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✨ Inventory, Weapons and refactoring
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parent
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commit
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70 changed files with 1812 additions and 3895 deletions
File diff suppressed because it is too large
Load diff
148
entities/player/jetpackfx.tscn
Normal file
148
entities/player/jetpackfx.tscn
Normal file
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@ -0,0 +1,148 @@
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[gd_scene load_steps=23 format=3 uid="uid://cry3qxi8dxwae"]
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||||
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[ext_resource type="Texture2D" uid="uid://ct1v5iadtpadm" path="res://entities/player/assets/jetpackfx/smoke_01.png" id="1_ycxvc"]
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[ext_resource type="Texture2D" uid="uid://doxo4vfn0bjlp" path="res://entities/player/assets/jetpackfx/smoke_02.png" id="2_ssb7j"]
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[ext_resource type="Texture2D" uid="uid://dmf12llra7aq5" path="res://entities/player/assets/jetpackfx/Particle01.png" id="3_1luuf"]
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[sub_resource type="Gradient" id="Gradient_3u0pn"]
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offsets = PackedFloat32Array(0, 0.872727)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_wjoiw"]
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gradient = SubResource("Gradient_3u0pn")
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[sub_resource type="Curve" id="Curve_pmb0n"]
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max_value = 2.0
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_data = [Vector2(0, 0.197802), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_cj8ky"]
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curve = SubResource("Curve_pmb0n")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v556h"]
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emission_shape = 1
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emission_sphere_radius = 0.1
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angle_min = -381.7
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angle_max = 381.7
|
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gravity = Vector3(0, -5, 0)
|
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tangential_accel_min = -5.0
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tangential_accel_max = 5.0
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scale_curve = SubResource("CurveTexture_cj8ky")
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color_ramp = SubResource("GradientTexture1D_wjoiw")
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|
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_27esd"]
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transparency = 1
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cull_mode = 2
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("1_ycxvc")
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billboard_mode = 1
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billboard_keep_scale = true
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|
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[sub_resource type="QuadMesh" id="QuadMesh_hegkl"]
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material = SubResource("StandardMaterial3D_27esd")
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[sub_resource type="Gradient" id="Gradient_f4nyt"]
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offsets = PackedFloat32Array(0, 0.972727)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_ovx5q"]
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gradient = SubResource("Gradient_f4nyt")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_l8e6j"]
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emission_shape = 1
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emission_sphere_radius = 0.1
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||||
angle_min = -381.7
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angle_max = 381.7
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||||
gravity = Vector3(0, -5, 0)
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tangential_accel_min = -5.0
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||||
tangential_accel_max = 5.0
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||||
scale_curve = SubResource("CurveTexture_cj8ky")
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color_ramp = SubResource("GradientTexture1D_ovx5q")
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||||
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bknuu"]
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transparency = 1
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cull_mode = 2
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("2_ssb7j")
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billboard_mode = 1
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billboard_keep_scale = true
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grow_amount = 1.506
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||||
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||||
[sub_resource type="QuadMesh" id="QuadMesh_aeure"]
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||||
material = SubResource("StandardMaterial3D_bknuu")
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[sub_resource type="Gradient" id="Gradient_t1nsw"]
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offsets = PackedFloat32Array(0, 0.627273, 0.927273)
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colors = PackedColorArray(1, 0.858824, 0.0784314, 1, 1, 0, 0, 1, 1, 0, 0, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_x0y0j"]
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gradient = SubResource("Gradient_t1nsw")
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[sub_resource type="Curve" id="Curve_fkrx7"]
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max_value = 2.0
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_data = [Vector2(0, 0.197802), 0.0, 0.0, 0, 0, Vector2(0.594203, 0.395604), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_frkde"]
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||||
curve = SubResource("Curve_fkrx7")
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|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q1vdw"]
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||||
emission_shape = 1
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||||
emission_sphere_radius = 0.05
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||||
angle_min = -381.7
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||||
angle_max = 381.7
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direction = Vector3(0, -1, 0)
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spread = 25.0
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initial_velocity_min = 0.5
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initial_velocity_max = 1.5
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gravity = Vector3(0, -5, 0)
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tangential_accel_min = -5.0
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tangential_accel_max = 5.0
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scale_min = 0.5
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scale_max = 0.75
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||||
scale_curve = SubResource("CurveTexture_frkde")
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||||
color_ramp = SubResource("GradientTexture1D_x0y0j")
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||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2jwv2"]
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render_priority = -1
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transparency = 1
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cull_mode = 2
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("3_1luuf")
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emission_enabled = true
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emission = Color(1, 0.823529, 0.701961, 1)
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_uc7ts"]
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material = SubResource("StandardMaterial3D_2jwv2")
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[node name="JetpackFX" type="Node3D"]
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[node name="Smoke1" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.150648, 0)
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emitting = false
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lifetime = 0.5
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_v556h")
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draw_pass_1 = SubResource("QuadMesh_hegkl")
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[node name="Smoke2" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.108846, 0)
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emitting = false
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lifetime = 0.5
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_l8e6j")
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draw_pass_1 = SubResource("QuadMesh_aeure")
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[node name="Fire1" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 16
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lifetime = 0.3
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one_shot = true
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speed_scale = 2.0
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process_material = SubResource("ParticleProcessMaterial_q1vdw")
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draw_pass_1 = SubResource("QuadMesh_uc7ts")
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@ -17,6 +17,14 @@ class_name Player extends RigidBody3D
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enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
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@export var iff : Control
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@export var health_component : HealthComponent
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@export var walkable_surface_sensor : ShapeCast3D
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## The inventory component can store up to [member Inventory.slots] objects. It
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## also has specific slots to hold grenades, packs and a flag.
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@export var inventory : Inventory
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@export var tp_mesh : Vanguard
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@export_category("Parameters")
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@export var ground_speed : float = 48 / 3.6 # m/s
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@ -37,28 +45,23 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
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@export var player_state : PlayerState = PlayerState.PLAYER_ALIVE
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@onready var input : PlayerInput = $PlayerInput
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@onready var camera : Camera3D = $Smoothing/SpringArm3D/Camera3D
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@onready var camera : Camera3D = %Pivot/Camera3D
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@onready var hud : CanvasLayer = $HUD
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@onready var walkable_surface_sensor : ShapeCast3D = $WalkableSurfaceSensor
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@onready var weapon : Node3D = $Smoothing/SpringArm3D/Inventory/SpaceGun
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@onready var animation_player : AnimationPlayer = $AnimationPlayer
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@onready var health_component : Area3D = $HealthComponent
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@onready var collision_shape : CollisionShape3D = $CollisionShape3D
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@onready var flag_carry_component : FlagCarryComponent = $Smoothing/SpringArm3D/FlagCarryComponent
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@onready var spring_arm_height : float = $Smoothing/SpringArm3D.position.y
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@onready var _original_weapon_transform : Transform3D = weapon.transform
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@onready var tp_player : Vanguard = $Smoothing/ThirdPerson/PlayerMesh
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@onready var jetpack_particles : Array = $Smoothing/ThirdPerson/PlayerMesh/JetpackFX.get_children()
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@onready var flag_carry_component : FlagCarryComponent = %Pivot/FlagCarryComponent
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@onready var jetpack_particles : Array = $Smoothing/ThirdPerson/Mesh/JetpackFX.get_children()
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@onready var match_participant_component : MatchParticipantComponent = $MatchParticipantComponent
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signal died(player : Player, killer_id : int)
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signal energy_changed(energy : float)
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static var pawn_player : Player
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var g : float = ProjectSettings.get_setting("physics/3d/default_gravity") # in m/s²
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var gravity : Vector3 = g * ProjectSettings.get_setting("physics/3d/default_gravity_vector")
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var _jumping : bool = false
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static var pawn_player : Player
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func _ready() -> void:
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match_participant_component.player_id_changed.connect(_setup_pawn)
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match_participant_component.player_id_changed.connect(input.update_multiplayer_authority)
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@ -67,43 +70,57 @@ func _ready() -> void:
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health_component.health_changed.connect(iff._on_health_changed)
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health_component.health_changed.emit(health_component.health)
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health_component.health_zeroed.connect(die)
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inventory.selection_changed.connect(_on_inventory_selection_changed)
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energy_changed.connect(hud._on_energy_changed)
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input.fired_primary.connect(_fire_primary)
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input.fired_primary.connect(_trigger)
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input.jumped.connect(_jump)
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input.throwed_flag.connect(_throw_flag)
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input.MOUSE_SENSITIVITY = Settings.get_value("controls", "mouse_sensitivity")
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input.inverted_y_axis = Settings.get_value("controls", "inverted_y_axis")
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func _process(_delta : float) -> void:
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if _is_player_dead():
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iff.hide()
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return
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else:
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iff.show()
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%Pivot.global_transform.basis = Basis.from_euler(Vector3(input.camera_rotation.y, input.camera_rotation.x, 0.0))
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if not _is_pawn():
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tp_mesh.global_transform.basis = Basis.from_euler(Vector3(.0, input.camera_rotation.x + PI, 0.0))
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func _physics_process(delta : float) -> void:
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_update_jetpack_energy(delta)
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func _setup_pawn(_new_player_id : int) -> void:
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if _is_pawn():
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camera.current = true
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camera.fov = Settings.get_value("video", "fov")
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pawn_player = self
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# set the spring arm translation to be about head height level
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$Smoothing/SpringArm3D.transform = Transform3D().translated(Vector3(0, collision_shape.shape.height / 2, 0) * 0.9)
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else:
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# set the iff attachment translation to be about head height level
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$Smoothing/ThirdPerson/IFFAttachment.transform = Transform3D().translated(Vector3(0, collision_shape.shape.height / 2, 0) * 0.9)
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$Smoothing/ThirdPerson.show()
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%Inventory.hide()
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hud.hide()
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weapon.hide()
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func _is_pawn() -> bool:
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var game : Node3D = get_node("/root/Game")
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var peer_is_pawn = multiplayer.get_unique_id() == match_participant_component.player_id
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return game.mode is Singleplayer or peer_is_pawn
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var peer_is_pawn : bool = multiplayer.get_unique_id() == match_participant_component.player_id
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return GameManager.mode is Singleplayer or peer_is_pawn
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func _fire_primary() -> void:
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if _is_player_dead():
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return
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if not weapon.can_fire():
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return
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var current_weapon_transform : Transform3D = weapon.transform
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weapon.transform = _original_weapon_transform
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weapon.fire_primary()
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weapon.transform = current_weapon_transform
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# @NOTE: this method works only because `tp_mesh` duplicates weapons meshes from the inventory
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func _on_inventory_selection_changed(_selected : Node3D, index : int) -> void:
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# hide any visible weapon
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for child in tp_mesh.hand_attachment.get_children():
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child.hide()
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# get corresponding selected weapon mesh for third person
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var tp_weapon : Node3D = tp_mesh.hand_attachment.get_child(index)
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if tp_weapon:
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tp_weapon.show()
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func _trigger() -> void:
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if not _is_player_dead() and inventory.selected:
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if inventory.selected.has_method("trigger"):
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inventory.selected.trigger()
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else:
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push_warning("cannot trigger weapon")
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func _jump() -> void:
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if _is_player_dead():
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@ -124,38 +141,21 @@ func _handle_aerial_control(direction : Vector3) -> void:
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apply_force(direction * aerial_control_force)
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func _handle_jetpack(direction : Vector3) -> void:
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if input.jetting:
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if energy > 0:
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var up_vector : Vector3 = Vector3.UP * jetpack_vertical_force * jetpack_force_factor
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var side_vector : Vector3 = direction * jetpack_horizontal_force * jetpack_force_factor
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apply_force(up_vector + side_vector)
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display_jetpack_particles()
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if input.jetting and energy > 0:
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var up_vector : Vector3 = Vector3.UP * jetpack_vertical_force * jetpack_force_factor
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var side_vector : Vector3 = direction * jetpack_horizontal_force * jetpack_force_factor
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apply_force(up_vector + side_vector)
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display_jetpack_particles()
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func _update_jetpack_energy(delta : float) -> void:
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if input.jetting:
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if energy > 0:
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energy -= energy_drain_rate * delta
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if input.jetting and energy > 0:
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energy -= energy_drain_rate * delta
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else:
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energy += energy_charge_rate * delta
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energy = clamp(energy, 0, energy_max)
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energy_changed.emit(energy)
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func _process(_delta : float) -> void:
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if _is_player_dead():
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iff.hide()
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return
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else:
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iff.show()
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if not _is_pawn():
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tp_player.global_transform.basis = Basis.from_euler(Vector3(0.0, input.camera_rotation.x + PI, 0.0))
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elif not %Inventory/SpaceGun/Mesh/AnimationPlayer.is_playing():
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%Inventory/SpaceGun/Mesh/AnimationPlayer.play("idle")
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%SpringArm3D.global_transform.basis = Basis.from_euler(Vector3(input.camera_rotation.y, input.camera_rotation.x, 0.0))
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func _physics_process(delta : float) -> void:
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_update_jetpack_energy(delta)
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func _handle_movement() -> void:
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# retrieve user's direction vector
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var _input_dir : Vector2 = input.direction
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@ -168,7 +168,7 @@ func _handle_movement() -> void:
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return
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# adjust direction based on spring arm rotation
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_direction = _direction.rotated(Vector3.UP, $Smoothing/SpringArm3D.rotation.y)
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_direction = _direction.rotated(Vector3.UP, %Pivot.rotation.y)
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_handle_aerial_control(_direction)
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_handle_jetpack(_direction)
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@ -206,16 +206,16 @@ func _update_third_person_animations() -> void:
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return
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if _is_player_dead():
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tp_player.set_ground_state(Vanguard.GroundState.GROUND_STATE_DEAD)
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tp_mesh.set_ground_state(Vanguard.GroundState.GROUND_STATE_DEAD)
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return
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if is_on_floor():
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tp_player.set_ground_state(Vanguard.GroundState.GROUND_STATE_GROUNDED)
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tp_mesh.set_ground_state(Vanguard.GroundState.GROUND_STATE_GROUNDED)
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else:
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tp_player.set_ground_state(Vanguard.GroundState.GROUND_STATE_MID_AIR)
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var local_velocity : Vector3 = (tp_player.global_basis.inverse() * linear_velocity)
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tp_mesh.set_ground_state(Vanguard.GroundState.GROUND_STATE_MID_AIR)
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var local_velocity : Vector3 = (tp_mesh.global_basis.inverse() * linear_velocity)
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const bias : float = 1.2 # Basically match feet speed with ground speed
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tp_player.set_locomotion(Vector2(local_velocity.x, local_velocity.z), bias)
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tp_mesh.set_locomotion(Vector2(local_velocity.x, local_velocity.z), bias)
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func _is_player_dead() -> bool:
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return player_state != PlayerState.PLAYER_ALIVE
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@ -1,20 +1,23 @@
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[gd_scene load_steps=41 format=3 uid="uid://cbhx1xme0sb7k"]
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[gd_scene load_steps=45 format=3 uid="uid://cbhx1xme0sb7k"]
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||||
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[ext_resource type="Script" path="res://entities/player/player.gd" id="1_mk68k"]
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||||
[ext_resource type="PackedScene" uid="uid://drbefw6akui2v" path="res://entities/player/assets/vanguard.tscn" id="2_beyex"]
|
||||
[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/collision_shape.tres" id="2_vjqny"]
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||||
[ext_resource type="PackedScene" uid="uid://bcv81ku26xo" path="res://interfaces/hud/hud.tscn" id="3_ccety"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8co0qa2omjmh" path="res://entities/weapons/space_gun/space_gun.tscn" id="4_6jh57"]
|
||||
[ext_resource type="Script" path="res://entities/components/match_participant_component.gd" id="6_lrose"]
|
||||
[ext_resource type="Script" path="res://entities/player/player_input.gd" id="6_ymcrr"]
|
||||
[ext_resource type="PackedScene" uid="uid://dsysi2rd3bu76" path="res://interfaces/hud/iffs/iff.tscn" id="7_8hc80"]
|
||||
[ext_resource type="Script" path="res://entities/components/inventory.gd" id="8_768qh"]
|
||||
[ext_resource type="PackedScene" uid="uid://drbefw6akui2v" path="res://entities/player/vanguard.tscn" id="8_eiy7q"]
|
||||
[ext_resource type="Script" path="res://entities/components/flag_carry_component.gd" id="8_pdfbn"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="9_fce2y"]
|
||||
[ext_resource type="Texture2D" uid="uid://ct1v5iadtpadm" path="res://entities/player/assets/jetpackfx/smoke_01.png" id="9_4pant"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8co0qa2omjmh" path="res://entities/weapons/space_gun/space_gun.tscn" id="9_achlo"]
|
||||
[ext_resource type="Texture2D" uid="uid://doxo4vfn0bjlp" path="res://entities/player/assets/jetpackfx/smoke_02.png" id="10_5b1bx"]
|
||||
[ext_resource type="Texture2D" uid="uid://dmf12llra7aq5" path="res://entities/player/assets/jetpackfx/Particle01.png" id="11_6ndfi"]
|
||||
[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="11_k330l"]
|
||||
[ext_resource type="Texture2D" uid="uid://ct1v5iadtpadm" path="res://entities/player/assets/jetpackfx/smoke_01.png" id="12_ypuho"]
|
||||
[ext_resource type="Texture2D" uid="uid://doxo4vfn0bjlp" path="res://entities/player/assets/jetpackfx/smoke_02.png" id="13_wvbf0"]
|
||||
[ext_resource type="Script" path="res://entities/components/health_component.gd" id="14_ctgxn"]
|
||||
[ext_resource type="Texture2D" uid="uid://dmf12llra7aq5" path="res://entities/player/assets/jetpackfx/Particle01.png" id="14_vughy"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0xql5hi0b52y" path="res://entities/weapons/chaingun/chaingun.tscn" id="15_io0a3"]
|
||||
[ext_resource type="PackedScene" uid="uid://cstl7yxc75572" path="res://entities/weapons/grenade_launcher/grenade_launcher.tscn" id="16_4xs2j"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="18_7nkei"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_clur0"]
|
||||
resource_local_to_scene = true
|
||||
|
|
@ -29,26 +32,26 @@ resource_name = "death"
|
|||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Smoothing/SpringArm3D:position")
|
||||
tracks/0/path = NodePath("Pivot:rotation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0.5, 0), Vector3(0, -0.114794, 0)]
|
||||
"values": [Vector3(0, 0, 0), Vector3(-1.35254, 0, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Smoothing/SpringArm3D:rotation")
|
||||
tracks/1/path = NodePath("Pivot:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(-1.35254, 0, 0)]
|
||||
"values": [Vector3(0, 0.5, 0), Vector3(0, -0.114794, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_hg307"]
|
||||
|
|
@ -58,16 +61,16 @@ _data = {
|
|||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_rqdp6"]
|
||||
properties/0/path = NodePath(".:linear_velocity")
|
||||
properties/0/spawn = true
|
||||
properties/0/spawn = false
|
||||
properties/0/replication_mode = 1
|
||||
properties/1/path = NodePath(".:position")
|
||||
properties/1/spawn = true
|
||||
properties/1/spawn = false
|
||||
properties/1/replication_mode = 1
|
||||
properties/2/path = NodePath("HealthComponent:health")
|
||||
properties/2/spawn = true
|
||||
properties/2/spawn = false
|
||||
properties/2/replication_mode = 2
|
||||
properties/3/path = NodePath(".:player_state")
|
||||
properties/3/spawn = true
|
||||
properties/3/spawn = false
|
||||
properties/3/replication_mode = 2
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_5j4ew"]
|
||||
|
|
@ -84,6 +87,17 @@ properties/3/path = NodePath(".:skiing")
|
|||
properties/3/spawn = false
|
||||
properties/3/replication_mode = 2
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_7na0c"]
|
||||
properties/0/path = NodePath("MatchParticipantComponent:player_id")
|
||||
properties/0/spawn = false
|
||||
properties/0/replication_mode = 2
|
||||
properties/1/path = NodePath("MatchParticipantComponent:team_id")
|
||||
properties/1/spawn = false
|
||||
properties/1/replication_mode = 2
|
||||
properties/2/path = NodePath("MatchParticipantComponent:nickname")
|
||||
properties/2/spawn = false
|
||||
properties/2/replication_mode = 2
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_3u0pn"]
|
||||
offsets = PackedFloat32Array(0, 0.872727)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
|
@ -113,7 +127,7 @@ color_ramp = SubResource("GradientTexture1D_wjoiw")
|
|||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_27esd"]
|
||||
transparency = 1
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("12_ypuho")
|
||||
albedo_texture = ExtResource("9_4pant")
|
||||
billboard_mode = 1
|
||||
billboard_keep_scale = true
|
||||
|
||||
|
|
@ -141,7 +155,7 @@ color_ramp = SubResource("GradientTexture1D_ovx5q")
|
|||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bknuu"]
|
||||
transparency = 1
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("13_wvbf0")
|
||||
albedo_texture = ExtResource("10_5b1bx")
|
||||
billboard_mode = 1
|
||||
billboard_keep_scale = true
|
||||
grow_amount = 1.506
|
||||
|
|
@ -180,7 +194,7 @@ transparency = 1
|
|||
blend_mode = 1
|
||||
cull_mode = 2
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("14_vughy")
|
||||
albedo_texture = ExtResource("11_6ndfi")
|
||||
emission_enabled = true
|
||||
emission = Color(1, 0.823529, 0.701961, 1)
|
||||
billboard_mode = 3
|
||||
|
|
@ -192,7 +206,7 @@ particles_anim_loop = false
|
|||
[sub_resource type="QuadMesh" id="QuadMesh_uc7ts"]
|
||||
material = SubResource("StandardMaterial3D_2jwv2")
|
||||
|
||||
[node name="Player" type="RigidBody3D" node_paths=PackedStringArray("iff")]
|
||||
[node name="Player" type="RigidBody3D" node_paths=PackedStringArray("iff", "health_component", "walkable_surface_sensor", "inventory", "tp_mesh") groups=["Player"]]
|
||||
collision_mask = 2147483649
|
||||
axis_lock_angular_x = true
|
||||
axis_lock_angular_y = true
|
||||
|
|
@ -203,17 +217,12 @@ can_sleep = false
|
|||
continuous_cd = true
|
||||
script = ExtResource("1_mk68k")
|
||||
iff = NodePath("Smoothing/ThirdPerson/IFF")
|
||||
health_component = NodePath("HealthComponent")
|
||||
walkable_surface_sensor = NodePath("WalkableSurfaceSensor")
|
||||
inventory = NodePath("Pivot/Inventory")
|
||||
tp_mesh = NodePath("Smoothing/ThirdPerson/Mesh")
|
||||
jump_height = 1.5
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = ExtResource("2_vjqny")
|
||||
|
||||
[node name="WalkableSurfaceSensor" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1.05, 0, 0, 0, 1.05, 0, 0, 0, 1.05, 0, -0.85, 0)
|
||||
shape = SubResource("SphereShape3D_hwe6e")
|
||||
target_position = Vector3(0, 0, 0)
|
||||
collision_mask = 2147483648
|
||||
|
||||
[node name="Sensor" type="Area3D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 8
|
||||
|
|
@ -229,6 +238,15 @@ match_participant_component = NodePath("../MatchParticipantComponent")
|
|||
[node name="CollisionShape3D" type="CollisionShape3D" parent="HealthComponent"]
|
||||
shape = ExtResource("2_vjqny")
|
||||
|
||||
[node name="WalkableSurfaceSensor" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1.05, 0, 0, 0, 1.05, 0, 0, 0, 1.05, 0, -0.85, 0)
|
||||
shape = SubResource("SphereShape3D_hwe6e")
|
||||
target_position = Vector3(0, 0, 0)
|
||||
collision_mask = 2147483648
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = ExtResource("2_vjqny")
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource("3_ccety")]
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
|
|
@ -247,73 +265,175 @@ replication_config = SubResource("SceneReplicationConfig_5j4ew")
|
|||
script = ExtResource("6_ymcrr")
|
||||
|
||||
[node name="MatchParticipantComponent" type="MultiplayerSynchronizer" parent="."]
|
||||
root_path = NodePath(".")
|
||||
replication_config = SubResource("SceneReplicationConfig_7na0c")
|
||||
script = ExtResource("6_lrose")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="Pivot"]
|
||||
fov = 90.0
|
||||
near = 0.1
|
||||
|
||||
[node name="Inventory" type="Node3D" parent="Pivot"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0.15, -0.2, -0.45)
|
||||
script = ExtResource("8_768qh")
|
||||
|
||||
[node name="SpaceGun" parent="Pivot/Inventory" instance=ExtResource("9_achlo")]
|
||||
|
||||
[node name="ChainGun" parent="Pivot/Inventory" instance=ExtResource("15_io0a3")]
|
||||
transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0.1)
|
||||
visible = false
|
||||
|
||||
[node name="GrenadeLauncher" parent="Pivot/Inventory" instance=ExtResource("16_4xs2j")]
|
||||
visible = false
|
||||
|
||||
[node name="FlagCarryComponent" type="Node3D" parent="Pivot" node_paths=PackedStringArray("sensor", "carrier")]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
visible = false
|
||||
script = ExtResource("8_pdfbn")
|
||||
sensor = NodePath("../../Sensor")
|
||||
carrier = NodePath("../..")
|
||||
|
||||
[node name="FlagMesh" parent="Pivot/FlagCarryComponent" instance=ExtResource("18_7nkei")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.559e-08, -0.462981, -0.178329)
|
||||
|
||||
[node name="SpineIKTarget" type="Marker3D" parent="Pivot"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
|
||||
[node name="Smoothing" type="Node3D" parent="."]
|
||||
script = ExtResource("11_k330l")
|
||||
target = NodePath("..")
|
||||
flags = 3
|
||||
|
||||
[node name="SpringArm3D" type="SpringArm3D" parent="Smoothing"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||
spring_length = 0.0
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="Smoothing/SpringArm3D"]
|
||||
fov = 90.0
|
||||
near = 0.1
|
||||
|
||||
[node name="Inventory" type="Node3D" parent="Smoothing/SpringArm3D"]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="SpaceGun" parent="Smoothing/SpringArm3D/Inventory" node_paths=PackedStringArray("holder") instance=ExtResource("4_6jh57")]
|
||||
transform = Transform3D(-1, 0, 2.53518e-06, 0, 1, 0, -2.53518e-06, 0, -1, 0.15, -0.3, -0.55)
|
||||
holder = NodePath("../../../../MatchParticipantComponent")
|
||||
|
||||
[node name="SpineIKTarget" type="Node3D" parent="Smoothing/SpringArm3D"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
|
||||
[node name="FlagCarryComponent" type="Node3D" parent="Smoothing/SpringArm3D" node_paths=PackedStringArray("sensor", "carrier")]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
visible = false
|
||||
script = ExtResource("8_pdfbn")
|
||||
sensor = NodePath("../../../Sensor")
|
||||
carrier = NodePath("../../..")
|
||||
|
||||
[node name="FlagMesh" parent="Smoothing/SpringArm3D/FlagCarryComponent" instance=ExtResource("9_fce2y")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.559e-08, -0.462981, -0.178329)
|
||||
|
||||
[node name="ThirdPerson" type="Node3D" parent="Smoothing"]
|
||||
visible = false
|
||||
|
||||
[node name="PlayerMesh" parent="Smoothing/ThirdPerson" node_paths=PackedStringArray("spine_ik_target_attachment") instance=ExtResource("2_beyex")]
|
||||
[node name="Mesh" parent="Smoothing/ThirdPerson" node_paths=PackedStringArray("spine_ik_target_attachment") instance=ExtResource("8_eiy7q")]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
spine_ik_target_attachment = NodePath("../../SpringArm3D/SpineIKTarget")
|
||||
spine_ik_target_attachment = NodePath("../../../Pivot/SpineIKTarget")
|
||||
|
||||
[node name="JetpackFX" type="Node3D" parent="Smoothing/ThirdPerson/PlayerMesh"]
|
||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0.187666, 0.238235, -0.147731)
|
||||
[node name="Skeleton3D" parent="Smoothing/ThirdPerson/Mesh/Node" index="0"]
|
||||
bones/0/position = Vector3(-0.0048219, 0.946668, 0.00678214)
|
||||
bones/0/rotation = Quaternion(-0.0341192, -0.409249, -0.0209221, 0.911545)
|
||||
bones/2/rotation = Quaternion(-0.00595832, -0.0014545, 0.0101407, 0.99993)
|
||||
bones/4/rotation = Quaternion(0.0691268, 0.00227406, 0.0147948, 0.997496)
|
||||
bones/6/rotation = Quaternion(0.160951, 0.00623474, 0.0096637, 0.986895)
|
||||
bones/8/rotation = Quaternion(0.675761, -0.399581, 0.409695, 0.464577)
|
||||
bones/10/rotation = Quaternion(0.212344, -0.0870591, -0.287653, 0.929831)
|
||||
bones/12/rotation = Quaternion(0.0811501, 0.206806, -0.754068, 0.618084)
|
||||
bones/14/position = Vector3(-0.074525, 0.220475, 0.075475)
|
||||
bones/14/rotation = Quaternion(0.00943715, 0.0971687, -0.145046, 0.984597)
|
||||
bones/20/rotation = Quaternion(-0.123455, 0.0248346, 0.23344, 0.964183)
|
||||
bones/24/rotation = Quaternion(0.0450683, -0.000817796, 0.0508488, 0.997689)
|
||||
bones/26/rotation = Quaternion(0.100545, -1.16532e-07, 0.00792588, 0.994901)
|
||||
bones/28/rotation = Quaternion(0.288532, -1.83796e-07, 0.0227447, 0.9572)
|
||||
bones/32/rotation = Quaternion(0.00674081, -0.0316083, 0.105474, 0.993897)
|
||||
bones/34/rotation = Quaternion(0.780684, 4.23384e-08, 0.0615407, 0.621889)
|
||||
bones/36/rotation = Quaternion(0.580978, -1.56224e-07, 0.0457976, 0.81263)
|
||||
bones/40/rotation = Quaternion(0.0913739, 0.113691, 0.100265, 0.984211)
|
||||
bones/42/rotation = Quaternion(0.836841, 4.40546e-07, 0.0659669, 0.543457)
|
||||
bones/44/rotation = Quaternion(0.633142, 6.48257e-09, 0.04991, 0.772425)
|
||||
bones/50/rotation = Quaternion(0.729888, -4.88266e-08, 0.0575362, 0.681141)
|
||||
bones/52/rotation = Quaternion(0.624011, -9.63141e-08, 0.04919, 0.779865)
|
||||
bones/56/rotation = Quaternion(-0.0254885, 0.0439755, -0.00910637, 0.998666)
|
||||
bones/58/rotation = Quaternion(-0.0119802, 0.289956, -0.0527053, 0.955513)
|
||||
bones/62/rotation = Quaternion(0.689943, 0.375565, -0.410267, 0.463261)
|
||||
bones/64/rotation = Quaternion(0.337746, -0.290519, 0.159479, 0.880961)
|
||||
bones/66/position = Vector3(0.055475, 0.231475, 0.000474975)
|
||||
bones/66/rotation = Quaternion(0.540371, -0.580679, 0.406779, 0.453147)
|
||||
bones/68/position = Vector3(-0.014525, 0.270475, -0.054525)
|
||||
bones/68/rotation = Quaternion(0.0150529, -0.289001, 0.0720108, 0.954498)
|
||||
bones/70/rotation = Quaternion(0.155965, 0.0109114, -0.00107202, 0.987702)
|
||||
bones/72/rotation = Quaternion(0.563923, 4.19095e-08, -0.0577906, 0.823803)
|
||||
bones/74/rotation = Quaternion(0.285209, 0.0197164, -0.0936782, 0.953673)
|
||||
bones/78/rotation = Quaternion(0.057484, -0.0698946, -0.0100642, 0.995846)
|
||||
bones/80/rotation = Quaternion(0.433127, 5.44824e-08, -0.0443866, 0.900239)
|
||||
bones/82/rotation = Quaternion(0.274138, -1.97906e-08, -0.0280937, 0.96128)
|
||||
bones/86/rotation = Quaternion(0.244152, 0.0521336, 0.176446, 0.952123)
|
||||
bones/88/rotation = Quaternion(0.0146391, -1.48637e-07, -0.121951, 0.992428)
|
||||
bones/90/rotation = Quaternion(-0.147655, -0.0737763, 0.197847, 0.966236)
|
||||
bones/94/rotation = Quaternion(0.180682, 0.0832945, -0.00387314, 0.980001)
|
||||
bones/96/rotation = Quaternion(0.245651, -6.35919e-08, -0.0251742, 0.969032)
|
||||
bones/98/rotation = Quaternion(0.246432, 7.6252e-08, -0.0252543, 0.968831)
|
||||
bones/102/rotation = Quaternion(0.179829, 0.0890365, -0.000307644, 0.97966)
|
||||
bones/104/rotation = Quaternion(0.388149, 1.28057e-07, -0.0397774, 0.920738)
|
||||
bones/106/rotation = Quaternion(0.372324, -1.37021e-07, -0.0381557, 0.927318)
|
||||
bones/110/rotation = Quaternion(-0.167577, 0.223934, 0.958827, 0.0492099)
|
||||
bones/112/rotation = Quaternion(-0.466474, -0.0088339, -0.0232928, 0.884184)
|
||||
bones/114/rotation = Quaternion(0.575696, 0.0793941, -0.0250592, 0.813414)
|
||||
bones/116/rotation = Quaternion(0.355062, 0.0493655, 0.0246355, 0.933213)
|
||||
bones/120/rotation = Quaternion(0.115252, 0.282473, 0.945749, -0.111737)
|
||||
bones/122/rotation = Quaternion(-0.494906, -0.0647935, 0.0183973, 0.866332)
|
||||
bones/124/rotation = Quaternion(0.417677, -0.0431149, 0.00625689, 0.90755)
|
||||
bones/126/rotation = Quaternion(0.397818, -0.0427722, -0.00601182, 0.916447)
|
||||
|
||||
[node name="Smoke1" type="GPUParticles3D" parent="Smoothing/ThirdPerson/PlayerMesh/JetpackFX"]
|
||||
[node name="HandAttachment" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D" index="0"]
|
||||
transform = Transform3D(-0.152214, 0.0548832, 0.986823, 0.933991, 0.334546, 0.125459, -0.323252, 0.94078, -0.102183, -0.191759, 1.06335, 0.0698007)
|
||||
|
||||
[node name="grip" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.84217e-14, 1.19209e-07, 2.38419e-07)
|
||||
|
||||
[node name="main" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D" index="1"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.84217e-14, 1.19209e-07, 2.38419e-07)
|
||||
|
||||
[node name="sides" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D" index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.84217e-14, 1.19209e-07, 2.38419e-07)
|
||||
|
||||
[node name="BarrelsInner" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
||||
|
||||
[node name="BarrelsOuter" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="1"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
||||
|
||||
[node name="Base" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
||||
|
||||
[node name="Grip" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="3"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
||||
|
||||
[node name="Barrels" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun" index="3"]
|
||||
transform = Transform3D(-1, 0, 8.9407e-08, 8.47504e-08, 0, 1, 0, 1, -3.72529e-09, 0, -2.38419e-07, -0.55315)
|
||||
|
||||
[node name="barrel" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
|
||||
|
||||
[node name="grip" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="1"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.082471, -0.0653242)
|
||||
|
||||
[node name="main" parent="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
|
||||
|
||||
[node name="JetpackFX" type="Node3D" parent="Smoothing/ThirdPerson/Mesh"]
|
||||
transform = Transform3D(0.467164, -0.312366, -0.827155, -0.12476, 0.902867, -0.41142, 0.875325, 0.295397, 0.382816, 0.143745, 0.353192, -0.140279)
|
||||
|
||||
[node name="Smoke1" type="GPUParticles3D" parent="Smoothing/ThirdPerson/Mesh/JetpackFX"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.150648, 0)
|
||||
emitting = false
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
fixed_fps = 60
|
||||
process_material = SubResource("ParticleProcessMaterial_v556h")
|
||||
draw_pass_1 = SubResource("QuadMesh_hegkl")
|
||||
|
||||
[node name="Smoke2" type="GPUParticles3D" parent="Smoothing/ThirdPerson/PlayerMesh/JetpackFX"]
|
||||
[node name="Smoke2" type="GPUParticles3D" parent="Smoothing/ThirdPerson/Mesh/JetpackFX"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.108846, 0)
|
||||
emitting = false
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
fixed_fps = 60
|
||||
process_material = SubResource("ParticleProcessMaterial_l8e6j")
|
||||
draw_pass_1 = SubResource("QuadMesh_aeure")
|
||||
|
||||
[node name="Fire1" type="GPUParticles3D" parent="Smoothing/ThirdPerson/PlayerMesh/JetpackFX"]
|
||||
[node name="Fire1" type="GPUParticles3D" parent="Smoothing/ThirdPerson/Mesh/JetpackFX"]
|
||||
emitting = false
|
||||
amount = 16
|
||||
lifetime = 0.3
|
||||
one_shot = true
|
||||
fixed_fps = 60
|
||||
process_material = SubResource("ParticleProcessMaterial_q1vdw")
|
||||
draw_pass_1 = SubResource("QuadMesh_uc7ts")
|
||||
|
||||
|
|
@ -324,3 +444,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.27457, 0)
|
|||
player = NodePath("../../..")
|
||||
match_participant_component = NodePath("../../../MatchParticipantComponent")
|
||||
attach_point = NodePath("../IFFAttachment")
|
||||
|
||||
[connection signal="energy_changed" from="." to="HUD" method="_on_player_energy_changed"]
|
||||
|
||||
[editable path="Smoothing/ThirdPerson/Mesh"]
|
||||
[editable path="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/SpaceGun"]
|
||||
[editable path="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/SpaceGun/Mesh"]
|
||||
[editable path="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun"]
|
||||
[editable path="Smoothing/ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher"]
|
||||
|
|
|
|||
|
|
@ -18,21 +18,16 @@ class_name PlayerInput extends MultiplayerSynchronizer
|
|||
@export var skiing : bool = false
|
||||
@export var direction : Vector2 = Vector2.ZERO
|
||||
@export var camera_rotation : Vector2
|
||||
@export var MOUSE_SENSITIVITY : float = .6
|
||||
@export var inverted_y_axis : bool = false
|
||||
|
||||
signal jumped
|
||||
signal fired_primary
|
||||
signal throwed_flag
|
||||
|
||||
func _ready() -> void:
|
||||
func _enter_tree() -> void:
|
||||
update_multiplayer_authority(0)
|
||||
|
||||
func update_multiplayer_authority(player_id : int) -> void:
|
||||
set_multiplayer_authority(player_id)
|
||||
var has_authority : bool = is_multiplayer_authority()
|
||||
set_process(has_authority)
|
||||
set_process_unhandled_input(has_authority)
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
var mouse_mode : Input.MouseMode = Input.get_mouse_mode()
|
||||
|
|
@ -41,37 +36,55 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||
if mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
# retrieve mouse position relative to last frame
|
||||
_update_camera(event.relative)
|
||||
|
||||
if is_multiplayer_authority():
|
||||
if event is InputEventMouseButton:
|
||||
# @NOTE: there could be a control setting for direction
|
||||
if event.button_index == MOUSE_BUTTON_WHEEL_UP and event.pressed:
|
||||
_cycle.rpc(1)
|
||||
elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN and event.pressed:
|
||||
_cycle.rpc(-1)
|
||||
if event is InputEventKey:
|
||||
match event.keycode:
|
||||
KEY_1: _select.rpc(0)
|
||||
KEY_2: _select.rpc(1)
|
||||
KEY_3: _select.rpc(2)
|
||||
direction = Input.get_vector("left", "right", "forward", "backward")
|
||||
if Input.is_action_just_pressed("jump_and_jet"):
|
||||
_jump.rpc()
|
||||
if Input.is_action_just_pressed("fire_primary"):
|
||||
_fire_primary.rpc()
|
||||
if Input.is_action_just_pressed("throw_flag"):
|
||||
_throw_flag.rpc()
|
||||
jetting = Input.is_action_pressed("jump_and_jet")
|
||||
skiing = Input.is_action_pressed("ski")
|
||||
|
||||
func _update_camera(relative_motion : Vector2) -> void:
|
||||
# reverse y axis
|
||||
if inverted_y_axis:
|
||||
if Settings.get_value("controls", "inverted_y_axis"):
|
||||
relative_motion.y *= -1.0
|
||||
# clamp vertical rotation (head motion)
|
||||
camera_rotation.y -= relative_motion.y * MOUSE_SENSITIVITY / 100
|
||||
camera_rotation.y -= relative_motion.y * Settings.get_value("controls", "mouse_sensitivity") / 100
|
||||
camera_rotation.y = clamp(camera_rotation.y, deg_to_rad(-90.0), deg_to_rad(90.0))
|
||||
# wrap horizontal rotation (to prevent accumulation)
|
||||
camera_rotation.x -= relative_motion.x * MOUSE_SENSITIVITY / 100
|
||||
camera_rotation.x -= relative_motion.x * Settings.get_value("controls", "mouse_sensitivity") / 100
|
||||
camera_rotation.x = wrapf(camera_rotation.x, deg_to_rad(0.0), deg_to_rad(360.0))
|
||||
|
||||
func _process(_delta : float) -> void:
|
||||
direction = Input.get_vector("left", "right", "forward", "backward")
|
||||
if Input.is_action_just_pressed("jump_and_jet"):
|
||||
_jump.rpc()
|
||||
if Input.is_action_just_pressed("fire_primary"):
|
||||
_fire_primary.rpc()
|
||||
if Input.is_action_just_pressed("throw_flag"):
|
||||
_throw_flag.rpc()
|
||||
jetting = Input.is_action_pressed("jump_and_jet")
|
||||
skiing = Input.is_action_pressed("ski")
|
||||
|
||||
@rpc("call_local")
|
||||
@rpc("call_local", "reliable")
|
||||
func _jump() -> void:
|
||||
jumped.emit()
|
||||
|
||||
@rpc("call_local")
|
||||
@rpc("call_local", "reliable")
|
||||
func _fire_primary() -> void:
|
||||
fired_primary.emit()
|
||||
|
||||
@rpc("call_local")
|
||||
@rpc("call_local", "reliable")
|
||||
func _cycle(shift : int) -> void:
|
||||
%Inventory.cycle(shift)
|
||||
|
||||
@rpc("call_local", "reliable")
|
||||
func _select(index : int) -> void:
|
||||
%Inventory.select(index)
|
||||
|
||||
@rpc("call_local", "reliable")
|
||||
func _throw_flag() -> void:
|
||||
throwed_flag.emit()
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
class_name Vanguard extends Node
|
||||
|
||||
@export var spine_ik_target_attachment : Node3D
|
||||
@export var spine_ik_target_attachment : Marker3D
|
||||
@export var hand_attachment : BoneAttachment3D
|
||||
|
||||
@onready var animation_tree : AnimationTree = $AnimationTree
|
||||
@onready var spine_ik : SkeletonIK3D = $Node/Skeleton3D/SpineIK
|
||||
230
entities/player/vanguard.tscn
Normal file
230
entities/player/vanguard.tscn
Normal file
|
|
@ -0,0 +1,230 @@
|
|||
[gd_scene load_steps=20 format=3 uid="uid://drbefw6akui2v"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://4naw661fqmjg" path="res://entities/player/assets/vanguard.glb" id="1_d2ik6"]
|
||||
[ext_resource type="Script" path="res://entities/player/vanguard.gd" id="2_c22xr"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8co0qa2omjmh" path="res://entities/weapons/space_gun/space_gun.tscn" id="3_cfjna"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0xql5hi0b52y" path="res://entities/weapons/chaingun/chaingun.tscn" id="4_0qqks"]
|
||||
[ext_resource type="PackedScene" uid="uid://cstl7yxc75572" path="res://entities/weapons/grenade_launcher/grenade_launcher.tscn" id="5_p6n3u"]
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lw37l"]
|
||||
animation = &"death"
|
||||
|
||||
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_ncg4i"]
|
||||
|
||||
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_ugw6e"]
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dyfkg"]
|
||||
animation = &"jump"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_x158p"]
|
||||
animation = &"jump_up"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_l3m4j"]
|
||||
animation = &"run_right"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a1e0h"]
|
||||
animation = &"run_backward"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sjcrs"]
|
||||
animation = &"run_left"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vf3mp"]
|
||||
animation = &"run_forward"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_n6f67"]
|
||||
animation = &"idle"
|
||||
|
||||
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_oxci6"]
|
||||
blend_point_0/node = SubResource("AnimationNodeAnimation_l3m4j")
|
||||
blend_point_0/pos = Vector2(-1, 0)
|
||||
blend_point_1/node = SubResource("AnimationNodeAnimation_a1e0h")
|
||||
blend_point_1/pos = Vector2(0, -1)
|
||||
blend_point_2/node = SubResource("AnimationNodeAnimation_sjcrs")
|
||||
blend_point_2/pos = Vector2(1, 0)
|
||||
blend_point_3/node = SubResource("AnimationNodeAnimation_vf3mp")
|
||||
blend_point_3/pos = Vector2(0, 1)
|
||||
blend_point_4/node = SubResource("AnimationNodeAnimation_n6f67")
|
||||
blend_point_4/pos = Vector2(0, 0)
|
||||
sync = true
|
||||
|
||||
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_ax6or"]
|
||||
|
||||
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_c220w"]
|
||||
xfade_time = 0.1
|
||||
input_0/name = "grounded"
|
||||
input_0/auto_advance = false
|
||||
input_0/reset = true
|
||||
input_1/name = "mid_air"
|
||||
input_1/auto_advance = false
|
||||
input_1/reset = true
|
||||
input_2/name = "dead"
|
||||
input_2/auto_advance = false
|
||||
input_2/reset = true
|
||||
|
||||
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_1ok7t"]
|
||||
nodes/Death/node = SubResource("AnimationNodeOneShot_ncg4i")
|
||||
nodes/Death/position = Vector2(880, 500)
|
||||
"nodes/Death 2/node" = SubResource("AnimationNodeAnimation_lw37l")
|
||||
"nodes/Death 2/position" = Vector2(674.414, 529.106)
|
||||
nodes/GroundSpeed/node = SubResource("AnimationNodeTimeScale_ugw6e")
|
||||
nodes/GroundSpeed/position = Vector2(920, 20)
|
||||
nodes/JumpLoop/node = SubResource("AnimationNodeAnimation_dyfkg")
|
||||
nodes/JumpLoop/position = Vector2(500, 400)
|
||||
nodes/JumpUp/node = SubResource("AnimationNodeAnimation_x158p")
|
||||
nodes/JumpUp/position = Vector2(500, 240)
|
||||
nodes/Locomotion/node = SubResource("AnimationNodeBlendSpace2D_oxci6")
|
||||
nodes/Locomotion/position = Vector2(680, 40)
|
||||
nodes/OneShot/node = SubResource("AnimationNodeOneShot_ax6or")
|
||||
nodes/OneShot/position = Vector2(880, 240)
|
||||
nodes/Transition/node = SubResource("AnimationNodeTransition_c220w")
|
||||
nodes/Transition/position = Vector2(1200, 80)
|
||||
nodes/output/position = Vector2(1400, 0)
|
||||
node_connections = [&"Death", 0, &"Death 2", &"GroundSpeed", 0, &"Locomotion", &"OneShot", 0, &"JumpUp", &"OneShot", 1, &"JumpLoop", &"Transition", 0, &"GroundSpeed", &"Transition", 1, &"OneShot", &"Transition", 2, &"Death", &"output", 0, &"Transition"]
|
||||
|
||||
[node name="Vanguard" node_paths=PackedStringArray("spine_ik_target_attachment", "hand_attachment") instance=ExtResource("1_d2ik6")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.61612e-06, 0.000176162, 0.000105232)
|
||||
script = ExtResource("2_c22xr")
|
||||
spine_ik_target_attachment = NodePath("SpineIKTarget")
|
||||
hand_attachment = NodePath("Node/Skeleton3D/HandAttachment")
|
||||
|
||||
[node name="Skeleton3D" parent="Node" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00146306, 0, -0.00178421)
|
||||
bones/0/position = Vector3(-0.0048219, 0.946668, 0.00678214)
|
||||
bones/0/rotation = Quaternion(-0.0341192, -0.409249, -0.0209221, 0.911545)
|
||||
bones/2/rotation = Quaternion(-0.00595832, -0.0014545, 0.0101407, 0.99993)
|
||||
bones/4/rotation = Quaternion(0.0691268, 0.00227406, 0.0147948, 0.997496)
|
||||
bones/6/rotation = Quaternion(0.160951, 0.00623474, 0.0096637, 0.986895)
|
||||
bones/8/rotation = Quaternion(0.675761, -0.399581, 0.409695, 0.464577)
|
||||
bones/10/rotation = Quaternion(0.212344, -0.0870591, -0.287653, 0.929831)
|
||||
bones/12/rotation = Quaternion(0.0811501, 0.206806, -0.754068, 0.618084)
|
||||
bones/14/rotation = Quaternion(0.00943715, 0.0971687, -0.145046, 0.984597)
|
||||
bones/20/rotation = Quaternion(-0.123455, 0.0248346, 0.23344, 0.964183)
|
||||
bones/24/rotation = Quaternion(0.0450683, -0.000817796, 0.0508488, 0.997689)
|
||||
bones/26/rotation = Quaternion(0.100545, -1.16532e-07, 0.00792588, 0.994901)
|
||||
bones/28/rotation = Quaternion(0.288532, -1.83796e-07, 0.0227447, 0.9572)
|
||||
bones/32/rotation = Quaternion(0.00674081, -0.0316083, 0.105474, 0.993897)
|
||||
bones/34/rotation = Quaternion(0.780684, 4.23384e-08, 0.0615407, 0.621889)
|
||||
bones/36/rotation = Quaternion(0.580978, -1.56224e-07, 0.0457976, 0.81263)
|
||||
bones/40/rotation = Quaternion(0.0913739, 0.113691, 0.100265, 0.984211)
|
||||
bones/42/rotation = Quaternion(0.836841, 4.40546e-07, 0.0659669, 0.543457)
|
||||
bones/44/rotation = Quaternion(0.633142, 6.48257e-09, 0.04991, 0.772425)
|
||||
bones/50/rotation = Quaternion(0.729888, -4.88266e-08, 0.0575362, 0.681141)
|
||||
bones/52/rotation = Quaternion(0.624011, -9.63141e-08, 0.04919, 0.779865)
|
||||
bones/54/rotation = Quaternion(-1.18924e-16, 2.81961e-21, -4.50738e-10, 1)
|
||||
bones/56/rotation = Quaternion(-0.0254885, 0.0439755, -0.00910637, 0.998666)
|
||||
bones/58/rotation = Quaternion(-0.0119802, 0.289956, -0.0527053, 0.955513)
|
||||
bones/62/rotation = Quaternion(0.689943, 0.375565, -0.410267, 0.463261)
|
||||
bones/64/rotation = Quaternion(0.337746, -0.290519, 0.159479, 0.880961)
|
||||
bones/66/rotation = Quaternion(0.540371, -0.580679, 0.406779, 0.453147)
|
||||
bones/68/position = Vector3(0.000474975, 0.275475, 0.035475)
|
||||
bones/68/rotation = Quaternion(0.0150529, -0.289001, 0.0720108, 0.954498)
|
||||
bones/70/rotation = Quaternion(0.155965, 0.0109114, -0.00107202, 0.987702)
|
||||
bones/72/rotation = Quaternion(0.563923, 4.19095e-08, -0.0577906, 0.823803)
|
||||
bones/74/rotation = Quaternion(0.285209, 0.0197164, -0.0936782, 0.953673)
|
||||
bones/78/rotation = Quaternion(0.057484, -0.0698946, -0.0100642, 0.995846)
|
||||
bones/80/rotation = Quaternion(0.433127, 5.44824e-08, -0.0443866, 0.900239)
|
||||
bones/82/rotation = Quaternion(0.274138, -1.97906e-08, -0.0280937, 0.96128)
|
||||
bones/86/rotation = Quaternion(0.244152, 0.0521336, 0.176446, 0.952123)
|
||||
bones/88/rotation = Quaternion(0.0146391, -1.48637e-07, -0.121951, 0.992428)
|
||||
bones/90/rotation = Quaternion(-0.147655, -0.0737763, 0.197847, 0.966236)
|
||||
bones/94/rotation = Quaternion(0.180682, 0.0832945, -0.00387314, 0.980001)
|
||||
bones/96/rotation = Quaternion(0.245651, -6.35919e-08, -0.0251742, 0.969032)
|
||||
bones/98/rotation = Quaternion(0.246432, 7.6252e-08, -0.0252543, 0.968831)
|
||||
bones/100/rotation = Quaternion(-6.44756e-14, -1.4372e-11, -3.12192e-10, 1)
|
||||
bones/102/rotation = Quaternion(0.179829, 0.0890365, -0.000307644, 0.97966)
|
||||
bones/104/rotation = Quaternion(0.388149, 1.28057e-07, -0.0397774, 0.920738)
|
||||
bones/106/rotation = Quaternion(0.372324, -1.37021e-07, -0.0381557, 0.927318)
|
||||
bones/110/rotation = Quaternion(-0.167577, 0.223934, 0.958827, 0.0492099)
|
||||
bones/112/rotation = Quaternion(-0.466474, -0.0088339, -0.0232928, 0.884184)
|
||||
bones/114/rotation = Quaternion(0.575696, 0.0793941, -0.0250592, 0.813414)
|
||||
bones/116/rotation = Quaternion(0.355062, 0.0493655, 0.0246355, 0.933213)
|
||||
bones/120/rotation = Quaternion(0.115252, 0.282473, 0.945749, -0.111737)
|
||||
bones/122/rotation = Quaternion(-0.494906, -0.0647935, 0.0183973, 0.866332)
|
||||
bones/124/rotation = Quaternion(0.417677, -0.0431149, 0.00625689, 0.90755)
|
||||
bones/126/rotation = Quaternion(0.397818, -0.0427722, -0.00601182, 0.916447)
|
||||
|
||||
[node name="HandAttachment" type="BoneAttachment3D" parent="Node/Skeleton3D" index="0"]
|
||||
transform = Transform3D(-0.152214, 0.0548832, 0.986823, 0.933991, 0.334546, 0.125459, -0.323252, 0.94078, -0.102183, -0.261612, 1.14328, 0.0896011)
|
||||
bone_name = "mixamorigRightHand"
|
||||
bone_idx = 14
|
||||
|
||||
[node name="SpaceGun" parent="Node/Skeleton3D/HandAttachment" index="0" instance=ExtResource("3_cfjna")]
|
||||
transform = Transform3D(-0.170368, 0.95438, -0.24522, -0.0464896, 0.240797, 0.969461, 0.984283, 0.176566, 0.00334465, 0.0409744, 0.381457, 0.0445086)
|
||||
script = null
|
||||
|
||||
[node name="grip" parent="Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.84217e-14, 1.19209e-07, 2.38419e-07)
|
||||
|
||||
[node name="main" parent="Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D" index="1"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.84217e-14, 1.19209e-07, 2.38419e-07)
|
||||
|
||||
[node name="sides" parent="Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D" index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.84217e-14, 1.19209e-07, 2.38419e-07)
|
||||
|
||||
[node name="ChainGun" parent="Node/Skeleton3D/HandAttachment" index="1" instance=ExtResource("4_0qqks")]
|
||||
transform = Transform3D(-0.0425921, 0.235665, -0.0717487, -0.0116224, 0.0708099, 0.23948, 0.246071, 0.0441354, -0.00110777, -0.00204359, 0.464663, 0.0585247)
|
||||
visible = false
|
||||
script = null
|
||||
|
||||
[node name="BarrelsInner" parent="Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
||||
|
||||
[node name="BarrelsOuter" parent="Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="1"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
||||
|
||||
[node name="Base" parent="Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
||||
|
||||
[node name="Grip" parent="Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="3"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
||||
|
||||
[node name="Barrels" parent="Node/Skeleton3D/HandAttachment/ChainGun" index="3"]
|
||||
transform = Transform3D(-1, -7.45058e-09, 8.70787e-08, 8.56817e-08, 3.72529e-09, 1, 0, 1, 0, 0, -1.19209e-07, -0.55315)
|
||||
|
||||
[node name="GrenadeLauncher" parent="Node/Skeleton3D/HandAttachment" index="2" instance=ExtResource("5_p6n3u")]
|
||||
transform = Transform3D(-0.170368, 0.95438, -0.24522, -0.0464896, 0.240797, 0.969461, 0.984283, 0.176566, 0.00334465, 0.0409744, 0.381457, 0.0445086)
|
||||
visible = false
|
||||
script = null
|
||||
|
||||
[node name="barrel" parent="Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
|
||||
|
||||
[node name="grip" parent="Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="1"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.082471, -0.0653242)
|
||||
|
||||
[node name="main" parent="Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
|
||||
|
||||
[node name="SpineIK" type="SkeletonIK3D" parent="Node/Skeleton3D" index="3"]
|
||||
process_priority = 1
|
||||
root_bone = &"mixamorigHips"
|
||||
tip_bone = &"mixamorigSpine2"
|
||||
override_tip_basis = false
|
||||
target_node = NodePath("../../../SpineIKTarget")
|
||||
|
||||
[node name="AnimationPlayer" parent="." index="1"]
|
||||
autoplay = "idle"
|
||||
playback_default_blend_time = 0.2
|
||||
|
||||
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
|
||||
tree_root = SubResource("AnimationNodeBlendTree_1ok7t")
|
||||
anim_player = NodePath("../AnimationPlayer")
|
||||
parameters/Death/active = false
|
||||
parameters/Death/internal_active = false
|
||||
parameters/Death/request = 0
|
||||
parameters/GroundSpeed/scale = 0.0
|
||||
parameters/Locomotion/blend_position = Vector2(0.0952381, 0.280822)
|
||||
parameters/OneShot/active = false
|
||||
parameters/OneShot/internal_active = false
|
||||
parameters/OneShot/request = 0
|
||||
parameters/Transition/current_state = "grounded"
|
||||
parameters/Transition/transition_request = ""
|
||||
parameters/Transition/current_index = 0
|
||||
|
||||
[node name="SpineIKTarget" type="Marker3D" parent="." index="3"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.479842, 0)
|
||||
|
||||
[editable path="Node/Skeleton3D/HandAttachment/SpaceGun"]
|
||||
[editable path="Node/Skeleton3D/HandAttachment/SpaceGun/Mesh"]
|
||||
[editable path="Node/Skeleton3D/HandAttachment/ChainGun"]
|
||||
[editable path="Node/Skeleton3D/HandAttachment/GrenadeLauncher"]
|
||||
Loading…
Add table
Add a link
Reference in a new issue