t2-mapper/docs/base/@vl2/TR2final105-client.vl2/interiors
Brian Beck 3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
..
bmisc_-nef_flagstand1_x.dif Initial commit 2025-09-11 16:56:30 -07:00
bmisc_-nef_flagstand1_x.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
bmisc_neftrstand1.dif Initial commit 2025-09-11 16:56:30 -07:00
bmisc_neftrstand1.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
cannon.dif Initial commit 2025-09-11 16:56:30 -07:00
cannon.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
cannon2.dif Initial commit 2025-09-11 16:56:30 -07:00
cannon2.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
cap.dif Initial commit 2025-09-11 16:56:30 -07:00
cap.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
doubleramp2.dif Initial commit 2025-09-11 16:56:30 -07:00
doubleramp2.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
nef_bowl1.dif Initial commit 2025-09-11 16:56:30 -07:00
nef_bowl1.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
nef_bowl2.dif Initial commit 2025-09-11 16:56:30 -07:00
nef_bowl2.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
nef_bowl3.dif Initial commit 2025-09-11 16:56:30 -07:00
nef_bowl3.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
nef_ramp1.dif Initial commit 2025-09-11 16:56:30 -07:00
nef_ramp1.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
rail1.dif Initial commit 2025-09-11 16:56:30 -07:00
rail1.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
ramp1.dif Initial commit 2025-09-11 16:56:30 -07:00
ramp1.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
singleramp.dif Initial commit 2025-09-11 16:56:30 -07:00
singleramp.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
spawnbase.dif Initial commit 2025-09-11 16:56:30 -07:00
spawnbase.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
spawnbase2.dif Initial commit 2025-09-11 16:56:30 -07:00
spawnbase2.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
sphere.dif Initial commit 2025-09-11 16:56:30 -07:00
sphere.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00