💚 update ci

This commit is contained in:
anyreso 2024-04-22 10:12:22 -04:00
parent 286341c06e
commit 87e6f50139

View file

@ -1,5 +1,8 @@
image: $CI_REGISTRY/open-fpsz/docker-godot/godot
variables:
EXPORT_NAME: open-fpsz
stages:
- addons
- export
@ -23,45 +26,35 @@ addons:
.export_presets:
before_script:
- cp "$EXPORT_PRESETS" export_presets.cfg
only:
- main
variables:
EXPORT_NAME: open-fpsz
- export ZIP_ARCHIVE_NAME="$EXPORT_NAME-$CI_COMMIT_TAG-$CI_JOB_NAME.zip"
rules:
- if: '$CI_COMMIT_TAG =~ /^v\d\.\d\.\d$/'
linux:
stage: export
extends: [ .export_presets ]
when: manual
script:
- mkdir -v -p build/linux
- godot --headless --verbose --export-release "Linux/X11" build/linux/$EXPORT_NAME.x86_64
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/linux
- mkdir -vp build/$CI_JOB_NAME
- godot --headless --verbose --export-release "Linux/X11" build/$CI_JOB_NAME/$EXPORT_NAME.x86_64
- cd build && zip -r $ZIP_ARCHIVE_NAME $CI_JOB_NAME/*
- 'curl --header "JOB-TOKEN: $CI_JOB_TOKEN" --upload-file $ZIP_ARCHIVE_NAME "${CI_API_V4_URL}/projects/${CI_PROJECT_ID}/packages/generic/$EXPORT_NAME/${CI_COMMIT_TAG:1}/$ZIP_ARCHIVE_NAME"'
windows:
stage: export
extends: [ .export_presets ]
when: manual
script:
- mkdir -v -p build/windows
- godot --headless --verbose --export-release "Windows Desktop" build/windows/$EXPORT_NAME.exe
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/windows
- mkdir -vp build/$CI_JOB_NAME
- godot --headless --verbose --export-release "Windows Desktop" build/$CI_JOB_NAME/$EXPORT_NAME.exe
- cd build && zip -r $ZIP_ARCHIVE_NAME $CI_JOB_NAME/*
- 'curl --header "JOB-TOKEN: $CI_JOB_TOKEN" --upload-file $ZIP_ARCHIVE_NAME "${CI_API_V4_URL}/projects/${CI_PROJECT_ID}/packages/generic/$EXPORT_NAME/${CI_COMMIT_TAG:1}/$ZIP_ARCHIVE_NAME"'
mac:
stage: export
extends: [ .export_presets ]
when: manual
script:
- mkdir -v -p build/mac
- godot --headless --verbose --export-release "Mac OSX" build/mac/$EXPORT_NAME.zip
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/mac
- mkdir -vp build/$CI_JOB_NAME
- godot --headless --verbose --export-release "macOS" build/mac/$ZIP_ARCHIVE_NAME
- 'curl --header "JOB-TOKEN: $CI_JOB_TOKEN" --upload-file $ZIP_ARCHIVE_NAME "${CI_API_V4_URL}/projects/${CI_PROJECT_ID}/packages/generic/$EXPORT_NAME/${CI_COMMIT_TAG:1}/$ZIP_ARCHIVE_NAME"'