Brian Beck
9c7f5f4cb5
add new Blender addon options to dif2gltf
2025-12-21 12:07:23 -08:00
Brian Beck
6b23aefab6
fix last outstanding .dif conversion
2025-12-16 23:42:45 -08:00
Brian Beck
7f75ed84da
fix terrain positioning, layer blending, lighting when sun points up, add xPack2
2025-12-12 14:16:21 -08:00
Brian Beck
aeda3ca8d5
WaterBlock tiling to match T2/Torque, improve CLAUDE.md
2025-12-11 22:07:29 -08:00
Brian Beck
bcf4f4a1a5
improve lighting, shadows, fix terrain triangle geometry
2025-12-10 14:14:51 -08:00
Brian Beck
3ba1ce9afd
extensive work on lighting, shadows, and fog
...
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
Brian Beck
1182726bb4
Fix resource lookup; re-export .dts and .dif with custom properties
2025-12-01 00:17:27 -08:00
Brian Beck
52d0a68d9d
remove unnecessary .bin and .gltf files after converting to .glb
2025-11-25 17:03:16 -08:00
Brian Beck
fa70e54d9b
build with WaterBlock and InteriorInstance fixes
2025-11-11 21:26:37 -08:00
Brian Beck
ceb8e0a689
Deploy
2025-09-12 10:08:00 -07:00
Brian Beck
b86e5622af
add interior loading
2025-09-12 07:40:22 -07:00
Brian Beck
8509faf6bc
add glbs
2025-09-11 21:08:56 -07:00
Brian Beck
ebb3dc9cdd
Initial commit
2025-09-11 16:56:30 -07:00