Commit graph

8 commits

Author SHA1 Message Date
Brian Beck 9c7f5f4cb5 add new Blender addon options to dif2gltf 2025-12-21 12:07:23 -08:00
Brian Beck 7f75ed84da fix terrain positioning, layer blending, lighting when sun points up, add xPack2 2025-12-12 14:16:21 -08:00
Brian Beck aeda3ca8d5 WaterBlock tiling to match T2/Torque, improve CLAUDE.md 2025-12-11 22:07:29 -08:00
Brian Beck bcf4f4a1a5 improve lighting, shadows, fix terrain triangle geometry 2025-12-10 14:14:51 -08:00
Brian Beck 3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
Brian Beck 8e6ae456f0 fix Parent:: namespace lookups and meshes with NoMaterial flag 2025-12-04 14:17:04 -08:00
Brian Beck 1182726bb4 Fix resource lookup; re-export .dts and .dif with custom properties 2025-12-01 00:17:27 -08:00
Brian Beck 27663875ea re-export new GameData folder from fresh QoL install, updated DynamixThreeSpaceBlenderAddon 2025-11-30 16:33:24 -08:00