mirror of
https://github.com/Jusctsch5/ironsphererpg.git
synced 2026-01-19 19:44:45 +00:00
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
124 lines
2.8 KiB
C#
124 lines
2.8 KiB
C#
//--- OBJECT WRITE BEGIN ---
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new SimGroup(rpgdayeffect) {
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powerCount = "0";
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new ParticleEmissionDummy() {
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position = "-292.138 918.647 61.5591";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "defaultEmissionDummy";
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lockCount = "0";
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homingCount = "0";
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emitter = "HeavyDamageSmoke";
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velocity = "1";
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locked = "true";
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};
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new ParticleEmissionDummy() {
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position = "-343.54 944.728 61.0053";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "defaultEmissionDummy";
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lockCount = "0";
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homingCount = "0";
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emitter = "SmallLightDamageSmoke";
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velocity = "1";
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locked = "true";
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};
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new AudioEmitter() {
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position = "-525.475 455.923 90.1746";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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fileName = "ambient_birds.wav";
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useProfileDescription = "0";
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outsideAmbient = "1";
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volume = "0.4";
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isLooping = "1";
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is3D = "1";
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minDistance = "100";
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maxDistance = "500";
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coneInsideAngle = "360";
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coneOutsideAngle = "360";
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coneOutsideVolume = "1";
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coneVector = "0 0 1";
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loopCount = "-1";
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minLoopGap = "0";
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maxLoopGap = "0";
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type = "EffectAudioType";
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locked = "true";
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};
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new AudioEmitter() {
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position = "50.1069 -186.997 143.399";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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fileName = "ambient_birds.wav";
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useProfileDescription = "0";
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outsideAmbient = "1";
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volume = "0.4";
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isLooping = "1";
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is3D = "1";
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minDistance = "100";
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maxDistance = "500";
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coneInsideAngle = "360";
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coneOutsideAngle = "360";
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coneOutsideVolume = "1";
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coneVector = "0 0 1";
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loopCount = "-1";
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minLoopGap = "0";
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maxLoopGap = "0";
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type = "EffectAudioType";
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locked = "true";
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};
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new AudioEmitter() {
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position = "-440.844 1080.95 97.676";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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fileName = "ambient_birds2.wav";
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useProfileDescription = "0";
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outsideAmbient = "1";
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volume = "0.4";
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isLooping = "1";
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is3D = "1";
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minDistance = "100";
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maxDistance = "500";
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coneInsideAngle = "360";
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coneOutsideAngle = "360";
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coneOutsideVolume = "1";
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coneVector = "0 0 1";
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loopCount = "-1";
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minLoopGap = "0";
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maxLoopGap = "0";
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type = "EffectAudioType";
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locked = "true";
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};
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new AudioEmitter() {
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position = "-334.259 919.975 119.893";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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fileName = "fx/environment/howlingwind2.wav";
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useProfileDescription = "0";
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outsideAmbient = "1";
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volume = "0.3";
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isLooping = "1";
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is3D = "0";
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minDistance = "200";
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maxDistance = "2560";
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coneInsideAngle = "360";
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coneOutsideAngle = "360";
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coneOutsideVolume = "1";
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coneVector = "0 0 1";
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loopCount = "-1";
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minLoopGap = "0";
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maxLoopGap = "0";
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type = "EffectAudioType";
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locked = "true";
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};
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};
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//--- OBJECT WRITE END ---
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