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✨ add a map selector for multiplayer hosting
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parent
9613e6b651
commit
8321eec6a3
21 changed files with 110 additions and 62 deletions
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@ -1,11 +1,20 @@
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[gd_scene load_steps=5 format=3 uid="uid://btlkog4b87p4x"]
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[gd_scene load_steps=6 format=3 uid="uid://btlkog4b87p4x"]
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[ext_resource type="Terrain3DStorage" uid="uid://wgmg245njt8e" path="res://maps/desert/resources/storage.res" id="1_7nbyj"]
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[ext_resource type="Environment" uid="uid://nw62ce5cglvs" path="res://environments/desert.tres" id="1_e1o3u"]
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[ext_resource type="Terrain3DMaterial" uid="uid://c3isipd4wqxpk" path="res://maps/desert/resources/material.tres" id="2_psdr0"]
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[ext_resource type="Terrain3DTextureList" uid="uid://d1j24k8sq8qpj" path="res://maps/desert/resources/textures.tres" id="3_aowug"]
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[ext_resource type="Script" path="res://maps/map.gd" id="4_cl7fm"]
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[node name="Desert" type="Node3D"]
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[node name="Desert" type="Terrain3D" node_paths=PackedStringArray("_flagstand", "_player_spawns_root")]
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storage = ExtResource("1_7nbyj")
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material = ExtResource("2_psdr0")
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texture_list = ExtResource("3_aowug")
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collision_layer = 2147483648
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collision_mask = 2147483648
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script = ExtResource("4_cl7fm")
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_flagstand = NodePath("FlagStand")
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_player_spawns_root = NodePath("PlayerSpawns")
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[node name="Sunlight" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.5, 0.55667, -0.663414, 0, 0.766044, 0.642788, 0.866025, -0.321394, 0.383022, -1613.38, 2730.74, 446.64)
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@ -14,9 +23,13 @@ shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = ExtResource("1_e1o3u")
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[node name="Terrain3D" type="Terrain3D" parent="."]
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storage = ExtResource("1_7nbyj")
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material = ExtResource("2_psdr0")
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texture_list = ExtResource("3_aowug")
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collision_layer = 2147483648
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collision_mask = 2147483648
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[node name="PlayerSpawns" type="Node" parent="."]
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[node name="Spawn1" type="Marker3D" parent="PlayerSpawns"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1024, 172.13, 1024)
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[node name="Spawn2" type="Marker3D" parent="PlayerSpawns"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1161.42, 174.535, 909.901)
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[node name="FlagStand" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 878.613, 134.55, 916.185)
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