Commit graph

8 commits

Author SHA1 Message Date
Brian Beck 049566cdbb allow selecting different game types 2025-12-14 11:06:57 -08:00
Brian Beck 7f75ed84da fix terrain positioning, layer blending, lighting when sun points up, add xPack2 2025-12-12 14:16:21 -08:00
Brian Beck aeda3ca8d5 WaterBlock tiling to match T2/Torque, improve CLAUDE.md 2025-12-11 22:07:29 -08:00
Brian Beck bcf4f4a1a5 improve lighting, shadows, fix terrain triangle geometry 2025-12-10 14:14:51 -08:00
Brian Beck a4b7021acc improve lighting, fog, clouds, force fields 2025-12-09 14:59:47 -08:00
Brian Beck 3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
Brian Beck 035812724d terrain support for detailTexture 2025-12-06 12:17:24 -08:00
Brian Beck 996c289032 add water shader and deformation, update force field shader 2025-12-05 15:44:35 -08:00