♻️ Refactor Scoreboard code and improve UI

This commit is contained in:
Squinty 2024-04-24 20:11:17 +00:00
parent dd84c965c9
commit c440ee72d4
6 changed files with 158 additions and 136 deletions

View file

@ -0,0 +1,86 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Scoreboard extends Control
@export var _entries : Dictionary = {}
class ScoreboardEntry:
var nickname : String
var kills : int
var score : int
var nickname_label : Label = Label.new()
var kills_label : Label = Label.new()
var score_label : Label = Label.new()
func free() -> void:
nickname_label.queue_free()
kills_label.queue_free()
super.free()
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed("scoreboard"):
show()
elif event.is_action_released("scoreboard"):
hide()
func add_player(player : Player) -> void:
_add_scoreboard_entry.rpc(player.player_id, player.nickname)
func remove_player(player : Player) -> void:
_remove_scoreboard_entry.rpc(player.player_id)
func increment_kill_count(player : Player) -> void:
_entries[player.player_id].kills += 1
func add_score_to_player(player : Player, amount : int) -> void:
var player_id : int = player.player_id
var entry : ScoreboardEntry = _entries[player_id]
_update_scoreboard_entry.rpc(player_id, entry.nickname, entry.kills, entry.score + amount)
@rpc("any_peer", "call_remote", "reliable")
func request_scoreboard_from_authority() -> void:
if is_multiplayer_authority():
var recipient_id : int = multiplayer.get_remote_sender_id()
for entry_player_id : int in _entries:
var entry : ScoreboardEntry = _entries[entry_player_id]
_add_scoreboard_entry.rpc_id(recipient_id, entry_player_id, entry.nickname, entry.kills, entry.score)
@rpc("authority", "call_local", "reliable")
func _add_scoreboard_entry(player_id : int, nickname : String, kills : int = 0, score : int = 0) -> void:
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
_entries[player_id] = new_entry
%Scores.add_child(new_entry.nickname_label)
%Scores.add_child(new_entry.kills_label)
%Scores.add_child(new_entry.score_label)
_update_scoreboard_entry(player_id, nickname, kills, score)
@rpc("authority", "call_local", "reliable")
func _update_scoreboard_entry(player_id : int, nickname : String, kills : int, score : int) -> void:
var entry : ScoreboardEntry = _entries[player_id]
entry.nickname = nickname
entry.kills = kills
entry.score = score
_update_scoreboard_entry_ui(player_id)
@rpc("authority", "call_local", "reliable")
func _remove_scoreboard_entry(player_id : int) -> void:
var entry : ScoreboardEntry = _entries[player_id]
entry.free()
_entries.erase(player_id)
func _update_scoreboard_entry_ui(player_id : int) -> void:
var entry : ScoreboardEntry = _entries[player_id]
entry.nickname_label.text = entry.nickname
entry.kills_label.text = str(entry.kills)
entry.score_label.text = str(entry.score)

View file

@ -0,0 +1,59 @@
[gd_scene load_steps=2 format=3 uid="uid://b8bosdd0o1lu7"]
[ext_resource type="Script" path="res://interfaces/hud/scoreboard.gd" id="1_k2wav"]
[node name="Scoreboard" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_k2wav")
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 64
theme_override_constants/margin_top = 64
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
theme_type_variation = &"HeaderLarge"
text = "Scoreboard"
[node name="Scores" type="GridContainer" parent="Panel/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/h_separation = 32
theme_override_constants/v_separation = 16
columns = 3
[node name="PlayerLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "Player"
[node name="KillsLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "Kills"
[node name="ScoreLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "Score"

View file

@ -25,7 +25,6 @@ class_name Multiplayer extends Node
@onready var objectives : Node = $Objectives
@onready var map : Node = $Map
@onready var scoreboard : Scoreboard = $Scoreboard
@onready var scoreboard_ui : Node = $ScoreboardUI
var _map_manager : Map
var _flag : Flag
@ -71,7 +70,6 @@ func _on_player_died(player : Player, killer_id : int) -> void:
var killer : Player = players.get_node(node_name)
scoreboard.increment_kill_count(killer)
scoreboard.add_score_to_player(killer, 10)
scoreboard.broadcast_player_score_update(killer)
await get_tree().create_timer(RESPAWN_TIME).timeout
respawn_player(player)
@ -87,14 +85,14 @@ func add_player(peer_id : int, nickname : String) -> void:
player.global_position = _map_manager.get_player_spawn().position
players.add_child(player)
player.died.connect(_on_player_died)
scoreboard.add_entry(player)
scoreboard.add_player(player)
print("Peer `%s` connected" % player.name)
func remove_player(peer_id : int) -> void:
var node_name : String = str(peer_id)
if players.has_node(node_name):
var player : Player = players.get_node(node_name)
scoreboard.remove_entry(player)
scoreboard.remove_player(player)
player.die(-1)
player.queue_free()
print("Peer `%s` disconnected" % node_name)
@ -114,19 +112,6 @@ func _add_flag() -> void:
_flag.global_position = _map_manager.get_flagstand().global_position
objectives.add_child(_flag)
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed("scoreboard"):
var entries : Array = scoreboard.get_entries()
for entry : Scoreboard.ScoreboardEntry in entries:
var entry_label : Label = Label.new()
entry_label.text = "%s | kills: %s | score: %s" % [entry.nickname, entry.kills, entry.score]
%Scores.add_child(entry_label)
scoreboard_ui.show()
elif event.is_action_released("scoreboard"):
scoreboard_ui.hide()
for score_label in %Scores.get_children():
score_label.queue_free()
@rpc("any_peer", "reliable")
func _join_match(nickname : String) -> void:
if is_multiplayer_authority():
@ -134,7 +119,6 @@ func _join_match(nickname : String) -> void:
func _on_flag_grabbed(grabber : Player) -> void:
scoreboard.add_score_to_player(grabber, 10)
scoreboard.broadcast_player_score_update(grabber)
_flag_carrier_scoring_timer.start()
func _on_flag_dropped() -> void:
@ -142,7 +126,6 @@ func _on_flag_dropped() -> void:
func _on_flag_carrier_scoring_timer_timeout() -> void:
scoreboard.add_score_to_player(_flag.last_carrier, 10)
scoreboard.broadcast_player_score_update(_flag.last_carrier)
func _exit_tree() -> void:
if is_multiplayer_authority():

View file

@ -4,7 +4,7 @@
[ext_resource type="Script" path="res://modes/multiplayer.gd" id="1_r1kd6"]
[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
[ext_resource type="Script" path="res://modes/scoreboard.gd" id="4_n0mhp"]
[ext_resource type="PackedScene" uid="uid://b8bosdd0o1lu7" path="res://interfaces/hud/scoreboard.tscn" id="5_uj0pp"]
[node name="Multiplayer" type="Node"]
script = ExtResource("1_r1kd6")
@ -31,35 +31,5 @@ spawn_path = NodePath("../Players")
_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
spawn_path = NodePath("../Objectives")
[node name="Scoreboard" type="Node" parent="."]
script = ExtResource("4_n0mhp")
[node name="ScoreboardUI" type="Control" parent="."]
[node name="Scoreboard" parent="." instance=ExtResource("5_uj0pp")]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="ScoreboardUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="ScoreboardUI/PanelContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
[node name="Label" type="Label" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Scoreboard"
[node name="Scores" type="VBoxContainer" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2

View file

@ -1,77 +0,0 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Scoreboard extends Node
@export var _entries : Dictionary = {}
class ScoreboardEntry:
var nickname : String
var kills : int
var score : int
func add_entry(player : Player) -> void:
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
new_entry.nickname = player.nickname
new_entry.kills = 0
new_entry.score = 0
_entries[player.player_id] = new_entry
_send_scoreboard_entry.rpc(player.player_id, new_entry.nickname, new_entry.kills, new_entry.score)
func remove_entry(player : Player) -> void:
_entries.erase(player.player_id)
_broadcast_player_removed(player)
func add_score_to_player(player : Player, amount : int) -> void:
_entries[player.player_id].score += amount
func increment_kill_count(player : Player) -> void:
_entries[player.player_id].kills += 1
func get_entries() -> Array:
return _entries.values()
@rpc("any_peer", "call_remote", "reliable")
func request_scoreboard_from_authority() -> void:
if is_multiplayer_authority():
var recipient_id : int = multiplayer.get_remote_sender_id()
_clear_scoreboard.rpc_id(recipient_id)
for entry_key : int in _entries:
var entry : ScoreboardEntry = _entries[entry_key]
_send_scoreboard_entry.rpc_id(recipient_id, entry_key, entry.nickname, entry.kills, entry.score)
@rpc("authority", "reliable")
func _clear_scoreboard() -> void:
_entries.clear()
@rpc("authority", "reliable")
func _send_scoreboard_entry(player_id : int, nickname : String, kills : int, score : int) -> void:
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
new_entry.nickname = nickname
new_entry.kills = kills
new_entry.score = score
_entries[player_id] = new_entry
@rpc("authority", "reliable")
func _remove_scoreboard_entry(player_id : int) -> void:
_entries.erase(player_id)
func broadcast_player_score_update(player : Player) -> void:
var player_id : int = player.player_id
var player_score_entry : ScoreboardEntry = _entries[player_id]
_send_scoreboard_entry.rpc(player_id, player_score_entry.nickname, player_score_entry.kills, player_score_entry.score)
func _broadcast_player_removed(player : Player) -> void:
var player_id : int = player.player_id
_remove_scoreboard_entry.rpc(player_id)

View file

@ -15,24 +15,25 @@
extends GutTest
var PLAYER : PackedScene = preload("res://entities/player/player.tscn")
var SCOREBOARD : PackedScene = preload("res://interfaces/hud/scoreboard.tscn")
var _subject : Scoreboard
func before_each() -> void:
_subject = Scoreboard.new()
_subject = SCOREBOARD.instantiate()
add_child(_subject)
func after_each() -> void:
_subject.free()
func test_that_new_scoreboard_is_empty() -> void:
assert_eq(_subject.get_entries(), [])
assert_eq(_subject._entries, {})
func test_that_added_entry_is_added_correctly() -> void:
var player : Player = PLAYER.instantiate()
player.nickname = "test_nickname"
_subject.add_entry(player)
var entries : Array = _subject.get_entries()
_subject.add_player(player)
var entries : Array = _subject._entries.values()
assert_eq(1, entries.size())
var tested_entry : Scoreboard.ScoreboardEntry = entries[0]
assert_eq("test_nickname", tested_entry.nickname)
@ -42,16 +43,16 @@ func test_that_added_entry_is_added_correctly() -> void:
func test_that_scores_are_added_correctly() -> void:
var player : Player = PLAYER.instantiate()
_subject.add_entry(player)
_subject.add_player(player)
_subject.add_score_to_player(player, 10)
var tested_entry : Scoreboard.ScoreboardEntry = _subject.get_entries()[0]
var tested_entry : Scoreboard.ScoreboardEntry = _subject._entries.values()[0]
assert_eq(10, tested_entry.score)
player.free()
func test_that_kill_counts_are_incremented_correctly() -> void:
var player : Player = PLAYER.instantiate()
_subject.add_entry(player)
_subject.add_player(player)
_subject.increment_kill_count(player)
var tested_entry : Scoreboard.ScoreboardEntry = _subject.get_entries()[0]
var tested_entry : Scoreboard.ScoreboardEntry = _subject._entries.values()[0]
assert_eq(1, tested_entry.kills)
player.free()