Commit graph

8 commits

Author SHA1 Message Date
Brian Beck
3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
Brian Beck
1182726bb4 Fix resource lookup; re-export .dts and .dif with custom properties 2025-12-01 00:17:27 -08:00
Brian Beck
52d0a68d9d remove unnecessary .bin and .gltf files after converting to .glb 2025-11-25 17:03:16 -08:00
Brian Beck
fa70e54d9b build with WaterBlock and InteriorInstance fixes 2025-11-11 21:26:37 -08:00
Brian Beck
ceb8e0a689 Deploy 2025-09-12 10:08:00 -07:00
Brian Beck
b86e5622af add interior loading 2025-09-12 07:40:22 -07:00
Brian Beck
8509faf6bc add glbs 2025-09-11 21:08:56 -07:00
Brian Beck
ebb3dc9cdd Initial commit 2025-09-11 16:56:30 -07:00