Merge branch 'fix/pawn' into 'develop'

🐛 fix pawn check for player in singleplayer mode

See merge request open-fpsz/open-fpsz!91
This commit is contained in:
anyreso 2024-04-29 17:26:40 +00:00
commit f43056d251

View file

@ -91,7 +91,9 @@ func _setup_pawn(_new_player_id : int) -> void:
weapon.hide()
func _is_pawn() -> bool:
return multiplayer.get_unique_id() == match_participant_component.player_id
var game : Node3D = get_node("/root/Game")
var peer_is_pawn = multiplayer.get_unique_id() == match_participant_component.player_id
return game.mode is Singleplayer or peer_is_pawn
func _fire_primary() -> void:
if _is_player_dead():