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✨ env settings and maps / env management
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15 changed files with 761 additions and 474 deletions
146
modes/multiplayer/multiplayer.gd
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146
modes/multiplayer/multiplayer.gd
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Multiplayer extends Node
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@export_category("Parameters")
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@export var PLAYER : PackedScene
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@export var FLAG : PackedScene
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@export var MAX_CLIENTS : int = 24
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@export var RESPAWN_TIME : float = 3.0
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@onready var players : Node = $Players
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@onready var objectives : Node = $Objectives
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@onready var map : Node = $Map
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@onready var scoreboard : Scoreboard = $Scoreboard
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var _flag : Flag
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var _flag_carrier_scoring_timer : Timer = Timer.new()
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var team_chasers : Team
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var team_rabbit : Team
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signal connected_to_server
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signal connection_failed
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func _ready() -> void:
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_flag_carrier_scoring_timer.wait_time = 10.0
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_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout)
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add_child(_flag_carrier_scoring_timer)
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team_chasers = Team.new()
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team_chasers.team_id = 0
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team_rabbit = Team.new()
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team_rabbit.team_id = 1
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func start_server(config : Dictionary) -> void:
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# Check if required parameters are missing
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var required_params : Array[String] = ["port", "map", "nickname"]
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for param in required_params:
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if not config.has(param):
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print("Missing param in server config:", param)
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return
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# server setup
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var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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peer.create_server(config["port"], MAX_CLIENTS)
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multiplayer.multiplayer_peer = peer
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multiplayer.peer_disconnected.connect(remove_player)
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_load_map.call_deferred(config["map"], config["nickname"])
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func join_server(host : String, port : int, nickname : String) -> void:
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var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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peer.create_client(host, port)
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multiplayer.connected_to_server.connect(_on_connected_to_server.bind(nickname))
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multiplayer.connection_failed.connect(_on_connection_failed)
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multiplayer.multiplayer_peer = peer
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func _on_connected_to_server(nickname : String) -> void:
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connected_to_server.emit()
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scoreboard.request_scoreboard_from_authority.rpc()
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_join_match.rpc(nickname)
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func _on_connection_failed() -> void:
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connection_failed.emit()
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func _on_player_died(player : Player, killer_id : int) -> void:
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if player.player_id != killer_id:
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var node_name : String = str(killer_id)
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if players.has_node(node_name):
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var killer : Player = players.get_node(node_name)
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scoreboard.increment_kill_count(killer)
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scoreboard.add_score_to_player(killer, 10)
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await get_tree().create_timer(RESPAWN_TIME).timeout
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respawn_player(player)
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func respawn_player(player : Player) -> void:
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var spawn_location : Vector3 = MapsManager.get_player_spawn().position
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player.respawn.rpc(spawn_location)
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func add_player(peer_id : int, nickname : String) -> void:
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var player : Player = PLAYER.instantiate()
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players.add_child(player)grep
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player.name = str(peer_id)
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player.player_id = peer_id
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player.team_id = team_chasers.team_id
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player.nickname = nickname
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player.global_position = MapsManager.get_player_spawn().position
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player.died.connect(_on_player_died)
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scoreboard.add_player(player)
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print("Peer `%s` connected" % player.name)
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func remove_player(peer_id : int) -> void:
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var node_name : String = str(peer_id)
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if players.has_node(node_name):
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var player : Player = players.get_node(node_name)
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scoreboard.remove_player(player)
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player.died.disconnect(_on_player_died)
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player.queue_free()
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print("Peer `%s` disconnected" % node_name)
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func _load_map(scene : PackedScene, nickname : String) -> void:
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var map_scene : Node = scene.instantiate()
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map.add_child(map_scene)
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MapsManager.current_map = map_scene
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MapsManager.current_map.ready.connect(_add_flag)
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if DisplayServer.get_name() != "headless":
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add_player(1, nickname)
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func _add_flag() -> void:
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_flag = FLAG.instantiate()
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_flag.grabbed.connect(_on_flag_grabbed)
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_flag.dropped.connect(_on_flag_dropped)
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_flag.global_position = MapsManager.flagstand.global_position
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objectives.add_child(_flag)
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@rpc("any_peer", "reliable")
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func _join_match(nickname : String) -> void:
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if is_multiplayer_authority():
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add_player(multiplayer.get_remote_sender_id(), nickname)
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func _on_flag_grabbed(grabber : Player) -> void:
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grabber.team_id = team_rabbit.team_id
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scoreboard.add_score_to_player(grabber, 10)
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_flag_carrier_scoring_timer.start()
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func _on_flag_dropped(dropper : Player) -> void:
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dropper.team_id = team_chasers.team_id
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_flag_carrier_scoring_timer.stop()
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func _on_flag_carrier_scoring_timer_timeout() -> void:
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scoreboard.add_score_to_player(_flag.last_carrier, 10)
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func _exit_tree() -> void:
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if is_multiplayer_authority():
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multiplayer.peer_disconnected.disconnect(remove_player)
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multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
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35
modes/multiplayer/multiplayer.tscn
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35
modes/multiplayer/multiplayer.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
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[ext_resource type="Script" path="res://modes/multiplayer/multiplayer.gd" id="1_r1kd6"]
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[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
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[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
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[ext_resource type="PackedScene" uid="uid://b8bosdd0o1lu7" path="res://interfaces/scoreboard/scoreboard.tscn" id="5_uj0pp"]
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[node name="Multiplayer" type="Node"]
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script = ExtResource("1_r1kd6")
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PLAYER = ExtResource("2_og1vb")
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FLAG = ExtResource("3_h0rie")
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MAX_CLIENTS = null
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RESPAWN_TIME = null
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[node name="Map" type="Node" parent="."]
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[node name="MapSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://maps/genesis/genesis.tscn")
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spawn_path = NodePath("../Map")
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spawn_limit = 1
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[node name="Players" type="Node" parent="."]
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[node name="PlayersSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://entities/player/player.tscn")
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spawn_path = NodePath("../Players")
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[node name="Objectives" type="Node" parent="."]
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[node name="ObjectivesSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
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spawn_path = NodePath("../Objectives")
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[node name="Scoreboard" parent="." instance=ExtResource("5_uj0pp")]
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visible = false
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