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https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-04-29 16:25:35 +00:00
Scoring and Scoreboard implemented
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parent
171193e8cd
commit
0144426aac
14 changed files with 228 additions and 22 deletions
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@ -1,8 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
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[gd_scene load_steps=6 format=3 uid="uid://bvwxfgygm2xb8"]
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[ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="1_nulvv"]
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[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
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[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
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[ext_resource type="Script" path="res://modes/scoreboard.gd" id="4_n0mhp"]
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[sub_resource type="GDScript" id="GDScript_1qrbp"]
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script/source = "class_name Multiplayer extends Node
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@ -16,6 +17,8 @@ script/source = "class_name Multiplayer extends Node
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@onready var players : Node = $Players
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@onready var objectives : Node = $Objectives
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@onready var map : Node = $Map
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@onready var scoreboard : Scoreboard = $Scoreboard
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@onready var scoreboard_ui : Node = $ScoreboardUI
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var _map_manager : Map
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@ -33,7 +36,7 @@ func start_server(port : int, nickname : String) -> void:
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multiplayer.peer_disconnected.connect(remove_player)
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func join_server(host : String, port : int, nickname : String) -> void:
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var peer : ENetMultiplayerPeer= ENetMultiplayerPeer.new()
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var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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peer.create_client(host, port)
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multiplayer.connected_to_server.connect(_on_connected_to_server.bind(nickname))
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multiplayer.connection_failed.connect(_on_connection_failed)
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@ -41,12 +44,20 @@ func join_server(host : String, port : int, nickname : String) -> void:
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func _on_connected_to_server(nickname : String) -> void:
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connected_to_server.emit()
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scoreboard.request_scoreboard_from_authority.rpc()
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_join_match.rpc(nickname)
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func _on_connection_failed() -> void:
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connection_failed.emit()
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func respawn_player(player : Player) -> void:
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func respawn_player(player : Player, killer_id : int) -> void:
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if player.player_id != killer_id:
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var node_name : String = str(killer_id)
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if players.has_node(node_name):
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var killer : Player = players.get_node(node_name)
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scoreboard.increment_kill_count(killer)
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scoreboard.add_score_to_player(killer, 10)
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scoreboard.broadcast_player_score_update(killer)
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var spawn_location : Vector3 = _map_manager.get_player_spawn().position
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player.respawn(spawn_location)
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@ -58,13 +69,15 @@ func add_player(peer_id : int, nickname : String) -> void:
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player.global_position = _map_manager.get_player_spawn().position
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players.add_child(player)
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player.died.connect(respawn_player)
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scoreboard.add_entry(player)
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print(\"Peer `%s` connected\" % player.name)
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func remove_player(peer_id : int) -> void:
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var node_name : String = str(peer_id)
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if players.has_node(node_name):
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var player : Player = players.get_node(node_name)
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player.die()
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scoreboard.remove_entry(player)
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player.die(-1)
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player.queue_free()
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print(\"Peer `%s` disconnected\" % node_name)
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@ -81,6 +94,19 @@ func _add_flag() -> void:
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flag.global_position = _map_manager.get_flagstand().global_position
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objectives.add_child(flag)
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed(\"scoreboard\"):
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var entries : Array = scoreboard.get_entries()
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for entry : Scoreboard.ScoreboardEntry in entries:
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var entry_label : Label = Label.new()
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entry_label.text = \"%s | kills: %s | score: %s\" % [entry.nickname, entry.kills, entry.score]
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%Scores.add_child(entry_label)
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scoreboard_ui.show()
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elif event.is_action_released(\"scoreboard\"):
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scoreboard_ui.hide()
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for score_label in %Scores.get_children():
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score_label.queue_free()
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@rpc(\"any_peer\")
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func _join_match(nickname : String) -> void:
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if is_multiplayer_authority():
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@ -115,3 +141,36 @@ spawn_path = NodePath("../Players")
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[node name="ObjectivesSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
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spawn_path = NodePath("../Objectives")
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[node name="Scoreboard" type="Node" parent="."]
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script = ExtResource("4_n0mhp")
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[node name="ScoreboardUI" type="Control" parent="."]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PanelContainer" type="PanelContainer" parent="ScoreboardUI"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="ScoreboardUI/PanelContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 0
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[node name="Label" type="Label" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
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layout_mode = 2
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text = "Scoreboard"
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[node name="Scores" type="VBoxContainer" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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77
modes/scoreboard.gd
Normal file
77
modes/scoreboard.gd
Normal file
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@ -0,0 +1,77 @@
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Scoreboard extends Node
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@export var _entries : Dictionary = {}
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class ScoreboardEntry:
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var nickname : String
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var kills : int
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var score : int
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func add_entry(player : Player) -> void:
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var new_entry : ScoreboardEntry = ScoreboardEntry.new()
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new_entry.nickname = player.nickname
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new_entry.kills = 0
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new_entry.score = 0
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_entries[player.player_id] = new_entry
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_send_scoreboard_entry.rpc(player.player_id, new_entry.nickname, new_entry.kills, new_entry.score)
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func remove_entry(player : Player) -> void:
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_entries.erase(player.player_id)
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_broadcast_player_removed(player)
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func add_score_to_player(player : Player, amount : int) -> void:
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_entries[player.player_id].score += amount
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func increment_kill_count(player : Player) -> void:
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_entries[player.player_id].kills += 1
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func get_entries() -> Array:
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return _entries.values()
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@rpc("any_peer", "call_remote", "reliable")
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func request_scoreboard_from_authority() -> void:
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if is_multiplayer_authority():
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var recipient_id : int = multiplayer.get_remote_sender_id()
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_clear_scoreboard.rpc_id(recipient_id)
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for entry_key : int in _entries:
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var entry : ScoreboardEntry = _entries[entry_key]
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_send_scoreboard_entry.rpc_id(recipient_id, entry_key, entry.nickname, entry.kills, entry.score)
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@rpc("authority", "reliable")
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func _clear_scoreboard() -> void:
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_entries.clear()
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@rpc("authority", "reliable")
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func _send_scoreboard_entry(player_id : int, nickname : String, kills : int, score : int) -> void:
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var new_entry : ScoreboardEntry = ScoreboardEntry.new()
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new_entry.nickname = nickname
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new_entry.kills = kills
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new_entry.score = score
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_entries[player_id] = new_entry
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@rpc("authority", "reliable")
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func _remove_scoreboard_entry(player_id : int) -> void:
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_entries.erase(player_id)
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func broadcast_player_score_update(player : Player) -> void:
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var player_id : int = player.player_id
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var player_score_entry : ScoreboardEntry = _entries[player_id]
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_send_scoreboard_entry.rpc(player_id, player_score_entry.nickname, player_score_entry.kills, player_score_entry.score)
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func _broadcast_player_removed(player : Player) -> void:
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var player_id : int = player.player_id
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_remove_scoreboard_entry.rpc(player_id)
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