diff --git a/main.tscn b/main.tscn index 5e12084..57db7ad 100644 --- a/main.tscn +++ b/main.tscn @@ -49,6 +49,14 @@ func _unhandled_input(event): DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) + + # switch mouse mode + if OS.is_debug_build() and Input.is_action_just_pressed(\"toggle_mouse_capture\"): + if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE: + Input.mouse_mode = Input.MOUSE_MODE_CAPTURED + elif Input.mouse_mode == Input.MOUSE_MODE_CAPTURED: + Input.mouse_mode = Input.MOUSE_MODE_VISIBLE + " [node name="Game" type="Node3D"] diff --git a/project.godot b/project.godot index 252ddcb..68f8383 100644 --- a/project.godot +++ b/project.godot @@ -75,6 +75,11 @@ fire_primary={ "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } +toggle_mouse_capture={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} [layer_names]