Scoring and Scoreboard implemented

This commit is contained in:
Squinty 2024-04-22 20:05:05 +00:00
parent 171193e8cd
commit 0144426aac
14 changed files with 228 additions and 22 deletions

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
[gd_scene load_steps=6 format=3 uid="uid://bvwxfgygm2xb8"]
[ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="1_nulvv"]
[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
[ext_resource type="Script" path="res://modes/scoreboard.gd" id="4_n0mhp"]
[sub_resource type="GDScript" id="GDScript_1qrbp"]
script/source = "class_name Multiplayer extends Node
@ -16,6 +17,8 @@ script/source = "class_name Multiplayer extends Node
@onready var players : Node = $Players
@onready var objectives : Node = $Objectives
@onready var map : Node = $Map
@onready var scoreboard : Scoreboard = $Scoreboard
@onready var scoreboard_ui : Node = $ScoreboardUI
var _map_manager : Map
@ -33,7 +36,7 @@ func start_server(port : int, nickname : String) -> void:
multiplayer.peer_disconnected.connect(remove_player)
func join_server(host : String, port : int, nickname : String) -> void:
var peer : ENetMultiplayerPeer= ENetMultiplayerPeer.new()
var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
peer.create_client(host, port)
multiplayer.connected_to_server.connect(_on_connected_to_server.bind(nickname))
multiplayer.connection_failed.connect(_on_connection_failed)
@ -41,12 +44,20 @@ func join_server(host : String, port : int, nickname : String) -> void:
func _on_connected_to_server(nickname : String) -> void:
connected_to_server.emit()
scoreboard.request_scoreboard_from_authority.rpc()
_join_match.rpc(nickname)
func _on_connection_failed() -> void:
connection_failed.emit()
func respawn_player(player : Player) -> void:
func respawn_player(player : Player, killer_id : int) -> void:
if player.player_id != killer_id:
var node_name : String = str(killer_id)
if players.has_node(node_name):
var killer : Player = players.get_node(node_name)
scoreboard.increment_kill_count(killer)
scoreboard.add_score_to_player(killer, 10)
scoreboard.broadcast_player_score_update(killer)
var spawn_location : Vector3 = _map_manager.get_player_spawn().position
player.respawn(spawn_location)
@ -58,13 +69,15 @@ func add_player(peer_id : int, nickname : String) -> void:
player.global_position = _map_manager.get_player_spawn().position
players.add_child(player)
player.died.connect(respawn_player)
scoreboard.add_entry(player)
print(\"Peer `%s` connected\" % player.name)
func remove_player(peer_id : int) -> void:
var node_name : String = str(peer_id)
if players.has_node(node_name):
var player : Player = players.get_node(node_name)
player.die()
scoreboard.remove_entry(player)
player.die(-1)
player.queue_free()
print(\"Peer `%s` disconnected\" % node_name)
@ -81,6 +94,19 @@ func _add_flag() -> void:
flag.global_position = _map_manager.get_flagstand().global_position
objectives.add_child(flag)
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed(\"scoreboard\"):
var entries : Array = scoreboard.get_entries()
for entry : Scoreboard.ScoreboardEntry in entries:
var entry_label : Label = Label.new()
entry_label.text = \"%s | kills: %s | score: %s\" % [entry.nickname, entry.kills, entry.score]
%Scores.add_child(entry_label)
scoreboard_ui.show()
elif event.is_action_released(\"scoreboard\"):
scoreboard_ui.hide()
for score_label in %Scores.get_children():
score_label.queue_free()
@rpc(\"any_peer\")
func _join_match(nickname : String) -> void:
if is_multiplayer_authority():
@ -115,3 +141,36 @@ spawn_path = NodePath("../Players")
[node name="ObjectivesSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
spawn_path = NodePath("../Objectives")
[node name="Scoreboard" type="Node" parent="."]
script = ExtResource("4_n0mhp")
[node name="ScoreboardUI" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="ScoreboardUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="ScoreboardUI/PanelContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
[node name="Label" type="Label" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Scoreboard"
[node name="Scores" type="VBoxContainer" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2

77
modes/scoreboard.gd Normal file
View file

@ -0,0 +1,77 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Scoreboard extends Node
@export var _entries : Dictionary = {}
class ScoreboardEntry:
var nickname : String
var kills : int
var score : int
func add_entry(player : Player) -> void:
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
new_entry.nickname = player.nickname
new_entry.kills = 0
new_entry.score = 0
_entries[player.player_id] = new_entry
_send_scoreboard_entry.rpc(player.player_id, new_entry.nickname, new_entry.kills, new_entry.score)
func remove_entry(player : Player) -> void:
_entries.erase(player.player_id)
_broadcast_player_removed(player)
func add_score_to_player(player : Player, amount : int) -> void:
_entries[player.player_id].score += amount
func increment_kill_count(player : Player) -> void:
_entries[player.player_id].kills += 1
func get_entries() -> Array:
return _entries.values()
@rpc("any_peer", "call_remote", "reliable")
func request_scoreboard_from_authority() -> void:
if is_multiplayer_authority():
var recipient_id : int = multiplayer.get_remote_sender_id()
_clear_scoreboard.rpc_id(recipient_id)
for entry_key : int in _entries:
var entry : ScoreboardEntry = _entries[entry_key]
_send_scoreboard_entry.rpc_id(recipient_id, entry_key, entry.nickname, entry.kills, entry.score)
@rpc("authority", "reliable")
func _clear_scoreboard() -> void:
_entries.clear()
@rpc("authority", "reliable")
func _send_scoreboard_entry(player_id : int, nickname : String, kills : int, score : int) -> void:
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
new_entry.nickname = nickname
new_entry.kills = kills
new_entry.score = score
_entries[player_id] = new_entry
@rpc("authority", "reliable")
func _remove_scoreboard_entry(player_id : int) -> void:
_entries.erase(player_id)
func broadcast_player_score_update(player : Player) -> void:
var player_id : int = player.player_id
var player_score_entry : ScoreboardEntry = _entries[player_id]
_send_scoreboard_entry.rpc(player_id, player_score_entry.nickname, player_score_entry.kills, player_score_entry.score)
func _broadcast_player_removed(player : Player) -> void:
var player_id : int = player.player_id
_remove_scoreboard_entry.rpc(player_id)