open-fpsz/systems/maps_manager.gd
2024-10-16 21:43:01 +00:00

38 lines
1.2 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends Node
## The list of available maps.
## @experimental
@export var maps : Array[PackedScene]
## @experimental
var current_map : Terrain3D = null:
set(new_map):
if current_map != null:
current_map.queue_free()
current_map = new_map
## @experimental
func get_player_spawn() -> Node3D:
if not current_map or not current_map.has_node("PlayerSpawns"):
return null
var spawns : Node = current_map.get_node("PlayerSpawns")
if spawns:
var child_count : int = spawns.get_child_count()
return spawns.get_child(
randi_range(0, child_count - 1 if child_count else 0))
return null