2024-04-14 23:47:44 +00:00
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# This file is part of open-fpsz.
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2024-04-17 16:07:24 +00:00
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#
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2024-04-14 23:47:44 +00:00
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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2024-04-17 16:07:24 +00:00
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#
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2024-04-14 23:47:44 +00:00
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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2024-04-17 16:07:24 +00:00
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#
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2024-04-14 23:47:44 +00:00
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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2024-10-16 21:43:01 +00:00
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extends Label
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2024-04-09 01:59:15 +00:00
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2024-10-16 21:43:01 +00:00
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var timer: Timer = null
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2024-04-09 01:59:15 +00:00
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2024-10-16 21:43:01 +00:00
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func _ready() -> void:
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if Game.type is Multiplayer:
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timer = Game.type.timer
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else:
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visible = false
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set_process(false)
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func _process(_delta: float) -> void:
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if timer and not timer.is_stopped() \
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and !(multiplayer.multiplayer_peer is OfflineMultiplayerPeer) \
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and multiplayer.is_server():
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var minutes: int = int(timer.time_left / 60)
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var seconds : int = int(fmod(timer.time_left, 60))
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text = "%d:%02d" % [minutes, seconds]
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