t2-mapper/docs/manifest.json

1 line
933 KiB
JSON
Raw Normal View History

{"resources":{"audio/alarm.wav":["audio/alarm.wav",["z_mappacks/z_DMP2-V0.6.vl2"]],"audio/alienanimal2.wav":["audio/alienanimal2.wav",["z_mappacks/zDMP-4.7.3DX.vl2"]],"audio/alienanimal4.wav":["audio/alienanimal4.wav",["z_mappacks/zDMP-4.7.3DX.vl2"]],"audio/alienanimal5.wav":["audio/alienanimal5.wav",["z_mappacks/zDMP-4.7.3DX.vl2"]],"audio/alienanimal6.wav":["audio/alienanimal6.wav",["z_mappacks/zDMP-4.7.3DX.vl2"]],"audio/alienanimal7.wav":["audio/alienanimal7.wav",["z_mappacks/zDMP-4.7.3DX.vl2"]],"audio/basshit.wav":["audio/bassHit.wav",["z_mappacks/z_DMP2-V0.6.vl2"]],"audio/birdfrog.wav":["audio/birdfrog.wav",["z_mappacks/zDMP-4.7.3DX.vl2"]],"audio/buildclose.wav":["audio/buildClose.wav",["z_mappacks/z_DMP2-V0.6.vl2"]],"audio/buildopen.wav":["audio/buildOpen.wav",["z_mappacks/z_DMP2-V0.6.vl2"]],"audio/drywindlong.wav":["audio/drywindlong.wav",["z_mappacks/z_DMP2-V0.6.vl2"]],"audio/fx/armor/breath_bio_uw.wav":["audio/fx/armor/breath_bio_uw.wav",["audio.vl2"]],"audio/fx/armor/breath_fem_uw.wav":["audio/fx/armor/breath_fem_uw.wav",["audio.vl2"]],"audio/fx/armor/breath_uw.wav":["audio/fx/armor/breath_uw.wav",["audio.vl2"]],"audio/fx/armor/bubbletrail.wav":["audio/fx/armor/bubbletrail.wav",["audio.vl2"]],"audio/fx/armor/bubbletrail2.wav":["audio/fx/armor/bubbletrail2.wav",["audio.vl2"]],"audio/fx/armor/general_water_bigsplash.wav":["audio/fx/armor/general_water_bigsplash.wav",["audio.vl2"]],"audio/fx/armor/general_water_exit.wav":["audio/fx/armor/general_water_exit.wav",["audio.vl2"]],"audio/fx/armor/general_water_exit2.wav":["audio/fx/armor/general_water_exit2.wav",["audio.vl2"]],"audio/fx/armor/general_water_medsplash.wav":["audio/fx/armor/general_water_medsplash.wav",["audio.vl2"]],"audio/fx/armor/general_water_smallsplash.wav":["audio/fx/armor/general_water_smallsplash.wav",["audio.vl2"]],"audio/fx/armor/general_water_smallsplash2.wav":["audio/fx/armor/general_water_smallsplash2.wav",["audio.vl2"]],"audio/fx/armor/heavy_land_hard.wav":["audio/fx/armor/heavy_land_hard.wav",["audio.vl2"]],"audio/fx/armor/heavy_land_snow.wav":["audio/fx/armor/heavy_land_snow.wav",["audio.vl2"]],"audio/fx/armor/heavy_land_soft.wav":["audio/fx/armor/heavy_land_soft.wav",["audio.vl2"]],"audio/fx/armor/heavy_lf_hard.wav":["audio/fx/armor/heavy_LF_hard.wav",["audio.vl2"]],"audio/fx/armor/heavy_lf_metal.wav":["audio/fx/armor/heavy_LF_metal.wav",["audio.vl2"]],"audio/fx/armor/heavy_lf_snow.wav":["audio/fx/armor/heavy_LF_snow.wav",["audio.vl2"]],"audio/fx/armor/heavy_lf_soft.wav":["audio/fx/armor/heavy_LF_soft.wav",["audio.vl2"]],"audio/fx/armor/heavy_lf_uw.wav":["audio/fx/armor/heavy_LF_uw.wav",["audio.vl2"]],"audio/fx/armor/heavy_lf_water.wav":["audio/fx/armor/heavy_LF_water.wav",["audio.vl2"]],"audio/fx/armor/heavy_rf_hard.wav":["audio/fx/armor/heavy_RF_hard.wav",["audio.vl2"]],"audio/fx/armor/heavy_rf_metal.wav":["audio/fx/armor/heavy_RF_metal.wav",["audio.vl2"]],"audio/fx/armor/heavy_rf_snow.wav":["audio/fx/armor/heavy_RF_snow.wav",["audio.vl2"]],"audio/fx/armor/heavy_rf_soft.wav":["audio/fx/armor/heavy_RF_soft.wav",["audio.vl2"]],"audio/fx/armor/heavy_rf_uw.wav":["audio/fx/armor/heavy_RF_uw.wav",["audio.vl2"]],"audio/fx/armor/heavy_rf_water.wav":["audio/fx/armor/heavy_RF_water.wav",["audio.vl2"]],"audio/fx/armor/light_land_hard.wav":["audio/fx/armor/light_land_hard.wav",["audio.vl2"]],"audio/fx/armor/light_land_metal.wav":["audio/fx/armor/light_land_metal.wav",["audio.vl2"]],"audio/fx/armor/light_land_snow.wav":["audio/fx/armor/light_land_snow.wav",["audio.vl2"]],"audio/fx/armor/light_land_soft.wav":["audio/fx/armor/light_land_soft.wav",["audio.vl2"]],"audio/fx/armor/light_lf_bubbles.wav":["audio/fx/armor/light_LF_bubbles.wav",["audio.vl2"]],"audio/fx/armor/light_lf_hard.wav":["audio/fx/armor/light_LF_hard.wav",["audio.vl2"]],"audio/fx/armor/light_lf_metal.wav":["audio/fx/armor/light_LF_metal.wav",["audio.vl2"]],"audio/fx/armor/light_lf_snow.wav":["audio/fx/armor/light_LF_snow.wav",["audio.vl2"]],"audio/fx/armor/light_lf_soft.wav":["audio/fx/armor/light_LF_soft.wav",["audio.vl2"]],"audio/fx/armor/light_lf_uw.wav":["audio/fx/armor/light_LF_u