mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-01-19 19:44:46 +00:00
Merge branch 'feat/flag-smoothing' into 'develop'
Make the Flag entity smooth as silk See merge request open-fpsz/open-fpsz!71
This commit is contained in:
commit
9613e6b651
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@ -12,14 +12,13 @@
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name FlagCarryComponent extends Node
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class_name FlagCarryComponent extends Node3D
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## This component allows its entity to grab, carry and throw flags
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##
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## To work correctly the owner MUST set an attachment point for carried flags
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## and a sensor to detect when flags are within grab range
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@export var max_throw_speed : float = 10.0
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@export var attachment : Node3D
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@export var sensor : Area3D
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@export var carrier : Player
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@ -28,24 +27,26 @@ var _carried_flag : Flag
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func _ready() -> void:
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sensor.body_entered.connect(_sensor_on_body_entered)
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func _process(_delta : float) -> void:
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func _physics_process(_delta : float) -> void:
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if _is_carrying():
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_carried_flag.global_position = attachment.global_position
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_carried_flag.global_rotation = attachment.global_rotation
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_carried_flag.global_position = global_position
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_carried_flag.global_rotation = global_rotation
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func _grab(flag : Flag) -> void:
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if not _is_carrying():
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flag.grab(carrier)
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_carried_flag = flag
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show()
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func _release(inherited_velocity : Vector3, throw_speed : float) -> void:
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if _is_carrying():
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_carried_flag.drop()
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_carried_flag.rotation_degrees.x = 0.0
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_carried_flag.linear_velocity = inherited_velocity + (attachment.global_basis.z * throw_speed)
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_carried_flag.linear_velocity = inherited_velocity + (global_basis.z * throw_speed)
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# Throw the flag from some distance in front of the player to avoid regrabbing mid-air
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_carried_flag.global_position = _carried_flag.global_position + (attachment.global_basis.z * 1.5)
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_carried_flag.global_position = _carried_flag.global_position + (global_basis.z * 1.5)
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_carried_flag = null
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hide()
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func _is_carrying() -> bool:
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return _carried_flag != null
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@ -2,5 +2,5 @@
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[ext_resource type="Script" path="res://components/flag_carry_component.gd" id="1_b6ee8"]
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[node name="FlagCarryComponent" type="Node"]
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[node name="FlagCarryComponent" type="Node3D"]
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script = ExtResource("1_b6ee8")
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@ -9,12 +9,14 @@ signal regrabbed
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signal dropped
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var last_carrier : Player = null
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@onready var _mesh : Node = $Smoothing/Mesh
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func can_be_grabbed() -> bool:
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return flag_state != FlagState.FLAG_STATE_TAKEN
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func grab(grabber : Player) -> void:
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if flag_state != FlagState.FLAG_STATE_TAKEN:
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_mesh.hide()
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flag_state = FlagState.FLAG_STATE_TAKEN
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if (last_carrier == null) or (grabber != last_carrier):
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grabbed.emit(grabber)
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@ -24,6 +26,7 @@ func grab(grabber : Player) -> void:
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func drop() -> void:
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if flag_state == FlagState.FLAG_STATE_TAKEN:
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_mesh.show()
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flag_state = FlagState.FLAG_STATE_DROPPED
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dropped.emit()
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://c88l3h0ph00c7"]
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[gd_scene load_steps=8 format=3 uid="uid://c88l3h0ph00c7"]
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[ext_resource type="Script" path="res://entities/flag/flag.gd" id="1_y7d3d"]
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[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="2_es4ce"]
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[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="2_i78em"]
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[ext_resource type="PackedScene" uid="uid://bcgkc5fhhyauv" path="res://entities/flag/waypoint.tscn" id="3_tu6jg"]
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@ -20,6 +21,9 @@ properties/1/replication_mode = 1
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properties/2/path = NodePath(".:flag_state")
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properties/2/spawn = true
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properties/2/replication_mode = 2
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properties/3/path = NodePath("Smoothing/Mesh:visible")
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properties/3/spawn = true
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properties/3/replication_mode = 2
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[node name="Flag" type="RigidBody3D"]
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collision_layer = 8
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@ -34,9 +38,6 @@ center_of_mass = Vector3(0, 0.5, 0)
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continuous_cd = true
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script = ExtResource("1_y7d3d")
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[node name="Mesh" parent="." instance=ExtResource("2_i78em")]
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transform = Transform3D(0.33, 0, 0, 0, 0.421029, 0, 0, 0, 0.33, 0, 0.0744106, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("BoxShape3D_fkf1k")
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@ -44,8 +45,14 @@ shape = SubResource("BoxShape3D_fkf1k")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_lpijf")
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[node name="WaypointAttachment" type="Marker3D" parent="."]
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[node name="Smoothing" type="Node3D" parent="."]
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script = ExtResource("2_es4ce")
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[node name="Waypoint" parent="WaypointAttachment" node_paths=PackedStringArray("attach_point", "flag") instance=ExtResource("3_tu6jg")]
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[node name="WaypointAttachment" type="Marker3D" parent="Smoothing"]
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[node name="Waypoint" parent="Smoothing/WaypointAttachment" node_paths=PackedStringArray("attach_point", "flag") instance=ExtResource("3_tu6jg")]
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attach_point = NodePath("..")
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flag = NodePath("../..")
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flag = NodePath("../../..")
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[node name="Mesh" parent="Smoothing" instance=ExtResource("2_i78em")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.0744106, 0)
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@ -1,15 +1,15 @@
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# This file is part of open-fpsz.
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#
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Control
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@ -32,15 +32,15 @@ func _process(_delta : float) -> void:
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return
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else:
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_iff_container.show() # display the IFF
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# get the screen location of the players head
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var new_iff_position : Vector2 = camera.unproject_position(attach_point.global_position)
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# check if the unprojected point lies inside the viewport
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if !Rect2(Vector2(0, 0), viewport_rect.size).has_point(new_iff_position):
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_iff_container.hide() # hide the IFF and exit function
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return
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# move the IFF up so the bottom of it is at the players head
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new_iff_position.y -= _iff_container.size.y
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# move the IFF left so it's centered horizontally above players head
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@ -49,10 +49,9 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
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@onready var animation_player : AnimationPlayer = $AnimationPlayer
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@onready var health_component : Area3D = $HealthComponent
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@onready var collision_shape : CollisionShape3D = $CollisionShape3D
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@onready var flag_carry_component : FlagCarryComponent = $FlagCarryComponent
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@onready var flag_carry_component : FlagCarryComponent = $Smoothing/SpringArm3D/FlagCarryComponent
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@onready var spring_arm_height : float = $Smoothing/SpringArm3D.position.y
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@onready var _original_weapon_transform : Transform3D = weapon.transform
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@onready var flag_carry_attachment : Node3D = $Smoothing/SpringArm3D/FlagCarryAttachment
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@onready var tp_player : Vanguard = $Smoothing/ThirdPerson/PlayerMesh
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@onready var _game_settings : Settings = get_node("/root/GlobalSettings")
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@ -86,7 +85,6 @@ func _ready() -> void:
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camera.fov = _game_settings.fov
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# set the spring arm translation to be about head height level
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$Smoothing/SpringArm3D.transform = Transform3D().translated(Vector3(0, collision_shape.shape.height / 2, 0) * 0.9)
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flag_carry_attachment.hide()
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$Smoothing.remove_child($Smoothing/ThirdPerson)
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else:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://cbhx1xme0sb7k"]
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[gd_scene load_steps=19 format=3 uid="uid://cbhx1xme0sb7k"]
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[ext_resource type="Script" path="res://entities/player/player.gd" id="1_mk68k"]
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[ext_resource type="PackedScene" uid="uid://drbefw6akui2v" path="res://entities/player/assets/vanguard.tscn" id="2_beyex"]
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@ -9,6 +9,7 @@
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[ext_resource type="Script" path="res://entities/player/player_input.gd" id="6_ymcrr"]
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[ext_resource type="PackedScene" uid="uid://dsysi2rd3bu76" path="res://interfaces/hud/iffs/iff.tscn" id="7_8hc80"]
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[ext_resource type="PackedScene" uid="uid://2t8ql8pkxv6c" path="res://components/flag_carry_component.tscn" id="7_e7s1a"]
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[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="9_fce2y"]
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[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="11_k330l"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_clur0"]
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@ -130,11 +131,6 @@ shape = ExtResource("2_vjqny")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HealthComponent"]
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shape = ExtResource("2_vjqny")
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[node name="FlagCarryComponent" parent="." node_paths=PackedStringArray("attachment", "sensor", "carrier") instance=ExtResource("7_e7s1a")]
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attachment = NodePath("../Smoothing/SpringArm3D/FlagCarryAttachment")
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sensor = NodePath("../Sensor")
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carrier = NodePath("..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_hg307")
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@ -174,8 +170,14 @@ holder = NodePath("../../../..")
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[node name="SpineIKTarget" type="Node3D" parent="Smoothing/SpringArm3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="FlagCarryAttachment" type="Node3D" parent="Smoothing/SpringArm3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.620994, -0.287925)
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[node name="FlagCarryComponent" parent="Smoothing/SpringArm3D" node_paths=PackedStringArray("sensor", "carrier") instance=ExtResource("7_e7s1a")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.150603)
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visible = false
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sensor = NodePath("../../../Sensor")
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carrier = NodePath("../../..")
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[node name="FlagMesh" parent="Smoothing/SpringArm3D/FlagCarryComponent" instance=ExtResource("9_fce2y")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.602515, 0)
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[node name="ThirdPerson" type="Node3D" parent="Smoothing"]
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