diff --git a/entities/components/match_participant_component.gd b/entities/components/match_participant_component.gd
index 4b6c3bd..2a450ee 100644
--- a/entities/components/match_participant_component.gd
+++ b/entities/components/match_participant_component.gd
@@ -13,7 +13,7 @@ signal nickname_changed(new_nickname : String)
player_id_changed.emit(player_id)
@export var team_id : int = 1
-func _enter_tree() -> void:
+func _ready() -> void:
root_path = "."
replication_config = SceneReplicationConfig.new()
for prop : String in ["player_id", "team_id", "nickname"]:
diff --git a/entities/player/player.gd b/entities/player/player.gd
index 17d60bd..c4ddee0 100644
--- a/entities/player/player.gd
+++ b/entities/player/player.gd
@@ -103,7 +103,7 @@ func _setup_pawn(_new_player_id : int) -> void:
func _is_pawn() -> bool:
var peer_is_pawn : bool = multiplayer.get_unique_id() == match_participant_component.player_id
- return Game.mode is Singleplayer or peer_is_pawn
+ return Global.type is Singleplayer or peer_is_pawn
# @NOTE: this method works only because `tp_mesh` duplicates weapons meshes from the inventory
func _on_inventory_selection_changed(_selected : Node3D, index : int) -> void:
diff --git a/entities/player/player.tscn b/entities/player/player.tscn
index 2f2654f..dfaaac4 100644
--- a/entities/player/player.tscn
+++ b/entities/player/player.tscn
@@ -263,6 +263,10 @@ replication_config = SubResource("SceneReplicationConfig_rqdp6")
root_path = NodePath(".")
replication_config = SubResource("SceneReplicationConfig_5j4ew")
script = ExtResource("6_ymcrr")
+jetting = null
+skiing = null
+direction = null
+camera_rotation = null
[node name="MatchParticipantComponent" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath(".")
diff --git a/entities/weapons/chaingun/chaingun.gd b/entities/weapons/chaingun/chaingun.gd
index 9eace50..6142d96 100644
--- a/entities/weapons/chaingun/chaingun.gd
+++ b/entities/weapons/chaingun/chaingun.gd
@@ -35,7 +35,7 @@ func trigger() -> void:
owner.match_participant_component
)
# add to owner of player for now
- Game.mode.add_child(projectile)
+ Global.type.add_child(projectile)
projectile.shape_cast.add_exception(owner)
func _on_visibility_changed() -> void:
diff --git a/entities/weapons/grenade_launcher/grenade_launcher.gd b/entities/weapons/grenade_launcher/grenade_launcher.gd
index 47e2941..4e859f9 100644
--- a/entities/weapons/grenade_launcher/grenade_launcher.gd
+++ b/entities/weapons/grenade_launcher/grenade_launcher.gd
@@ -21,7 +21,7 @@ func trigger() -> void:
owner.match_participant_component
)
# add to owner of player for now
- Game.mode.add_child(projectile)
+ Global.type.add_child(projectile)
func _on_visibility_changed() -> void:
if self.visible:
diff --git a/entities/weapons/grenade_launcher/grenade_launcher.tscn b/entities/weapons/grenade_launcher/grenade_launcher.tscn
index 0b05fc8..3623136 100644
--- a/entities/weapons/grenade_launcher/grenade_launcher.tscn
+++ b/entities/weapons/grenade_launcher/grenade_launcher.tscn
@@ -10,7 +10,7 @@ script = ExtResource("2_38xn3")
anim_player = NodePath("AnimationPlayer")
[node name="ProjectileSpawner" type="Node3D" parent="." index="0"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.266945)
script = ExtResource("4_5h5sw")
PROJECTILE = ExtResource("3_rg5nk")
inheritance = 0.75
diff --git a/entities/weapons/space_gun/space_gun.gd b/entities/weapons/space_gun/space_gun.gd
index f9b4dfc..788dc4e 100644
--- a/entities/weapons/space_gun/space_gun.gd
+++ b/entities/weapons/space_gun/space_gun.gd
@@ -36,7 +36,7 @@ func trigger() -> void:
owner.match_participant_component
)
# add to owner of player for now
- Game.mode.add_child(projectile)
+ Global.type.add_child(projectile)
# ensure projectile does not collide with owner
var collider : ShapeCast3D = projectile.shape_cast
collider.add_exception(owner)
diff --git a/interfaces/menus/boot/boot.gd b/interfaces/menus/boot/boot.gd
new file mode 100644
index 0000000..1ec638b
--- /dev/null
+++ b/interfaces/menus/boot/boot.gd
@@ -0,0 +1,45 @@
+# This file is part of open-fpsz.
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+class_name BootMenu extends CanvasLayer
+
+signal start_demo
+
+func _on_demo_pressed() -> void:
+ start_demo.emit()
+
+func _on_multiplayer_pressed() -> void:
+ $MultiplayerPanelContainer.hide()
+ $MultiplayerPanelContainer.tab_container.current_tab = 0
+ $SettingsPanelContainer.hide()
+ $MainPanelContainer.hide()
+ $MultiplayerPanelContainer.show()
+ show()
+
+func _on_settings_pressed() -> void:
+ $MultiplayerPanelContainer.hide()
+ $MultiplayerPanelContainer.tab_container.current_tab = 0
+ $SettingsPanelContainer.show()
+ $MainPanelContainer.hide()
+ show()
+
+func _on_quit_pressed() -> void:
+ get_tree().quit()
+
+func _on_main_menu_pressed() -> void:
+ $MultiplayerPanelContainer.hide()
+ $MultiplayerPanelContainer.tab_container.current_tab = 0
+ $SettingsPanelContainer.hide()
+ $MainPanelContainer.show()
+ show()
diff --git a/interfaces/menus/boot/boot.tscn b/interfaces/menus/boot/boot.tscn
index 5da0d5c..9e9e020 100644
--- a/interfaces/menus/boot/boot.tscn
+++ b/interfaces/menus/boot/boot.tscn
@@ -1,56 +1,8 @@
[gd_scene load_steps=28 format=3 uid="uid://bjctlqvs33nqy"]
+[ext_resource type="Script" path="res://interfaces/menus/boot/boot.gd" id="1_6acql"]
[ext_resource type="Texture2D" uid="uid://c1tjamjm8qjog" path="res://interfaces/menus/boot/background.webp" id="1_ph586"]
-[sub_resource type="GDScript" id="GDScript_jd8xf"]
-resource_name = "MainMenu"
-script/source = "# This file is part of open-fpsz.
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see .
-class_name BootMenu extends CanvasLayer
-
-signal start_demo
-
-func _on_demo_pressed() -> void:
- start_demo.emit()
-
-func _on_multiplayer_pressed() -> void:
- $MultiplayerPanelContainer.hide()
- $MultiplayerPanelContainer.tab_container.current_tab = 0
- $SettingsPanelContainer.hide()
- $MainPanelContainer.hide()
- $MultiplayerPanelContainer.show()
- show()
-
-func _on_settings_pressed() -> void:
- $MultiplayerPanelContainer.hide()
- $MultiplayerPanelContainer.tab_container.current_tab = 0
- $SettingsPanelContainer.show()
- $MainPanelContainer.hide()
- show()
-
-func _on_quit_pressed() -> void:
- get_tree().quit()
-
-func _on_main_menu_pressed() -> void:
- $MultiplayerPanelContainer.hide()
- $MultiplayerPanelContainer.tab_container.current_tab = 0
- $SettingsPanelContainer.hide()
- $MainPanelContainer.show()
- show()
-"
-
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_krqeq"]
bg_color = Color(0.501961, 0.501961, 0.501961, 0.25098)
@@ -1052,7 +1004,7 @@ bg_color = Color(0, 0, 0, 0)
bg_color = Color(0, 0.5, 0.5, 0.2)
[node name="BootMenu" type="CanvasLayer"]
-script = SubResource("GDScript_jd8xf")
+script = ExtResource("1_6acql")
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 15
diff --git a/main.gd b/main.gd
new file mode 100644
index 0000000..bc77d4d
--- /dev/null
+++ b/main.gd
@@ -0,0 +1,63 @@
+# This file is part of open-fpsz.
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+extends Node3D
+
+@export_category("Modes")
+@export var SINGLEPLAYER : PackedScene
+@export var MULTIPLAYER : PackedScene
+
+func _ready() -> void:
+ # only run server in headless
+ if DisplayServer.get_name() == "headless":
+ Global.type = MULTIPLAYER.instantiate()
+ Global.type.start_server(9000, MapsManager.maps[MapsManager._rng.randi_range(0, len(MapsManager.maps) - 1)])
+ return
+ # connect boot menu signals
+ $BootMenu.start_demo.connect(_start_demo)
+ $BootMenu/MultiplayerPanelContainer.start_server.connect(_start_server)
+ $BootMenu/MultiplayerPanelContainer.join_server.connect(_join_server)
+ # do not set initial window mode for debug build
+ if not OS.is_debug_build():
+ DisplayServer.window_set_mode(Settings.get_value("video", "window_mode"))
+
+func _unhandled_input(event : InputEvent) -> void:
+ if event.is_action_pressed("exit"):
+ if Global.type is Multiplayer:
+ $BootMenu._on_multiplayer_pressed()
+ else:
+ $BootMenu._on_main_menu_pressed()
+ # reset game mode and get back to main menu
+ Global.type = null
+ if DisplayServer.get_name() != "headless":
+ Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
+ return
+
+func _start_demo() -> void:
+ Global.type = SINGLEPLAYER.instantiate()
+ Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
+ $BootMenu.hide()
+
+func _start_server(port : int, nickname : String) -> void:
+ Global.type = MULTIPLAYER.instantiate()
+ Global.type.start_server(port, MapsManager.maps[$BootMenu/MultiplayerPanelContainer.map_selector.selected], nickname)
+ Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
+ $BootMenu.hide()
+
+func _join_server(host : String, port : int, nickname : String) -> void:
+ Global.type = MULTIPLAYER.instantiate()
+ Global.type.connected_to_server.connect($BootMenu/MultiplayerPanelContainer._on_connected_to_server)
+ Global.type.connection_failed.connect($BootMenu/MultiplayerPanelContainer._on_connection_failed)
+ Global.type.join_server(host, port, nickname)
+ Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
diff --git a/main.tscn b/main.tscn
index dccaa4e..ba29b11 100644
--- a/main.tscn
+++ b/main.tscn
@@ -1,91 +1,12 @@
[gd_scene load_steps=5 format=3 uid="uid://dr8salxjlpsba"]
+[ext_resource type="Script" path="res://main.gd" id="1_opvjh"]
[ext_resource type="PackedScene" uid="uid://boviiugcnfyrj" path="res://modes/singleplayer/demo.tscn" id="1_vgk6g"]
[ext_resource type="PackedScene" uid="uid://bvwxfgygm2xb8" path="res://modes/multiplayer/multiplayer.tscn" id="2_iumx3"]
[ext_resource type="PackedScene" uid="uid://bjctlqvs33nqy" path="res://interfaces/menus/boot/boot.tscn" id="3_s8c8j"]
-[sub_resource type="GDScript" id="GDScript_e61dq"]
-script/source = "# This file is part of open-fpsz.
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see .
-extends Node3D
-
-@export_category(\"Modes\")
-@export var SINGLEPLAYER : PackedScene
-@export var MULTIPLAYER : PackedScene
-
-func _ready() -> void:
- # only run server in headless
- if DisplayServer.get_name() == \"headless\":
- Game.mode = MULTIPLAYER.instantiate()
- Game.mode.start_server(9000, MapsManager.maps[MapsManager._rng.randi_range(0, len(MapsManager.maps) - 1)])
- return
- # connect boot menu signals
- $BootMenu.start_demo.connect(_start_demo)
- $BootMenu/MultiplayerPanelContainer.start_server.connect(_start_server)
- $BootMenu/MultiplayerPanelContainer.join_server.connect(_join_server)
- # do not set initial window mode for debug build
- if not OS.is_debug_build():
- DisplayServer.window_set_mode(Settings.get_value(\"video\", \"window_mode\"))
-
-func _unhandled_input(event : InputEvent) -> void:
- if event.is_action_pressed(\"exit\"):
- if Game.mode is Multiplayer:
- $BootMenu._on_multiplayer_pressed()
- else:
- $BootMenu._on_main_menu_pressed()
- # reset game mode and get back to main menu
- Game.mode = null
- if DisplayServer.get_name() != \"headless\":
- Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
- return
-
- # switch window mode
- if event.is_action_pressed(\"window_mode\"):
- if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
- DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
- else:
- DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
- # switch mouse mode
- if OS.is_debug_build() and Input.is_action_just_pressed(\"toggle_mouse_capture\"):
- if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
- Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
- elif Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
- Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
-
-
-func _start_demo() -> void:
- Game.mode = SINGLEPLAYER.instantiate()
- Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
- $BootMenu.hide()
-
-func _start_server(port : int, nickname : String) -> void:
- Game.mode = MULTIPLAYER.instantiate()
- Game.mode.start_server(port, MapsManager.maps[$BootMenu/MultiplayerPanelContainer.map_selector.selected], nickname)
- Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
- $BootMenu.hide()
-
-func _join_server(host : String, port : int, nickname : String) -> void:
- Game.mode = MULTIPLAYER.instantiate()
- Game.mode.connected_to_server.connect($BootMenu/MultiplayerPanelContainer._on_connected_to_server)
- Game.mode.connection_failed.connect($BootMenu/MultiplayerPanelContainer._on_connection_failed)
- Game.mode.join_server(host, port, nickname)
- Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
-"
-
[node name="Main" type="Node3D"]
-script = SubResource("GDScript_e61dq")
+script = ExtResource("1_opvjh")
SINGLEPLAYER = ExtResource("1_vgk6g")
MULTIPLAYER = ExtResource("2_iumx3")
diff --git a/maps/maps.tres b/maps/maps.tres
deleted file mode 100644
index 89ec782..0000000
--- a/maps/maps.tres
+++ /dev/null
@@ -1,8 +0,0 @@
-[gd_resource type="Resource" script_class="ArrayPackedSceneResource" load_steps=3 format=3 uid="uid://dut5f1sq0wfeb"]
-
-[ext_resource type="PackedScene" uid="uid://btlkog4b87p4x" path="res://maps/desert/desert.tscn" id="2_8vsif"]
-[ext_resource type="Script" path="res://types/resources/array_packed_scene.gd" id="3_by6r1"]
-
-[resource]
-script = ExtResource("3_by6r1")
-_packed_scenes = Array[PackedScene]([ExtResource("2_8vsif")])
diff --git a/project.godot b/project.godot
index 3b0a44c..d5fa618 100644
--- a/project.godot
+++ b/project.godot
@@ -17,9 +17,9 @@ config/icon="res://icon.svg"
[autoload]
+Global="*res://systems/global.gd"
Settings="*res://systems/settings.gd"
-MapsManager="*res://systems/maps_manager.gd"
-Game="*res://systems/game.gd"
+MapsManager="*res://systems/MapsManager.tscn"
[debug]
@@ -102,6 +102,11 @@ window_mode={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
+mouse_mode={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
+]
+}
fire_primary={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
@@ -112,11 +117,6 @@ throw_flag={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null)
]
}
-toggle_mouse_capture={
-"deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
-]
-}
scoreboard={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
diff --git a/systems/MapsManager.tscn b/systems/MapsManager.tscn
new file mode 100644
index 0000000..3e5915e
--- /dev/null
+++ b/systems/MapsManager.tscn
@@ -0,0 +1,8 @@
+[gd_scene load_steps=3 format=3 uid="uid://c4h2mdvdwndxl"]
+
+[ext_resource type="Script" path="res://systems/maps_manager.gd" id="1_a1ovw"]
+[ext_resource type="PackedScene" uid="uid://btlkog4b87p4x" path="res://maps/desert/desert.tscn" id="2_v1r16"]
+
+[node name="MapsManager" type="Node"]
+script = ExtResource("1_a1ovw")
+maps = Array[PackedScene]([ExtResource("2_v1r16")])
diff --git a/systems/game.gd b/systems/game.gd
deleted file mode 100644
index aa7db6b..0000000
--- a/systems/game.gd
+++ /dev/null
@@ -1,13 +0,0 @@
-extends Node
-
-## This is the mode currently used by the game.
-var mode : Node:
- set(new_mode):
- # clean up previous mode
- if mode != null:
- mode.queue_free()
- # keep reference to new mode
- mode = new_mode
- # setup new mode
- if new_mode != null:
- add_child(new_mode)
diff --git a/systems/global.gd b/systems/global.gd
new file mode 100644
index 0000000..1b374a0
--- /dev/null
+++ b/systems/global.gd
@@ -0,0 +1,46 @@
+# This file is part of open-fpsz.
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+extends Node
+
+signal type_changed(type : Node)
+
+## This is the type currently used by the game.
+var type : Node:
+ set(new_type):
+ # clean up previous type
+ if type != null:
+ type.queue_free()
+ # swap types
+ if type != new_type:
+ # keep reference to new type
+ type = new_type
+ if type != null:
+ add_child(type)
+ type_changed.emit(type)
+
+func _unhandled_input(event : InputEvent) -> void:
+ # switch window mode
+ if event.is_action_pressed("window_mode"):
+ if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
+ DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
+ else:
+ DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
+
+ # switch mouse mode
+ if OS.is_debug_build() and Input.is_action_just_pressed("mouse_mode"):
+ if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
+ Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
+ elif Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
+ Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
diff --git a/systems/maps_manager.gd b/systems/maps_manager.gd
index 683846f..5812b03 100644
--- a/systems/maps_manager.gd
+++ b/systems/maps_manager.gd
@@ -15,6 +15,9 @@
## Manage environment settings and terrain maps within a scene.
extends Node
+## The list of available maps.
+@export var maps : Array[PackedScene]
+
## The default [Environment] used by the current scene in case the [Terrain3D]
## node does not have a [WorldEnvironment] as one of its children.
var environment := Environment.new()
@@ -22,9 +25,6 @@ var environment := Environment.new()
## Random number generator instance
var _rng := RandomNumberGenerator.new()
-var _maps_resource : ArrayPackedSceneResource = preload("res://maps/maps.tres")
-var maps : Array[PackedScene] = _maps_resource.get_items()
-
## Reference to the current terrain map in the scene
var current_map : Terrain3D = null:
set(new_map):