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✨ Toggle mouse mode
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182e8c85c9
commit
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@ -49,6 +49,14 @@ func _unhandled_input(event):
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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else:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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# switch mouse mode
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if OS.is_debug_build() and Input.is_action_just_pressed(\"toggle_mouse_capture\"):
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if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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elif Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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"
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[node name="Game" type="Node3D"]
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@ -75,6 +75,11 @@ fire_primary={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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toggle_mouse_capture={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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