Commit graph

3 commits

Author SHA1 Message Date
Brian Beck
3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
Brian Beck
c8391a1056 format with Prettier 2025-11-29 09:08:20 -08:00
bmathews
c09fb315d5 Hide hulls. 2025-11-14 23:43:31 -08:00