t2-mapper/docs/base/@vl2/multiInterpolate.vl2/scripts/weaponslist.cs

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$WeaponsHudData[0, itemDataName] = "Blaster";
$WeaponsHudData[1, itemDataName] = "Plasma";
$WeaponsHudData[2, itemDataName] = "Chaingun";
$WeaponsHudData[3, itemDataName] = "Disc";
$WeaponsHudData[4, itemDataName] = "GrenadeLauncher";
$WeaponsHudData[5, itemDataName] = "SniperRifle";
$WeaponsHudData[6, itemDataName] = "ELFGun";
$WeaponsHudData[7, itemDataName] = "Mortar";
$WeaponsHudData[8, itemDataName] = "MissileLauncher";
$WeaponsHudData[9, itemDataName] = "TargetingLaser";
$WeaponsHudData[10, itemDataName] = "ShockLance";
$WeaponsHudData[11, itemDataName] = "TR2Disc";
$WeaponsHudData[12, itemDataName] = "TR2GrenadeLauncher";
$WeaponsHudData[13, itemDataName] = "TR2Chaingun";
$WeaponsHudData[14, itemDataName] = "TR2GoldTargetingLaser";
$WeaponsHudData[15, itemDataName] = "TR2SilverTargetingLaser";
$WeaponsHudData[16, itemDataName] = "TR2ShockLance";
$WeaponsHudData[17, itemDataName] = "TR2Mortar";
$WeaponsHudCount = 18;