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- use MeshLambertMaterial for interiors, terrain, and shapes - use smooth vertex normal blending to avoid facted-looking contrasty lighting between adjacent surfaces - update io_dif Blender addon to extract lightmaps - re-export .dif files to glTF with lightmaps and without LOD - enable sun, ensure correct direction - adjust fog (more work to do) - cleanup and optimization |
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| interiors | ||
| missions | ||
| shapes | ||
| terrains | ||
| textures | ||