mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-07-11 06:24:45 +00:00
Merge branch 'develop' into feat/settings
This commit is contained in:
commit
e2a9353e7a
22 changed files with 410 additions and 54 deletions
|
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@ -27,6 +27,6 @@ func _physics_process(_delta : float) -> void:
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|||
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||||
for area in get_overlapping_areas():
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||||
if area is HealthComponent and is_multiplayer_authority():
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||||
area.damage.rpc(damage, damage_dealer.player_id)
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||||
(area as HealthComponent).damage.rpc(damage, damage_dealer.player_id, damage_dealer.team_id)
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||||
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||||
set_physics_process(false)
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||||
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|||
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@ -38,13 +38,13 @@ func _grab(flag : Flag) -> void:
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_carried_flag = flag
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show()
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func _release(inherited_velocity : Vector3, throw_speed : float) -> void:
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func _release(inherited_velocity : Vector3, throw_speed : float, dropper : Player) -> void:
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if _is_carrying():
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_carried_flag.drop()
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_carried_flag.drop(dropper)
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_carried_flag.rotation_degrees.x = 0.0
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_carried_flag.linear_velocity = inherited_velocity + (global_basis.z * throw_speed)
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# Throw the flag from some distance in front of the player to avoid regrabbing mid-air
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_carried_flag.global_position = _carried_flag.global_position + (global_basis.z * 1.5)
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_carried_flag.global_position = carrier.global_position + (global_basis.z * 1.7)
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_carried_flag = null
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hide()
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@ -55,8 +55,8 @@ func _sensor_on_body_entered(collider : Flag) -> void:
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if collider is Flag:
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_grab(collider)
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func drop() -> void:
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_release(Vector3.ZERO, 0.0)
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func drop(dropper : Player) -> void:
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_release(Vector3.ZERO, 0.0, dropper)
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func throw(inherited_velocity : Vector3) -> void:
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_release(inherited_velocity, max_throw_speed)
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func throw(inherited_velocity : Vector3, dropper : Player) -> void:
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_release(inherited_velocity, max_throw_speed, dropper)
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@ -19,6 +19,7 @@ class_name HealthComponent extends Area3D
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set(value):
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health = value
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health_changed.emit(value)
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@export var _player : Player
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signal health_zeroed(killer_id : int)
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signal health_changed(value : float)
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@ -26,13 +27,16 @@ signal health_changed(value : float)
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func _ready() -> void:
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heal_full()
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@rpc("call_local")
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func damage(amount : float, damage_dealer_id : int) -> void:
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@rpc("call_local", "reliable")
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func damage(amount : float, damage_dealer_id : int, damage_dealer_team_id : int) -> void:
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if damage_dealer_team_id == _player.team_id:
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return
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health = clampf(health - amount, 0.0, max_health)
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if health == 0.0:
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health_zeroed.emit(damage_dealer_id)
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@rpc("call_local")
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@rpc("call_local", "reliable")
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func _heal(amount : float) -> void:
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health = clampf(health + amount, 0.0, max_health)
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@ -6,7 +6,7 @@ enum FlagState { FLAG_STATE_ON_STAND, FLAG_STATE_DROPPED, FLAG_STATE_TAKEN }
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signal grabbed(grabber : Player)
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signal regrabbed
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signal dropped
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signal dropped(dropper : Player)
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var last_carrier : Player = null
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@onready var _mesh : Node = $Smoothing/Mesh
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@ -24,9 +24,9 @@ func grab(grabber : Player) -> void:
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else:
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regrabbed.emit()
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func drop() -> void:
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func drop(dropper : Player) -> void:
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if flag_state == FlagState.FLAG_STATE_TAKEN:
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_mesh.show()
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flag_state = FlagState.FLAG_STATE_DROPPED
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dropped.emit()
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dropped.emit(dropper)
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||||
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|||
BIN
entities/player/assets/jetpackfx/Particle01.png
Normal file
BIN
entities/player/assets/jetpackfx/Particle01.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 6.1 KiB |
35
entities/player/assets/jetpackfx/Particle01.png.import
Normal file
35
entities/player/assets/jetpackfx/Particle01.png.import
Normal file
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@ -0,0 +1,35 @@
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|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dmf12llra7aq5"
|
||||
path.s3tc="res://.godot/imported/Particle01.png-789728e4e363d58f11747b3cf3c5d5a3.s3tc.ctex"
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||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/player/assets/jetpackfx/Particle01.png"
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||||
dest_files=["res://.godot/imported/Particle01.png-789728e4e363d58f11747b3cf3c5d5a3.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
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||||
detect_3d/compress_to=0
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||||
BIN
entities/player/assets/jetpackfx/smoke_01.png
Normal file
BIN
entities/player/assets/jetpackfx/smoke_01.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 95 KiB |
35
entities/player/assets/jetpackfx/smoke_01.png.import
Normal file
35
entities/player/assets/jetpackfx/smoke_01.png.import
Normal file
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@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ct1v5iadtpadm"
|
||||
path.s3tc="res://.godot/imported/smoke_01.png-5c3d69bc74b2f317eac64d37cd67aed3.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
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||||
}
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/player/assets/jetpackfx/smoke_01.png"
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||||
dest_files=["res://.godot/imported/smoke_01.png-5c3d69bc74b2f317eac64d37cd67aed3.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
entities/player/assets/jetpackfx/smoke_02.png
Normal file
BIN
entities/player/assets/jetpackfx/smoke_02.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 95 KiB |
35
entities/player/assets/jetpackfx/smoke_02.png.import
Normal file
35
entities/player/assets/jetpackfx/smoke_02.png.import
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://doxo4vfn0bjlp"
|
||||
path.s3tc="res://.godot/imported/smoke_02.png-a5343a97ff1cefeebcd82e41218739ca.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/player/assets/jetpackfx/smoke_02.png"
|
||||
dest_files=["res://.godot/imported/smoke_02.png-a5343a97ff1cefeebcd82e41218739ca.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
entities/player/assets/jetpackfx/smoke_05.png
Normal file
BIN
entities/player/assets/jetpackfx/smoke_05.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 82 KiB |
34
entities/player/assets/jetpackfx/smoke_05.png.import
Normal file
34
entities/player/assets/jetpackfx/smoke_05.png.import
Normal file
|
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@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dg8jhudb2pp5"
|
||||
path="res://.godot/imported/smoke_05.png-0e09dd48bb034f353433668dafb91bd9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/player/assets/jetpackfx/smoke_05.png"
|
||||
dest_files=["res://.godot/imported/smoke_05.png-0e09dd48bb034f353433668dafb91bd9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
entities/player/assets/jetpackfx/smoke_06.png
Normal file
BIN
entities/player/assets/jetpackfx/smoke_06.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 61 KiB |
34
entities/player/assets/jetpackfx/smoke_06.png.import
Normal file
34
entities/player/assets/jetpackfx/smoke_06.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bj3byo4v71rub"
|
||||
path="res://.godot/imported/smoke_06.png-551015dc27729e05438bc76194d0b9c3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/player/assets/jetpackfx/smoke_06.png"
|
||||
dest_files=["res://.godot/imported/smoke_06.png-551015dc27729e05438bc76194d0b9c3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
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@ -39,6 +39,7 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
|
|||
set(id):
|
||||
player_id = id
|
||||
$PlayerInput.set_multiplayer_authority(id)
|
||||
@export var team_id : int = 1
|
||||
@export var nickname : String
|
||||
|
||||
@onready var input : PlayerInput = $PlayerInput
|
||||
|
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@ -53,6 +54,7 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
|
|||
@onready var spring_arm_height : float = $Smoothing/SpringArm3D.position.y
|
||||
@onready var _original_weapon_transform : Transform3D = weapon.transform
|
||||
@onready var tp_player : Vanguard = $Smoothing/ThirdPerson/PlayerMesh
|
||||
@onready var jetpack_particles : Array = $Smoothing/ThirdPerson/PlayerMesh/JetpackFX.get_children()
|
||||
|
||||
signal died(player : Player, killer_id : int)
|
||||
signal energy_changed(energy : float)
|
||||
|
|
@ -111,7 +113,7 @@ func _jump() -> void:
|
|||
_jumping = true
|
||||
|
||||
func _throw_flag() -> void:
|
||||
flag_carry_component.throw(linear_velocity)
|
||||
flag_carry_component.throw(linear_velocity, self)
|
||||
|
||||
func is_on_floor() -> bool:
|
||||
if shape_cast.is_colliding():
|
||||
|
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@ -134,6 +136,7 @@ func _handle_jetpack(direction : Vector3) -> void:
|
|||
var up_vector : Vector3 = Vector3.UP * jetpack_vertical_force * jetpack_force_factor
|
||||
var side_vector : Vector3 = direction * jetpack_horizontal_force * jetpack_force_factor
|
||||
apply_force(up_vector + side_vector)
|
||||
display_jetpack_particles()
|
||||
|
||||
func _update_jetpack_energy(delta : float) -> void:
|
||||
if input.jetting:
|
||||
|
|
@ -225,12 +228,13 @@ func _is_player_dead() -> bool:
|
|||
return player_state != PlayerState.PLAYER_ALIVE
|
||||
|
||||
func die(killer_id : int) -> void:
|
||||
flag_carry_component.drop()
|
||||
flag_carry_component.drop(self)
|
||||
player_state = PlayerState.PLAYER_DEAD
|
||||
if _is_pawn():
|
||||
animation_player.play("death")
|
||||
died.emit(self, killer_id)
|
||||
|
||||
@rpc("call_local", "reliable")
|
||||
func respawn(location : Vector3) -> void:
|
||||
animation_player.stop()
|
||||
player_state = PlayerState.PLAYER_ALIVE
|
||||
|
|
@ -240,4 +244,8 @@ func respawn(location : Vector3) -> void:
|
|||
|
||||
func _exit_tree() -> void:
|
||||
player_state = PlayerState.PLAYER_DEAD
|
||||
flag_carry_component.drop()
|
||||
flag_carry_component.drop(self)
|
||||
|
||||
func display_jetpack_particles() -> void:
|
||||
for particle: GPUParticles3D in jetpack_particles:
|
||||
particle.emitting = true
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=19 format=3 uid="uid://cbhx1xme0sb7k"]
|
||||
[gd_scene load_steps=41 format=3 uid="uid://cbhx1xme0sb7k"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/player/player.gd" id="1_mk68k"]
|
||||
[ext_resource type="PackedScene" uid="uid://drbefw6akui2v" path="res://entities/player/assets/vanguard.tscn" id="2_beyex"]
|
||||
|
|
@ -11,6 +11,9 @@
|
|||
[ext_resource type="PackedScene" uid="uid://2t8ql8pkxv6c" path="res://components/flag_carry_component.tscn" id="7_e7s1a"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="9_fce2y"]
|
||||
[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="11_k330l"]
|
||||
[ext_resource type="Texture2D" uid="uid://ct1v5iadtpadm" path="res://entities/player/assets/jetpackfx/smoke_01.png" id="12_ypuho"]
|
||||
[ext_resource type="Texture2D" uid="uid://doxo4vfn0bjlp" path="res://entities/player/assets/jetpackfx/smoke_02.png" id="13_wvbf0"]
|
||||
[ext_resource type="Texture2D" uid="uid://dmf12llra7aq5" path="res://entities/player/assets/jetpackfx/Particle01.png" id="14_vughy"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_clur0"]
|
||||
resource_local_to_scene = true
|
||||
|
|
@ -74,6 +77,9 @@ properties/4/replication_mode = 2
|
|||
properties/5/path = NodePath(".:nickname")
|
||||
properties/5/spawn = true
|
||||
properties/5/replication_mode = 2
|
||||
properties/6/path = NodePath(".:team_id")
|
||||
properties/6/spawn = true
|
||||
properties/6/replication_mode = 2
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_5j4ew"]
|
||||
properties/0/path = NodePath(".:direction")
|
||||
|
|
@ -89,6 +95,114 @@ properties/3/path = NodePath(".:skiing")
|
|||
properties/3/spawn = false
|
||||
properties/3/replication_mode = 2
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_3u0pn"]
|
||||
offsets = PackedFloat32Array(0, 0.872727)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_wjoiw"]
|
||||
gradient = SubResource("Gradient_3u0pn")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_pmb0n"]
|
||||
max_value = 2.0
|
||||
_data = [Vector2(0, 0.197802), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_cj8ky"]
|
||||
curve = SubResource("Curve_pmb0n")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v556h"]
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 0.1
|
||||
angle_min = -381.7
|
||||
angle_max = 381.7
|
||||
gravity = Vector3(0, -5, 0)
|
||||
tangential_accel_min = -5.0
|
||||
tangential_accel_max = 5.0
|
||||
scale_curve = SubResource("CurveTexture_cj8ky")
|
||||
color_ramp = SubResource("GradientTexture1D_wjoiw")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_27esd"]
|
||||
transparency = 1
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("12_ypuho")
|
||||
billboard_mode = 1
|
||||
billboard_keep_scale = true
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_hegkl"]
|
||||
material = SubResource("StandardMaterial3D_27esd")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_f4nyt"]
|
||||
offsets = PackedFloat32Array(0, 0.972727)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_ovx5q"]
|
||||
gradient = SubResource("Gradient_f4nyt")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_l8e6j"]
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 0.1
|
||||
angle_min = -381.7
|
||||
angle_max = 381.7
|
||||
gravity = Vector3(0, -5, 0)
|
||||
tangential_accel_min = -5.0
|
||||
tangential_accel_max = 5.0
|
||||
scale_curve = SubResource("CurveTexture_cj8ky")
|
||||
color_ramp = SubResource("GradientTexture1D_ovx5q")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bknuu"]
|
||||
transparency = 1
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("13_wvbf0")
|
||||
billboard_mode = 1
|
||||
billboard_keep_scale = true
|
||||
grow_amount = 1.506
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_aeure"]
|
||||
material = SubResource("StandardMaterial3D_bknuu")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_t1nsw"]
|
||||
offsets = PackedFloat32Array(0, 0.627273, 0.927273)
|
||||
colors = PackedColorArray(1, 0.858824, 0.0784314, 1, 1, 0, 0, 1, 1, 0, 0, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_x0y0j"]
|
||||
gradient = SubResource("Gradient_t1nsw")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_fkrx7"]
|
||||
max_value = 2.0
|
||||
_data = [Vector2(0, 0.197802), 0.0, 0.0, 0, 0, Vector2(0.594203, 0.395604), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_frkde"]
|
||||
curve = SubResource("Curve_fkrx7")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q1vdw"]
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 0.05
|
||||
angle_min = -381.7
|
||||
angle_max = 381.7
|
||||
gravity = Vector3(0, -5, 0)
|
||||
tangential_accel_min = -5.0
|
||||
tangential_accel_max = 5.0
|
||||
scale_curve = SubResource("CurveTexture_frkde")
|
||||
color_ramp = SubResource("GradientTexture1D_x0y0j")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2jwv2"]
|
||||
transparency = 1
|
||||
blend_mode = 1
|
||||
cull_mode = 2
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("14_vughy")
|
||||
emission_enabled = true
|
||||
emission = Color(1, 0.823529, 0.701961, 1)
|
||||
billboard_mode = 3
|
||||
billboard_keep_scale = true
|
||||
particles_anim_h_frames = 1
|
||||
particles_anim_v_frames = 1
|
||||
particles_anim_loop = false
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_uc7ts"]
|
||||
material = SubResource("StandardMaterial3D_2jwv2")
|
||||
|
||||
[node name="Player" type="RigidBody3D" node_paths=PackedStringArray("iff")]
|
||||
collision_mask = 2147483649
|
||||
axis_lock_angular_x = true
|
||||
|
|
@ -126,7 +240,8 @@ shape = ExtResource("2_vjqny")
|
|||
|
||||
[node name="HUD" parent="." instance=ExtResource("3_ccety")]
|
||||
|
||||
[node name="HealthComponent" parent="." instance=ExtResource("5_t6i6e")]
|
||||
[node name="HealthComponent" parent="." node_paths=PackedStringArray("_player") instance=ExtResource("5_t6i6e")]
|
||||
_player = NodePath("..")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="HealthComponent"]
|
||||
shape = ExtResource("2_vjqny")
|
||||
|
|
@ -185,6 +300,33 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.602515, 0)
|
|||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
spine_ik_target_attachment = NodePath("../../SpringArm3D/SpineIKTarget")
|
||||
|
||||
[node name="JetpackFX" type="Node3D" parent="Smoothing/ThirdPerson/PlayerMesh"]
|
||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0.187666, 0.238235, -0.147731)
|
||||
|
||||
[node name="Smoke1" type="GPUParticles3D" parent="Smoothing/ThirdPerson/PlayerMesh/JetpackFX"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.150648, 0)
|
||||
emitting = false
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
process_material = SubResource("ParticleProcessMaterial_v556h")
|
||||
draw_pass_1 = SubResource("QuadMesh_hegkl")
|
||||
|
||||
[node name="Smoke2" type="GPUParticles3D" parent="Smoothing/ThirdPerson/PlayerMesh/JetpackFX"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.108846, 0)
|
||||
emitting = false
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
process_material = SubResource("ParticleProcessMaterial_l8e6j")
|
||||
draw_pass_1 = SubResource("QuadMesh_aeure")
|
||||
|
||||
[node name="Fire1" type="GPUParticles3D" parent="Smoothing/ThirdPerson/PlayerMesh/JetpackFX"]
|
||||
emitting = false
|
||||
amount = 16
|
||||
lifetime = 0.3
|
||||
one_shot = true
|
||||
process_material = SubResource("ParticleProcessMaterial_q1vdw")
|
||||
draw_pass_1 = SubResource("QuadMesh_uc7ts")
|
||||
|
||||
[node name="IFFAttachment" type="Marker3D" parent="Smoothing/ThirdPerson"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.27457, 0)
|
||||
|
||||
|
|
|
|||
|
|
@ -18,9 +18,11 @@ class_name Projectile extends Node3D
|
|||
@export var EXPLOSION : PackedScene
|
||||
@export var speed : float = 78.4 # m/s
|
||||
@export var lifespan : float = 5.0 # in seconds
|
||||
@export var _time_to_trail_enable : float = 0.05 # in seconds
|
||||
|
||||
@onready var shape_cast : ShapeCast3D = $ShapeCast3D
|
||||
@onready var game : Node3D = get_tree().get_current_scene()
|
||||
@onready var projectile_trail : Trail3D = $Smoothing/ProjectileTrail
|
||||
|
||||
var velocity : Vector3 = Vector3.ZERO
|
||||
var shooter : Player
|
||||
|
|
@ -32,6 +34,13 @@ func _ready() -> void:
|
|||
lifespan_timer.autostart = true
|
||||
lifespan_timer.timeout.connect(self_destruct)
|
||||
add_child(lifespan_timer)
|
||||
projectile_trail._trail_enabled = false
|
||||
var trail_enable_timer : Timer = Timer.new()
|
||||
trail_enable_timer.wait_time = _time_to_trail_enable
|
||||
trail_enable_timer.one_shot = true
|
||||
trail_enable_timer.autostart = true
|
||||
trail_enable_timer.timeout.connect(_enable_trail)
|
||||
add_child(trail_enable_timer)
|
||||
|
||||
func self_destruct() -> void:
|
||||
explode(position)
|
||||
|
|
@ -50,3 +59,6 @@ func _physics_process(delta : float) -> void:
|
|||
if shape_cast.is_colliding():
|
||||
var contact_point : Vector3 = shape_cast.collision_result[0].point
|
||||
explode(contact_point)
|
||||
|
||||
func _enable_trail() -> void:
|
||||
projectile_trail._trail_enabled = true
|
||||
|
|
|
|||
|
|
@ -1,9 +1,18 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://dn1tcakam5egs"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://dn1tcakam5egs"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/weapons/space_gun/projectile.gd" id="1_4j1dp"]
|
||||
[ext_resource type="PackedScene" uid="uid://8atq41j7wd55" path="res://entities/weapons/space_gun/projectile_explosion.tscn" id="2_llml6"]
|
||||
[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="3_dmi64"]
|
||||
[ext_resource type="Script" path="res://entities/weapons/space_gun/projectile_trail.gd" id="3_ygqbh"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_umtte"]
|
||||
radius = 0.15
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o6j55"]
|
||||
albedo_color = Color(0, 0.498039, 0.854902, 1)
|
||||
emission_enabled = true
|
||||
emission = Color(0.482353, 0.65098, 1, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4a265"]
|
||||
transparency = 1
|
||||
blend_mode = 1
|
||||
|
|
@ -11,33 +20,10 @@ cull_mode = 2
|
|||
shading_mode = 0
|
||||
vertex_color_use_as_albedo = true
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o6j55"]
|
||||
albedo_color = Color(0, 0.498039, 0.854902, 1)
|
||||
emission_enabled = true
|
||||
emission = Color(0.482353, 0.65098, 1, 1)
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_umtte"]
|
||||
radius = 0.15
|
||||
|
||||
[node name="Projectile" type="Node3D"]
|
||||
script = ExtResource("1_4j1dp")
|
||||
EXPLOSION = ExtResource("2_llml6")
|
||||
|
||||
[node name="ProjectileTrail" type="MeshInstance3D" parent="."]
|
||||
material_override = SubResource("StandardMaterial3D_4a265")
|
||||
script = ExtResource("3_ygqbh")
|
||||
_start_width = 0.15
|
||||
_lifespan = 0.25
|
||||
_start_color = Color(0, 0.498039, 0.854902, 1)
|
||||
_end_color = Color(1, 1, 1, 0)
|
||||
|
||||
[node name="Mesh" type="CSGSphere3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.2, 0, 0, 0, 1, 0, 0, 0)
|
||||
radius = 0.15
|
||||
radial_segments = 24
|
||||
rings = 8
|
||||
material = SubResource("StandardMaterial3D_o6j55")
|
||||
|
||||
[node name="ShapeCast3D" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.2, 0, 0, 0, 1, 0, 0, 0)
|
||||
shape = SubResource("SphereShape3D_umtte")
|
||||
|
|
@ -46,3 +32,23 @@ margin = 0.1
|
|||
max_results = 1
|
||||
collision_mask = 2147483649
|
||||
debug_shape_custom_color = Color(1, 0, 0, 1)
|
||||
|
||||
[node name="Smoothing" type="Node3D" parent="."]
|
||||
script = ExtResource("3_dmi64")
|
||||
target = NodePath("..")
|
||||
|
||||
[node name="Mesh" type="CSGSphere3D" parent="Smoothing"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.2, 0, 0, 0, 1, 0, 0, 0)
|
||||
radius = 0.15
|
||||
radial_segments = 24
|
||||
rings = 8
|
||||
material = SubResource("StandardMaterial3D_o6j55")
|
||||
|
||||
[node name="ProjectileTrail" type="MeshInstance3D" parent="Smoothing"]
|
||||
material_override = SubResource("StandardMaterial3D_4a265")
|
||||
skeleton = NodePath("../..")
|
||||
script = ExtResource("3_ygqbh")
|
||||
_start_width = 0.15
|
||||
_lifespan = 0.25
|
||||
_start_color = Color(0, 0.498039, 0.854902, 1)
|
||||
_end_color = Color(1, 1, 1, 0)
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ script/source = "class_name Game extends Node3D
|
|||
|
||||
@onready var maps : Array[PackedScene] = _maps_resource.get_items()
|
||||
|
||||
# current mode, when the value is set to null we're in the main menu
|
||||
var mode : Node:
|
||||
set(new_mode):
|
||||
# clean up previous mode
|
||||
|
|
@ -40,16 +41,13 @@ func _ready() -> void:
|
|||
DisplayServer.window_set_mode(Settings.get_value(\"video\", \"window_mode\"))
|
||||
|
||||
func _unhandled_input(event : InputEvent) -> void:
|
||||
# escape key pressed
|
||||
if event.is_action_pressed(\"exit\"):
|
||||
# reset game mode
|
||||
mode = null
|
||||
# check for debug build
|
||||
# make it easier to exit the game during development
|
||||
if OS.is_debug_build():
|
||||
# exit with success
|
||||
get_tree().quit(0)
|
||||
else:
|
||||
# show boot menu
|
||||
$BootMenu.show()
|
||||
|
||||
# switch window mode
|
||||
|
|
@ -73,7 +71,7 @@ func _start_demo() -> void:
|
|||
func _start_server(port : int, nickname : String) -> void:
|
||||
mode = MULTIPLAYER.instantiate()
|
||||
mode.start_server({
|
||||
\"port\": port,
|
||||
\"port\": port,
|
||||
\"nickname\": nickname,
|
||||
\"map\": maps[clamp($BootMenu/Multiplayer.map_selector.selected, 0, len(maps))]
|
||||
})
|
||||
|
|
|
|||
|
|
@ -29,6 +29,9 @@ var _map_manager : Map
|
|||
var _flag : Flag
|
||||
var _flag_carrier_scoring_timer : Timer = Timer.new()
|
||||
|
||||
var team_chasers : Team
|
||||
var team_rabbit : Team
|
||||
|
||||
signal connected_to_server
|
||||
signal connection_failed
|
||||
|
||||
|
|
@ -36,6 +39,10 @@ func _ready() -> void:
|
|||
_flag_carrier_scoring_timer.wait_time = 10.0
|
||||
_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout)
|
||||
add_child(_flag_carrier_scoring_timer)
|
||||
team_chasers = Team.new()
|
||||
team_chasers.team_id = 0
|
||||
team_rabbit = Team.new()
|
||||
team_rabbit.team_id = 1
|
||||
|
||||
func start_server(config : Dictionary) -> void:
|
||||
# Check if required parameters are missing
|
||||
|
|
@ -49,7 +56,7 @@ func start_server(config : Dictionary) -> void:
|
|||
peer.create_server(config["port"], MAX_CLIENTS)
|
||||
multiplayer.multiplayer_peer = peer
|
||||
multiplayer.peer_disconnected.connect(remove_player)
|
||||
|
||||
|
||||
_load_map.call_deferred(config["map"], config["nickname"])
|
||||
|
||||
func join_server(host : String, port : int, nickname : String) -> void:
|
||||
|
|
@ -79,12 +86,13 @@ func _on_player_died(player : Player, killer_id : int) -> void:
|
|||
|
||||
func respawn_player(player : Player) -> void:
|
||||
var spawn_location : Vector3 = _map_manager.get_player_spawn().position
|
||||
player.respawn(spawn_location)
|
||||
player.respawn.rpc(spawn_location)
|
||||
|
||||
func add_player(peer_id : int, nickname : String) -> void:
|
||||
var player : Player = PLAYER.instantiate()
|
||||
player.name = str(peer_id)
|
||||
player.player_id = peer_id
|
||||
player.team_id = team_chasers.team_id
|
||||
player.nickname = nickname
|
||||
player.global_position = _map_manager.get_player_spawn().position
|
||||
players.add_child(player)
|
||||
|
|
@ -122,10 +130,12 @@ func _join_match(nickname : String) -> void:
|
|||
add_player(multiplayer.get_remote_sender_id(), nickname)
|
||||
|
||||
func _on_flag_grabbed(grabber : Player) -> void:
|
||||
grabber.team_id = team_rabbit.team_id
|
||||
scoreboard.add_score_to_player(grabber, 10)
|
||||
_flag_carrier_scoring_timer.start()
|
||||
|
||||
func _on_flag_dropped() -> void:
|
||||
func _on_flag_dropped(dropper : Player) -> void:
|
||||
dropper.team_id = team_chasers.team_id
|
||||
_flag_carrier_scoring_timer.stop()
|
||||
|
||||
func _on_flag_carrier_scoring_timer_timeout() -> void:
|
||||
|
|
|
|||
3
modes/team.gd
Normal file
3
modes/team.gd
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
class_name Team extends Object
|
||||
|
||||
var team_id : int
|
||||
|
|
@ -31,15 +31,15 @@ func test_that_it_has_max_health_when_ready() -> void:
|
|||
|
||||
func test_that_it_takes_damage() -> void:
|
||||
var damage_amount : float = 10
|
||||
_subject.damage(damage_amount, -1)
|
||||
_subject.damage(damage_amount, -1, 0)
|
||||
assert_eq(_subject.health, TEST_MAX_HEALTH - damage_amount)
|
||||
|
||||
func test_that_it_emits_health_changed_after_damage() -> void:
|
||||
_subject.damage(1, -1)
|
||||
_subject.damage(1, -1, 0)
|
||||
assert_signal_emitted(_subject, 'health_changed')
|
||||
|
||||
func test_that_it_emits_health_zeroed() -> void:
|
||||
_subject.damage(TEST_MAX_HEALTH, -1)
|
||||
_subject.damage(TEST_MAX_HEALTH, -1, 0)
|
||||
assert_signal_emitted_with_parameters(_subject, 'health_zeroed', [-1])
|
||||
|
||||
func test_that_it_heals_fully() -> void:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue