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✨ env settings and maps / env management
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15 changed files with 761 additions and 474 deletions
55
systems/maps_manager.gd
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55
systems/maps_manager.gd
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node
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var environment := Environment.new()
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var flagstand : Marker3D = null
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var _rng := RandomNumberGenerator.new()
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var current_map : Terrain3D = null:
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set(new_map):
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if current_map != null:
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current_map.queue_free()
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current_map = new_map
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flagstand = new_map.get_node("FlagStand")
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var world : World3D = get_viewport().find_world_3d()
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if world.environment:
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# forward user environment settings
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world.environment.sdfgi_enabled = MapsManager.environment.sdfgi_enabled
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world.environment.glow_enabled = MapsManager.environment.glow_enabled
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world.environment.ssao_enabled = MapsManager.environment.ssao_enabled
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world.environment.ssr_enabled = MapsManager.environment.ssr_enabled
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world.environment.ssr_max_steps = MapsManager.environment.ssr_max_steps
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world.environment.ssil_enabled = MapsManager.environment.ssil_enabled
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world.environment.volumetric_fog_enabled = MapsManager.environment.volumetric_fog_enabled
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func get_player_spawn() -> Node3D:
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if current_map == null:
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push_error("MapsManager.current_map is null")
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return null
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if not current_map.has_node("PlayerSpawns"):
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push_warning("PlayerSpawns node not found in MapsManager.current_map")
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return null
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var player_spawns : Node = current_map.get_node("PlayerSpawns")
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var spawn_count : int = player_spawns.get_child_count()
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if spawn_count == 0:
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push_error("PlayerSpawns has no children (%s)" % current_map.name)
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return null
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var spawn_index : int = _rng.randi_range(0, spawn_count - 1)
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var random_spawn : Marker3D = player_spawns.get_child(spawn_index)
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return random_spawn
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@ -1,3 +1,17 @@
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node
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var _file : ConfigFile = ConfigFile.new()
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@ -42,7 +56,7 @@ func reset() -> void:
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# environment settings
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_file.set_value("environment", "sdfgi", 0)
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_file.set_value("environment", "glow", 0)
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_file.set_value("environment", "saoo", 0)
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_file.set_value("environment", "ssao", 0)
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_file.set_value("environment", "ssr", 0)
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_file.set_value("environment", "ssil", 0)
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_file.set_value("environment", "volumetric_fog", 0)
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17
systems/teams.gd
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17
systems/teams.gd
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@ -0,0 +1,17 @@
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Team extends Object
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var team_id : int
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