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https://gitlab.com/open-fpsz/open-fpsz.git
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38 lines
1.2 KiB
GDScript
38 lines
1.2 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node
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## The list of available maps.
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## @experimental
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@export var maps : Array[PackedScene]
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## @experimental
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var current_map : Terrain3D = null:
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set(new_map):
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if current_map != null:
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current_map.queue_free()
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current_map = new_map
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## @experimental
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func get_player_spawn() -> Node3D:
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if not current_map or not current_map.has_node("PlayerSpawns"):
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return null
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var spawns : Node = current_map.get_node("PlayerSpawns")
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if spawns:
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var child_count : int = spawns.get_child_count()
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return spawns.get_child(
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randi_range(0, child_count - 1 if child_count else 0))
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return null
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