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👽 interstellar delivery
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547c97bfba
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257 changed files with 7309 additions and 4637 deletions
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@ -15,6 +15,10 @@
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extends Node
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signal type_changed(type : Node)
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signal exit_pressed
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## The default [Environment] for the game.
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var environment := Environment.new()
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## This is the type currently used by the game.
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var type : Node:
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@ -27,10 +31,16 @@ var type : Node:
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# keep reference to new type
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type = new_type
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if type != null:
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get_tree().get_root().add_child(type)
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get_tree().current_scene.add_child(type)
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type_changed.emit(type)
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func quit() -> void:
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get_tree().quit()
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("exit"):
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exit_pressed.emit()
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# switch window mode
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if event.is_action_pressed("window_mode"):
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if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
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@ -12,51 +12,26 @@
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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## Manage environment settings and terrain maps within a scene.
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extends Node
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## The list of available maps.
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## @experimental
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@export var maps : Array[PackedScene]
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## The default [Environment] used by the current scene in case the [Terrain3D]
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## node does not have a [WorldEnvironment] as one of its children.
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var environment := Environment.new()
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## Random number generator instance
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var _rng := RandomNumberGenerator.new()
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## Reference to the current terrain map in the scene
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## @experimental
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var current_map : Terrain3D = null:
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set(new_map):
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if current_map != null:
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current_map.queue_free()
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current_map = new_map
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# forward user environment settings to current scene environment
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var world : World3D = get_viewport().find_world_3d()
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if world.environment:
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world.environment.sdfgi_enabled = MapsManager.environment.sdfgi_enabled
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world.environment.glow_enabled = MapsManager.environment.glow_enabled
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world.environment.ssao_enabled = MapsManager.environment.ssao_enabled
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world.environment.ssr_enabled = MapsManager.environment.ssr_enabled
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world.environment.ssr_max_steps = MapsManager.environment.ssr_max_steps
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world.environment.ssil_enabled = MapsManager.environment.ssil_enabled
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world.environment.volumetric_fog_enabled = MapsManager.environment.volumetric_fog_enabled
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## @experimental
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func get_player_spawn() -> Node3D:
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if current_map == null:
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push_error("MapsManager.current_map is null")
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if not current_map or not current_map.has_node("PlayerSpawns"):
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return null
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if not current_map.has_node("PlayerSpawns"):
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push_warning("PlayerSpawns node not found in MapsManager.current_map")
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return null
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var player_spawns : Node = current_map.get_node("PlayerSpawns")
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var spawn_count : int = player_spawns.get_child_count()
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if spawn_count == 0:
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push_error("PlayerSpawns has no children (%s)" % current_map.name)
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return null
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var spawn_index : int = _rng.randi_range(0, spawn_count - 1)
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var random_spawn : Marker3D = player_spawns.get_child(spawn_index)
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return random_spawn
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var spawns : Node = current_map.get_node("PlayerSpawns")
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if spawns:
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var child_count : int = spawns.get_child_count()
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return spawns.get_child(
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randi_range(0, child_count - 1 if child_count else 0))
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return null
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@ -24,8 +24,8 @@ func _ready() -> void:
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var err : Error = _file.load(self.path)
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if err == ERR_FILE_CANT_OPEN:
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push_warning("settings not found, using defaults")
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# apply state
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self.apply()
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# save state
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save()
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func get_value(section: String, key: String, default: Variant = null) -> Variant:
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return _file.get_value(section, key, default)
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@ -37,7 +37,7 @@ func reset() -> void:
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_file.clear()
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# video settings
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_file.set_value("ui", "scale", 2)
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_file.set_value("video", "quality", 1.125)
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_file.set_value("video", "quality", 1.)
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_file.set_value("video", "filter", 0)
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_file.set_value("video", "fsr_sharpness", 0)
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_file.set_value("video", "window_mode", 2)
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@ -61,5 +61,5 @@ func reset() -> void:
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_file.set_value("environment", "ssil", 0)
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_file.set_value("environment", "volumetric_fog", 0)
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func apply() -> void:
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func save() -> void:
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_file.save(self.path)
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@ -1,20 +0,0 @@
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Team extends Object
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var team_id : int
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func _init(id : int) -> void:
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team_id = id
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