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https://gitlab.com/open-fpsz/open-fpsz.git
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Merge branch 'cleanup/scoreboard' into 'develop'
♻️ Refactor Scoreboard code and improve UI See merge request open-fpsz/open-fpsz!64
This commit is contained in:
commit
071ddb20fb
86
interfaces/hud/scoreboard.gd
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86
interfaces/hud/scoreboard.gd
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@ -0,0 +1,86 @@
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Scoreboard extends Control
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@export var _entries : Dictionary = {}
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class ScoreboardEntry:
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var nickname : String
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var kills : int
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var score : int
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var nickname_label : Label = Label.new()
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var kills_label : Label = Label.new()
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var score_label : Label = Label.new()
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func free() -> void:
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nickname_label.queue_free()
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kills_label.queue_free()
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super.free()
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("scoreboard"):
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show()
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elif event.is_action_released("scoreboard"):
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hide()
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func add_player(player : Player) -> void:
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_add_scoreboard_entry.rpc(player.player_id, player.nickname)
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func remove_player(player : Player) -> void:
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_remove_scoreboard_entry.rpc(player.player_id)
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func increment_kill_count(player : Player) -> void:
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_entries[player.player_id].kills += 1
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func add_score_to_player(player : Player, amount : int) -> void:
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var player_id : int = player.player_id
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var entry : ScoreboardEntry = _entries[player_id]
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_update_scoreboard_entry.rpc(player_id, entry.nickname, entry.kills, entry.score + amount)
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@rpc("any_peer", "call_remote", "reliable")
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func request_scoreboard_from_authority() -> void:
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if is_multiplayer_authority():
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var recipient_id : int = multiplayer.get_remote_sender_id()
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for entry_player_id : int in _entries:
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var entry : ScoreboardEntry = _entries[entry_player_id]
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_add_scoreboard_entry.rpc_id(recipient_id, entry_player_id, entry.nickname, entry.kills, entry.score)
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@rpc("authority", "call_local", "reliable")
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func _add_scoreboard_entry(player_id : int, nickname : String, kills : int = 0, score : int = 0) -> void:
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var new_entry : ScoreboardEntry = ScoreboardEntry.new()
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_entries[player_id] = new_entry
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%Scores.add_child(new_entry.nickname_label)
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%Scores.add_child(new_entry.kills_label)
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%Scores.add_child(new_entry.score_label)
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_update_scoreboard_entry(player_id, nickname, kills, score)
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@rpc("authority", "call_local", "reliable")
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func _update_scoreboard_entry(player_id : int, nickname : String, kills : int, score : int) -> void:
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var entry : ScoreboardEntry = _entries[player_id]
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entry.nickname = nickname
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entry.kills = kills
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entry.score = score
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_update_scoreboard_entry_ui(player_id)
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@rpc("authority", "call_local", "reliable")
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func _remove_scoreboard_entry(player_id : int) -> void:
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var entry : ScoreboardEntry = _entries[player_id]
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entry.free()
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_entries.erase(player_id)
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func _update_scoreboard_entry_ui(player_id : int) -> void:
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var entry : ScoreboardEntry = _entries[player_id]
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entry.nickname_label.text = entry.nickname
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entry.kills_label.text = str(entry.kills)
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entry.score_label.text = str(entry.score)
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59
interfaces/hud/scoreboard.tscn
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59
interfaces/hud/scoreboard.tscn
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[gd_scene load_steps=2 format=3 uid="uid://b8bosdd0o1lu7"]
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[ext_resource type="Script" path="res://interfaces/hud/scoreboard.gd" id="1_k2wav"]
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[node name="Scoreboard" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_k2wav")
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[node name="Panel" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="MarginContainer" type="MarginContainer" parent="Panel"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 64
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theme_override_constants/margin_top = 64
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[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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theme_type_variation = &"HeaderLarge"
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text = "Scoreboard"
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[node name="Scores" type="GridContainer" parent="Panel/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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theme_override_constants/h_separation = 32
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theme_override_constants/v_separation = 16
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columns = 3
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[node name="PlayerLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/Scores"]
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layout_mode = 2
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text = "Player"
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[node name="KillsLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/Scores"]
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layout_mode = 2
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text = "Kills"
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[node name="ScoreLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/Scores"]
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layout_mode = 2
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text = "Score"
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@ -25,7 +25,6 @@ class_name Multiplayer extends Node
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@onready var objectives : Node = $Objectives
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@onready var map : Node = $Map
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@onready var scoreboard : Scoreboard = $Scoreboard
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@onready var scoreboard_ui : Node = $ScoreboardUI
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var _map_manager : Map
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var _flag : Flag
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@ -71,7 +70,6 @@ func _on_player_died(player : Player, killer_id : int) -> void:
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var killer : Player = players.get_node(node_name)
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scoreboard.increment_kill_count(killer)
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scoreboard.add_score_to_player(killer, 10)
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scoreboard.broadcast_player_score_update(killer)
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await get_tree().create_timer(RESPAWN_TIME).timeout
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respawn_player(player)
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@ -87,14 +85,14 @@ func add_player(peer_id : int, nickname : String) -> void:
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player.global_position = _map_manager.get_player_spawn().position
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players.add_child(player)
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player.died.connect(_on_player_died)
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scoreboard.add_entry(player)
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scoreboard.add_player(player)
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print("Peer `%s` connected" % player.name)
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func remove_player(peer_id : int) -> void:
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var node_name : String = str(peer_id)
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if players.has_node(node_name):
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var player : Player = players.get_node(node_name)
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scoreboard.remove_entry(player)
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scoreboard.remove_player(player)
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player.die(-1)
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player.queue_free()
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print("Peer `%s` disconnected" % node_name)
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@ -114,19 +112,6 @@ func _add_flag() -> void:
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_flag.global_position = _map_manager.get_flagstand().global_position
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objectives.add_child(_flag)
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("scoreboard"):
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var entries : Array = scoreboard.get_entries()
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for entry : Scoreboard.ScoreboardEntry in entries:
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var entry_label : Label = Label.new()
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entry_label.text = "%s | kills: %s | score: %s" % [entry.nickname, entry.kills, entry.score]
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%Scores.add_child(entry_label)
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scoreboard_ui.show()
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elif event.is_action_released("scoreboard"):
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scoreboard_ui.hide()
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for score_label in %Scores.get_children():
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score_label.queue_free()
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@rpc("any_peer", "reliable")
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func _join_match(nickname : String) -> void:
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if is_multiplayer_authority():
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@ -134,7 +119,6 @@ func _join_match(nickname : String) -> void:
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func _on_flag_grabbed(grabber : Player) -> void:
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scoreboard.add_score_to_player(grabber, 10)
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scoreboard.broadcast_player_score_update(grabber)
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_flag_carrier_scoring_timer.start()
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func _on_flag_dropped() -> void:
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@ -142,7 +126,6 @@ func _on_flag_dropped() -> void:
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func _on_flag_carrier_scoring_timer_timeout() -> void:
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scoreboard.add_score_to_player(_flag.last_carrier, 10)
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scoreboard.broadcast_player_score_update(_flag.last_carrier)
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func _exit_tree() -> void:
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if is_multiplayer_authority():
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@ -4,7 +4,7 @@
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[ext_resource type="Script" path="res://modes/multiplayer.gd" id="1_r1kd6"]
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[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
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[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
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[ext_resource type="Script" path="res://modes/scoreboard.gd" id="4_n0mhp"]
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[ext_resource type="PackedScene" uid="uid://b8bosdd0o1lu7" path="res://interfaces/hud/scoreboard.tscn" id="5_uj0pp"]
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[node name="Multiplayer" type="Node"]
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script = ExtResource("1_r1kd6")
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@ -31,35 +31,5 @@ spawn_path = NodePath("../Players")
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_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
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spawn_path = NodePath("../Objectives")
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[node name="Scoreboard" type="Node" parent="."]
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script = ExtResource("4_n0mhp")
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[node name="ScoreboardUI" type="Control" parent="."]
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[node name="Scoreboard" parent="." instance=ExtResource("5_uj0pp")]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PanelContainer" type="PanelContainer" parent="ScoreboardUI"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="ScoreboardUI/PanelContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 0
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[node name="Label" type="Label" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
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layout_mode = 2
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text = "Scoreboard"
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[node name="Scores" type="VBoxContainer" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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@ -1,77 +0,0 @@
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Scoreboard extends Node
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@export var _entries : Dictionary = {}
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class ScoreboardEntry:
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var nickname : String
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var kills : int
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var score : int
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func add_entry(player : Player) -> void:
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var new_entry : ScoreboardEntry = ScoreboardEntry.new()
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new_entry.nickname = player.nickname
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new_entry.kills = 0
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new_entry.score = 0
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_entries[player.player_id] = new_entry
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_send_scoreboard_entry.rpc(player.player_id, new_entry.nickname, new_entry.kills, new_entry.score)
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func remove_entry(player : Player) -> void:
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_entries.erase(player.player_id)
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_broadcast_player_removed(player)
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func add_score_to_player(player : Player, amount : int) -> void:
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_entries[player.player_id].score += amount
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func increment_kill_count(player : Player) -> void:
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_entries[player.player_id].kills += 1
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func get_entries() -> Array:
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return _entries.values()
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@rpc("any_peer", "call_remote", "reliable")
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func request_scoreboard_from_authority() -> void:
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if is_multiplayer_authority():
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var recipient_id : int = multiplayer.get_remote_sender_id()
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_clear_scoreboard.rpc_id(recipient_id)
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for entry_key : int in _entries:
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var entry : ScoreboardEntry = _entries[entry_key]
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_send_scoreboard_entry.rpc_id(recipient_id, entry_key, entry.nickname, entry.kills, entry.score)
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@rpc("authority", "reliable")
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func _clear_scoreboard() -> void:
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_entries.clear()
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@rpc("authority", "reliable")
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func _send_scoreboard_entry(player_id : int, nickname : String, kills : int, score : int) -> void:
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var new_entry : ScoreboardEntry = ScoreboardEntry.new()
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new_entry.nickname = nickname
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new_entry.kills = kills
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new_entry.score = score
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_entries[player_id] = new_entry
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@rpc("authority", "reliable")
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func _remove_scoreboard_entry(player_id : int) -> void:
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_entries.erase(player_id)
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func broadcast_player_score_update(player : Player) -> void:
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var player_id : int = player.player_id
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var player_score_entry : ScoreboardEntry = _entries[player_id]
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_send_scoreboard_entry.rpc(player_id, player_score_entry.nickname, player_score_entry.kills, player_score_entry.score)
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func _broadcast_player_removed(player : Player) -> void:
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var player_id : int = player.player_id
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_remove_scoreboard_entry.rpc(player_id)
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@ -15,24 +15,25 @@
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extends GutTest
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var PLAYER : PackedScene = preload("res://entities/player/player.tscn")
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var SCOREBOARD : PackedScene = preload("res://interfaces/hud/scoreboard.tscn")
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var _subject : Scoreboard
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func before_each() -> void:
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_subject = Scoreboard.new()
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_subject = SCOREBOARD.instantiate()
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add_child(_subject)
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func after_each() -> void:
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_subject.free()
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func test_that_new_scoreboard_is_empty() -> void:
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assert_eq(_subject.get_entries(), [])
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assert_eq(_subject._entries, {})
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func test_that_added_entry_is_added_correctly() -> void:
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var player : Player = PLAYER.instantiate()
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player.nickname = "test_nickname"
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_subject.add_entry(player)
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var entries : Array = _subject.get_entries()
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_subject.add_player(player)
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var entries : Array = _subject._entries.values()
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assert_eq(1, entries.size())
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var tested_entry : Scoreboard.ScoreboardEntry = entries[0]
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assert_eq("test_nickname", tested_entry.nickname)
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@ -42,16 +43,16 @@ func test_that_added_entry_is_added_correctly() -> void:
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func test_that_scores_are_added_correctly() -> void:
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var player : Player = PLAYER.instantiate()
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_subject.add_entry(player)
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_subject.add_player(player)
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_subject.add_score_to_player(player, 10)
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var tested_entry : Scoreboard.ScoreboardEntry = _subject.get_entries()[0]
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var tested_entry : Scoreboard.ScoreboardEntry = _subject._entries.values()[0]
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assert_eq(10, tested_entry.score)
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player.free()
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func test_that_kill_counts_are_incremented_correctly() -> void:
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var player : Player = PLAYER.instantiate()
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_subject.add_entry(player)
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_subject.add_player(player)
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_subject.increment_kill_count(player)
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var tested_entry : Scoreboard.ScoreboardEntry = _subject.get_entries()[0]
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var tested_entry : Scoreboard.ScoreboardEntry = _subject._entries.values()[0]
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assert_eq(1, tested_entry.kills)
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player.free()
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