🐛 fix reticle color

This commit is contained in:
anyreso 2024-04-21 18:37:08 -04:00
parent 864abcd865
commit 286341c06e

View file

@ -57,7 +57,7 @@ float circle(vec2 pos, float radius, float feather) {
void fragment() {
// draw reticle
float alpha = circle(UV, .5, .04);
COLOR = vec4(color.rgb, alpha);
COLOR = vec4(texture(TEXTURE, UV).rgb, alpha);
}"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7blp5"]