ironsphererpg/temp/day.cs
Jusctsch5 a5143b67f7 T2RPG: Initial commit of ironsphererpg directory
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
2015-01-18 21:06:06 -06:00

124 lines
2.8 KiB
C#

//--- OBJECT WRITE BEGIN ---
new SimGroup(rpgdayeffect) {
powerCount = "0";
new ParticleEmissionDummy() {
position = "-292.138 918.647 61.5591";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "defaultEmissionDummy";
lockCount = "0";
homingCount = "0";
emitter = "HeavyDamageSmoke";
velocity = "1";
locked = "true";
};
new ParticleEmissionDummy() {
position = "-343.54 944.728 61.0053";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "defaultEmissionDummy";
lockCount = "0";
homingCount = "0";
emitter = "SmallLightDamageSmoke";
velocity = "1";
locked = "true";
};
new AudioEmitter() {
position = "-525.475 455.923 90.1746";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "ambient_birds.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.4";
isLooping = "1";
is3D = "1";
minDistance = "100";
maxDistance = "500";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "50.1069 -186.997 143.399";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "ambient_birds.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.4";
isLooping = "1";
is3D = "1";
minDistance = "100";
maxDistance = "500";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-440.844 1080.95 97.676";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "ambient_birds2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.4";
isLooping = "1";
is3D = "1";
minDistance = "100";
maxDistance = "500";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-334.259 919.975 119.893";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/howlingwind2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.3";
isLooping = "1";
is3D = "0";
minDistance = "200";
maxDistance = "2560";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
};
//--- OBJECT WRITE END ---