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✨ env settings and maps / env management
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parent
e2a9353e7a
commit
2a676a519c
15 changed files with 761 additions and 474 deletions
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@ -15,6 +15,7 @@ script/source = "extends Node
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func _ready() -> void:
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player_node.died.connect(respawn_player)
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MapsManager.current_map = $Desert
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func respawn_player(player : Player, _killer_id : int) -> void:
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player.respawn(player_respawn_location)
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@ -25,7 +25,6 @@ class_name Multiplayer extends Node
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@onready var map : Node = $Map
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@onready var scoreboard : Scoreboard = $Scoreboard
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var _map_manager : Map
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var _flag : Flag
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var _flag_carrier_scoring_timer : Timer = Timer.new()
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@ -85,17 +84,17 @@ func _on_player_died(player : Player, killer_id : int) -> void:
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respawn_player(player)
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func respawn_player(player : Player) -> void:
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var spawn_location : Vector3 = _map_manager.get_player_spawn().position
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var spawn_location : Vector3 = MapsManager.get_player_spawn().position
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player.respawn.rpc(spawn_location)
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func add_player(peer_id : int, nickname : String) -> void:
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var player : Player = PLAYER.instantiate()
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players.add_child(player)grep
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player.name = str(peer_id)
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player.player_id = peer_id
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player.team_id = team_chasers.team_id
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player.nickname = nickname
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player.global_position = _map_manager.get_player_spawn().position
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players.add_child(player)
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player.global_position = MapsManager.get_player_spawn().position
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player.died.connect(_on_player_died)
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scoreboard.add_player(player)
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print("Peer `%s` connected" % player.name)
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@ -111,17 +110,17 @@ func remove_player(peer_id : int) -> void:
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func _load_map(scene : PackedScene, nickname : String) -> void:
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var map_scene : Node = scene.instantiate()
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_map_manager = map_scene
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map_scene.ready.connect(_add_flag)
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map.add_child(map_scene)
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MapsManager.current_map = map_scene
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MapsManager.current_map.ready.connect(_add_flag)
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if DisplayServer.get_name() != "headless":
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add_player(1, nickname)
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map.add_child(map_scene)
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func _add_flag() -> void:
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_flag = FLAG.instantiate()
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_flag.grabbed.connect(_on_flag_grabbed)
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_flag.dropped.connect(_on_flag_dropped)
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_flag.global_position = _map_manager.get_flagstand().global_position
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_flag.global_position = MapsManager.flagstand.global_position
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objectives.add_child(_flag)
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@rpc("any_peer", "reliable")
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@ -1,6 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
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[ext_resource type="Script" path="res://modes/multiplayer.gd" id="1_r1kd6"]
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[ext_resource type="Script" path="res://modes/multiplayer/multiplayer.gd" id="1_r1kd6"]
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[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
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[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
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[ext_resource type="PackedScene" uid="uid://b8bosdd0o1lu7" path="res://interfaces/scoreboard/scoreboard.tscn" id="5_uj0pp"]
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@ -9,6 +9,8 @@
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script = ExtResource("1_r1kd6")
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PLAYER = ExtResource("2_og1vb")
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FLAG = ExtResource("3_h0rie")
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MAX_CLIENTS = null
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RESPAWN_TIME = null
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[node name="Map" type="Node" parent="."]
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@ -1,3 +0,0 @@
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class_name Team extends Object
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var team_id : int
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