# This file is part of open-fpsz. # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . extends Label var timer: Timer = null func _ready() -> void: if Game.type is Multiplayer: timer = Game.type.timer else: visible = false set_process(false) func _process(_delta: float) -> void: if timer and not timer.is_stopped() \ and !(multiplayer.multiplayer_peer is OfflineMultiplayerPeer) \ and multiplayer.is_server(): var minutes: int = int(timer.time_left / 60) var seconds : int = int(fmod(timer.time_left, 60)) text = "%d:%02d" % [minutes, seconds]