _subject : DeathmatchScoringComponent +var _scoreboard : Object +var _victim : Player +var _killer : Player + +func _setup_player(player_id : int) -> Player: + var player : Player = PLAYER.instantiate() + player.name = str(player_id) + add_child(player) # we can't autofree in this test setup + var participant : MatchParticipantComponent = player.match_participant_component + player.match_participant_component.player_id = player_id + _scoreboard.add_participant(participant) + _subject.subscribe_player(player) + _subject._players = self + return player + +func before_each() -> void: + _subject = DeathmatchScoringComponent.new() + _scoreboard = double(SCOREBOARD).instantiate() + stub(_scoreboard, 'add_score_to_player') + stub(_scoreboard, 'increment_kill_count') + _subject._scoreboard = _scoreboard + _victim = _setup_player(0) + _killer = _setup_player(1) + +func after_each() -> void: + _subject.unsubscribe_player(_victim) + _subject.unsubscribe_player(_killer) + _victim.free() + _killer.free() + _subject.free() + +func _kill_player(victim : Player, killer : Player) -> void: + victim.died.emit(victim, killer.match_participant_component.player_id) + +func test_player_gets_no_score_for_self_kill() -> void: + _kill_player(_victim, _victim) + assert_not_called(_scoreboard, 'add_score_to_player') + assert_not_called(_scoreboard, 'increment_kill_count') + +func test_killer_gets_score_after_kill() -> void: + _kill_player(_victim, _killer) + assert_called(_scoreboard, 'add_score_to_player', [_killer.match_participant_component, _subject.ON_KILL_SCORE]) + assert_called(_scoreboard, 'increment_kill_count', [_killer.match_participant_component]) + +func test_killer_leaves_before_kill() -> void: + remove_child(_killer) + _kill_player(_victim, _killer) + assert_not_called(_scoreboard, 'add_score_to_player') + assert_not_called(_scoreboard, 'increment_kill_count')